Restoration Druid Healing Spec, Builds, and Talents — The War Within (11.2)
On this page, you will find out the best talents for each tier for your Restoration Druid in World of Warcraft — The War Within (11.2). We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Restoration Druid talents.
Talent Cheat Sheets for Restoration Druid
While optimizing talents on a contextual basis is the highly recommended method of setting up your build, the talent builds listed below work great for specific purposes.
Multiple talents require a change to your rotation to use them optimally. You can find more information on how your rotation will look after selecting your talents on our rotation page below.
Best Talents for Restoration Druid
Wildstalker Raid Healing Power of the Archdruid Build
This is our recommended build for raiding. It mostly plays without too much
time spent on maximizing tier set value. You will still need to keep Lifebloom
up with 100% uptime, use your
Clearcasting procs, but the main bulk
of your healing will come from the usual
Rejuvenation and
Regrowth
ramps.
Be sure to use the 'Export Talents' button on our calculator so that you can quickly transfer our builds ingame!
Wildstalker Dungeon Healing Talents
This is our recommended talent build for Mythic+. It is by far the best build for healing output. This particular class talent build is focused more on damage with the choices picked in the class tree. This does not necessarily mean you should pick all of those. You can still choose to swap some damage for crowd control, defensive options, or even caster damage options if you wish.
Optional talents in the class tree are Primal Fury,
Mighty Bash,
Well-Honed Instincts,
Forestwalk,
Nature's Vigil,
Cyclone,
Soothe,
Natural Recovery,
Thrash,
Typhoon,
Grievous Wounds. As you can see, there are way
too many variations to list them all. Make sure you spec into your utility
spells according to your group's needs. For example, we generally advise
to always have
Skull Bash and
Incapacitating Roar in your
build, because they provide too much utility for different parts
of every dungeon.
In the spec tree, you either pick Liveliness
or
Master Shapeshifter. Liveliness will help a lot with damage,
but will require a much higher uptime in
Cat Form. Master Shapeshifter
is a bit safer option mainly due to Mana
regeneration. You will most likely have to drink a bit if you are not
playing it. With good gameplay, you will not have to do that more than once
or twice for a little bit even without Master Shapeshifter.
If you want more detailed advice specific to Mythic+, check out our page below.
Wildstalker Double Lifebloom Raid Build
This is not the recommended build to play in raid, but it is so close
in terms of performance to the Power of the Archdruid version, you
can play either one with mostly similar results.
Them main differences between this build and Power of the Archdruid version
are importance of Lifebloom uptime and usage of
Clearcasting.
You will have to pay close attention to both your Lifeblooms to keep them up
constantly, and Clearcasting stacks to not overcap them.
If you want more detailed advice specific to Mythic+, check out our page below.
Restoration Druid Delve Build
This is our recommended build for Delves, which focuses on maximizing your damage output while still being specced into Restoration.
Be sure to use the 'Export Talents' button on our calculator so that you can quickly transfer our builds in-game!
Spec-Specific Talents for Restoration Druids
Your main idea when building a talent tree should be to spend as many points at the bottom of the tree as possible since they are the strongest ones. With that in mind, try to pick the bare minimum in the first two sections. We will try to break down the order in which you should pick talents and priorities within each tier.
Rows 1-4
You have to spend 8 points in this section, which generally leaves you with little choice.
Lifebloom,
Nature's Swiftness,
Flash of Clarity and
Ysera's Gift are always chosen, no matter what content you are doing.
Grove Tending is a powerful talent for this tier. You will generally pick this one as well.
- After that you will pick
Abundance and
Wildwood Roots.
Tranquil Mind should be picked if you have
Druid Wildstalker 11.2 Class Set 2pc.
- Next you will pick Nature's Swiftness-improving talents,
Improved Regrowth, or
Waking Dream. Neither is particularly exciting, so you can use your discretion here.
Rows 5-7
Similar to the first tier of talents, you are left with 12 points to spend here, making selections generally obvious depending on content.
- You will, first of all, always pick the following 3 talents:
Efflorescence,
Ironbark,
Soul of the Forest.
- For raiding, your next obvious choices will be
Inner Peace /
Dreamstate,
Improved Wild Growth,
Cultivation.
- For Mythic+ and raids we pick
Stonebark /
Improved Ironbark +
Regenerative Heartwood. Mythic+ skips an extra target for
Wild Growth. Mainly, we pick Regenerative Heartwood in raids to use
Ironbark in ramps. The buff to Wild Growth from
Unstoppable Growth is not as good as an extra target being unkillable for your ramp.
- Mythic+ specs will pick
Grove Guardians. Raid specs can skip this, considering we are playing
Wildstalker. They cost quite a bit of Mana and do not provide much healing. If you can use the Mana on
Rejuvenation instead, then you should definitely drop them.
Wild Synthesis is ok, but nothing too good. You can skip this talent and pick something else instead.
Renewing Surge should be skipped for both raids and Mythic+. In order to get maximum cooldown reduction, you pretty much have to heal someone at 1% Health.
- Both specs will pick
Rampant Growth, because it is incredibly powerful and you need it for pathing anyway..
- Mythic+ specs will need a couple more points to advance further.
Verdancy is a pretty good choice here. You can spend the remaining point on
Harmonious Blooming.
Rows 8-10
Raid Builds
Raiding Druids have a lot of mandatory points in this section:
Flourish,
Master Shapeshifter,
Germination,
Convoke the Spirits /
Incarnation: Tree of Life,
Cenarius' Guidance,
Verdant Infusion. This
is 6 talent points out of 10 available.
You have 4 remaining talent points. First of all, to make it to
Germination, you need to pick either two points in
Thriving Vegetation or one point in
Nurturing Dormancy.
This leaves us with 2 talent points. We generally prefer to use
them on
Spring Blossoms and
Power of the Archdruid
On very short pulls, with many external sources of Mana, or with
good gameplay you can opt to pick Liveliness over Master Shapeshifter.
It will provide a couple of percent healing.
Mythic+ Builds
Mythic+ Druids have to make different choices. The only DPS talents left in
this section are Convoke the Spirits and
Call of the Elder Druid. We
will always pick Convoke here for both more healing and damage, skip Call
of the Elder Druid unless you want to go heavy on damage. We will also
always pick
Cenarius' Guidance. Then it is a choice between
Prosperity and
Verdant Infusion. The better choice
for most situations here is
Verdant Infusion. This leaves us with
7 talents.
Due to the small group nature of Mythic+, we will generally prefer
Lifebloom-oriented builds over
Rejuvenation. For the most
healing, we will always pick
Undergrowth.
We will also want
Spring Blossoms due to how strong it is. We are now
left with 5 points.
Both Flourish and
Photosynthesis are competitive choices
here. You will not be wrong to use either one.
Out of Master Shapeshifter and
Liveliness, we will most
often prefer Liveliness. Liveliness massively speeds up the tick
rate of your DoTs. We are mainly interested in
Rake and
Rip.
The more ticks on these two, the more
Bloodseeker Vines procs. Liveliness
will also increase the tick rate of Bloodseeker Vines, and they will buff your Rake
and Rip.
Call of the Elder Druid and Dream of Cenarius really require a lot of time to be spent doing damage to be worth it. They will not contribute any healing during heaviest damage, which is a major downside. Dream of Cenarius will basically always be a bad talent, because it is a pure healing talent contributing little healing. We strongly recommend to never pick these 2 talents unless you are doing some solo content or content way below your skill level. Another point against Dream of Cenarius is that you are not casting any of the spells from this talent for optimal DPS.
With the remaining 3 talents we will want to put one into Forest's Flow
or
Nurturing Dormancy,
one into
Thriving Vegetation, and one into
Germination.
Class Specific Talents for Restoration Druids
There is no good way to make one spec that will work for all raid bosses or all dungeons at all levels. It is important to understand the strengths and weaknesses of each talent path and build something coherent with synergies, making sure that all extra spells you pick up are utilized properly.
Rows 1-4
2 points in Nurturing Instinct are too strong and important to
ignore.
All Druids will always want Ursoc's Spirit and
Improved Barkskin.
The major decisions are on the left side of the first rows. Raiding druids
will want to pick defensive options: Frenzied Regeneration
and possibly
Verdant Heart.
Mythic+ players will want to pick Rake,
Rip,
Thrash, as they are obvious choices for
Wildstalker.
You will have a couple of flexible points here, which are going to have
almost no effect.
Rows 5-10
Here, every Druid should be picking the following talents:
Natural Recovery,
Thick Hide,
Ursol's Vortex /
Mass Entanglement /
Typhoon,
Soothe,
Stampeding Roar,
Renewal,
Lingering Healing.
To go into the left-side defensive talents, you will have to pick
Wild Charge /
Tiger Dash and either
Feline Swiftness
or
Well-Honed Instincts to progress furtehr. Because both of
these talents are quite good, we recommend you take both.
Skull Bash is a good pick for Mythic+ here, too, especially
if you decide to pick
Fluid Form later.
Rows 11-13
In the last part of the tree, you will have to pick 2 talents in
Lycara's Teachings and 1 talent in
Oakskin.
Raiding druids will always pick Innervate,
Symbiotic Relationship, and
Nature's Vigil.
After that you will have choices between damage, defensive and
crowd control talents. Lycara's Inspiration is a bad talent
for both Mythic+ and raiding, because it provides no real benefits
for Restoration Druids.
Raiding druids want to take
Heart of the Wild for extra Mana
regen, but to get there you need to spend 1 extra point. Choose whichever
option you prefer. Mythic+ players can also take it, but for damage.
PvP Talents (War Mode)
You can go into "War Mode." Enabling War Mode provides the following benefits:
- PvP talents enabled in the outdoor world.
- 10-30% increase in World Quest rewards at maximum level.
- 10-30% more experience gained while leveling.
- Earn Conquest Points, which can reward gear every week.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended enabling the feature to maximize your leveling and rewards at maximum level. However, you will make yourself available for open-world PvP, and the possibility of being killed while leveling or doing World Quests exists.
Restoration Druid War Mode Talents
In this section, we will rank the PvP talents best for leveling and doing solo / small group PvE content. Below is a ranking of General PvP Talents and Restoration Druid-specific PvE talents.
Restoration Druid PvP Talents
Thorns is a good choice that offers a direct damage increase. It is usable in any form and can provide significant damage to big pulls.
Disentanglement,
Entangling Bark,
Deep Roots,
Focused Growth,
Early Spring have limited effect on PvE content
in terms of increasing your damage in the open-world or healing in a small
group setting.
Changelog
- 26 Aug. 2025: Updated talent recommendations.
- 04 Aug. 2025: Updated for Patch 11.2.0.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 23 Mar. 2025: Changed talent recommendations due to tier set changes.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Updated for Patch 11.0.5.
- 09 Sep. 2024: Updated for TWW Season 1.
- 29 Aug. 2024: Added Wildstalker dungeon build and added clarifications on some talents.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Dragonflight Season 4.
- 20 Mar. 2024: Updated for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 21 Nov. 2023: Updated talent recommendations.
- 06 Nov. 2023: Updated for Patch 10.2.
- 04 Sep. 2023: Updated for Patch 10.1.7.
- 10 Jul. 2023: Updated pathing and talent choice recommendations for Patch 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1.
- 24 Mar. 2023: Updated raid talent recommendations.
- 20 Mar. 2023: Updated for Patch 10.0.7.
- 24 Jan. 2023: Updated for Patch 10.0.5.
- 29 Dec. 2022: Adjusted talent advice for both Mythic+ and Raids.
- 11 Dec. 2022: Added more Mythic+ build options.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 30 Oct. 2022: Updated Regenesis advice.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Druid Guides
Guides from Other Classes
This guide has been written and reviewed by Torty, one of the main Restoration Druid theorycrafters. He currently raids in the Top 100 guild Pure, and also holds the 'Expert' rank on the Dreamgrove Discord.
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