Havoc Demon Hunter DPS Amirdrassil Raid Guide — Season 4

Last updated on Apr 22, 2024 at 12:50 by Wordup 58 comments
General Information

On this page, you will find tips, tricks, and strategies tailored to your Havoc Demon Hunter for each boss of the following raid: Amirdrassil. All our content is updated for World of Warcraft — Season 4.

1.

Introduction

Below, you can find class and spec-specific advice for every fight in Amirdrassil. If you are looking for a general overview of the Raid that is not spec-specific, check out our dedicated Amirdrassil, the Dream's Hope guides.

On this page, you will find Havoc Demon Hunter specific information to deal with each boss in the Amirdrassil raid. These are not complete encounter guides but specific tips for doing the bosses as an Havoc Demon Hunter.

This page assumes that you already understand most of the mechanics of each encounter. These can be found on the full raid guide, so what is contained here are details specifically tailored toward Havoc Demon Hunter and how you can deal with each fight as best as possible.

All recommendations are progression-based tips and will not necessarily be the best for an overall DPS ranking.

1.1.

Boss Talents Cheat Sheet

Due to Havoc having builds that are strongly influenced by your current gear, I have compiled a small cheat sheet to cover catch-all builds for each encounter. The primary split is single-target, Cleave and AoE, depending on how many adds are present. Each individual boss will link the recommended build alongside it in its respective section, and any significant deviations on the spec tree will also be noted. Due to the big changes in build when playing the set bonus, there is also a small section containing a build for use without.

2.

Amirdrassil Havoc Demon Hunter Cheat Sheet

Single-Target Cleave AoE No Set Build
2.

Havoc Single Target Build

in Season 4 with the set bonus, the pure single-target build makes use of a low movement profile that still takes supporting Throw Glaive Icon Throw Glaive talents. Whenever adds are present, however, this shifts over to a cleave build.

Suggested Encounters: Import Code:
  • BEkAAAAAAAAAAAAAAAAAAAAAAIBRSCSSikEIJAAAAAAg0CRSEJtkkGpkDkIRIKNSSEA

Be sure to make use of the 'Copy Export String' button to import the build directly into your game!

3.

Havoc Cleave Build

This is simply the Season 3 "Ignition" build that was used, which provides significantly more free cleave with its toolkit compared to the single-target one. This is also extremely competitive with the alternative and can still be used there, but has special benefits when extra adds are present.

Suggested Encounters: Import Code:
  • BEkAAAAAAAAAAAAAAAAAAAAAAIJRkkgkkIJhkkAAAAAAASLEJEJtkkWaREIho0ikEB

Be sure to make use of the 'Copy Export String' button to import the build directly into your game!

4.

Havoc AoE Build

Similar Cleave build, this picks up additional AoE options to deal the most damage to multiple target encounters.

Suggested Encounters:

Note that Tindral can also take a variant build to maximize performance in Mythic difficulty explained in its own section.

Import Code:
  • BEkAAAAAAAAAAAAAAAAAAAAAAIJJRSCSSiIhQCAAAAAAItQkEJJtkkWaBBSIKtIJRA

Be sure to make use of the 'Copy Export String' button to import the build directly into your game!

5.

Havoc No Set Bonus Build

Without access to the Season 4 set, Havoc misses quite a lot of power and flexibility in its tree due to the extra synergies provided by the Throw Glaive Icon Throw Glaive talents. That said, if you are just dipping your toes into Awakened raids with old gear, this works fine when starting out.

Import Code:
  • BEkAAAAAAAAAAAAAAAAAAAAAAIBJJJIJJSSgkAAAAAAASLEJREtkkGpkkIJBKNOQSEA

Be sure to make use of the 'Copy Export String' button to import the build directly into your game!

6.

Havoc Demon Hunter Tips for Amirdrassil Encounters

Use the boxes below to jump to tips for each individual Amirdrassil encounter. Each section includes a recommended build for each encounter alongside specific tips related to dealing with the encounter as a Havoc Demon Hunter.

7.

Amirdrassil Havoc Tips

Gnarlroot Igira the Cruel Volcoross Council of Dreams Larodar Nymue Smolderon Tindral Sageswift Fyrakk
6.1.

Gnarlroot

Despite being the first encounter in the raid, Gnarlroot has a lot of things going on and ways to optimize. Due to the large number of adds throughout the encounter, using the Cleave build is recommended as it sacrifices very little to interact with the add spawns.

Suggested Talent Builds:
  • Cleave - BEkAAAAAAAAAAAAAAAAAAAAAAIJRkkgkkIJhkkAAAAAAASLEJEJtkkWaREIho0ikEB
6.2.

Tips

  • Even when picking the Cleave build, you have one talent point switch option depending on what you want to focus on:
    • Furious Gaze Icon Furious Gaze - if you want to focus exclusively on boss damage and exploit the damage amp phase as much as possible.
    • Ragefire Icon Ragefire - if you want to leverage the small adds for a small amount of extra boss damage and much higher AoE potential.
  • Use Blur Icon Blur and Darkness Icon Darkness as the intermission begins, especially if multiple Tainted Lashers are active. Doom Cultivation Icon Doom Cultivation deals a large amount of damage alongside Tainted Bloom Icon Tainted Bloom.
  • When you run out with Controlled Burn Icon Controlled Burn you can use Blade Dance Icon Blade Dance to make use of Deflecting Dance Icon Deflecting Dance to safely drop it, and also catch spawning Tainted Lashers as they spawn. Just be careful about threat.
  • Try to save your Fel Rush Icon Fel Rush charges and Vengeful Retreat Icon Vengeful Retreat to quickly clear up Doom Roots Icon Doom Roots after soaking Splintering Charcoal Icon Splintering Charcoal. Netherwalk Icon Netherwalk is also good here to safely rush between far-out roots.
  • You can stand directly under the boss during Flaming Pestilence Icon Flaming Pestilence and take no damage as a safe zone.
  • The intermission begins at 1m40s, and takes 20-30 seconds to complete. This means you should cast Metamorphosis Icon Metamorphosis on the pull, and it should be ready for each of the Uprooted Agony Icon Uprooted Agony burst windows.

For more information, please refer to our Gnarlroot guide.

6.3.

Igira the Cruel

While Igira the Cruel is mostly a single-target encounter, and while there are adds that need to die, they are too infrequent to invest heavily into AoE. Due to the advantage of the single-target build playing Cycle of Hatred Icon Cycle of Hatred and having Eye Beam Icon Eye Beam ready for every set it is recommended.

Suggested Talent Builds:
  • ST - BEkAAAAAAAAAAAAAAAAAAAAAAIBRSCSSikEIJAAAAAAg0CRSEJtkkGpkDkIRIKNSSEA
6.4.

Tips

  • Throughout the encounter, Blistering Spear Icon Blistering Spear will spawn multiple enemies that need to be burned down quickly. These spawn in waves of two, 20 seconds apart, at the beginning of the encounter and after each Weapon Phase completes.
  • Ideally, you want to have some form of cooldown or burst ready for these to help get rid of them quickly - with the single-target build this should be Eye Beam Icon Eye Beam which should be cycled roughly every 20 seconds.
  • The Cleave build can also work, and if so, make sure that you have Immolation Aura Icon Immolation Aura active as they spawn and triggering Inertia Icon Inertia windows on them. Using your Metamorphosis Icon Metamorphosis to reset Eye Beam Icon Eye Beam after the first wave and using it again on the second.
  • Watch your position to avoid Vicious Swing Icon Vicious Swing, as if you get too close to the tank, this will probably get you killed. This is especially important when using movement talents.
  • The only major point for Blur Icon Blur is during Umbral Destruction Icon Umbral Destruction soaks, especially if the group is unstable. Use Darkness Icon Darkness on your group during this soak as well.
  • During Heart Stopper Icon Heart Stopper, get to somewhere safe and stay still. You can run into your own orb, which deals a lot of damage, so let them pass. While you can Netherwalk Icon Netherwalk and pass through these, the DoT is left behind, which still deals a lot of damage
  • Plan your Fel Rush Icon Fel Rush and Vengeful Retreat Icon Vengeful Retreat casts ahead of time to stick to the boss during high movement points, such as during Devastation Icon Devastation leaps.

For more information, please refer to our Igira guide.

6.5.

Volcoross

Volcoross is one of the two purely single-target encounters in Amirdrassil to test your raid's output. Due to there being no add spawns present, it is recommended to play the pure single-target build.

Suggested Talent Builds:
  • ST - BEkAAAAAAAAAAAAAAAAAAAAAAIBRSCSSikEIJAAAAAAg0CRSEJtkkGpkDkIRIKNSSEA
6.6.

Tips

  • Due to the size of the boss, there is a small travel time for Throw Glaive Icon Throw Glaive, meaning when using the set bonus, The Hunt Icon The Hunt cooldown reduction will not kick in immediately after the 2-piece triggers, so bear that in mind.
  • The boss arena is extremely large, and the raid will be split in two, so be aware of your movement here to stay with your group to avoid running into players with Coiling Flames Icon Coiling Flames pulsing around them.
  • Blur Icon Blur should be used for the Flood of the Firelands Icon Flood of the Firelands soaks. Stand to the side of the circle your group will be moving to avoid being knocked off the platform, as it knocks you from the center.
  • Similarly, place Darkness Icon Darkness for your group during these soaks, as it is the highest point of damage in the encounter.
  • Try to save a charge of Fel Rush Icon Fel Rush if possible, just as a backup in case you get caught out by Scorchtail Crash Icon Scorchtail Crash.
  • Netherwalk Icon Netherwalk is a last resort in case you get caught out by this, or if you get caught too far from soaks or your group.

For more information, please refer to our Volcoross guide.

6.7.

The Council of Dreams

Council of Dreams is a boss with 3 enemies, but due to their heavy movement, you will mostly be limited to only two together. Despite there rarely being consistent AoE options, an AoE build is still recommended for the time spent when they are stacked.

Suggested Talent Builds:
  • AoE - BEkAAAAAAAAAAAAAAAAAAAAAAIJJRSCSSiIhQCAAAAAAItQkEJJtkkWaBBSIKtIJRA
6.8.

Tips

  • The only boss that can really be moved around is Urctos, so this will be your anchor target. You will be relying on your tank to try and move it onto Aerwynn as she leaps around the room. Pip lastly will teleport around, so you will only get sporadic uptime on it.
    • Try to use your Eye Beam Icon Eye Beam and Essence Break Icon Essence Break when two bosses are stacked, even if it is only brief. Conversely, do not hold them too long if tanks are struggling to bring them together.
    • While going for big payoffs with Ragefire Icon Ragefire explosions on multiple bosses is desirable, it is not always possible, so do not go out of your way to do so.
  • Fel Rush Icon Fel Rush and Vengeful Retreat Icon Vengeful Retreat casts are at a premium here, so try to plan your offensive uses of these around when boss movement will happen to maintain uptime.
  • Also, be careful when using these to not accidentally path over players dropping off Polymorph Bomb Icon Polymorph Bomb to avoid unnecessary downtime.
  • Blur Icon Blur and Darkness Icon Darkness should be used when soaking Barreling Charge Icon Barreling Charge, especially if there are not many raid members soaking. If too few players were present in the initial pass-through, use Netherwalk Icon Netherwalk to survive the impact.

For more information, please refer to our Council of Dreams guide.

6.9.

Larodar, Keeper of the Flame

Larodar has a number of key adds that need to be dealt with throughout the encounter. Despite that, they spawn very infrequently and can often be burst down too quickly to get good payoff with even cleave builds. As such, a single-target loadout is recommended.

Suggested Talent Builds:
  • ST - BEkAAAAAAAAAAAAAAAAAAAAAAIBRSCSSikEIJAAAAAAg0CRSEJtkkGpkDkIRIKNSSEA
6.10.

Tips

  • Larodar has two separate adds that need to be dealt with, and both Eye Beam Icon Eye Beam and Essence Break Icon Essence Break if taken align well with these:
    • Fiery Treants are spawned by Fiery Force of Nature Icon Fiery Force of Nature that come in groups of 3. These spawn out of range of the boss, so hold cooldowns at the pull and for these spawns. The first cast is roughly 10 seconds into the encounter, and briefly after each Raging Inferno Icon Raging Inferno, just under 2 minutes apart which makes it difficult to use Metamorphosis Icon Metamorphosis on them. With Cycle of Hatred Icon Cycle of Hatred, make sure to get Eye Beam Icon Eye Beam ready for them at least.
    • Scorching Roots is a single add that needs to be burned down as quickly as possible. These will generally be activated 40 seconds after Treants, meaning that Essence Break Icon Essence Break and Eye Beam Icon Eye Beam will be ready again after dealing with the first set of adds.
  • Furious Charge Icon Furious Charge will often force the boss out of range, but try to resist the urge to chase him as the fire deals a lot of damage.
  • Blazing Coalescence Icon Blazing Coalescence provides a 20% Critical Strike buff when soaked, which you should ideally grab during cooldowns if possible. Use Blur Icon Blur after soaking to reduce the impact of the DoT, as there is already a lot to heal in the encounter.
  • Be careful when using Fel Rush Icon Fel Rush and Vengeful Retreat Icon Vengeful Retreat here to avoid accidentally passing over Scorching Bramblethorn Icon Scorching Bramblethorn, as Havoc has no active way of getting out of the root.
  • Havoc is a bit awkward when it comes to carrying the Dream Blossom Icon Dream Blossom, as most of its movement tools will cause the tether to snap. While it can still do it well, you need to be aware of your teammates when doing it to avoid doing so.
  • Use Darkness Icon Darkness on the Phase transition during Consuming Flame Icon Consuming Flame to keep the raid stable. If playing Pitch Black Icon Pitch Black, you can also use it on the first Raging Inferno Icon Raging Inferno and still have it ready for this.

For more information, please refer to our Larodar guide.

6.11.

Nymue, Weaver of the Cycle

Nymue does have add phases in the intermission, but these are spawned so far out of range that there is no real opportunity to cleave or AoE. That, paired with the restrictive movement, means a standard single-target build is recommended here.

Suggested Talent Builds:
  • ST - BEkAAAAAAAAAAAAAAAAAAAAAAIBRSCSSikEIJAAAAAAg0CRSEJtkkGpkDkIRIKNSSEA
6.12.

Tips

  • Most of your time in this encounter as melee will be spent right in front of the boss dodging Impending Loom Icon Impending Loom patterns, so be aware of these so you can keep uptime without being stunned.
    • This is especially a problem for Havoc, as Vengeful Retreat Icon Vengeful Retreat and Fel Rush Icon Fel Rush are both rotational with certain builds. Plan your movement and avoid pathing into them if possible.
  • Verdant Matrix Icon Verdant Matrix patterns will draw lines that apply a DoT if you pass through, so try to coordinate with your other melee so players are always covering the area to soak Surging Growth Icon Surging Growth.
  • Be very careful using movement tools here to avoid getting stacks of this. If you are struggling, you can consider the no-movement option from our Talents page.
  • Every 90 seconds, Nymue will enter the Full Bloom Icon Full Bloom intermission, that will spawn a Cycle Warden on opposite ends of the room that the raid has to split up to deal with:
    • Due to Metamorphosis Icon Metamorphosis being a 2-minute cooldown, it is better used during the main phase. Try to only commit small cooldowns such as Eye Beam Icon Eye Beam and Essence Break Icon Essence Break if taken as the intermission begins.
  • Nymue will immediately cast Continuum Icon Continuum following each intermission, that shifts the Verdant Matrix Icon Verdant Matrix. Make sure to be in the correct spot by the boss when this happens to avoid getting DoT stacks.
  • The encounter damage ramps up over time, so use Blur Icon Blur liberally throughout the encounter. At the final burn following the third intermission, use Darkness Icon Darkness to assist the melee and, if you are struggling, Netherwalk Icon Netherwalk to let the healers catch up.

For more information, please refer to our Nymue guide.

6.13.

Smolderon

Smolderon is the second single-target check in Amirdrassil, and is much higher intensity. This fight has extremely high damage intake for the raid, and also has the gimmick of an intermission with 100% increased player damage intermittently throughout the encounter. Due to this, pure single-target builds are recommended, alongside some careful cooldown planning.

Suggested Talent Builds:
  • ST - BEkAAAAAAAAAAAAAAAAAAAAAAIBRSCSSikEIJAAAAAAg0CRSEJtkkGpkDkIRIKNSSEA
6.14.

Tips

  • In each main phase, Smolderon will have two Brand of Damnation Icon Brand of Damnation casts of which you need to soak one of them. The one you soak will be the cast that overlaps with you not being Overheated Icon Overheated, and make sure to use Blur Icon Blur when doing so.
  • Darkness Icon Darkness should be used for your group soak here to give healers some breathing room.
  • Cauterizing Wound Icon Cauterizing Wound is a massive healing absorb, but Havoc should be able to clear this quickly, thanks to Soul Rending Icon Soul Rending, so long as you are actively dealing damage.
  • There is a lot of movement and dodging throughout the main phase, so plan your movement casts to stay active. Be careful of the Flame Waves Icon Flame Waves spawned throughout as they deal extremely high damage.
  • Many Heroic pulls will make use of Bloodlust Icon Bloodlust on the pull, so using all cooldowns there and then holding Metamorphosis Icon Metamorphosis briefly for the second intermission is recommended.
  • In Mythic, the first intermission begins 70 seconds in and lasts for 30 seconds. This repeats on a 100-second cycle after this, so make sure to plan your Eye Beam Icon Eye Beam and/ Essence Break Icon Essence Break if taken accordingly. Bear in mind Bloodlust Icon Bloodlust is generally planned for intermission 3. Since the recommended build now plays Cycle of Hatred Icon Cycle of Hatred, you will generally have Eye Beam Icon Eye Beam ready for every intermission without much planning, and potentially cycle fast enough to get two. Metamorphosis Icon Metamorphosis plan should be:
    • Pull - All cooldowns.
    • ~2m10s - Metamorphosis Icon Metamorphosis.
    • ~4m30s (int 3) - Metamorphosis Icon Metamorphosis with Bloodlust Icon Bloodlust and potion.
  • The Hunt Icon The Hunt with the set bonus should ideally be cast in the intermission, plan based on your cooldown reduction to try to align these. This will involve holding it sometimes, but the value is much higher to do so.
  • Devour Essence Icon Devour Essence spawns damage increase orbs behind you, so aim these so they can be soaked without running into the rings, if possible. If not, you can use Netherwalk Icon Netherwalk to grab them, but be wary of the nasty DoT left by it.
  • Movement tools are very valuable during the intermission to keep uptime, as World In Flames Icon World In Flames will cycle across the room and, in some patterns, force you out of melee range. Be careful not to Felblade Icon Felblade to your death here!

For more information, please refer to our Smolderon guide.

6.15.

Tindral Sageswift

Tindral is the penultimate encounter in Amirdrassil that has both AoE and burst requirements to deal with a variety of key mechanics. An AoE build works best in most cases, while in Mythic difficulty a variant exists to deal as much burst AoE as possible to deal with key moments as a specialist.

Suggested Talent Builds:
  • AoE - BEkAAAAAAAAAAAAAAAAAAAAAAIJJRSCSSiIhQCAAAAAAItQkEJJtkkWaBBSIKtIJRA
  • Mythic - BEkAAAAAAAAAAAAAAAAAAAAAAIJJRSCSSiIhQCAAAAAAItQkEJJNJpREBkWiSLJJRA
6.16.

Tips

  • Due to the nature of the encounter, builds that favor some AoE are recommended here, but you can forego this to focus entirely on boss damage.
    • On Mythic, the variant build aims to have burst cooldowns in Eye Beam Icon Eye Beam and Glaive Tempest Icon Glaive Tempest ready for each root spawn, and Fel Barrage Icon Fel Barrage for the dangerous stack waves and Burning Treant clears. It also leverages Isolated Prey Icon Isolated Prey to build up Ragefire Icon Ragefire, timing Immolation Aura Icon Immolation Aura casts 7~ seconds before Root spawns to detonate and kill them quickly.
  • In the main phase, be careful when dashing to avoid Blazing Mushroom Icon Blazing Mushroom spawns. Try to have some movement banked to quickly get away from Fire Beam Icon Fire Beam.
  • Save a Fel Rush Icon Fel Rush as the phase is about to end to push back against the Typhoon Icon Typhoon cast and pick up an Empowered Feather Icon Empowered Feather quickly.
  • You can use Netherwalk Icon Netherwalk to quickly sprint over a very large number of Seed of Flame Icon Seed of Flame without taking damage, as they do not leave behind a DoT. Just be aware of when it is fading so you do not take lethal damage.
  • Darkness Icon Darkness should be used during Mass Entanglement Icon Mass Entanglement if the group is stacked up for AoE to help healers and keep the raid stable.

For more information, please refer to our Tindral guide.

6.17.

Fyrakk the Blazing

The main focus of Fyrakk, the Blazing is boss damage, with most of the fight being a face-off between you. The second phase however does add in some adds that are crucial to the encounter, so a cleave build for the flexibility is recommended.

Suggested Talent Builds:
  • Cleave - BEkAAAAAAAAAAAAAAAAAAAAAAIJRkkgkkIJhkkAAAAAAASLEJEJtkkWaREIho0ikEB
6.18.

Tips

  • Your Metamorphosis Icon Metamorphosis casts should be planned throughout the encounter, and depending on when you leave the first phase (at 70%) dictates when you should use the second. It can either be done during the Corrupt Icon Corrupt intermission, or at the first Colossus spawn. Your final cast should be aligned with all other cooldowns in Phase 3.
  • Use Blur Icon Blur whenever the healers begin to fall behind with Aflame Icon Aflame stacks.
  • Darkness Icon Darkness should be used for Dream Rend Icon Dream Rend explosions in Phase 1.
  • Make sure to have a charge of Fel Rush Icon Fel Rush banked to get to a good spot to drop Firestorm Icon Firestorm near old fire patches.
  • Be extremely careful when using movement tools during the intermission, the Incinerated Icon Incinerated pool under the boss will kill you if you touch it.
  • Aim to have big burst tools in Eye Beam Icon Eye Beam and Essence Break Icon Essence Break for the Colossus spawns (there will be two) during Phase 2 to get them low before Screaming Soul waves spawn.
  • Chaos Nova Icon Chaos Nova and Fel Eruption Icon Fel Eruption should be used if Screaming Souls are channeling near-friendly NPCs moving past to prevent them from turning.
  • Have a charge of Fel Rush Icon Fel Rush saved to get to the edge in Phase 3 if you are ever targeted by Eternal Firestorm Icon Eternal Firestorm to drop the pool away from Seed carriers.
  • If you run out of seeds, Netherwalk Icon Netherwalk can be used to survive one Apocalypse Roar Icon Apocalypse Roar.
  • Darkness Icon Darkness can also be used when the raid stacks for these during Seed uses for some extra safety.

For more information, please refer to our Fyrakk guide.

7.

Changelog

  • 22 Apr. 2024: Updated for Season 4.
  • 21 Mar. 2024: Reviewed for Patch 10.2.6.
  • 15 Jan. 2024: Reviewed for Patch 10.2.5.
  • 04 Sep. 2023: Reviewed for Patch 10.1.7, added additional talent build options in the intro.
  • 10 Jul. 2023: Reviewed for Patch 10.1.5, small touch-ups to some boss recommendations.
  • 25 May 2023: Added Sarkareth notes.
  • 09 May 2023: Updated with tips and builds for all bosses except Sarkareth.
  • 29 Apr. 2023: Page added ready for tips to follow after Season 2 launch.
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