Havoc Demon Hunter DPS Vault of the Incarnates Raid Guide — Dragonflight 10.1
On this page, you will find tips, tricks, and strategies tailored to your Havoc Demon Hunter for each boss of the following raid: Vault of the Incarnates. All our content is updated for World of Warcraft — Dragonflight 10.1.
On this page, you will find Havoc-Demon Hunter-specific information to deal with each boss in the Vault of the Incarnates raid.
This page assumes that you already understand most of the mechanics of each encounter. These can be found on the full raid guide, so what is contained here are details specifically tailored toward Havoc Demon Hunters and what you can do to deal with each fight as best as possible.
Currently, two different build types are frequently used in the Vault of the Incarnates raid; one based around great single-target with solid cleave DPS, and the other around AoE for some specific encounters.
Build Import Codes
Below are quick import codes that can be used for 2 sample builds, but each boss will also have a bespoke link tailored to the boss below based on recommendations. You can also use our Talent page to find out more about some of the builds being suggested here and why.
- Single Target: BEkAAAAAAAAAAAAAAAAAAAAAAkASIlI0SSkkINRAAAAAAAQSQapQSSBRaJRSSSSiA
- AoE: BEkAAAAAAAAAAAAAAAAAAAAAAIJJJJSJItkERi0aRAAAAAAAIJBRKkElQSaJBSQCB
Recommended General Build
Due to most of the Vault of the Incarnates encounters favoring boss damage with efficient cleave, we have opted to recommend the single-target build as a general option. This covers most of the encounters and can contribute comfortably to any fight. However, below are specific recommendations if there are fights that suit a different playstyle.
While there are adds on this encounter, they tend to die so quickly that you rarely get a good chance at doing actual AoE to them. Due to this, we recommend a single-target build to end the encounter quickly.
If your group is struggling to kill adds comfortably, you can opt into an AoE build, but this is rare; as such, we recommend the standard single-target build here:
- You can opt to hold Eye Beam and Essence Break slightly on the second wave as they are slightly desynced, but these are not dangerous so only do this if it will not cost you a use.
- Be careful using movement tools during Army of Flame as it is easy to accidentally get hit by one of the deadly lines.
- The Hunt naturally aligns with the intermission, which is useful for killing off your chosen add quickly.
- Use Blur if you are forced to move over any leftover Lava Flow pools if space gets tight.
Mythic Specific Tips
- While adds will still die extremely quickly, the newly added Flamescale Captain will usually last long enough to get value out of your cleave tools.
For more information, please refer to our Eranog guide.
Terros is the raid's only pure single-target damage encounter.
There is minimal customization in this encounter, so we recommend a standard single-target build.
- Save a charge of Fel Rush to get out of Resonating Annihilation if you are caught out of place.
- Be careful of the hole in the center - if you charge into it, then you fall and die. This also extends to watching where the tank is aiming the Concussive Slam line.
- Darkness should be used when the group is stood together to soak Rock Blast.
- If you are ever hit by Awakened Earth you can use Glide to readjust your position.
Mythic Specific Tips
- Due to the most common strategies stacking up for the Infused Fallout, there are minimal changes in this encounter on Mythic difficulty.
- There is an increased focus on damage taken here, so use Blur aggressively here for the Rock Blast soaks and to reduce the damage from Seismic Assault stacks.
For more information, please refer to our Terros guide.
The Primal Council
This is a relatively simple, pure AoE encounter at 4 targets. Due to the bosses sharing health, Havoc always opts into an AoE build here.
As this is a 4-target encounter with sustained damage and uptime, meaning that a Throw Glaive works perfectly to deal as much damage as possible:
- Elementalist: BEkAAAAAAAAAAAAAAAAAAAAAAIJJJJSJi0SSkkINRAAAAAAAQSQkCJRJkkWSgEkQA
- Focus target either Kadros or Dathea and interrupt their repeat casts on cooldown to keep them in melee.
- Save a charge of Fel Rush to get to a good soak position if targeted by Meteor Axes, or when you need to clear your stacks of Primal Blizzard with fire patches.
- Use Blur and Darkness for Meteor Axes soaks in the melee clump.
- Position yourself to the side of the clump, ideally to avoid Slashing Blaze and keep a good angle to Fel Rush / Vengeful Retreat.
- Be careful when using these movement tools when Conductive Mark is active, as it is very easy to spread it to another melee if you are too erratic with your movement.
Mythic Specific Tips
This encounter remains largely the same on Mythic compared to Heroic. In some cases, it is even less hectic due to the reduced number of fire patches, so it plays the same.
For more information, please refer to our The Primal Council guide.
Sennarth, the Cold Breath
While there are a lot of adds present here that provide opportunities to cleave, the priority is boss damage and priority burst on the Frostbreath Arachnid. Havoc is excellent for this due to its cooldown timers, and it can also deal efficient cleave to the boss while dealing with them.
We recommend a pure single-target build here while using cleave tools in the tree to deal with the priority adds.
- Use Fel Rush and Vengeful Retreat to counteract the Gossamer Burst and Repelling Burst. Just be aware that if you use either of these while on Icy Ground, you will retain momentum and continue sliding after the ability completes.
- Vengeful Retreat removes any stacks of Sticky Webbing, so long as you are not stunned.
Mythic Specific Tips
- Due to the ice on the pathway leading up to each new platform, it can be awkward to move here, so be careful when using Fel Rush to avoid flying off the edge.
- Blur should be used to deal with the Chilling Blast casts that overlap with these transitions when positioning is more chaotic.
- The Frostbreath Arachnid needs to die quickly on Mythic, so having Eye Beam and Essence Break ready to switch to it and burn it down is ideal. These spawn roughly 10 seconds after the boss settles at a new platform.
- Glide can be used to readjust if you are knocked in a bad direction by Gusting Rime.
For more information, please refer to our Sennarth, the Cold Breath guide.
Dathea is predominantly single-target, but small add waves are the most important things to deal with in the encounter. Due to that and some other cleave opportunities, Havoc has to opt into sacrificing its specialized builds and focus on what is important. It also comes with various tools to deal with the displacement effects the boss casts.
While much of the fight is spent just dealing with Dathea, the most important part of the encounter is dealing with the add platforms. As such, we recommend using a Throw Glaive-oriented AoE build.
- During Cyclone, you will likely need to use a movement tool as it gets stronger toward the end to avoid being knocked up.
- Fel Rush and Vengeful Retreat can reset your momentum during Blowback or if hit by any tornadoes on the platform.
- Be very careful if you have Conductive Mark, or it is about to be cast when using these, however, as you may rush through allies and spread it without them being able to react.
Mythic Specific Tips
- On Mythic, you ideally want to ensure you have cooldowns ready when you reach the platform. These are at either 90 seconds or 3 minutes depending on which group you are in. Plan your Metamorphosis cast around this.
- Volatile Infuser spawns should allow you to cast Eye Beam and Essence Break on them and have it come back off cooldown just as you land on the platform.
- Using Chaos Nova and Sigil of Misery to control adds on the platform is very useful here, and using Darkness to assist your healer when stacks get high is advised.
For more information, please refer to our Dathea, Ascended guide.
The primary focus for Kurog is boss damage, and thus single-target is at a premium. Still, regardless of difficulty (though it increases significantly on Mythic), there are windows of cleave and AoE meaning that builds can be flexible.
Due to the fight changing target counts quite significantly in Mythic, Havoc switches from a single-target-focused build to an AoE one on this difficulty. We have provided links to different builds below:
- Normal/Heroic: BEkAAAAAAAAAAAAAAAAAAAAAAkASIlI0SSkkINRAAAAAAAQSQapQSSBRaJRSSSSiA
- Mythic: BEkAAAAAAAAAAAAAAAAAAAAAAIJJJJSJItkERi0EBAAAAAAgkEkWKkElQSaJBSQCB
- Be sure to interrupt the Frozen Destroyer's Frost Binds cast with Disrupt when this add is active.
- Be careful during Searing Carnage, as moving too far with instant tools can cut other players off.
- Save some movement to get out of the Erupting Bedrock circle quickly and weave back in.
- Use Blur if targeted by the Enveloping Earth Heal absorb to give healers extra time to remove it.
Mythic Specific Tips
- Due to the main phases spending extended periods at 2 targets dealing with the associated elemental spawned, your build shifts to a more AoE-oriented playstyle to capitalize on extra cleave opportunities.
- Aim to have both Eye Beam and Essence Break ready for each Earth Breaker spawn during the Earth phase. These are roughly 40 seconds apart, so they should naturally align.
For more information, please refer to our Kurog Grimtotem guide.
The Encounter will have two separate roles dictated to the DPS: pure boss damage or dealing with the frequent add waves. Havoc can deal with both of these well if using the correct build, but there will always be a portion of the fight where you deal with just the boss alone (this is even longer in Mythic) so having some single-target at all times is suited. Thankfully, even the AoE-oriented build provides sufficient boss damage if needed.
If you are assigned to Add waves, using a Throw Glaive oriented cleave build is recommended. If, however, you are assigned full-time to the boss, an Eye Beam single-target build should be used:
- AoE Add Duty: BEkAAAAAAAAAAAAAAAAAAAAAAIJJJJSJItkERi0aRAAAAAAAIJBRKkElQSaJBSQCB
- Single-target Boss Duty: BEkAAAAAAAAAAAAAAAAAAAAAAkASIlI0SSkkINRAAAAAAAQSQapQSSBRaJRSSSSiA
- The first adds wave spawns roughly 40 seconds into the encounter, so you should open with Eye Beam, and it should be ready for their spawn.
- During add waves cleave from the primary adds - usually Juvenile Frost Proto-Dragon. Any filler single-target damage dealt should be to this, as as Chilling Tantrum is very dangerous.
- During these Chilling Tantrum casts, use Darkness and Blur to assist the healers.
- Use Chaos Nova and Disrupt to help lockdown the Primalist Mages.
- Consume Magic should be used to dispel any excess Cauterizing Flashflames on add waves. Arcane Torrent should also be used here to AoE dispel adds when the cast completes.
- Plan your movement here, as you will frequently be moving across the entire room and can run out of charges if you over-commit them for damage.
- Vengeful Retreat removes the Frozen Shroud debuff.
- On add waves with Drakonid Stormbringer present save Disrupt to interrupt Static Jolt.
- Darkness should be used in situations where you trigger multiple stacks of Clutchwatcher's Rage.
Mythic Specific Tips
- Frozen Shroud is significantly more dangerous in Mythic as it often overlaps with Empowered Greatstaff of the Broodkeeper, so in some cases, it is worth saving Vengeful Retreat to deal with it.
- Use Blur if targeted by Empowered Greatstaff of the Broodkeeper, especially those that overlap with Wildfire casts.
For more information, please refer to our Broodkeeper Diurna guide.
Raszageth the Storm-Eater
Raszageth requires a lot of different types of damage throughout the encounter. Still, the primary goal is efficient boss damage while sacrificing as little of that as possible for cleaving. Havoc can do this easily, making it a great spec for the encounter. It also comes with a suite of baseline movement tools, so it does not have to worry about the dangerous gimmick of the fight.
While the encounter has a lot of periods with adds present, they are short-lived and can be dealt with via burst cooldowns available in any build. Past that, a pure single-target build is taken as the fight is very long, with most of it spent fighting the boss alone.
- Disrupt, Consume Magic, Chaos Nova, Fel Eruption and Sigil of Misery can all deal with the Volatile Current adds, and many are at a premium due to being AoE, so taking a selection of these is recommended.
- If playing Blood Elf as well, Arcane Torrent is extremely helpful for these.
- Make sure always to have some movement planned for the Tempest Wing casts in Phase 2 and 3 to move through it quickly and stick to the boss.
- Blur is best saved for situations where you are targeted by Static Charge
- Saving burst combos with The Hunt, Eye Beam and Essence Break
can be useful to deal with certain moments in the encounter where damage
needs to be done quickly:
- In the first intermission, this can be used on the first and third sets of adds after the shield on the Surging Ruiner is broken, helping to kill them off quickly.
- Can be used for every Stormsurge shield, which are cast roughly 80 seconds apart, so in most cases, you can get an extra cast in between.
- In the second intermission, you can hold damage until the Colossal Stormfiends swap places, bursting it down alongside the small adds that spawn in its place.
- Darkness is best used for the Stormsurge shields when the raid is stacked up and taking serious damage.
Mythic Specific Tips
- The encounter requires a significantly higher amount of movement tools to deal with Hurricane Wing. This only occurs in Phase 1 and requires you to plan some movement cooldowns to stick to the boss. The Hunt is excellent for this as it counteracts the momentum from the pushback.
- A suite of crowd-control tools to deal with the Volatile Spark adds is necessary here. Chaos Nova (and potentially Unleashed Power which allows you to do every wave) and Consume Magic are all useful. Sigil of Misery is also a consideration to interrupt Stormseeker Acolytes in the first intermission.
- If assigned to the Red side with Flamesworn Herald shields, you should hold your Eye Beam for the first and third shield while also AoEing the add wave that spawns, and if you have access to a Manic Grieftorch use it on the second to break it. Discuss these assignments with your raid.
For more information, please refer to our Raszageth the Storm-Eater guide.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Reviewed and touched up for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 31 Dec. 2022: Added Raszageth and other boss tips.
- 11 Dec. 2022: Page added.
More Demon Hunter Guides
Guides from Other Classes
- Glyph of the Observer Will Be Removed from the Game in Patch 10.1.5
- Dragonflight 10.1 Class Tuning: June 6th
- Dragonflight Patch 10.1 Hotfixes, June 1st
- Treasure Goblin Sets Portal Trap and Sends Players Away
- Mythic+ Tier List in Dragonflight Season 2 (Week 4)
- Dawn of the Infinite Megadungeon Drops Item Level 421 Loot on the 10.1.5 PTR
- New Headless Horseman Candy Bucket in Patch 10.1.5
- Kalimdor Cup Scheduled for August 15th