Outlaw Rogue DPS Rotation, Cooldowns, and Abilities — Midnight Pre-Patch (12.0)

Last updated on Jan 19, 2026 at 18:00 by Seliathan 98 comments
General Information

On this page, you will learn how to optimize the rotation of your Outlaw Rogue in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Midnight Pre-Patch (12.0).

1.

Outlaw Rogue Rotation in The War Within

Welcome to our Rotation page for Outlaw Rogues. Here you will find out more about your rotational priorities in both single-target and multi-target situations, which you will apply in both Raiding and Mythic+ scenarios.

Each of the sections below explain the rotation for different environments. Click the boxes to switch to the desired situation.

1.1.

Roll the Bones Rework

After years of Roll the Bones Icon Roll the Bones working the same, the ability was reworked. It is such an important change, that we are listing it ahead of the rotational priorities. The ability is much more consistent now, and when using RtB, you will gain a certain stage:

  • Stage 1
    Sinister Strike has a 20% increased chance to strike twice and grant Opportunity.
  • Stage 2
    Sinister Strike and Ambush generate 1 additional combo points and deal 15% increased damage.
  • Stage 3
    Restless Blades cooldown reduction increased by 30%.
  • Stage 4
    Critical strike chance increased by 10%.

Depending on which stage you enter, you will also receive all the buffs of the previous stages. For example, if you gain Stage 3, you will not only gain the cooldown reduction increase from Restless Blades, but also gain the bonuses to Sinister Strike and Ambush from Stages 1 and 2.

This serves to normalize the rotational flow quite a bit, by moving most of the power into the first two stages, which you can get the most often, while the rarer outcomes do not offer as many benefits that feel required for rotational fluidity, yet still offer nice bonuses you want to gain.

The current odds of receiving the buffs seem to be 55% chance to gain Stage 1, 30% chance to gain Stage 2, 10% chance to gain Stage 3, and a 5% chance to gain Stage 4.

2.

Outlaw Rogue Rotations

Outlaw Rogue
Rotation Quick Guide
Fatebound
Single-Target Rotation
Trickster
Single-Target Rotation
Fatebound
Multi-Target Rotation
Trickster
Multi-Target Rotation
Assisted Highlight &
Single-Button Assistant
2.1.

Simplified Outlaw Rotation

  • Use Roll the Bones Icon Roll the Bones when it isn't active or you are only in Stage 1.
  • Use Adrenaline Rush Icon Adrenaline Rush, Killing Spree Icon Killing Spree, and Blade Rush Icon Blade Rush on cooldown. Use Preparation Icon Preparation to refresh their CD.
  • Use Sinister Strike Icon Sinister Strike as your main builde, and Pistol Shot Icon Pistol Shot when you have an Opportunity Icon Opportunity proc.
  • Use Blade Flurry Icon Blade Flurry whenever there is more than 1 target to hit.
  • Cast Between the Eyes Icon Between the Eyes on cooldown with 6+ CP.
  • Use Dispatch Icon Dispatch as your main finisher with 5+ CP.
  • Use Keep It Rolling Icon Keep It Rolling when you are at Stage 2 or higher. Use Roll the Bones Icon Roll the Bones immediately after.

You will want to use finishing moves at 6+ Combo Points or higher, or 5+ if you are in Subterfuge or have an Opportunity or Audacity proc available.

Do not use Vanish Icon Vanish if Between the Eyes Icon Between the Eyes is off cooldown, to benefit from the cooldown refresh on BtE after using Vanish. Only Vanish Icon Vanish when Adrenaline Rush Icon Adrenaline Rush is active.

2.2.

Fatebound Single-Target Ability Priority List for Outlaw Rogue

This is the general priority list on how to use your abilities. This is NOT a list that should be followed step by step; it simply serves as a good idea of which things to prioritize in your moment-to-moment gameplay, as you will often be faced with multiple choices on which buttons to press. The priority list simply highlights which buttons are more important than others. You can find a sample opener sequence further below on this page.

  1. Use Roll the Bones Icon Roll the Bones on cooldown unless you are already in Stage 2 or higher, in those cases you want to wait out the buff until Pandemic.
  2. Use Keep It Rolling Icon Keep It Rolling when you are in Stage 2 or higher. If your next RtB will be buffed by Loaded Dice Icon Loaded Dice, you can hold onto KIR and hope to get into Stage 3 or 4. Use KIR immediately even if you only land in Stage 2.
  3. Use Adrenaline Rush Icon Adrenaline Rush on cooldown, at low Combo Points.
  4. Cast Dispatch Icon Dispatch as your first finisher with 5+ CP if Slice and Dice Icon Slice and Dice is not active.
  5. Cast Between the Eyes Icon Between the Eyes on cooldown with 6+ CP.
  6. Use Blade Rush Icon Blade Rush on cooldown as if it were a regular builder.
  7. Cast Dispatch Icon Dispatch as your main finisher with 5+ CP.
  8. Cast Pistol Shot Icon Pistol Shot at low CP if you have an Opportunity Icon Opportunity proc and 6 stacks of Fan the Hammer Icon Fan the Hammer. Do not overcap FtH stacks. You can use it with 3 stacks if you are at 1-3 CP.
  9. Cast Sinister Strike Icon Sinister Strike to generate Combo Points.
  10. Use Vanish Icon Vanish with an Ambush Icon Ambush right after on cooldown.
2.3.

Trickster Single-Target Ability Priority List for Outlaw Rogue

This is the general priority list on how to use your abilities. This is NOT a list that should be followed step by step; it simply serves as a good idea of which things to prioritize in your moment-to-moment gameplay, as you will often be faced with multiple choices on which buttons to press. The priority list simply highlights which buttons are more important than others. You can find a sample opener sequence further below on this page.

  1. Use Roll the Bones Icon Roll the Bones on cooldown unless you are already in Stage 2 or higher, in those cases you want to wait out the buff until Pandemic.
  2. Use Keep It Rolling Icon Keep It Rolling when you are in Stage 2 or higher. If your next RtB will be buffed by Loaded Dice Icon Loaded Dice, you can hold onto KIR and hope to get into Stage 3 or 4. Use KIR immediately even if you only land in Stage 2.
  3. Use Adrenaline Rush Icon Adrenaline Rush on cooldown, at low Combo Points.
  4. Use Killing Spree Icon Killing Spree on cooldown, at 5+ Combo Points.
  5. Cast Dispatch Icon Dispatch as your main finisher with 5+ CP, if it is buffed by Coup de Grace Icon Coup de Grace.
  6. Cast Between the Eyes Icon Between the Eyes on cooldown with 6+ CP.
  7. Use Blade Rush Icon Blade Rush on cooldown as if it were a regular builder.
  8. Cast Dispatch Icon Dispatch as your main finisher with 5+ CP.
  9. Cast Pistol Shot Icon Pistol Shot at low CP if you have an Opportunity Icon Opportunity proc and 6 stacks of Fan the Hammer Icon Fan the Hammer. Do not overcap FtH stacks. You can use it with 3 stacks if you are at 1-3 CP.
  10. Cast Sinister Strike Icon Sinister Strike to generate Combo Points.
  11. Use Vanish Icon Vanish with an Ambush Icon Ambush right after on cooldown.
2.4.

Fatebound Multi-Target Ability Priority List for Outlaw Rogue

  1. Use Roll the Bones Icon Roll the Bones on cooldown unless you are already in Stage 2 or higher, in those cases you want to wait out the buff until Pandemic.
  2. Maintain Blade Flurry Icon Blade Flurry, try to use it at low Combo Points due to Deft Maneuvers Icon Deft Maneuvers.
  3. If talented: Use Keep It Rolling Icon Keep It Rolling when you have 4+ buffs already. If you are still missing Broadside Icon Broadside, wait until the last second of your lowest duration RtB buff to use KIR in the hopes of getting Broadside as well.
  4. Use Adrenaline Rush Icon Adrenaline Rush on cooldown, at low Combo Points.
  5. Cast Between the Eyes Icon Between the Eyes on cooldown with 6+ CP.
  6. Use Blade Rush Icon Blade Rush on cooldown as if it were a regular builder.
  7. Cast Dispatch Icon Dispatch as your main finisher at 5+ CP.
  8. Cast Pistol Shot Icon Pistol Shot at low CP if you have an Opportunity Icon Opportunity proc and 6 stacks of Fan the Hammer Icon Fan the Hammer. Do not overcap FtH stacks. You can use it with 3 stacks if you are at 1-3 CP.
  9. Cast Sinister Strike Icon Sinister Strike to generate Combo Points.
  10. Use Vanish Icon Vanish with an Ambush Icon Ambush right after on cooldown.
2.5.

Trickster Multi-Target Ability Priority List for Outlaw Rogue

  1. Use Roll the Bones Icon Roll the Bones on cooldown unless you are already in Stage 2 or higher, in those cases you want to wait out the buff until Pandemic.
  2. Maintain Blade Flurry Icon Blade Flurry, try to use it at low Combo Points due to Deft Maneuvers Icon Deft Maneuvers.
  3. If talented: Use Keep It Rolling Icon Keep It Rolling when you have 4+ buffs already. If you are still missing Broadside Icon Broadside, wait until the last second of your lowest duration RtB buff to use KIR in the hopes of getting Broadside as well.
  4. Use Adrenaline Rush Icon Adrenaline Rush on cooldown, at low Combo Points.
  5. Use Killing Spree Icon Killing Spree on cooldown, at 5+ Combo Points.
  6. Cast Dispatch Icon Dispatch as your main finisher with 5+ CP, if it is buffed by Coup de Grace Icon Coup de Grace.
  7. Cast Between the Eyes Icon Between the Eyes on cooldown with 6+ CP.
  8. Use Blade Rush Icon Blade Rush on cooldown as if it were a regular builder.
  9. Cast Dispatch Icon Dispatch as your main finisher at 5+ CP.
  10. Cast Pistol Shot Icon Pistol Shot at low CP if you have an Opportunity Icon Opportunity proc and 6 stacks of Fan the Hammer Icon Fan the Hammer. Do not overcap FtH stacks. You can use it with 3 stacks if you are at 1-3 CP.
  11. Cast Sinister Strike Icon Sinister Strike to generate Combo Points.
  12. Use Vanish Icon Vanish with an Ambush Icon Ambush right after on cooldown.
2.6.

Assisted Highlight & Single-Button Assistant for Outlaw Rogue

Sadly the Assisted Combat system is of little use to Outlaw for a multitude of reasons. By far the biggest issue is the increase of the Global Cooldown. Since the spec relies quite heavily on reducing its GCD, with our GCD being 0.8 seconds during Adrenaline Rush (provided we have ~20% Haste), the added delay to the button presses causes a significant DPS loss by itself. This alone drops its performance by ~25-30%.

On top of this, it also fails to properly use certain high-impact cooldowns correctly, making it an even bigger DPS loss compared to even the simplified rotation. As such it is not recommended to use the Combat Assist for Outlaw at this time.

3.

Opener Sequence for Outlaw Rogue

This is your opener:

  1. Open with Ambush Icon Ambush.
  2. Cast Adrenaline Rush Icon Adrenaline Rush.
  3. Cast Roll the Bones Icon Roll the Bones.
  4. If in AoE: Use Blade Flurry Icon Blade Flurry here.
  5. Use Blade Rush Icon Blade Rush.
  6. Build Combo Points with Ambush Icon Ambush (if available) or Sinister Strike Icon Sinister Strike.
  7. Use Killing Spree Icon Killing Spree at 5+ CP (if talented).
  8. Build Combo Points with Ambush Icon Ambush (if available) or Sinister Strike Icon Sinister Strike.
  9. Use Between the Eyes Icon Between the Eyes at 6+ CP.
  10. Use Preparation Icon Preparation.

Once you have refreshed your cooldowns after using BTE, you simply follow the regular rotational priorities.

4.

Outlaw Rogue Gameplay Mechanics

In order to better explain the specific usage and benefits of the Assassination Rogue kit, we have compiled a more detailed explanation on individual parts of our rotation, from important rotational mechanics that you need to pay attention to, to cooldowns and how to use them, so you can reach your full potential when playing Assassination.

5.

Assassination Rogue Mechanics

Roll the Bones Energy Pooling Coup de Grace Fan the Hammer
5.1.

Roll the Bones

After years of Roll the Bones Icon Roll the Bones working the same, the ability was reworked. It is such an important change, that we are listing it ahead of the rotational priorities. The ability is much more consistent now, and when using RtB, you will gain a certain stage:

  • Stage 1
    Sinister Strike has a 20% increased chance to strike twice and grant Opportunity.
  • Stage 2
    Sinister Strike and Ambush generate 1 additional combo points and deal 15% increased damage.
  • Stage 3
    Restless Blades cooldown reduction increased by 30%.
  • Stage 4
    Critical strike chance increased by 10%.

Depending on which stage you enter, you will also receive all the buffs of the previous stages. I.e. if you gain Stage 3, you will not only gain the cooldown reduction increase from Restless Blades, but also gain the bonuses to Sinister Strike and Ambush from Stages 1 and 2.

This serves to normalize the rotational flow quite a bit, by moving most of the power into the first two stages, which you can get the most often, while the rarer outcomes do not offer as many benefits that feel required for rotational fluidity, yet still offer nice bonuses you want to gain.

The current odds of receiving the buffs seem to be 55% chance to gain Stage 1, 30% chance to gain Stage 2, 10% chance to gain Stage 3, and a 5% chance to gain Stage 4.

5.2.

Energy Pooling

It can be very beneficial to "pool" your Energy and Combo Points, which involves auto-attacking while your Energy regenerates. The advantage this provides is variable, meaning that pooling does not always result in damage gained. Situations where pooling Energy and Combo Points is beneficial include:

  • before an important add spawns, so that you can apply as much instant pressure as possible;
  • an encounter-specific buff or damage phase is imminent.

Pooling Energy is not a magical DPS gain by itself. It allows you to slightly adjust the timing of your abilities so that you fit more attacks during periods of increased damage, provided you can properly identify when such periods are going to happen.

5.3.

Coup de Grace

When playing the Trickster Hero Talent tree, you will be playing around your Coup de Grace Icon Coup de Grace procs. Coup de Grace enhances your next Dispatch Icon Dispatch by making it much stronger, casting it as if you had used 5 additional CP. These additional CP count towards our cooldown reduction from Restless Blades, so you will want to use this as soon as possible.

5.4.

Fan the Hammer

Fan the Hammer Icon Fan the Hammer is a talent that dramatically increases your ability to use Opportunity Icon Opportunity-buffed Pistol Shot Icon Pistol Shots. It also lets you build multiple stacks of the buff, and consumes 2 stacks of the proc instead of 1. This means that every Opportunity PS you cast generated 4 Combo Points, and you will want to pay attention that you do not overcap on stacks at any point. Ideally you also avoid overcapping CP as a result of this, but it is more important to not overcap on stacks, than to not overcap on CP.

6.

Outlaw Rogue Major Cooldowns

Adrenaline Rush Icon Adrenaline Rush Roll the Bones Icon Roll the Bones Between the Eyes Icon Between the Eyes Keep It Rolling Icon Keep It Rolling Blind Icon Blind
6.1.

Adrenaline Rush Icon Adrenaline Rush

Adrenaline Rush Icon Adrenaline Rush increases your Energy regen, maximum Energy, and attack speed dramatically. It is not uncommon to overcap while it is active, and you may end up wasting a lot of resources. That is normal. There is also a hidden effect that is not mentioned in the tooltip: While AR is active, your Global Cooldown is reduced by your Haste value, up to a reduction to 0.8 seconds (down from 1 second baseline). Reaching enough Haste to benefit from this is almost always recommended, and you will want around 20-30% Haste to do so (accounting for procs and other Haste sources).

6.2.

Roll the Bones Icon Roll the Bones

After years of Roll the Bones Icon Roll the Bones working the same, the ability was reworked. It is such an important change, that we are listing it ahead of the rotational priorities. The ability is much more consistent now, and when using RtB, you will gain a certain stage:

  • Stage 1
    Sinister Strike has a 20% increased chance to strike twice and grant Opportunity.
  • Stage 2
    Sinister Strike and Ambush generate 1 additional combo points and deal 15% increased damage.
  • Stage 3
    Restless Blades cooldown reduction increased by 30%.
  • Stage 4
    Critical strike chance increased by 10%.

Depending on which stage you enter, you will also receive all the buffs of the previous stages. I.e. if you gain Stage 3, you will not only gain the cooldown reduction increase from Restless Blades, but also gain the bonuses to Sinister Strike and Ambush from Stages 1 and 2.

This serves to normalize the rotational flow quite a bit, by moving most of the power into the first two stages, which you can get the most often, while the rarer outcomes do not offer as many benefits that feel required for rotational fluidity, yet still offer nice bonuses you want to gain.

The current odds of receiving the buffs seem to be 55% chance to gain Stage 1, 30% chance to gain Stage 2, 10% chance to gain Stage 3, and a 5% chance to gain Stage 4.

6.3.

Between the Eyes Icon Between the Eyes

Between the Eyes Icon Between the Eyes is your main finisher to deal damage, and it increases the damage you deal with all your abilities for each use. Each cast has its down duration though, so the amount of increased damage will ebb and flow depending on your procs on CP generation and cooldown reduction. Make sure to use this ability on cooldown!

6.4.

Keep It Rolling Icon Keep It Rolling

Keep It Rolling Icon Keep It Rolling extends the duration of your current Roll the Bones Icon Roll the Bones by 30 seconds, and is particularly potent when used on a RTB that is in Stage 3 or even 4. You will generally want to use KIR on cooldown, but if you have a Loaded Dice Icon Loaded Dice proc ready or it you will soon gain it by casting another Adrenaline Rush Icon Adrenaline Rush, you may want to hold on to Keep It Rolling-

Since Loaded Dice grants you +1 Stage, it is very likely that you will end up with a Stage 3, or possibly 4, RtB, which you can then immediately extend with Keep It Rolling. Even if you do not end up getting a good RtB roll, use KIR immediately after, as it has a very high cooldown and you do not want to miss out on one of its uses.

6.5.

Blind Icon Blind

Blind Icon Blind is not part of our DPS kit, but still has some interesting use-cases in Mythic+ that may not be immediately apparent. While Sap Icon Sap allows a player to safely pass a CC-ed creature without getting into combat, a blinded enemy will walk around confused and still get into combat with the first player that gets close to it. Once the Blind debuff ends, it will engage said player. It will not, however, get into combat with any other player that gets close to it.

You can still make great use of Blind to pass enemies by abusing the fact that only one player gets into combat with it. The best and easiest way to do this, is to ensure that after blinding the target, you get close enough to enter combat with it, and then you and your entire group can pass the enemy. Once you are far enough away from it, you can safely Vanish Icon Vanish, drop combat, and skip the enemy.

This is particularly useful in situations where an entire pack of enemy is in your way that you would like to skip, but one or two enemies are too close to pass by without body-pulling them. As a Rogue, you can Sap Icon Sap one, and then use the above trick for the other, allowing you to skip past enemies that would either detect you if you were to use Shroud of Concealment Icon Shroud of Concealment, or if Shroud is on cooldown.

7.

The War Within Pre-Patch Tier Set

The Tier Set from Manaforge Omega is a simple damage% increase with the Midnight Pre-Patch:

  • 2-Set: Rogue - Midnight PrePatch - 11.2 Class Set 4pc Icon Rogue - Midnight PrePatch - 11.2 Class Set 4pc
  • 4-Set: Rogue - Midnight PrePatch - 11.2 Class Set 4pc Icon Rogue - Midnight PrePatch - 11.2 Class Set 4pc
8.

Academic Information for Outlaw Rogue

8.1.

Combo Points and Energy

As a Rogue, most of your abilities need Energy to be used. Your Energy bar has a capacity of 100 Energy (200 with Vigor Icon Vigor chosen as a talent, and 250 during Adrenaline Rush Icon Adrenaline Rush) and refills at a base rate of 10 Energy per second. Your Energy regeneration is increased by:

  • Melee Haste (Haste + Haste-enhancing buffs);
  • the Combat Potency Icon Combat Potency passive, which increases your Energy regen by 25%;
  • your Adrenaline Rush Icon Adrenaline Rush cooldown, which temporarily increases your Energy regeneration by 60%;
  • Vigor Icon Vigor, if talented.

The faster you regenerate Energy, the more finishers you can cast, which (via True Bearing Icon True Bearing and Restless Blades Icon Restless Blades) will result in higher Adrenaline Rush Icon Adrenaline Rush uptimes.

Letting your Energy reach its maximum is something you want to avoid. You should always try to spend your Energy by (literally) spamming your buttons. Unlike Subtlety and Assassination Rogues, Outlaw Rogues generally do not benefit from Energy pooling. There are many situations when you will generate more Energy than you can spend (Haste trinket procs, Bloodlust Icon Bloodlust / Heroism Icon Heroism / Time Warp Icon Time Warp, etc.), and you should spam your buttons even harder than usual during such times.

Combo Point generation is increased by a variety of factors, such as:

  • Opportunity Icon Opportunity procs when talented into Quick Draw Icon Quick Draw;
  • Improved Ambush Icon Improved Ambush or Fan the Hammer Icon Fan the Hammer, if talented.
  • Sinister Strike Icon Sinister Strike striking twice;
  • Roll the Bones Icon Roll the Bones buffs such as Broadside Icon Broadside;
  • your Ruthlessness Icon Ruthlessness passive ability, which grants your finishers a 20% chance per Combo Point consumed to grant a Combo Point;
  • Energy regeneration, allowing you to cast more generators.

You should never waste Combo Points. Never cast a Combo Point-generating ability when you are at maximum Combo Points. Be aware of situations where you are guaranteed to generate 2 Combo Points with your generators, for example, during Broadside Icon Broadside or when using Pistol Shot Icon Pistol Shot with an Opportunity proc when talented into Quick Draw Icon Quick Draw.

8.2.

Adrenaline Rush

Adrenaline Rush Icon Adrenaline Rush increases your Energy regeneration, maximum Energy, and your attack speed. It should be used on cooldown. Do not hesitate to stack it with Bloodlust Icon Bloodlust, Heroism Icon Heroism, or Time Warp Icon Time Warp as you will still benefit from the increased attack speed, though you will likely Energy cap (this is not a problem). Adrenaline Rush Icon Adrenaline Rush has a 3-minute cooldown, but this can be reduced by the True Bearing Icon True Bearing buff and Restless Blades Icon Restless Blades.

It also reduces your global cooldown based on your Haste value, capped at a 0.8second GCD.

8.3.

Outlaw Cooldown Reduction

Restless Blades Icon Restless Blades reduces the cooldowns of the following abilities by 1 second per Combo Point consumed by a finisher (increased by 30% if you are in Roll the Bones stage 3):

  • Adrenaline Rush Icon Adrenaline Rush
  • Between the Eyes Icon Between the Eyes
  • Blade Flurry Icon Blade Flurry
  • Blade Rush Icon Blade Rush
  • Grappling Hook Icon Grappling Hook
  • Keep It Rolling Icon Keep It Rolling
  • Killing Spree Icon Killing Spree
  • Roll the Bones Icon Roll the Bones
  • Sprint Icon Sprint
8.4.

Blade Flurry

It is worth reiterating that the source of Blade Flurry Icon Blade Flurry cleave is you, not the target. Therefore, you can stand with one mob in front and another one behind you, and your Blade Flurry Icon Blade Flurry will still hit behind you, even if the mobs are further than 8y apart, as you are the source of the cleave.

8.5.

Defensive Utility

All Rogues come ready-made with a dizzying phalanx of defensive cooldowns, which make them the best candidate for soaking required mechanics and dealing with heavy incoming damage.

  • Feint Icon Feint reduces AoE damage taken by 40% for 6 seconds for only 35 Energy. When talented into Elusiveness Icon Elusiveness, it also reduces all other damage by 20% and grants Evasion Icon Evasion a 10% damage mitigation. This is one of the most overpowered abilities in the game and a huge asset in fights with heavy raid damage.
  • Cloak of Shadows Icon Cloak of Shadows provides magic immunity for a second, followed by 4 seconds where all spells will miss. This spell is mostly used for clearing debuffs that might otherwise force you out of melee range. Cloak of Shadows is also a fantastic tool for soaking abilities that do not pierce immunities.
  • Cheat Death Icon Cheat Death is a talent that allows you to escape lethal damage once every 6 minutes. The damage cannot exceed more than twice your maximum health. Cheat Death is great for soaking mechanics that pierce immunities and damage reductions, as it guarantees your survival. It is also great for encounters with bursty damage that might take you by surprise, as you get a get-out-of-jail-free card once every 6 minutes.
  • Crimson Vial Icon Crimson Vial provides a respectable amount of healing on a very short cooldown. Use this often in boss encounters.
  • Evasion Icon Evasion provides a 100% increased chance to dodge enemy attacks as long as you are facing them. This can sometimes be used to avoid physical spells as well.
9.

Poisons

Your Lethal Poison should always be Instant Poison Icon Instant Poison.

You have two choices for your non-lethal Poison, Crippling Poison Icon Crippling Poison and Numbing Poison Icon Numbing Poison or Atrophic Poison Icon Atrophic Poison. For raiding, you will generally use Atrophic Poison unless your raid wants you to slow a specific group of targets. For Mythic+, you will want to use the Poison that best suits your tank or groups needs. Crippling Poison allows your tank to more easily kite enemies, whereas Numbing Poison slows their attack speed instead. Atrophic Poison reduces damage to the group, not just the tank, albeit at significantly lower values.

10.

Changelog

  • 19 Jan. 2026: Page updated for Midnight Pre-Patch.
  • 30 Nov. 2025: Page was reviewed for Patch 11.2.7 and no changes were required.
  • 05 Oct. 2025: Page was reviewed for Patch 11.2.5 and no changes were required.
  • 06 Sep. 2025: Page updated with minor simplified rotation changes.
  • 04 Aug. 2025: Pages updated for Patch 11.2, added tags for Talent recommendations with and without the new Tier set.
  • 15 Jun. 2025: Added information for Combat Assist feature.
  • 21 Apr. 2025: Page was reviewed for Patch 11.1.5 and no changes were required.
  • 24 Feb. 2025: Page has been reviewed and updated for TWW Patch 11.1.
  • 15 Dec. 2024: Page has been reviewed for Patch 11.0.7.
  • 21 Oct. 2024: Updated Rotational and RtB priorities for The War Within Patch 11.0.5.
  • 09 Sep. 2024: Reviewed for The War Within Season 1.
  • 21 Aug. 2024: Updated for The War Within.
  • 23 Jul. 2024: Updated for The War Within Pre-Patch.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Page has been reviewed and updated for Dragonflight Season 4.
  • 21 Mar. 2024: Page has been reviewed for Patch 10.2.6, no changes were necessary.
  • 15 Jan. 2024: Page has been reviewed and updated for Patch 10.2.5.
  • 06 Nov. 2023: Page updated for the Patch 10.2 Rogue rework.
  • 04 Sep. 2023: Page was reviewed for Patch 10.1.7 and no changes were necessary.
  • 16 Jul. 2023: Updated RtB priorities.
  • 10 Jul. 2023: Added BF conditional while GM is active.
  • 01 May 2023: No rotational changes are required for Patch 10.1. Added Rotation Quick Guide.
  • 20 Mar. 2023: Updated for Patch 10.0.7.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5.
  • 18 Jan. 2023: Updated rotational priorities for HO build and RtB priority.
  • 11 Dec. 2022: Updated for Dragonflight Season 1.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 25 Oct. 2022: Updated for Dragonflight pre-patch.
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