2.1.
Fundamental Outlaw Updates in Midnight
The Outlaw and Rogue changes in Midnight are far reaching, impacting a lot of
our toolkit and rotational design. That being said, our gameplay loop the spec
is built on still remains - and the spec has a clearer focus. Unfortunately, some
of our best defensive and utility spells were removed or nerfed, like
Float Like a Butterfly and
Retractable Hook, and the addition of a cooldown to
Cheap Shot
will give us less stops to disrupt enemies as well.
2.1.1.
Roll the Bones
By far the biggest change to our rotation is the redesign of
Roll the Bones.
It is much more consistent now, and when using RtB, you will gain a certain stage:
- Stage 1
Sinister Strike has a 20% increased chance to strike twice and grant Opportunity.
- Stage 2
Sinister Strike and Ambush generate 1 additional combo points and deal 15% increased damage.
- Stage 3
Restless Blades cooldown reduction increased by 30%.
- Stage 4
Critical strike chance increased by 10%.
Depending on which stage you enter, you will also receive all the buffs of the
previous stages. I.e. if you gain Stage 3, you will not only gain the cooldown reduction
increase from Restless Blades, but also gain the bonuses to Sinister Strike and Ambush
from Stages 1 and 2.
This serves to normalize the rotational flow quite a bit, by moving most of the power
into the first two stages, which you can get the most often, while the rarer outcomes
do not offer as many benefits that feel required for rotational fluidity, yet still
offer nice bonuses you want to gain.
The current odds of receiving the buffs seem to be 50% chance to gain Stage 1,
40% chance to gain Stage 2, 9% chance to gain Stage 3, and a 1% chance to gain Stage 4.
2.1.1.
Between the Eyes
A lot of focus for Outlaw players in Midnight lies in
Between the Eyes,
which functions similarly to Guardian Druid's
Ironfur, in that it provides a buff
that increases your damage dealt, and each buff has its own duration and can stack
with itself. You will often maintain multiple stacks of this buff, especially when
the procs hit just right and you get its cooldown reset, and there might be some
interesting min-max opportunities when you get particularly lucky with your procs.
2.1.1.
Energy Generation
Our Energy generation has been lowered across the board, which in turn makes
Blade Rush feel like a mandatory talent that helps in situations where
you do not get many procs or start running low on Energy. With most of our rotational
flow being improved by the Stage 1 and 2 buffs, it is rare for us to not consistently
get Sinister Strike procs that are key to a smooth and fast-paced rotation, and
while the changes may look like Outlaw could play a lot slower and more clunky,
initial experiences on Alpha have not proven to support this concern.
2.1.1.
Cooldown Adjustments
Adrenaline Rush is no longer expected to have close to 100% uptime,
with it being closer to ~30-35% in the current Alpha build. Uptime on at least Stage 2
is closer to 75-80%, and the new Apex Talents also help in softening the gameplay
moments where you do not have AR up, only have the first stage of the RtB buffs, and
get unlucky with your SS and Opportunity procs.
Vanish, and by extension Stealth, are no longer a major benefit to our DPS,
and many of the stealth-related benefits it provided through certain Talents like
Underhanded Upper Hand
or
Crackshot have instead been rolled into the abilities themselves or new
talents that work without any stealth requirement.
Blade Rush is a core part of the Outlaw gameplay at the moment,
with its Energy recharge being a key component in softening the blow from bad RNG
during your rotational play.
Ghostly Strike and
Cold Blood have also been removed, lowering
the amount of buttons needed to optimally play Outlaw and improving accessibility
without simplifying the spec too much.
2.1.
Outlaw Hero Talent Updates in Midnight
2.1.1.
Fatebound
The rolling of coins as Fatebound is now a lot more consistent, and no longer requires Vanish or the now removed
Cold Blood to consistently hit the capstone buff. It also gained some
additional resource generation, which will help with Outlaw's lowered
Energy generation on all its passives, to make the spec still feel fluid and smooth
unless you get really bad procs. As a whole, these changes improves the
usability of Fatebound in all cases, giving it a more reliable benefit to our
damage profile, while still retaining its core identity of flipping coins.
Developers’ notes: Midnight’s changes to Fatebound are intended to make
its benefits more reliable in different types of content. Fateful Ending’s
“all or nothing” benefit that ended at the end of combat has been replaced.
Several Fatebound talents didn’t scale well against multiple targets or
trigger effects like Caustic Spatter. Those have been updated with new
designs with more universal value.
2.1.1.
Trickster
Unfortunately Trickster has not yet received any major attention, and we expect to see more changes
for it in one of the upcoming Midnight Alpha builds.