Outlaw Rogue: Midnight Expansion Preview

Last updated on Oct 11, 2025 at 07:26 by Seliathan 98 comments

Welcome to our comprehensive guide on the Outlaw Rogue changes in World of Warcraft's upcoming expansion, Midnight. This page is intended to help you learn about the new changes and help you know what to expect from Outlaw Rogue in Midnight.

In this guide, you will find detailed breakdowns of the new Talents and Apex Talent system for Outlaw Rogue. We will explore the most significant updates to the spec, and offer insights into how these changes will impact your overall gameplay. Whether you are an experienced Outlaw Rogue or new to the spec, this page will be useful in knowing what to expect come launch next year.

1.

Outlaw Rogue: Midnight Expansion Preview

Welcome to our Midnight expansion guide for Outlaw Rogue! Alpha testing is now underway, and the information on this page will be regularly updated for the newest developments during the Midnight Alpha. As we are heading into the next step of the Worldsoul Saga, we will try and break down the huge amount of new information to cover all the changes to Outlaw Rogue and explain and compare their impact to our gameplay, relative to how the spec currently plays on retail. We will also be giving a quick personal note on these changes as well!

This page will exist as an evolving work in progress, maintained throughout the testing cycle. This is not intended to be a full launch guide that goes into the nuances of playing Outlaw Rogue, and this page also does not aim to help you improve your rotational gameplay on the Alpha servers. It will instead serve as a resource for you to stay up to date with the most important changes, and the direction the spec is taking as we move closer to the Midnight expansion launch.

2.

Midnight Changes for Outlaw Rogue

To start, the official developer statement regarding the approach to Outlaw was posted alongside the initial Patch Notes:

Developers’ notes: Outlaw before Midnight could be a very demanding spec to play. The factors involved in when to cast Roll the Bones could be complex, performance relied on a lot on how long you could keep Adrenaline Rush going, and its shortened global cooldown could result in a high rate of actions per minute. In Midnight, we intend for Outlaw to be a very approachable rogue spec while still embodying its fantasy of a tricky, resourceful, sometimes underhanded fighter that is willing to roll the dice and take a chance.

Roll the Bones now grants a single bonus of varying power, Outlaw no longer uses Vanish offensively, and Adrenaline Rush has a consistent duration but provides a bigger boost while active. Outlaw gameplay is based around building and spending combo points and managing your Energy, with several random bonuses that can trigger and change up your rotation. Crackshot has been removed, but talents enable Between the Eyes to reset its own cooldown and stack its bonus multiple times. We hope you enjoy taking up your blades and pistol and living the life of an Outlaw!

Like all the other specializations, Outlaw received a huge amount of changes going into the Midnight Alpha. Many of these changes are small in impact, aimed at reducing ability-clutter, making the rotation more forgiving and less fast-paced, and removing talents that rarely saw any play or offered no rotational impact beyond just hitting them on cooldown. It is also clear that many of these changes have been enacted to accommodate the planned restrictions placed on add-ons, by limiting the number of buffs, debuffs, and cooldowns that need to be tracked, and reducing friction within the rotation to improve accessibility. Outlaw is considered one of the most difficult specs to get into by many players, and with these changes it might see an increase in popularity going into Midnight!

You can check out a full list of patch notes under the Outlaw section here. There are also quite a few changes to both of our Hero Talent Trees.

3.

Outlaw Rogue Midnight Changes

Outlaw
Spec Updates
Apex Talent
Gravedigger
/ Hero Talent
Changes
2.1.

Fundamental Outlaw Updates in Midnight

The Outlaw and Rogue changes in Midnight are far reaching, impacting a lot of our toolkit and rotational design. That being said, our gameplay loop the spec is built on still remains - and the spec has a clearer focus. Unfortunately, some of our best defensive and utility spells were removed or nerfed, like Float Like a Butterfly Icon Float Like a Butterfly and Retractable Hook Icon Retractable Hook, and the addition of a cooldown to Cheap Shot Icon Cheap Shot will give us less stops to disrupt enemies as well.


2.1.1.

Roll the Bones

By far the biggest change to our rotation is the redesign of Roll the Bones Icon Roll the Bones. It is much more consistent now, and when using RtB, you will gain a certain stage:

  • Stage 1
    Sinister Strike has a 20% increased chance to strike twice and grant Opportunity.
  • Stage 2
    Sinister Strike and Ambush generate 1 additional combo points and deal 15% increased damage.
  • Stage 3
    Restless Blades cooldown reduction increased by 30%.
  • Stage 4
    Critical strike chance increased by 10%.

Depending on which stage you enter, you will also receive all the buffs of the previous stages. I.e. if you gain Stage 3, you will not only gain the cooldown reduction increase from Restless Blades, but also gain the bonuses to Sinister Strike and Ambush from Stages 1 and 2.

This serves to normalize the rotational flow quite a bit, by moving most of the power into the first two stages, which you can get the most often, while the rarer outcomes do not offer as many benefits that feel required for rotational fluidity, yet still offer nice bonuses you want to gain.

The current odds of receiving the buffs seem to be 50% chance to gain Stage 1, 40% chance to gain Stage 2, 9% chance to gain Stage 3, and a 1% chance to gain Stage 4.

2.1.1.

Between the Eyes

A lot of focus for Outlaw players in Midnight lies in Between the Eyes Icon Between the Eyes, which functions similarly to Guardian Druid's Ironfur Icon Ironfur, in that it provides a buff that increases your damage dealt, and each buff has its own duration and can stack with itself. You will often maintain multiple stacks of this buff, especially when the procs hit just right and you get its cooldown reset, and there might be some interesting min-max opportunities when you get particularly lucky with your procs.

2.1.1.

Energy Generation

Our Energy generation has been lowered across the board, which in turn makes Blade Rush Icon Blade Rush feel like a mandatory talent that helps in situations where you do not get many procs or start running low on Energy. With most of our rotational flow being improved by the Stage 1 and 2 buffs, it is rare for us to not consistently get Sinister Strike procs that are key to a smooth and fast-paced rotation, and while the changes may look like Outlaw could play a lot slower and more clunky, initial experiences on Alpha have not proven to support this concern.


2.1.1.

Cooldown Adjustments

Adrenaline Rush Icon Adrenaline Rush is no longer expected to have close to 100% uptime, with it being closer to ~30-35% in the current Alpha build. Uptime on at least Stage 2 is closer to 75-80%, and the new Apex Talents also help in softening the gameplay moments where you do not have AR up, only have the first stage of the RtB buffs, and get unlucky with your SS and Opportunity procs.

Vanish Icon Vanish, and by extension Stealth, are no longer a major benefit to our DPS, and many of the stealth-related benefits it provided through certain Talents like Underhanded Upper Hand Icon Underhanded Upper Hand or Crackshot Icon Crackshot have instead been rolled into the abilities themselves or new talents that work without any stealth requirement.

Blade Rush Icon Blade Rush is a core part of the Outlaw gameplay at the moment, with its Energy recharge being a key component in softening the blow from bad RNG during your rotational play.

Ghostly Strike Icon Ghostly Strike and Cold Blood Icon Cold Blood have also been removed, lowering the amount of buttons needed to optimally play Outlaw and improving accessibility without simplifying the spec too much.

2.1.

Apex Talents: Gravedigger

The new main feature for Midnight are Apex Talents, with Outlaw's Gravedigger focusing on Envenom Icon Envenom chains and also boosting our overall damage. Up to 4 points can be spent here. Currently, these are arranged in a 1 ➜ 2 ➜ 1 point investment:

  1. Gravedigger Icon Gravedigger (1 pt)
    Grants each of your BtE casts a chance to apply an additional stack of its buff.
  2. Gravedigger Icon Gravedigger (2 pts)
    2-point talent tax node that essentially just adds more damage whenever you cast Dispatch Icon Dispatch.
  3. Gravedigger Icon Gravedigger (1 pt)
    Causes you to slowly build up to a free BtE cast that does not incur a cooldown or cost any resources.

These Apex talents help smooth out the lows of the rotation by granting a consistent way to get a free BtE every once in a while, while also granting some more bonus damage. While not the most inspired or impactful of Apex Talents, this does help out with the weakness of the spec in some ways, and once all the changes are finalized closer to the release of the expansion, we might even be able to figure out how to min-max the free BtE cast from Gravedigger Icon Gravedigger!

2.1.

Outlaw Hero Talent Updates in Midnight

2.1.1.

Fatebound

The rolling of coins as Fatebound is now a lot more consistent, and no longer requires Vanish or the now removed Cold Blood Icon Cold Blood to consistently hit the capstone buff. It also gained some additional resource generation, which will help with Outlaw's lowered Energy generation on all its passives, to make the spec still feel fluid and smooth unless you get really bad procs. As a whole, these changes improves the usability of Fatebound in all cases, giving it a more reliable benefit to our damage profile, while still retaining its core identity of flipping coins.

Developers’ notes: Midnight’s changes to Fatebound are intended to make its benefits more reliable in different types of content. Fateful Ending’s “all or nothing” benefit that ended at the end of combat has been replaced. Several Fatebound talents didn’t scale well against multiple targets or trigger effects like Caustic Spatter. Those have been updated with new designs with more universal value.

2.1.1.

Trickster

Unfortunately Trickster has not yet received any major attention, and we expect to see more changes for it in one of the upcoming Midnight Alpha builds.

3.

Writer's Thoughts

The changes to Outlaw are heavily debated, but as a whole they will definitely make Outlaw more accessible to players who are not yet familiar with its gameplay loop and come from other specs or classes to try out this unique specialization.

It is important to remember that there are massive changes to the add-on system afoot as well. Keeping track of all the numerous buffs, cooldowns, and debuffs we currently have in The War Within is going to be impeded in Midnight, and as a result some of these effects were removed to ease the cognitive load required to play the spec optimally.

The Roll the Bones change will make it feel a lot less RNG, and thanks to the most important buffs being the ones you have up at almost all times, your rotation will no longer heavily change on a whim just because you are missing X or Y buff. This may lower the complexity of the rotation a bit, but will allow us to focus more on executing encounter mechanics without risking misplaying our rotation in a major way.

The loss of many important utility spells and skills will make us less tanky and mobile, but even with the removal of Float Like a Butterfly Icon Float Like a Butterfly and Retractable Hook Icon Retractable Hook we are likely going to be one of the tankiest specs in the entire game.

A much higher chance to proc Sinister Strikes will make the rotation feel more consistent, but we will inevitably have moments of gameplay where we did not get all the pieces required for a smooth rotation. Gameplay definitely slows down quite dramatically when we only have the first stage buff of RtB, and if the Sinister Strike RNG is not in our favor, with no Grave Digger Apex proc on the horizon, you might be in for a bit of a wait until you can get back to pressing buttons at a high frequency again.

However, these moments are rare, and we are hopeful that further changes will alleviate these issues in some way. We cannot wait to see what else Blizzard is cooking up for Outlaw and Rogue in general!

4.

Changelog

  • 11 Oct. 2025: Page added.
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