Frost Death Knight DPS Rotation, Cooldowns, and Abilities — Midnight Season 1
On this page, you will learn how to optimize the rotation of your Frost Death Knight in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Midnight Season 1.
Frost Death Knight Rotation
Welcome to our Rotation page for Frost Death Knights. Here, we will go over everything you will need to know to optimally play your spec for Raiding and Mythic+ scenarios.
Frost Death Knight Rotation
The
icon below means it is the recommended choice.
| Active Talents | Passive Talents |
|---|---|
Frost Death Knight Explained
Frost Death Knight relies on a dual-resource system with Runes and Runic Power. Runes passively recharge over time and are spent on abilities such as
Obliterate and
Frostscythe. Spending Runes generates Runic Power that we spend on abilities such as
Frost Strike and
Glacial Advance.
We have two powerful procs in our rotation that we play around:
Rime and
Killing Machine.
Rime is triggered from using
Frost Strike and
Glacial Advance. It significantly empowers our
Howling Blast ability which is also the only time when we use this ability.
Killing Machine primarily triggers from our critical auto-attacks or the active
Empower Rune Weapon ability. We also gain procs via the
Obliteration and
Exterminate (
Deathbringer) talents. The proc empowers our
Obliterate and
Frostscythe abilities, making them do significantly more damage.
The core rotation boils down to managing your resources properly as well as generating and spending your procs as much as possible:
- Spend procs of
Killing Machine on
Obliterate (Single Target) or
Frostscythe (AoE) - Spend procs of
Rime on
Howling Blast - Use
Empower Rune Weapon to generate procs of
Killing Machine to avoid using no-JM
Obliterate/
Frostscythe - Spend your generated Runic Power on
Frost Strike (Single Target) or
Glacial Advance (AoE)
Single-Target Opener for Frost Death Knights
The opener is a set sequence of abilities you use as you engage an enemy. Memorising it helps initiate your rotation in the most optimal way possible.
Empower Rune Weapon
Obliterate
Obliterate
Obliterate
Empower Rune Weapon
Obliterate
Remorseless Winter
Pillar of Frost +
Breath of Sindragosa +
Frostwyrm's Fury + Potion + Trinket +
Raise Dead
Pillar of Frost +
Empower Rune Weapon +
Breath of Sindragosa +
Frostwyrm's Fury + Potion + Trinket +
Raise Dead
Pillar of Frost+
Frostwyrm's Fury + Potion + Trinket +
Raise Dead
Pillar of Frost + Trinket + Potion +
Raise Dead +
Obliterate
Pillar of Frost +
Breath of Sindragosa +
Reaper's Mark + Trinket + Potion +
Raise Dead
Pillar of Frost +
Empower Rune Weapon +
Breath of Sindragosa +
Reaper's Mark + Trinket + Potion +
Raise Dead
Pillar of Frost +
Reaper's Mark + Trinket + Potion +
Raise Dead
Pillar of Frost +
Empower Rune Weapon +
Breath of Sindragosa +
Obliterate + Potion + Trinket +
Raise Dead
Empower Rune Weapon
Obliterate
Empower Rune Weapon
Obliterate
Empower Rune Weapon
Obliterate
Frost Strike
Empower Rune Weapon
Frostwyrm's Fury after you have consumed both procs of
Exterminate
Single-Target Rotation for Frost Death Knights
- Use
Obliterate if you have a proc of
Killing Machine - Use
Frost Strike if you have 5 stacks of
Razorice - Use
Frost Strike/
Frostbane if you have 5 stacks of
Razorice - Use
Howling Blast if you have a proc of
Rime - Use
Frost Strike - Use
Empower Rune Weapon to generate a charge of
Killing Machine and 40 Runic Power - Use a no-KM
Obliterate
Let's break down the core rotation with some additional context:
- Consume your procs of
Killing Machine with
Obliterate. There is some nuance regarding when you prioritise consuming
Killing Machine at one stack versus avoiding capping Runic Power. If you have 3+ Runes, you prioritse the proc of Killing Machine. If you are low on Runes, use
Howling Blast with a proc of
Rime or
Frost Strike instead if you are at 70+ Runic Power (which happens frequently as you often ignore your Runic Power level). If you have two stacks of Killing Machine, always consume ASAP. The same logic applies if you talent into
Shattering Blade where you prioritise
Frost Strike at 5 stacks of
Razorice over
Killing Machine consumption when low on Runes. - Consume your procs of
Rime with
Howling Blast. - You use
Frost Strike to consume your Runic Power, or with a higher priority with procs of
Shattering Blade/
Frostbane and 5 stacks of
Razorice. Due to how little damage a non-Killing Machine
Obliterate does, and since it does not generate any procs either, we always use up our Runic Power before we consider pressing a no-KM
Obliterate. - You use
Empower Rune Weapon to try and avoid pressing a no-KM
Obliterate. Once you have used up all your Runic Power, press
Empower Rune Weapon to gain a proc and some more Runic Power, allowing you to follow up with
Obliterate or
Frost Strike. Also press this at a high priority if you have two stacks. - The no-KM
Obliterate is at the bottom of our priority list. It does very little damage and does not synergise with any other talent, really. We primarily use it as a builder to gain Runic Power to spend on
Frost Strike!
Multi-Target Rotation for Frost Death Knight
The multi-target rotation mirrors the single-target one in many ways. You simply replace
Obliterate with
Frostscythe and
Frost Strike with
Glacial Advance. The one thing to consider is
Frostbane which introduces
Frost Strikes in the AoE rotation (as procs of
Frostbane). We swap to
Frostscythe and
Glacial Advance at 3+ targets.
Multi-Target Opener
Empower Rune Weapon
Frostscythe
Frostscythe
Frostscythe
Obliterate
Obliterate
Obliterate
Empower Rune Weapon
Frostscythe
Obliterate
Remorseless Winter
Pillar of Frost +
Breath of Sindragosa + Potion + Trinket +
Raise Dead +
Frostwyrm's Fury
Pillar of Frost +
Empower Rune Weapon +
Breath of Sindragosa + Potion + Trinket +
Raise Dead +
Frostwyrm's Fury
Pillar of Frost + Potion + Trinket +
Raise Dead +
Frostwyrm's Fury
Pillar of Frost + Potion + Trinket +
Raise Dead +
Obliterate
Pillar of Frost + Potion + Trinket +
Raise Dead +
Frostscythe
Pillar of Frost +
Breath of Sindragosa + Potion + Trinket +
Raise Dead +
Reaper's Mark
Pillar of Frost +
Empower Rune Weapon +
Breath of Sindragosa + Potion + Trinket +
Raise Dead +
Reaper's Mark
Pillar of Frost + Potion + Trinket +
Raise Dead +
Reaper's Mark
Pillar of Frost +
Breath of Sindragosa + Potion + Trinket +
Raise Dead +
Frostscythe
Pillar of Frost +
Empower Rune Weapon +
Breath of Sindragosa + Potion + Trinket +
Raise Dead +
Frostscythe
Pillar of Frost +
Breath of Sindragosa + Potion + Trinket +
Raise Dead +
Obliterate
Pillar of Frost +
Empower Rune Weapon +
Breath of Sindragosa + Potion + Trinket +
Raise Dead +
Obliterate
Empower Rune Weapon
Empower Rune Weapon
Obliterate
Obliterate
Obliterate
Frostscythe
Frostscythe
Frostscythe
Howling Blast
Frostscythe
Obliterate
Empower Rune Weapon
Frostwyrm's Fury after you have consumed both procs of
Exterminate
Multi-Target Rotation for Frost Death Knights
- Use
Obliterate if you have a proc of
Killing Machine - Use
Frostscythe if you have a proc of
Killing Machine - Use
Frostbane on a target with 5 stacks of
Razorice when
Frostbane procs. - Use
Remorseless Winter - Use
Howling Blast if you have a proc of
Rime - Use
Glacial Advance - Use
Empower Rune Weapon to generate a charge of
Killing Machine and 40 Runic Power. - Use a no-KM
Obliterate - Use a no-KM
Frostscythe
The same nuance around consuming
Killing Machine vs spending Runic Power exists in AoE. If you are healthy on Runes (3+), consume the Killing Machine always. If low on Runes, use
Howling Blast with procs of
Rime or
Glacial Advance first. If at two stacks of
Killing Machine, always consume Killing Machine ASAP.
FAQShould I Wait for Two Stacks of
Killing Machine Before Consuming?
You should ideally consume at one stack of
Killing Machine
as much as possible. There are scenarios where you deliberately go up to two,
mainly when you are low on Runes. If you are at less than three Runes, prioritise
spending procs of
Rime as well as Runic Power before consuming.
Season 1 Tier Set
Our Season 1 tier set increases the damage of our next
Obliterate/
Frostscythe by 20% when we use
Empower Rune Weapon. Furthermore,
Empower Rune Weapon recharges 20% faster and we gain a charge when we cast
Pillar of Frost. The main impact on our rotation is that we need
to be careful to not overcap
Empower Rune Weapon charges when we
use
Pillar of Frost. Using it on its own, we need to make sure that
we start at one or zero charges. When we use
Pillar of Frost
and
Breath of Sindragosa together, we gain a total of two charges.
Either start at zero, or macro a use of
Empower Rune Weapon
after your Pillar (but before your Breath).
Cooldown Usage for Frost Death Knight
Reaper's Mark
Reaper's Mark is the active ability you gain from the
Deathbringer
tree. With a 45-second cooldown, you can align it with every
Pillar of Frost
window! Simply macro it with your
Pillar of Frost every time.
The main aspect to consider with
Reaper's Mark is the amount of
Killing Machines it generates through the consumption of the
Exterminate
procs. Once
Reaper's Mark pops, you get two
Exterminates which give two
procs of
Killing Machine. Keep track of the proc so you know
when you generate Killing Machines, and avoid double-stacking or overcapping
unnecessarily.
Pillar of Frost
Pillar of Frost grants you 30% Strength for 12 seconds. With a 45-seconds
Cooldown it aligns well with
Reaper's Mark,
Frostwyrm's Fury and
Breath of Sindragosa, whichever combination of the talents we pick up.
You should use this ability on cooldown and ideally couple it with any potions or on-use trinkets you may have. That said, it can sometimes be better to save it for a few seconds until a high-priority target becomes available.
Maximising the number of GCDs that you use within
Pillar of Frost is important
to maximise your DPS. Due to this, we leverage Macros whenever we use Pillar, combining
the off-GCD ability with an on-GCD ability to instantly cast your first spell within
the window. This requires you to start off on an empty GCD before you use the macro!
You can read more about it in the Macro section of the guide.
Note that the Season 1 tier set adds a charge of
Empower Rune Weapon
when you use
Pillar of Frost. Make sure to always have one or zero charges
when you press Pillar to avoid overcapping. Furthermore, when running
Breath of Sindragosa you will get two charges whenever you use Pillar
and Breath. Either start at zero, or macro a use after Pillar (but before Breath) when you start
at one.
Remorseless Winter
Remorseless Winter deals damage and slows by 20% to all targets
around you over 8 seconds. The value and usage of the talent changes significantly
depending on the talent setup you use.
Frozen Dominion completely removes the active part of the talent, simply
casting it automatically whenever you use
Pillar of Frost. This is the most
common situation, making a lot easier to deal with the usage.
Without
Frozen Dominion, the situation becomes more complicated. In Single
Target, we use Remorseless on Cooldown if we pick up the buffing talents starting
with
Gathering Storm. Ideally try and align it with every
Pillar of Frost,
so delay it slightly to keep it synced to a 45 seconds Cooldown cycle.
In this scenario, you should aim to extend your
Everfrost debuff on enemies
when possible. Furthermore, if you can refresh your Remorseless Winter while
it is running still (extending it significantly with
Gathering Storm), you refresh
its duration while keeping the buff stacks, a big DPS increase!
The final Single Target use-case is when you have only talented
Cryogenic Chamber.
In this case, make sure to use
Remorseless Winter to consume the stacks
whenever you reach 20!
For AoE, we always use this ability as much as possible (without
Frozen Dominion)
to deal AoE damage and buff your
Frostscythe use with
Cleaving Strikes.
Empower Rune Weapon
Empower Rune Weapon is an off-gcd
Killing Machine and Runic Power
generator. It helps us reduce the number of no-KM
Obliterates we cast
in a fight, as well as providing a ton of resources. Furthermore, during
Pillar of Frost
with
Obliteration, it gives a lot of free casts of Obliterate which is a lot of value.
We want to use this ability whenever we are about to reach two stacks of it, so
we do not overcap. Otherwise we use it when we cannot use
Frost Strike
and we do not already have a proc of
Killing Machine. Finally, we use
it during
Pillar of Frost to gain Killing Machines and help us maintain
a healthy Resource level!
Breath of Sindragosa
Breath of Sindragosa costs 60 Runic power and lasts for 8 seconds,
dealing AoE damage in front of you. The duration can be increased by consuming
procs of
Killing Machine and
Rime, extending it up to 30
seconds!
To maximise this ability, we use it in combination with
Obliteration.
Obliteration is all about the generation and consumption of
Killing Machine,
synergising very well with
Breath of Sindragosa! As we already prioritise
our procs at the top of our list, our rotation does not actively change during
Breath, we just keep going with our standard Single Target rotation!
Make sure to pool Runic Power for every
Pillar of Frost that you
are planning to use Breath for, to make sure you have the required 60 to initiate
the window!
Note that
Breath of Sindragosa grants a charge of
Empower Rune Weapon
when you use it. Make sure to never have two charges available before you press Breath.
Furthermore, with the Season 1 tier set,
Pillar of Frost also grants a charge, giving
you two total when you use Breath and Pillar together. Either start at zero charges,
or macro a use after Pillar (but before Breath) when you start at one.
Frostwyrm's Fury
Frostwyrm's Fury is a strong Single Target and AoE Cooldown buffed significantly
by our Apex Talents. Whenever you use it, you will be able to press the button once
again within a 45 seconds window to recall the dragon at 50% effectiveness.
Use the
Frostwyrm's Fury with each
Pillar of Frost widow (first GCD with
Rider of the Apocalypse, after you consume your
Exterminate procs
with
Deathbringer). Use the second charge ~12 seconds later still within your
Pillar of Frost
with the Haste buff having elapsed.
You have the option of saving the second cast of
Frostwyrm's Fury
to the next
Pillar of Frost window. This is generally not recommended
as it gets really tight to pull off right, since Pillar and the recall timer
has the same duration.
Obliteration
Obliteration is not a Cooldown on its own but it does significantly
alter how
Pillar of Frost works and deserves a mention. With this talent
and when Pillar is active,
Frost Strike,
Glacial Advance and
Howling Blast
all generate procs of
Killing Machine. Due to this, we end up in a "weaving"
rotation where we generate and consume procs of
Killing Machine every GCD.
The weaving nature enables you to easily predict your actions within the window,
optimising your spell usage and GCD utilisation. You know that the
Frost Strike/
Glacial Advance
will generate a
Killing Machine that you then consume with
Obliterate/
Frostscythe.
If you got a proc of
Rime you know that you then press
Howling Blast
followed by another
Obliterate/
Frostscythe and so on. Leverage
this deterministic nature of the Cooldown to maximise your ability use!
Finally, you want to enter the window with sufficient resources to execute it
without any downtime.
Empower Rune Weapon helps a lot to prevent this but you
should still avoid consuming no-KM
Obliterates within 5 seconds or so
before the window starts (as long as you are below 4 Runes).
Combat Assistant for Frost Death Knights
Patch 11.7 introduced the Combat Assistant functionality for all specs in the game. This comes in the form of two tools that you can use to assist your rotation. The Assisted Highlight feature will light up the spell that you are supposed to use next, helping you determine what button you need to press. The Single-Button Assistant will provide you with a single button that automatically pressed the appropriate spell. Importantly the Single-Button Assistant has a GCD penalty of 0.2 seconds every time you press it, artificially slowing down your rotation. This penalty means that you will always do less DPS when using the Single-Button Assistant compared to what you could have done with a perfectly executed rotation.
One major aspect to consider here is the lack of major Cooldowns in the Combat Assistant. The Assisted Highlight and Single-Button Assistant will not highlight/use your major offensive Cooldowns. Instead it is on you to ensure that you use those appropriately.
One question you might ask yourself now is: how good is the rotation I can get from these assistants? If we assume that you handle your Cooldown usage perfectly, the Assisted Highlight is roughly 5-10% less DPS and the Single-Button Assistant is about 15% less DPS. Do bear in mind that this is compared to absolutely optimal play. A player with less experience with the rotation might see a significantly smaller loss, or even a gain when using the assistants.
Frost Death Knight Gameplay Mechanics
This section deep dives into the mechanics of Frost Death Knight, covering both the resources we use as well as some advanced topics that can be useful when trying to understand the rotation in more depth.
Frost Death Knight Mechanics
Runes and Runic Power
Death Knights use a dual resource system of runes and Runic Power. While it is quite straightforward in how it works, we will explain it here for the sake of completion.
Runes
You have a total of 6 Runes, which are available by default. Some of your abilities have Rune costs, and whenever you use an ability that consumes one or more Runes, those Runes will immediately begin recharging. The exact amount of time it takes a Rune to recharge depends on how much Haste you have.
Whenever a Rune is consumed, you gain 10 Runic Power (more on that below).
At most, 3 of your runes can be charging up at the same time. It is therefore optimal to keep at least 3 runes on cooldown to maximise the recharge rate over the course of the fight.
Runic Power
Runic Power is a resource that resembles Rage, in the sense that it decays when out of combat, but does not decay during combat. As mentioned above, consuming Runes generates 10 Runic Power per Rune spent, and this is the primary means of generating Runic Power, although some abilities also help with this. You can have a maximum of 100 Runic Power.
In general, spending Runic Power should be done when you are low
on Runes or if you do not have a
Rime proc of a
Killing Machine proc.
There are cases where you will overcap on Runic Power but that is completely fine.
Keeping Track of your Resources
Since Death Knights have multiple resources that they need to track, it is very helpful to customize your UI to easily track your resources. Being able to easily focus on your rotation and resources can help you maximize your damage and positioning.
Positioning
Frost Death Knight has a number of spells, both active and passive, that hit enemies in front of your character.
Breath of Sindragosa,
Glacial Advance and
Icy Death Torrent being the main ones. Due
to this, positioning your character to face as many enemies as possible is crucial
when doing AoE damage. Always stand at the edge of a pack of enemies and face
inward to maximise your DPS.
Apex Talents
Frost Death Knight gets access to
Chosen of Frostbrood Apex Talents
as you level up from 80 to 90 in Midnight. The first rank buffs
Frostwyrm's Fury
by 100% and provides a Haste buff when you use the ability. The second rank
Chosen of Frostbrood
extends your active
Pillar of Frost by 2/4 seconds when you cast
Frostwyrm's Fury
in it, and improves the power of
Enduring Strength. The final rank
Chosen of Frostbrood
provides a flat 10% Frost damage buff, an additional 100% increase to
Frostwyrm's Fury
damage and allows you to recast the ability at 50% effectiveness for 45 seconds
after the first use.
The Apex Talents significantly incentivise picking up
Frostwyrm's Fury and
additionally using it in our
Pillar of Frost windows. We send both charges
in our first window to avoid missing the next one, making sure to spread them out to
not overlap the buffs.
Death Knights use a dual resource system of runes and Runic Power. While it is quite straightforward in how it works, we will explain it here for the sake of completion.
Runes
You have a total of 6 Runes, which are available by default. Some of your abilities have Rune costs, and whenever you use an ability that consumes one or more Runes, those Runes will immediately begin recharging. The exact amount of time it takes a Rune to recharge depends on how much Haste you have.
Whenever a Rune is consumed, you gain 10 Runic Power (more on that below).
At most, 3 of your runes can be charging up at the same time. It is therefore optimal to keep at least 3 runes on cooldown to maximise the recharge rate over the course of the fight.
Runic Power
Runic Power is a resource that resembles Rage, in the sense that it decays when out of combat, but does not decay during combat. As mentioned above, consuming Runes generates 10 Runic Power per Rune spent, and this is the primary means of generating Runic Power, although some abilities also help with this. You can have a maximum of 100 Runic Power.
Mastery: Frozen Heart
Mastery: Frozen Heart increases all Frost damage dealt.
Frost Death Knight has two types of procs that will happen regularly throughout its rotation. The sections below will help you to understand both of them.
Killing Machine Procs
Your auto-attack critical strikes have a chance to make your next
Obliterate a guaranteed critical strike and
deal Frost Damage, meaning it will scale off your Mastery and ignore armor. It
also makes your
Frostscythe crit for 4x the normal damage, up from the standard 2x amount.
Killing Machine works based on the number of auto-attack critical strikes you
have had since the last proc. For dual wield, the first time you get an
auto-attack critical strike after your previous proc, you have a 30% chance to
get a new proc. If this fails, the next auto attack has a 60% chance. If this
also fails, you get a 90% proc chance and then a 100% proc chance if 3 auto-attack
critical strikes have failed in a row.
Wielding a Two-Handed weapon (and via the
Might of the Frozen Wastes spell)
increases these proc chances. You simply have a 100% chance to trigger a proc
every time you get a critical auto-attack. Still,
due to the lower attack speed of a Two-Handed weapon, and since you only have
one weapon to attack with, you still get 28% fewer procs when with Two-Handed
builds.
Generally, these procs should be used right away to ensure that no procs are overwritten.
If you have the
Obliteration talent, then this ability
causes each
Frost Strike,
Glacial Advance and
Howling Blast to trigger
Killing Machine (for the duration of
Pillar of Frost).
Aim to never overcap
Killing Machine, never actively generating one
if you are already at two charges.
Rime Procs
Your
Frost Strike /
Glacial Advance has a 45% chance of causing your next
Howling Blast to be free of cost and deal additional damage,
thanks to
Rime. Make sure to consume these procs before you use the next
Frost Strike/
Glacial Advance!
Changelog
- 16 Mar. 2026: Updated rotation with Midnight Season 1, brining in tier set impact on opener.
- 26 Feb. 2026: Updated rotation for midnight with new rotation layout and frostwyrm priority.
- 10 Feb. 2026: Updated frostbane priority after simc bugfix.
- 19 Jan. 2026: Updated for Midnight pre-patch, changing priority due to Frostbane buff.
- 17 Dec. 2025: Changed low Rune KM rule to FS instead of Rime.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 27 Nov. 2025: Added FAQs and updated for Patch 11.2.7.
- 05 Oct. 2025: Updated for Patch 11.2.5.
- 09 Sep. 2025: Fixed typo and improved opener for non-scythe builds.
- 07 Sep. 2025: Moved Breath into Pillar macro.
- 06 Sep. 2025: Updated Opener to better represent longer sequence.
- 04 Sep. 2025: Updated opener to reflect better and simpler version.
- 02 Sep. 2025: Clarified Exterminate impact on rotation as well as Rune condition for KM consumption.
- 12 Aug. 2025: Simplified the opener by moving Breath out of Macro button.
- 05 Aug. 2025: Updated opener to match new Double-Oblit opener and added AoE option.
- 04 Aug. 2025: Completely revamped page with Patch 11.2, simplifying structure and rotations.
- 27 Jun. 2025: Added more rotation switches for shattering blade.
- 15 Jun. 2025: Increased use of image blocks and clarified Breath opener.
- 21 Apr. 2025: Updated for Patch 11.1.5.
- 24 Feb. 2025: Removed Soul Reaper usage (it is not worth to cast) and expanded on Remorseless Winter gameplay.
- 20 Feb. 2025: Reviewed and updated for Patch 11.1.
- 15 Dec. 2024: Reviewed and update for Patch 11.0.7.
- 08 Nov. 2024: Clarified Death and Decay use without TLW.
- 21 Oct. 2024: Updated openers to reflect Mark + Pillar, and added new reaper of soul talent gameplay.
- 08 Oct. 2024: Updated Reapers Mark prio to be used with pillar.
- 09 Sep. 2024: Updated for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed and Updated for Season 4, changing wording around Chill Streak and the old tier set.
- 21 Mar. 2024: Reviewed for Patch 10.2.6.
- 23 Jan. 2024: Added more detailed Fyralath priority.
- 15 Jan. 2024: Updated frostscythe priority.
- 15 Dec. 2023: Updated Obliteration priority to not be greedy with double KM.
- 15 Dec. 2023: Clarified DnD usage in AoE.
- 01 Dec. 2023: Clarified Obliteration rotation with single ERW.
- 12 Nov. 2023: Moved Remorseless Winter priority up and clarified refreshing with gathering storm.
- 06 Nov. 2023: Updated for Patch 10.2. Added Soul Reaper usage, clarified various bits and expanded on Chill Streak use.
- 04 Sep. 2023: Clarified gameplay around Fatal Fixation.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 Jun. 2023: Expanded on Breath rotation and added Obliteration secondary burst window.
- 01 May 2023: Reviewed and Updated for Patch 10.1. Primarily changing Frostwyrm's Fury usage.
- 20 Mar. 2023: Updated rotation for 10.0.7, adding discussion about Fatal Fixation.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Death Knight Guides
Guides from Other Classes
This guide has been written by Bicepspump, a semi-hardcore player raiding with Pixelbased Lifeforms on Kazzak. He is heavily involved in the DK DPS theorycrafting community, testing hyoptheses and investigating the correct priority to use. He produces guide content on YouTube and frequently streams on Twitch.
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