Priest Class Changes in Patch 9.1
On this page, you will find a list of all Priest class changes introduced in Patch 9.1.
TABLE OF CONTENTS OF THIS PAGE
1.
General Priest Changes
Clear Mind (Conduits) effectiveness reduced by 25%.
2.
Priest Class Guides Updated for Patch 9.1
Below, you will find out Priest class guides, which have all been updated for Patch 9.1.
3.
Discipline Priest Changes
Spirit Shell (Level 50 Talent) cooldown increased to 90 seconds
(was 60 seconds).- Fixed an issue that prevented
Hold Your Ground (General Draven
Soulbind) from increasing
Spirit Shell’s absorbs. - Fixed an issue that caused
Schism’s (Talent) damage increase to not
affect the first damage event from a queued
Penance. - Fixed an issue with
Power Word: Barrier's damage reduction being
removed earlier than intended when two Discipline Priests cast Power Word:
Barrier. - Read more: Discipline Priest Patch 9.1 Analysis
4.
Holy Priest Changes
Symbol of Hope has been redesigned — Bolster the morale of
party or raid members within 40 yards. They each recover 60 seconds of cooldown
on a major defensive ability, and they regain 18% of their missing Mana, over
5 seconds.- Read more: Holy Priest Patch 9.1 Analysis
5.
Shadow Priest Changes
Shadow Word: Pain damage increased by 25%.
Vampiric Touch damage increased by 25%.
Devouring Plague damage reduced by 18%.
Dissonant Echoes (Conduit) now grants 20% increased
Void Bolt damage (was 35%).- Fixed an issue that prevented
Death and Madness (Talent) from granting
Insanity and resetting the cooldown of
Shadow Word: Death when Shadow Word:
Death was cast as the target dies. - Read more: Shadow Priest Patch 9.1 Analysis
6.
Priest Legendary Power Changes
In this section, we list all Priest Legendary Power changes that went live in Patch 9.1.
6.1.
Shadow Priest Legendary Powers
Shadowflame Prism (Runecarving Power) —
Shadowflame Rift damage reduced by 16%.
Talbadar's Stratagem (Runecarving Power) —
Mind Blast's damage increase reduced by 8%.
7.
New Priest Legendary Powers
This section contains all the new Priest Legendary Powers added in Patch 9.1.
Bwonsamdi's Pact (Head/Hands/Waist) — Enter a pact with the Death Loa,
calling forth a haunted mask that lingers on a target until
Fae Guardians
ends. Copies the benefit of the current faerie on its target. Follows your
Direct Mask.
Pallid Command —
- Discipline, Holy: Casting
Unholy Nova summons a Broodling
Cleric that gains 2% additional damage and healing each time an enemy affected
by
Unholy Transfusion is damaged by an ally, up to 100%. The Broodling
Cleric serves you for 20 seconds, healing an ally for (40% of Spell Power). - Shadow: Casting
Unholy Nova summons a Rattling Mage that
gains 2% additional damage and healing each time an enemy affected by
Unholy Transfusion is damaged by an ally, up to 100%. The Ratting
Mage serves you for 20 seconds, blasting your target for (40% of Spell Power)
Shadow damage.
- Discipline, Holy: Casting
Shadow Word: Manipulation (Neck/Wrist) —
Mindgames
lasts an additional 3 seconds and reverses an additional 10% damage or healing.
When Mindgames can no longer reverse healing or damage, gain 3% Critical Strike
for each second remaining for 10 seconds.
Spheres' Harmony (Shoulder/Legs) —
Boon of the Ascended's
cooldown is reduced by 2 seconds, up to 60 seconds, for each stack of
Boon of the Ascended consumed by
Ascended Eruption.
8.
Priest PvP Changes
- New PvP Talent:
Improved Mass Dispel —
Mass Dispel's cooldown is reduced to 15 seconds and its cast time is
reduced by 1 second.
Thoughtsteal's (PvP Talent) "Confused" spell that players are
afflicted with after being Thoughtstolen is now a 20 second cooldown to indicate
the duration of the lockout.
9.
Discipline Priest PvP Changes
- New PvP Talent:
Inner Light and Shadow added. Activate to
swap from one effect to the other, incurring a 12 second cooldown. (15-second
cooldown)
- Inner Light: Healing spells cost 15% less Mana.
- Inner Darkness: Spell damage and Atonement healing increased by 10%.
- Searing Light renamed to
Blaze of Light and has been redesigned —
Increases the damage of
Smite and
Penance by 15%, and Penance
increases or decreases your target's movement speed by 40% for 2 seconds (was
Smite damage increased by 1%, and reduced the cooldown of Penance by 1 seconds).
Ultimate Radiance (PvP Talent) healing increased by 150% (was 250%).
Trinity (PvP Talent) no longer increases Atonements damage to healing
transfer by 20% and the critical strike chance of
Smite,
Penance
and
Shadowfiend has been increased to 30% (was 25%).
Atonement's damage to healing transfer has been increased by 20%
in PvP combat.
Sins of the Many (Talent) damage bonus is no longer reduced in PvP
Combat (was reduced by 66%).
10.
Holy Priest PvP Changes
Cardinal Mending (PvP Talent) has been redesigned — Increases
the healing of
Prayer of Mending by 50% and its jump range by 10 yards.- Holy Word: Concentration has been renamed to
Sanctified Ground and
has been slightly redesigned —
Holy Word: Sanctify now causes its
current effect, duration has been reduced to 5 seconds (was 8 seconds) and its
radius has been increased to 10 yards (from 8 yards).
Miracle Worker (PvP Talent)
Holy Word: Serenity cooldown
reduced by 20% (was 25%).
Greater Heal (PvP Talent) cooldown decreased to 12 second (was 15
second) and now ignore healing reduction effects except for Dampening.
Divine Ascension (PvP Talent) now increases the range of your spells
by 50% while you are in flight.
Greater Fade (PvP Talent) duration reduced to 3 seconds (was 4
seconds).
Flash Heal healing increased by 15% in PvP combat.
Spirit of the Redeemer (PvP Talent) cooldown reduced to 2 minutes
(was 3 minutes).- Fixed an issue that prevented some Holy spells from not benefiting from
increased cast range while
Divine Ascension (PvP Talent) was active.
11.
Shadow Priest PvP Changes
- New PvP Talent:
Megalomania added. Gain the
Surrender to Madness talent. When Surrender to Madness would kill you,
you are instead reduced to 35% of your max health. If you already have this talent,
you may select another in the same row. - New PvP Talent:
Void Volley added. Upon entering
Voidform, send a slow-moving bolt of Shadow energy at a random location
every 0.5 second for 3 seconds, dealing Shadow damage to all targets within
8 yards and causing them to flee in horror for 3 seconds.
Psyfiend (PvP Talent) now spawns with 10% of the Priest's
maximum health (was 10 health).
Greater Fade (PvP Talent) duration reduced to 3 seconds (was 4 seconds).
Lasting Plague (PvP Talent) has been removed.- Mana regeneration reduced by 10% in PvP Combat.
Measured Contemplation (Runecarving Power) now increases
the healing of your next
Flash Heal or
Shadow Mend by 40% per
stack in PvP Combat (was 50%) for Shadow Priests.
12.
More Patch 9.1 Class Changes
You can find other Patch 9.1 class changes linked below.
13.
Changelog
- 27 Jun. 2021: Updated for Patch 9.1.
- 22 May 2021: Page added.
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