Enhancement Shaman DPS Aberrus, the Shadowed Crucible Raid Guide — Dragonflight 10.1.7
On this page, you will find tips, tricks, and strategies tailored to your Enhancement Shaman for each boss of the following raid: Aberrus, the Shadowed Crucible. All our content is updated for World of Warcraft — Dragonflight 10.1.7.
Introduction
In this section, you will find information and guidance for each boss individually in Aberrus, the Shadowed Crucible as a Enhancement Shaman. These are not complete encounter guides but provide specific tips for any Enhancement Shaman on each boss.
Enhancement Shaman Talents in Aberrus, the Shadowed Crucible
Below, we list most bosses' "base" talent setup. However, we will also list a boss-specific talent tree for each boss as well that will include any necessary talent swaps.
Considering that Enhancement has relative parity between both its Elementalist and Storm builds, most of the decisions will be made based on damage profile needs or personal preference. There will be a code linked for each build archetype for each boss with recommendations. There is a healthy split of bosses that lean between both builds, with Storm generally being recommended on single-target fights while Elementalist is played on any encounter with adds present. The recommendations are stated in each individual boss section.
The standard build import codes that suit each archetype used within Aberrus are as follows:
- Elementalist - BcQAAAAAAAAAAAAAAAAAAAAAAIJJpEJgkEikkQJhAAAAAAAAAAAAAKRIJkgiAJtkkSAQSCBC
- Storm - BcQAAAAAAAAAAAAAAAAAAAAAAIJJHAkcARSSSQSiECAAAAAAAAAAAAoEhkQCKCk0SSKBAJJkCC
You can easily import the talent trees below into the game with the "Copy Export String" button.
Talent Builds
Storm
Elementalist
Kazzara, the Hellforged
Talent Recommendations:
- Elementalist - BcQAAAAAAAAAAAAAAAAAAAAAAIJJpEJJIJhAJUSIAAAAAAAAAAAAgSESCJoIQSLJpEAkkQaI
- Storm - BcQAAAAAAAAAAAAAAAAAAAAAAIJJHAkcARSSSQSiECAAAAAAAAAAAAoEhkQCKCk0SSKBAJJkCC
Kazzara is an entirely single-target encounter without any burn windows, so standard builds apply here, with Storm being the recommendation.
Tips
- Have
Astral Shift available for
Hellsteel Carnage as it is the highest damage moment of the encounter.
- Save
Spirit Walk and preferrably go into
Ghost Wolf if you need to kite a
Rays of Anguish beam into
Dread Rift.
Gust of Wind is an alternative option to counter the knockback from
Wings of Extinction, but is much less versatile.
Wind Rush Totem is best used to help less mobile members of the raid kite
Rays of Anguish if they need to travel far.
The Amalgamation Chamber
Talent Recommendations:
- Elementalist - BcQAAAAAAAAAAAAAAAAAAAAAAIJJpEJJIJhAJUSIAAAAAAAAAAAAgSESCJoIQSLJpEAkkQaI
- Storm - BcQAAAAAAAAAAAAAAAAAAAAAAIJJHAkcARSSSQSiECAAAAAAAAAAAAoEhkQCKCk0SSKBAJJkCC
While The Amalgamation Chamber spends half of the fight with two bosses active, they are separated by such a large distance that we generally recommend Storm. With some creativity, though, Elementalist might be able to squeeze out some damage with multi-DoT tools.
Tips
- Use
Astral Shift on either
Fiery Meteor soaks if on the Fire side, or
Coalescing Void if on the Shadow. During Phase 2, use it on
Gloom Conflagration.
- Try to maintain
Earth Shield whenever possible (although it is expensive on GCDs) to counter-act the ticking damage.
- Aim to have
Earth Elemental overlap the last minute of Phase 2 for the additional Health, when stacks of
Shadowflame Contamination gets too high. Also, save
Ancestral Guidance for these moments.
- Storm builds can consider switching to
Ascendance to weight more into consistent Phase 2 damage if you are struggling to meet the damage check.
The Forgotten Experiments
Talent Recommendations:
- Elementalist - BcQAAAAAAAAAAAAAAAAAAAAAAIJJpEJgkEikkQJhAAAAAAAAAAAAAKRIJkgiAJtkkSAQSCBC
- Storm - BcQAAAAAAAAAAAAAAAAAAAAAAIJJHAkcARSSSQSiECAAAAAAAAAAAAoEhkQCKCk0SSKBAJJkCC
While in most situations, there is only one boss active on Normal and Heroic, as soon as Thadrion enters the arena, Erratic Remnant adds will spawn for the remainder of the encounter. This gives an edge to Elementalist builds who can capitalize on the funnel, while Storm focuses on dealing purely single-target damage.
Tips
- In Phase 1, you can use
Astral Shift to stay closer during
Bellowing Roar, alternatively use
Spirit Walk to get out and back in quickly.
- Use
Earth Elemental if you get multiple stacks of
Rending Charge.
- Whenever Erratic Remnants are active, try to spread
Flame Shock the them for the additional funnel, ideally lining it up with
Primordial Wave and
Sundering casts.
- In Phase 3, save
Spirit Walk for the
Deep Breath cast. Also, use
Wind Rush Totem on these to assist the raid.
- Use
Astral Shift if you have to soak multiple
Temporal Anomaly as the damage can be quite high if done in succession.
Assault of the Zaqali
Talent Recommendations:
- Elementalist - BcQAAAAAAAAAAAAAAAAAAAAAAIJJpEJISSISCUSkAAAAAAAAAAAAAKRIJkgiAJtkkSAQSCBC
- Storm - BcQAAAAAAAAAAAAAAAAAAAAAAIJBQSSkkkASSLJJAAAAAAAAAAAAgSESCJoIQSLJpEAkkQKI
Depending on both your raid's needs and your current build, you will have different jobs and specialties on this encounter. Elementalist excels at funnel damage and priority burst while losing very little single-target to AoE, so it is especially good for the Magma Mystics and, as such, is recommended. Storm, on the other hand, can provide more boss damage and consistent AoE to deal with the add waves but has lower overall potential.
Tips
- Depending on which build you play, your focus will be on different parts
of the encounter due to your toolkit:
- Elementalist builds can provide AoE mostly for free due to both
Hailstorm and
Ice Strike, allowing you to prioritize the most dangerous enemy while still dealing with small ones. It also has
Primordial Wave for each Magma Mystic's
Molten Barrier to break the shield quickly.
- Storm, on the other hand, brings raw AoE and can switch up
its damage quite easily depending on what stage of the encounter you
are in. It also makes good use of the extra
Maelstrom Weapon from
Crash Lightning to feed more boss damage. You can also consider
Ascendance for more Phase 2 damage.
- Elementalist builds can provide AoE mostly for free due to both
Astral Shift is mostly whenever you feel in danger in Phase 1, but in Phase 2, save it for your assigned
Catastrophic Slam soak.
- Similarly, save
Spirit Walk to get there in good time to avoid a raid wipe.
- Make sure to
Wind Shear the Magma Mystic's cast after you break the shield. Otherwise, spend your
Wind Shear aggressively on
Lava Bolt casts.
Rashok, the Elder
Talent Recommendations:
- Elementalist - BcQAAAAAAAAAAAAAAAAAAAAAAIJJpEJJIJhAJUSIAAAAAAAAAAAAgSESCJoIQSLJpEAkkQaI
- Storm - BcQAAAAAAAAAAAAAAAAAAAAAAIJJHAkcARSSSQSiECAAAAAAAAAAAAoEhkQCKCk0SSKBAJJkCC
Rashok is an entirely single-target encounter without any burn windows, so standard builds apply here, with Storm being the recommendation
Tips
- Have
Astral Shift ready for the
Charged Smash soaks.
- Save
Spirit Walk in case you are targeted by
Searing Slam or, failing that, shift to
Ghost Wolf so you can make it to the edge safely.
- Use
Wind Rush Totem during the
Elder's Conduit soak to help the raid dodge
Shadowflame Fissures.
- Make use of
Ancestral Guidance during the intermission, as this is the time the healers will be under the most pressure.
The Vigilant Steward, Zskarn
Talent Recommendations:
- Elementalist - BcQAAAAAAAAAAAAAAAAAAAAAAIJJpEJgkEikkQJhAAAAAAAAAAAAAKRIJkgiAJtkkSAQSCBC
- Storm - BcQAAAAAAAAAAAAAAAAAAAAAAIJJHAkcARSSSQSiECAAAAAAAAAAAAoEhkQCKCk0SSKBAJJkCC
While Zskarn is a mostly single-target encounter first, there are waves of adds that need to be dealt with. Due to this, Elementalist has an edge due to its burst AoE tools and that it can do it to extremely spread out targets, which the golems usually are. Storm on the other hand just uses a standard single-target build
Tips
Gust of Wind is a consideration for the
Blast Wave knockbacks, but
Spirit Walk is the more flexible choice.
- Elementalist should aim to save
Primordial Wave for each of the
Animate Golems casts (you should be able to use it once on pull though). Because they can spawn far apart, manually apply one
Flame Shock and cast Primordial Wave, on the other, so you can hit them both, plus the boss.
- Interrupt any stray golems
Activate Dragonfire Trap with
Wind Shear.
- Place
Wind Rush Totem in the direction the raid is moving when the
Tactical Destruction pillars are activated.
- Save
Astral Shift for the
Unstable Embers debuff. Make use of
Ancestral Guidance whenever the raid is unstable following a
Blast Wave cast.
Magmorax
Talent Recommendations:
- Elementalist - BcQAAAAAAAAAAAAAAAAAAAAAAIJJpEJJIJhAJUSIAAAAAAAAAAAAgSESCJoIQSLJpEAkkQaI
- Storm - BcQAAAAAAAAAAAAAAAAAAAAAAIJJHAkcARSSSQSiECAAAAAAAAAAAAoEhkQCKCk0SSKBA5AJSKI
Magmorax is an entirely single-target encounter without any burn windows, so
standard builds apply here, with Storm being the recommendation. It does
, however, always take Gust of Wind to deal with the knockback effects.
Tips
- Save
Gust of Wind for
Overpowering Stomp so you can safely stay on the platform and not lose uptime.
- Use
Astral Shift whenever you are targeted by
Molten Spittle. This is also a time when you may need to watch yourself and heal with
Maelstrom Weapon if you are low when it is about to expire.
Ancestral Guidance is best to help the raid recover from the
Igniting Roar casts.
Echo of Neltharion
Talent Recommendations:
- Elementalist - BcQAAAAAAAAAAAAAAAAAAAAAAIJJpEJISSISCUSkAAAAAAAAAAAAAKRIJkgiAJtkkSAQSCBC
- Storm - BcQAAAAAAAAAAAAAAAAAAAAAAIJBQSSkkkASSLJJAAAAAAAAAAAAgSESCJoIQSLJpEAkkQKI
While the most important part of this encounter is boss damage, there are some
extremely high-importance adds that spawn that need to be burned down quickly. They
also allow for funnel and cleave effects to be activated, so the flexibility of
Elementalist makes it recommended here. Storm also switches to
Storm Cleave to make use of Crash Lightning for add spawns.
Tips
- For Elementalist builds:
- Make sure in Phase 2 to maintain
Flame Shock on the boss and Voice From Beyond adds whenever possible. You can also apply
Flame Shock to allies for funnel, but DO NOT trigger the
Lightning Bolt casts until their mind control is broken.
- Try to have
Primordial Wave ready for these add burns both for the burst damage and to get multiple
Splintered Elements activations.
- Can spread
Flame Shock to the max of 6 Twisted Aberration spawns for extremely high boss funnel in Phase 3.
- Also brings consistent, free add cleave with
Hailstorm in Phase 3 as well.
- Make sure in Phase 2 to maintain
- Plan out your cooldowns so you can overlap
Earth Elemental with higher stacks of
Umbral Annihilation in Phase 2, and aim to use
Astral Shift for the final pulse before the transition, which is the most deadly.
- In Phase 3, try to overlap
Astral Shift uses with the
Ebon Destruction casts, as soaking
Sundered Reality pools still tick for high damage.
- If you are struggling with the knockbacks, you can consider
Gust of Wind to avoid getting knocked through the walls and triggering
Shatter
- In Phase 3, make sure to hold
Sundering and
Primordial Wave for the Twisted Abberation spawns to burst them down before they become a problem.
Scalecommander Sarkareth
Talent Recommendations:
- Elementalist - BcQAAAAAAAAAAAAAAAAAAAAAAIJJpEJISSISCUSkAAAAAAAAAAAAAKRIJkQKCk0SSKBoEkQgA
- Storm - BcQAAAAAAAAAAAAAAAAAAAAAAIJBQSSkkkASSLJJAAAAAAAAAAAAgSESCJoIQSLJpEAkkQKI
While the majority of this encounter is spent focused on boss damage that can encourage a Storm playstyle, the most important aspect of the fight is dealing with the waves of Null Glimmer adds, therefore we recommend playing Elementalist due to how well its cooldowns align with their spawns. It is simply the case that we are one of the most efficient AoE specs on this encounter due to our cooldown timings, so make this your job.
Tips
Phase 1:
- Use
Astral Shift aggressively when clearing your Oppressing Howl effect in the
Searing Breath cast.
- Both
Astral Shift and
Earth Elemental should be used as the phase ends (roughly 1:40 into the fight) during the
Glittering Surge cast.
Ancestral Guidance is also worth using here as well.
- Drop
Wind Rush Totem during the intermission when the group reaches 9 stacks of
Oblivion to speed them up when going downstairs.
Phase 2:
- Each Null Glimmer wave spawns after
Abyssal Breath, which is roughly 40 seconds apart. You should aim to have
Sundering ready for every one of these, alongside
Primordial Wave to burst them down quickly.
- While
Gust of Wind can be taken to counteract the
Infinite Duress knockback,
Spirit Walk is much more flexible. Just position correctly to not get knocked off.
Capacitor Totem,
Thundershock and
Wind Shear can be used to control the Null Glimmers when they attempt to cast.
Thunderstorm can also be taken to knock them into the
Desolate Blossom.
Phase 3:
- Be very wary of the frontal from the boss during this phase as it is extremely dangerous.
- Save
Spirit Walk for
Cosmic Ascension if you are having issues getting out. Similarly, use
Wind Rush Totem here to help the group.
- Null Glimmer spawns are more spread out here, with the first
two coming a minute apart and then another 1:40 until the third. Plan
your
Sundering and
Primordial Wave casts around these.
Changelog
- 04 Sep. 2023: Reviewed for Patch 10.1.7, cleanup to intro section but content is the same.
- 10 Jul. 2023: Reviewed for Patch 10.1.5 and cleaned up some boss and talent sections.
- 25 May 2023: Added Sarkareth tips.
- 09 May 2023: Updated with tips and builds for all bosses except Sarkareth.
- 29 Apr. 2023: Page added ready for tips to follow after Season 2 launch.
More Shaman Guides
Guides from Other Classes
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter.
- Dragonflight 10.2 Hotfixes, November 30th
- Population Caps Increased, New Realm Added to Season of Discovery
- Season of Discovery Now Live
- Season of Discovery PvP Rank Caps
- Season of Discovery WoWCast Episode
- Mythic+ Tier List for Dragonflight Season 3 Week 3
- Amirdrassil a Proper Zone in Patch 10.2.5
- Season of Discovery Guides