Enhancement Shaman DPS Castle Nathria Raid Guide — Shadowlands 9.0.5
On this page, you will find tips, tricks, and strategies tailored to your Enhancement Shaman for each boss of the following raid: Castle Nathria. All our content is updated for World of Warcraft — Shadowlands 9.0.5.
Introduction
On this page, you will find Enhancement Shaman specific information to deal with each boss in the Castle Nathria raid.
This page assumes that you already understand most of the mechanics of each encounter. These can be found on the full raid guide, so what is contained here are details specifically tailored toward Enhancement Shaman and what you can do to deal with each fight as best as possible.
The majority of your talent selections do not change depending on your Covenant, but it is assumed you are playing Venthyr due to it being the most flexible choice.
The majority of Nathria encounters have a very heavy leaning toward
the cooldown timings of Doom Winds as a Legendary pick, and
Ascendance to go alongside it for burst windows,
so bear this in mind. Talent selections also heavily follow this path
to improve this build, so little variance is present currently.
Talent Cheatsheet
We advise to use the following talents on Shriekwing.
- Level 15:
Forceful Winds
- Level 25:
Stormflurry
- Level 30:
Spirit Wolf or
Earth Shield
- Level 35:
Elemental Assault
- Level 40:
Nature's Guardian (situational options:
Feral Lunge or
Wind Rush Totem)
- Level 45:
Sundering
- Level 50:
Ascendance
We advise you to use the following Legendary on Shriekwing: Doom Winds.
We advise to use the following talents on Huntsman Altimor.
- Level 15:
Forceful Winds
- Level 25:
Stormflurry
- Level 30:
Spirit Wolf or
Earth Shield
- Level 35:
Elemental Assault
- Level 40:
Nature's Guardian
- Level 45:
Sundering
- Level 50:
Ascendance
We advise you to use the following Legendary on Huntsman Altimor: Doom Winds.
We advise to use the following talents on Sun King's Salvation.
- Level 15:
Forceful Winds
- Level 25:
Stormflurry
- Level 30:
Spirit Wolf or
Earth Shield
- Level 35:
Elemental Assault or
Hailstorm
- Level 40:
Nature's Guardian
- Level 45:
Sundering
- Level 50:
Ascendance
We advise you to use the following Legendary on Sun King's Salvation: Doom Winds.
We advise to use the following talents on Artificer Xy'Mox.
- Level 15:
Forceful Winds
- Level 25:
Stormflurry
- Level 30:
Spirit Wolf (or
Earth Shield, situationally)
- Level 35:
Elemental Assault
- Level 40:
Wind Rush Totem (or
Nature's Guardian, situationally)
- Level 45:
Sundering
- Level 50:
Ascendance
We advise you to use the following Legendary on Artificer Xy'Mox: Doom Winds.
We advise to use the following talents on Hungering Destroyer.
- Level 15:
Forceful Winds
- Level 25:
Stormflurry
- Level 30:
Spirit Wolf
- Level 35:
Elemental Assault
- Level 40:
Feral Lunge (or
Wind Rush Totem, situationally)
- Level 45:
Sundering
- Level 50:
Ascendance
We advise you to use the following Legendary on Hungering Destroyer: Doom Winds.
We advise to use the following talents on Lady Inerva Darkvein.
- Level 15:
Forceful Winds
- Level 25:
Stormflurry
- Level 30:
Spirit Wolf or
Earth Shield
- Level 35:
Elemental Assault
- Level 40:
Nature's Guardian
- Level 45:
Sundering
- Level 50:
Ascendance
We advise you to use the following Legendary on Lady Inerva Darkvein: Doom Winds.
We advise to use the following talents on The Council of Blood.
- Level 15:
Forceful Winds
- Level 25:
Stormflurry
- Level 30:
Spirit Wolf or
Earth Shield
- Level 35:
Elemental Assault
- Level 40:
Nature's Guardian or
Wind Rush Totem
- Level 45:
Sundering
- Level 50:
Ascendance
We advise you to use the following Legendary on The Council of Blood: Doom Winds.
We advise to use the following talents on Sludgefist.
- Level 15:
Forceful Winds
- Level 25:
Stormflurry
- Level 30:
Spirit Wolf or
Earth Shield
- Level 35:
Elemental Assault
- Level 40:
Nature's Guardian
- Level 45:
Sundering
- Level 50:
Ascendance
We advise you to use the following Legendary on Sludgefist: Doom Winds.
We advise to use the following talents on Stone Legion Generals.
- Level 15:
Forceful Winds
- Level 25:
Stormflurry
- Level 30:
Spirit Wolf or
Earth Shield
- Level 35:
Elemental Assault (or
Hailstorm, situationally)
- Level 40:
Nature's Guardian (or
Wind Rush Totem, situationally)
- Level 45:
Sundering
- Level 50:
Ascendance
We advise you to use the following Legendary on Stone Legion Generals: Doom Winds.
We advise to use the following talents on Sire Denathrius.
- Level 15:
Forceful Winds
- Level 25:
Stormflurry
- Level 30:
Spirit Wolf or
Earth Shield
- Level 35:
Elemental Assault
- Level 40:
Nature's Guardian or
Feral Lunge (or
Wind Rush Totem, situationally)
- Level 45:
Sundering
- Level 50:
Ascendance
We advise you to use the following Legendary on Sire Denathrius: Doom Winds.
Shriekwing
We advise you to use the following talents against Shriekwing.
- Level 15:
Forceful Winds
- Level 25:
Stormflurry
- Level 30:
Spirit Wolf or
Earth Shield
- Level 35:
Elemental Assault
- Level 40:
Nature's Guardian (situational options:
Feral Lunge or
Wind Rush Totem)
- Level 45:
Sundering
- Level 50:
Ascendance
We advise you to use the following Legendary against Shriekwing: Doom Winds.
Heavily single-target oriented encounter that has some unusual timers due to the intermission. High burst windows have extra value that makes us lean even more into one build.
Tips
Doom Winds can be used twice each phase, however after each intermission holding it to align with your second
Ascendance is preferrable on faster kills.
Wind Rush Totem can be used to help your group move behind pillars during
Earsplitting Shriek or readjust during the intermission.
- Save
Spirit Walk to get out of the group if targeted by
Echolocation, or to avoid wayward
Echoing Screech rings.
For more information, please refer to our Shriekwing guide.
Huntsman Altimor
We advise you to use the following talents against Huntsman Altimor.
- Level 15:
Forceful Winds
- Level 25:
Stormflurry
- Level 30:
Spirit Wolf or
Earth Shield
- Level 35:
Elemental Assault
- Level 40:
Nature's Guardian
- Level 45:
Sundering
- Level 50:
Ascendance
We advise you to use the following Legendary against Huntsman Altimor: Doom Winds.
Has some cleave involved, but that can align well with some
of our flexible cooldown options (such as Doom Winds
and
Ascendance) that can be held if needed.
There is very little room to switch up picks here.
Tips
Doom Winds should be used on cooldown, and should align comfortably with many of the important windows. The Shades spawned by Barghast have a one minute timer before they are dealt with, so this should line up naturally. Your second
Ascendance after the pull will usually align with the second use here as well.
Huntsman's Bond causes Gargons to share health with the boss. This means you should keep
Crash Lightning active at all times and try to hit both targets.
Sinseeker damage is very high, so use
Astral Shift if the raid is unstable.
- Save
Spirit Walk in latter portions of the fight to be able to get to the edge of the room if targeted by
Petrifying Howl.
For more information, please refer to our Huntsman Altimor guide.
Sun King's Salvation
We advise you to use the following talents against Sun King's Salvation.
- Level 15:
Forceful Winds
- Level 25:
Stormflurry
- Level 30:
Spirit Wolf or
Earth Shield
- Level 35:
Elemental Assault or
Hailstorm
- Level 40:
Nature's Guardian
- Level 45:
Sundering
- Level 50:
Ascendance
We advise you to use the following Legendary against Sun King's Salvation: Doom Winds.
Depending on what your group needs you can shift between either
Elemental Assault for single-target, or
Hailstorm
for AoE. Otherwise, things remain standard.
Tips
Doom Winds timings here are quite strong for burst AoE with add spawns, and can be aligned with
Ascendance without much issue.
- Pay special attention to adds dying to avoid taking hits from
Fragmentation, this is lethal if you stand in a stack.
- You can assist with healing needed on both Kael'thas and on canisters
with
Healing Surge.
Earth Shield can be taken and applied to Kael'thas to improve the healing you do to the boss.
- For Mythic, pooling up 10
Maelstrom Weapon stacks can be useful to instantly cast two
Healing Surges to deal with the
Cloak of Flames.
For more information, please refer to our Sun King's Salvation guide.
Artificer Xy'Mox
We advise you to use the following talents against Artificer Xy'Mox.
- Level 15:
Forceful Winds
- Level 25:
Stormflurry
- Level 30:
Spirit Wolf (or
Earth Shield, situationally)
- Level 35:
Elemental Assault
- Level 40:
Wind Rush Totem (or
Nature's Guardian, situationally)
- Level 45:
Sundering
- Level 50:
Ascendance
We advise you to use the following Legendary against Artificer Xy'Mox: Doom Winds.
Purely single-target focused encounter, but has some downtime which even further incentivizes taking burst options.
Tips
- We have no tools to naturally avoid the
Dimensional Tear effects efficiently, so you will need to use the portals.
Ghost Wolf and
Spirit Walk are vital for keeping room between you and the Fleeting Spirit spawns.
- Try to align cooldowns with downtime between the casts in each phase, as these will often force you away from the boss.
Wind Rush Totem can help the players having to deal with
Seeds of Extinction, assist players moving between portals, or outrun the
Edge of Annihilation.
For more information, please refer to our Artificer Xy'Mox guide.
Hungering Destroyer
We advise you to use the following talents against Hungering Destroyer.
- Level 15:
Forceful Winds
- Level 25:
Stormflurry
- Level 30:
Spirit Wolf
- Level 35:
Elemental Assault
- Level 40:
Feral Lunge (or
Wind Rush Totem, situationally)
- Level 45:
Sundering
- Level 50:
Ascendance
We advise you to use the following Legendary against Hungering Destroyer: Doom Winds.
Purely single-target encounter with some forced downtime that
aligns very well with some cooldown options we have. Therefore,
a stock Doom Winds will always win out here.
Tips
- Cooldown timings can be strange here. You should hold your
second
Doom Winds for after the first
Expunge so you get full uptime when you return. You can also opt to desync
Ascendance from it so you can keep hitting the boss during
Consume from range.
- Use
Spirit Walk and
Ghost Wolf to get to the edge of the arena with
Expunge to drop your orb, and use
Feral Lunge to get back to the boss.
- Save
Astral Shift if you are targeted by Miasma and have to deal with either
Expunge or
Volatile Ejection. The combined effect of the damage and healing immunity is very dangerous.
Wind Rush Totem can be used as an alternative to help the group during
Consume, but Feral Lunge is very useful to keep your uptime on the boss.
Nature's Guardian can have some uses, but will often just be absorbed by the Miasma so is not a strong pick.
For more information, please refer to our Hungering Destroyer guide.
Lady Inerva Darkvein
We advise you to use the following talents against Lady Inerva Darkvein.
- Level 15:
Forceful Winds
- Level 25:
Stormflurry
- Level 30:
Spirit Wolf or
Earth Shield
- Level 35:
Elemental Assault
- Level 40:
Nature's Guardian
- Level 45:
Sundering
- Level 50:
Ascendance
We advise you to use the following Legendary against Lady Inerva Darkvein: Doom Winds.
The primary focus of this fight is single-target, however the adds are important so depending on your timers (which can be variable) may decide where you distribute your damage.
Tips
Doom Winds timings are very sensitive here. You can pre-cast it at 4 seconds before the pull and have it align with the first add spawn, and should align with each spawn thereafter.
Wind Shear is perfect to deal with the
Condemn casts as even if we are targeted by other effects, we can still keep it under control in the interrupt cycle.
- Shift to
Ghost Wolf if you have to get to your spot with
Shared Suffering, faster you get there the better.
Spirit Walk is best saved as an emergency tool to catch
Bottled Anima if no-one else is nearby.
Astral Shift works best if you are targeted by
Shared Suffering as you will be moving out of the group, and potentially taking high damage. Otherwise, you can use this if you have
Concentrated Anima to reduce the initial impact.
For more information, please refer to our Lady Inerva Darkvein guide.
The Council of Blood
We advise you to use the following talents against The Council of Blood.
- Level 15:
Forceful Winds
- Level 25:
Stormflurry
- Level 30:
Spirit Wolf or
Earth Shield
- Level 35:
Elemental Assault
- Level 40:
Nature's Guardian or
Wind Rush Totem
- Level 45:
Sundering
- Level 50:
Ascendance
We advise you to use the following Legendary against The Council of Blood: Doom Winds.
A deceptively single-target focused fight. While you will
have a high uptime of cleave opportunities for Crash Lightning,
your priority is one single enemy to beat the timers so play around
that.
Tips
Doom Winds is excellent here to use in between all of the downtime. You will often have it ready just after each intermission to make use of the Haste buff, so plan around that.
- You can focus on interrupting
Dreadbolt Volley very efficiently with
Wind Shear regardless of your priority target.
- Save
Astral Shift for the tail end of each phase to deal with the increasing damage caused by
Oppressive Atmosphere. This extends further into Mythic to deal with the
Dancing Fever explosions.
- Shift to
Ghost Wolf during the intermission, in case you need to cover a lot of ground to get to your spot. If necessary, use
Spirit Walk here too.
Wind Rush Totem primarily only has uses in Mythic, helping your tank to kite the Stoneguard, otherwise you should stick to
Nature's Guardian to deal with the high damage intake of the encounter.
For more information, please refer to our The Council of Blood guide.
Sludgefist
We advise you to use the following talents against Sludgefist.
- Level 15:
Forceful Winds
- Level 25:
Stormflurry
- Level 30:
Spirit Wolf or
Earth Shield
- Level 35:
Elemental Assault
- Level 40:
Nature's Guardian
- Level 45:
Sundering
- Level 50:
Ascendance
We advise you to use the following Legendary against Sludgefist: Doom Winds.
This is a single-target encounter with a hyper focus on
10 second burst windows every minute. Therefore, builds should
aim to deal as much as possible in the shortest time reliably.
Therefore, Doom Winds shines above all here.
Tips
- You can pre-cast
Doom Winds 4 seconds before the pull, and it should align with the charge wind up for each
Destructive Impact thereafter. Make sure to cast this as the boss is charging to blanket the damage increase window.
Ascendance should be saved for the pillars, ideally pillar 1 and 4 (depending on kill time) to get the most out of the burst.
- Damage intake is very high during this encounter, so use
Astral Shift liberally especially during bad
Colossal Roar overlaps.
- Be aware of your partners position with
Chain Link and avoid sprinting away from them and breaking it. This is also why talents such as
Feral Lunge or
Wind Rush Totem are not advised.
For more information, please refer to our Sludgefist guide.
Stone Legion Generals
We advise you to use the following talents against Stone Legion Generals.
- Level 15:
Forceful Winds
- Level 25:
Stormflurry
- Level 30:
Spirit Wolf or
Earth Shield
- Level 35:
Elemental Assault (or
Hailstorm, situationally)
- Level 40:
Nature's Guardian (or
Wind Rush Totem, situationally)
- Level 45:
Sundering
- Level 50:
Ascendance
We advise you to use the following Legendary against Stone Legion Generals: Doom Winds.
This has some quirks depending on whether you are in Heroic or Mythic. The former is very single-target oriented with occasional cleave, while the latter has some very high impact burst AoE windows. Therefore, what you pick depends on what you need in the Level 35 Talent Tier, otherwise it is a standard choice.
Tips
- You should aim to hit two targets with any of your main
cooldown windows regardless of raid difficulty. This means
trying to line up your
Ascendance burst and
Doom Winds windows with each Stone Legion Goliath in Heroic. In Mythic, you should align these with the burst timings on Stone Legion Commando AoE.
Astral Shift is best saved for situations where the raid is unstable and you need to soak
Pulverizing Meteor.
- Save
Spirit Walk for the intermission to grab stray Anima orbs at the edge of the room. Most of the time here will be spent in
Ghost Wolf to get them delivered as quickly as possible.
- For Mythic,
Wind Rush Totem is very useful for the group when
Stonegale Effigy begins to keep them on the platform.
For more information, please refer to our Stone Legion Generals guide.
Sire Denathrius
We advise you to use the following talents against Sire Denathrius.
- Level 15:
Forceful Winds
- Level 25:
Stormflurry
- Level 30:
Spirit Wolf or
Earth Shield
- Level 35:
Elemental Assault
- Level 40:
Nature's Guardian or
Feral Lunge (or
Wind Rush Totem, situationally)
- Level 45:
Sundering
- Level 50:
Ascendance
We advise you to use the following Legendary against Sire Denathrius: Doom Winds.
Denathrius has a lot of opportunities for burst AoE and Cleave, but the primary focus comes down to single-target. This is especially important in the final phase burn where only he is active.
Tips
Ghost Wolf will suppress the slow from
March of the Penitent if you have high stacks. You need to already be shapeshifted before this begins and you are silenced however.
Wind Rush Totem can be considered primarily for the final phase to re-adjust around the
Hand of Destruction casts while soaking the leftover seeds from
Fatal Finesse.
Doom Winds is your most useful burst tool here, and should be set up for each spawn of Echo of Sin. This extends to Phase 2 where it should be held for the spawns of Cabalists.
Feral Lunge can be taken if you feel uncomfortable with the knock effects (in particular
Crescendo and
Shattering Pain) to stay on the platform.
For more information, please refer to our Sire Denathrius guide.
Changelog
- 21 Jan. 2021: Updated for more recent logs following settling of Nathria release.
- 08 Dec. 2020: Added preliminary recommendations for Castle Nathria.
- 01 Dec. 2020: Added placeholder Castle Nathria page.
More Shaman Guides
Guides from Other Classes
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter.
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