Protection Paladin Tank Uldir Raid Guide — Battle for Azeroth (BfA) 8.3
On this page, you will find tips, tricks, and strategies tailored to your Protection Paladin for each boss of the following raid: Uldir. All our content is updated for World of Warcraft — Battle for Azeroth (BfA) 8.3.
Uldir Boss Tips for Protection Paladins
This page will focus on how to best prepare as a Protection Paladin for the Uldir raid, rather than a general guide for the instance. These guides and their talent recommendations are purely for progression kills, allowing you to increase your chances of killing the bosses. Once you have killed a boss and are more familiar with the fight and feel comfortable with it, you may very well wish to change talents in order to do more damage.
Protection Paladin Tips for Taloc
Try to help top yourself off with Light of the Protector right before Cudgel of Gore hits you to increase your chances to survive. Blessing of Spellwarding or Divine Shield can be used should you be really low. Divine Steed can help you get out to the red Blood Storm pools if you are slow.
In Phase Two and onwards you are able to soak Volatile Droplets safely if you have full health, but can also soak without taking any damage with Divine Shield and Blessing of Spellwarding.
In Mythic the tank gets the Enlarged Heart debuff. Paladins are great at soaking this ability and completely solo it to avoid having to have the whole raid stack up and split the damage. Which order you use cooldowns to survive is up to you and will depend on how long the fight is for timings and cooldowns, and we recommend using Unbreakable Spirit to have a lower cooldown on Divine Shield should you be unsure of timings. You can use either of these combinations to survive the hit.
- Every 3 min Blessing of Spellwarding
- Every 3.5min Divine Shield (IF you are running Unbreakable Spirit)
- Every 5 min Guardian of Ancient Kings + Ardent Defender
Protection Paladin Tips for M.O.T.H.E.R.
You can use Blessing of Spellwarding on a player walking through the Defense Grid to avoid him spawning a Remnant of Corruption add, as well as Divine Shield for yourself. Paladins are great at dealing with the adds due to the fact that Avenger's Shield silences the mobs for 3 seconds even if it does not interrupt a current cast. Fist of Justice shines to single target interrupt while Blinding Light can be used as an AoE interrupt on the adds should multiple need to be dealt with at once.
In Mythic, Blessing of Spellwarding and Divine Shield do NOT work to avoid spawning adds, however are still very good to throw on yourself when walking over along with a taunt on the boss to prevent taking high damage while moving. When tanks run through the Defense Grid they now spawn a tank-specific add that needs to be tanked and killed off as soon as possible. Healers running through the Defense Grid now spawn a new form of add that needs to be stunned to interrupt when it is casting; Fist of Justice is heavily recommended for this if you are the tank running over first. Always be careful when running over to the third room due to bad timings on Uldir Defensive Beam, and do not be afraid of using Blessing of Spellwarding or even Divine Shield if you are running over while beams are on their way. Generally for Protection Paladins the most deadly part outside of standing in bad things is tanking the boss while the majority of the healers have moved over to another room. Against this, either Final Stand or even Bastion of Light can be used to mitigate damage during those dangerous periods. Some guilds choose to run a strategy where you all run through the beams at once and use all raid cooldowns to survive, and for this we recommend using Aegis of Light to help out.
Protection Paladin Tips for Fetid Devourer
The two tank roles on this fight are vastly different, one takes sustained damage while the other one takes massive damage every so often. Paladins do best in the Thrash tank role as we can have Shield of the Righteous up for the majority of all Terrible Thrash attacks. Try your best to maintain Avenger's Valor from casting Avenger's Shield to empower each Shield of the Righteous, especially below 50%. Do your best to rotate Shield of the Righteous, Ardent Defender, Guardian of Ancient Kings, as well as immunities for each hit; this toolkit allows you to never take a hit without at least one of these effects. Remember that the boss will deal 25% more damage below 50% health due to Fetid Frenzy. Careful to not waste Shield of the Righteous charges against Stomps. As the Thrash tank you can also use Aegis of Light to reduce damage intake on both yourself and your co-tank as long as you Shield of the Righteous first. You are also able to use Divine Shield as well as Blessing of Protection to avoid the knockback from Shockwave Stomp.
This fight does not change on Mythic for tanks outside of the need to move the boss to accommodate being in range for damage dealers to reach the big add spawns.
Zek'voz, Herald of N'Zoth
Protection Paladin Tips for Zek'voz
You should always try to rotate some major cooldown for each time you face a triple attack, be that with Ardent Defender, Blessing of Spellwarding, Guardian of Ancient Kings, or Divine Shield (with a taunt) any of these alone should make you able to survive without much effort. Make sure to always have Shield of the Righteous against Shatter, and a well timed Light of the Protector right after will help top you off to survive the last Void Lash.
Try to target the Nerubian Voidweavers with Avenger's Shield to help with interrupting as it does not only interrupt, but also silences them for 3 seconds, you are also able to crowd control them with Repentance should your group be lacking crowd controls. You can help stun Void Weavers with Hammer of Justice and should they become stun immune you can use Blinding Light to help with an interrupt should you have it talented. These abilities are also effective against mind controlled people in the last stage of the fight, but note that Avenger's Shield does NOT silence mind controlled players.
On Mythic both waves of adds spawn at once but nothing else really changes. The most dangerous part is generally to move the boss during the Surging Darkness without facing the raid, during these attack combinations we recommend using cooldowns such as Blessing of Spellwarding or Divine Shield (if you are specced into Final Stand).
Protection Paladin Tips for Vectis
Make sure to not stand close to the rest of the raid as to not get the Omega Vector debuff. In this fight, the majority of damage you take is going to be magical. While you are most likely going to want to run Righteous Protector for extra healing, it is worth mentioning that Seraphim can seem like a viable choice as well since the Mastery and Versatility gained will help reduce the magic damage as well, but this is usually only true in the absense of physical damage. Vectis still hurts from physical attacks, and his debuff damage is steady and reliable, making Shield of the Righteous strong at reducing the physical damage you take while tanking as it is a lot more random damage intake compared to the magical dot. The Evolving Affliction damage goes through immunities like Blessing of Spellwarding and Divine Shield, so while not really impactful when tanking the boss, they can be used to negate both damage and debuffs in the intermission phases. Final Stand will still be very effective and safe when tanking the boss as it is still negating the auto attack damage even if the debuff is ticking. Blessing of Spellwarding and Blessing of Sacrifice are very good tools to help others soak Plague Bomb.
On Mythic the main difference is generally that most raids prefer to rotate tanks in to soaking the Omega Vector debuff, which brings extra damage to the tank from Evolving Affliction damage being increased, so try to save strong cooldowns such as Guardian of Ancient Kings for the later stage of the fight.
Protection Paladin Tips for Zul, Reborn
While tanking the Bloodthirsty Crawg adds, try to keep Shield of the Righteous up as much as possible to further reduce the damage they deal, as they will heal themselves depending on how much damage they deal to you. Paladins are great for helping interrupt and move the Nazmani Bloodhexers into the boss to be able to cleave effectively, also great at stunning them during their Congeal Blood cast with Hammer of Justice coupled with the Fist of Justice talent. If your group has a very limited amount of crowd control on the Hexers, Repentance can work, but it is far from optimal to have to run out to do so.
In Phase Two you will take a lot of damage when tanking the boss while also surviving through the damage over time debuff Rupturing Blood. Try to maintain a very high uptime on Shield of the Righteous to at least reduce the auto attack damage as much as possible. When it comes down to the other tank taking the boss, you should quickly run out and cast either Divine Shield or Blessing of Protection on yourself to remove the debuff and drop the pool away from the raid, this way you can get rid of the debuff safely and can start saving up Shield of the Righteous charges for when you taunt Zul back. If you choose to use Divine Shield on yourself, you should be able to help your co-tank out with a Blessing of Protection when it is his time to drop the debuff, but be careful to make sure he is out of the raid.
As you are unable to dispel the Mythic buff adds gain on this encounter nothing really changes unless you are a Blood Elf. As a Blood Elf you can dispel the debuff, but be careful to not do it unless you are supposed to. The Phase Two damage is rather high, make sure you have all cooldowns and maybe even externals at your disposal to survive taking 4 or 5 stacks before you use Divine Shield remove the debuff so that you can prolong the last phase as long as possible, and have your Blessing of Protection available for your co-tank to do the same. Most guilds choose to run 3 tanks for this fight, to have one dedicated to Bloodthirsty Crawgs, if your group is lacking other slows Consecrated Ground can be a good option to help out slowing them.
Mythrax the Unraveler
Protection Paladin Tips for Mythrax the Unraveler
While you should be able to survive Essence Shear if you are topped in health, be careful as he melee hits during his cast as well, which can spike the damage up further if not covered by Shield of the Righteous. You should try to time Light of the Protector to hit in the middle of the Essence Shear cast to make sure you survive the hit. Cooldowns such as Blessing of Spellwarding and a well timed Divine Shield with a taunt negates the damage, however you still gain the stacks. Should people need to be released from Oblivion Spheres Paladins have multiple range spells to help knock them out even if it is less efficient than proper knockbacks. In Phase Two, Protection Paladins can be very useful to help interrupt the N'raqi Destroyers Void Volley.
The main thing that changes in Mythic is the damage increase. Due to the frequent tank swaps you are almost able to keep 100% uptime on Shield of the Righteous during the period you are tanking the boss. If you are tanking the N'raqi Destroyer on the side where the group is not stacked, you are able to solo interrupt the add at a small loss of damage output and survivability should you need to.
Protection Paladin Tips for G'huun
In the first phase, make sure to help interrupt Blightspreader Tendril and Cyclopean Terror with Avenger's Shield as much as you can. During the first intermission you can help heal the raid with Flash of Light or Hand of the Protector should you have it. During periods of high damage intake, you can remove a lot of pressure by using Blessing of Spellwarding on yourself to negate the magic damage portion from the boss to be able to tank a lot longer. By swapping tanks often in Phase 3, you should be able to have close to 100% uptime on Shield of the Righteous while you are tanking.
Mythic forces most players to go upstairs and help out handing in the Power Matrix, Paladins greatest tool against this is Blessing of Freedom which ignores the slow from the Amorphous Cysts. Freedom can also be used to move freely around after killing the Gibbering Horror as it leaves a big area with a 70% slow where it dies. Freedom does however NOT prevent the slow from holding the Power Matrix. If you have not used Blessing of Spellwarding on yourself during the fight, you can use it on a healer during Collapse to prevent them from having to move while healing. During the collapse you are also able to help shield the raid rather effectively with Aegis of Light, however the healing from Judgment of Light, while a small effect, comes in handy in the last phase as well.
- 14 Jan. 2020: This page has been reviewed for the release of Patch 8.3 and no changes are necessary.
- 25 Jun. 2019: This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
- 15 Apr. 2019: This page has been reviewed and no changes are necessary for the release of the Crucible of Storms raid.
- 10 Dec. 2018: Major revisions, and Mythic added.
- 03 Sep. 2018: Added initial boss by boss outline for Uldir.
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