Unholy Death Knight DPS Rotation, Cooldowns, and Abilities — Midnight Pre-Patch (12.0)
On this page, you will learn how to optimize the rotation of your Unholy Death Knight in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Midnight Pre-Patch (12.0).
If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Unholy Death Knight rotation.
Unholy Death Knight Rotation
Welcome to our Rotation page for Unholy Death Knights. Here, we will go over everything you will need to know to optimally play your spec for Raiding and Mythic+ scenarios.
Single-Target Opener for Unholy Death Knight
The opener is the sequence of abilities you use right at the start of an encounter. It has a dedicated section due to be being highly deterministic.
- Use
Outbreak - Use
Army of the Dead +
Dark Transformation + Trinket + Racial + Potion - Use
Putrefy 2 times - Use
Putrefy - Use
Death Coil - Use
Soul Reaper - Use
Festering Strike - Use
Festering Scythe
When it comes to timing your trinkets, you can just macro
them with
Army of the Dead in all your openers. For
Cursed Stone Idol,
use it just before
Army of the Dead
If you are lucky enough to receive
Power Infusion, ask for it when you
use
Army of the Dead in the opener!
FAQWhen Do I Use
Cursed Stone Idol In My Rotation?
- /castsequence reset=10 Cursed Stone Idol, Army of the Dead, Dark Transformation
Rotations for Unholy Death Knight in The War Within
Single-Target Rotation for Unholy Death Knight
- Use
Putrefy when your plagues fall off on your target.
Try to have a charge ready to use right when the plagues fall off. Use
Outbreak if you have no Putrefy charges. - Use
Outbreak to maintain your plagues on the target. - Use
Soul Reaper if the enemy is below 35% health or you have triggered
the
Reaping effect from
Dark Transformation. - Use
Death Coil when you have 80+ Runic Power or a
Sudden Doom
proc. - Use
Putrefy - Use
Festering Strike if you have less than 3 stacks of
Lesser Ghoul. - Use
Scourge Strike if you have at least 1 stack of
Lesser Ghoul. - Use
Death Coil.
Now, we will take this priority list and put it into a wordier description!
- Maintain your Plagues on the target by leveraging
Outbreak or
Putrefy with
Blightburst. Your plagues do not only do damage
but are also the source of your important
Sudden Doom procs so keeping them up
is crucial. With
Blightburst you want to ideally refresh the Plagues with
Putrefy every time so you avoid wasting GCDs on
Outbreak. - Cast
Soul Reaper whenever you can. Either when the target is below
35% health or you have received the free use from
Dark Transformation with
Reaping. - Use
Death Coil to avoid capping Runic Power or to spend your procs
of
Sudden Doom.
Sudden Doom is a powerful proc, and you
do not want to waste any. If you have
Harbinger of Doom talented, you can
allow yourself to stack up two charges before you spend them. However, most of the
time, you simply use them as soon as possible to avoid any potential waste.
We also do not want to overcap Runic Power (generating Runic Power when we
are at 100), so we use
Death Coil to avoid this. - Use
Festering Strike to build up stacks of
Lesser Ghoul on yourself.
We want to aim for between 2 and 5 stacks at all times to give ourself some flexbility,
either when we are forced out of melee range or if you we need to prioritise
Scourge Strike
due to
Trollbane's Icy Fury. - Use
Scourge Strike to consume your stacks of
Lesser Ghoul.
This is used in sync with
Festering Strike to keep your stack count at a
healthy level. You go up to 4-5 and then use Scourge Strike to
drop down to 2 again. - Use
Death Coil as your filler spell when you have nothing else to
do!
When you want to deal AoE damage in your Single Target build, you really do not change
much. If the adds are pulled on top of your current target, you simply use
Scourge Strike
to spread your diseases to them. If we engage a new pack, you start by applying your Plagues with
Outbreak
or
Putrefy with
Blightburst. Your Scourge Strike cleaves by default so the main
decision comes when using
Death Coil vs
Epidemic. In general, you swap to
Epidemic at 3+ targets but sometimes stay with Death Coil if you want to do priority damage.
This priority does not include any cooldowns. Instead, that is something we cover further down in this guide. Any cooldown will come at the top of the priority list!
Rotation during Summon Gargoyle for Unholy Death Knights
When
Summon Gargoyle cooldown is active, our priority changes. Any
Runic Power we spend buffs the minion we summon, and the idea is to leverage
this as much as possible. Using
Death Coil, therefore, ends up being much
higher on our priority list! Essentially, you use
Death Coil as soon as
you can, either by going above 30 Runic Power or getting a proc of
Sudden Doom (and being above 15 Runic Power).
Vampiric Strike Fishing
When playing with the
San'layn Hero Talents, the maintenance of the
Essence of the Blood Queen buff is an important aspect to master. We quickly
stack this buff 7 times during our
Dark Transformation windows (due to
unlimited
Vampiric Strikes)
and then aim to extend it to our next Dark Transformation window (where we
can easily maintain it again). Dark Transformation itself lasts around 20-35 seconds
so we only really need to gain a single proc inbetween uses to bridge the 10-25 seconds
gap!
The two important changes in priority comes from
Death and Decay and
Death Coil. We want to use
Death and Decay to benefit from
Blood-Soaked Ground as much as possible, as well as prioritising
Death Coil as much as possible. This will maximise the chance of
getting a proc before the buff runs out! Once we get a proc, we simply use
the Vampiric Strike that it triggers, extending the buff to our next Dark Transformation
window. At this point, you will be reverting to the standard rotation.
Mythic+ Rotation for Unholy Death Knight
Unholy's AoE rotation is extremely similar to its Single Target rotation.
The only change we introduce is our Runic Power spending priority where
Epidemic is used whenever we face 4 or more targets. Otherwise, you simply
do your standard Single Target rotation when fighting multiple enemies.
Cooldown Usage for Unholy Death Knight
Cooldown Timings
For raids, we always combine our cooldowns as much as possible. This works out nicely as they all align on a 45-second cycle. A cooldown plan for a 4-minute boss fight would look like the following:
- 00:00 —
Army of the Dead +
Dark Transformation - 00:45 —
Dark Transformation - 01:30 —
Army of the Dead +
Dark Transformation - 02:15 —
Dark Transformation - 03:00 —
Army of the Dead +
Dark Transformation - 03:45 —
Dark Transformation
Due to everything aligning perfectly like this, it is crucial that you use your cooldowns as soon as they come up. Any delay means that your 1.5 -minute burst window will be delayed, potentially making you miss out on a ton of value.
In Mythic+, the name of the game is cooldown efficiency. It is so easy to lose out on a ton of value by holding your cooldowns "for that one big pack that comes soon." As a general rule, use your cooldowns as much as possible. It is by far the easiest way to improve your DPS in Mythic+!
Dark Transformation
Dark Transformation transforms your ghoul for 15 seconds, causing
its Claw ability to cleave all enemies near your pet. If you talent into
Reaping, you get a free cast of
Soul Reaper regardless of the
target's HP as well!
You should use this ability on cooldown. Aligning it with
Army of the Dead
every second time.
Putrefy
Putrefy sacrifies a
Lesser Ghoul to strike the target
and then explode with AoE damage. It gains additional effects through talents,
mainly with
Blightburst making it also apply your Plagues if they
are not already up and the summoning of a
Magus of the Dead with
Reanimation.
The primary considerations with Putrefy are the following. You want to avoid
"overcapping" the stacks when running
Putrid Echoes (gives you two charges)
so you always send when at 2 stacks. Furthermore, you want to ideally bank up charges
for
Dark Transformation as
Commander of the Dead increases the damage of the
spell, as well as the Magus it summons by 50%. Finally, you want to use the stacks to
refresh your Plagues to avoid spending GCDs on
Outbreak.
Summing up:
- Bank charges to use for
Dark Transformation windows. - Prioritise reapplying Plagues with Putrefy when running
Blightburst. - Avoid sitting at 2 charges.
Death and Decay
Death and Decay is generally not worth using for its damage. There is
synergy with
San'layn when using the
Blood-Soaked Ground which
makes it worthwhile. Otherwise you primarily use it for the slow in conjunction with
Grip of the Dead.
Desecrate increases its damage but only by an average of 40% when you do
the math...
Army of the Dead
Army of the Dead summons several ghouls to fight at your side for 6 seconds.
It is a major cooldown that will end up being a significant part of
our overall damage in any situation.
Raise Abomination additionally summon an Abomination for 30 seconds with this Cooldown.
The Abomination has an AoE Disease cloud that increases the damage enemies take from
your minions by 20%. It also uses
Putrefy on two
Lesser Ghoul's automatically.
Summon Gargoyle additionally summons a Gargoyle for 25 sdeconds with this Cooldown.
The Gargoyle attacks your target with an attack that ramps in damage based off the amount of
Runic Power you have spent. Incentivises spending Runic Power as a priority when the pet is out.
It also uses
Putrefy on two
Lesser Ghoul's automatically.
Combat Assistant for Unholy Death Knights
Patch 11.1.7 introduced the Combat Assistant functionality for all specs in the game. This comes in the form of two tools that you can use to assist your rotation. The Assisted Highlight feature will light up the spell that you are supposed to use next, helping you determine what button you need to press. The Single-Button Assistant will provide you with a single button that automatically pressed the appropriate spell. The Single-Button Assistant has a GCD penalty of 0.2 seconds every time you press it, artificially slowing down your rotation. This penalty means that you will always do less DPS when using the Single-Button Assistant compared to what you could have done with a perfectly executed rotation.
One major aspect to consider here is the lack of major cooldowns in the Combat Assistant.
The Assisted Highlight and Single-Button Assistant will not highlight/use your
major offensive Cooldowns (
Army of the Dead). Instead it is on you to ensure that you use those appropriately.
So how good is the rotation I can get from these assistants? If we assume that you handle your cooldown usage perfectly, the Assisted Highlight is roughly 5-10% less DPS on Single Target and 15-25% worse in AoE. With the Single-Button Assistant, the numbers are 10-20% in Single Target and 20-30% in AoE. Do bear in mind that this is compared to absolutely optimal play. A player with less experience with the rotation might see a significantly smaller loss, or even a gain when using the assistants.
Keeping Track of your Resources
Since Death Knights have multiple resources that they need to track, it is very helpful to customize your UI to easily track your resources. Unholy Death Knights have a very clunky opener, so being able to easily focus on your rotation and resources can help you maximize your damage and positioning.
Unholy Death Knight Gameplay Mechanics
This section deep dives into the mechanics of the Unholy Death Knight, covering both the resources we use as well as some advanced topics that can be useful when trying to understand the rotation in more depth.
Unholy Death Knight Mechanics
Runes and Runic Power
Death Knights use a dual resource system of runes and Runic Power. While it is quite straightforward in how it works, we will explain it here for the sake of completion.
Runes
You have a total of 6 Runes, which are available by default. Some of your abilities have Rune costs, and whenever you use an ability that consumes one or more Runes, those Runes will immediately begin recharging. The exact amount of time it takes a Rune to recharge depends on how much Haste you have.
Whenever a Rune is consumed, you gain 10 Runic Power (more on that below).
At most, 3 of your runes can be charging up at the same time. It is therefore optimal to keep at least 3 runes on cooldown to maximise the recharge rate over the course of the fight.
Runic Power
Runic Power is a resource that resembles Rage, in the sense that it decays when out of combat, but does not decay during combat. As mentioned above, consuming Runes generates 10 Runic Power per Rune spent, and this is the primary means of generating Runic Power, although some abilities also help with this. You can have a maximum of 100 Runic Power.
In general, spending Runic Power should only be done when three or more Runes
are charging up, or when you are about to cap Runic Power. This is not the
case when
Summon Gargoyle is active (when using this talent) or
during
Dark Transformation with
San'layn, during
which time you should try to maximize your Runic Power expenditure.
Runic Corruption
Runic Corruption has a chance of proccing whenever we spend Runic
Power. It can also proc when we consume
Sudden Doom and
Dark Succor.
The proc will always return a total of 0.9 Runes, regardless of haste. The
proc also stacks on itself, adding any new duration to the previous remaining
one. All this means is that you do not need to pay attention to this process.
TCDo I Need to Play Around Procs of Runic Corruption?
Plagues
Virulent Plague is a Shadow damage DoT that is applied to targets
using
Outbreak or
Putrefy with
Blightburst. It is
our AoE plague.
Dread Plague is a single-target only DoT (can only be applied to
one target) that is applied in the same way as
Virulent Plague. This
is also the source of our
Sudden Doom procs.
Anti-Magic Shell Usage
Anti-Magic Shell absorbs 100% of all magic damage taken, up to 30%
of your maximum health, for 5 seconds and grants you Runic Power based on the
amount of damage that it absorbs.
While this ability has amazing survivability benefits, allowing you to often taken practically no damage from various raid-damaging mechanics, it also has great benefits for your DPS.
Indeed, the amount of Runic Power you gain if you absorb a lot of magic damage is far from negligible. Therefore, you should always try to make use of Anti-Magic Shell to boost your Runic Power generation throughout the fight. The best way to do it is to know when a raid-damaging attack is coming, and to have Anti Magic Shell up for that time. Then, simply enjoy the extra Runic Power (and do not forget to spend it).
That said, for progression content, we fully recommend first and foremost
saving
Anti-Magic Shell to mitigate magic damage, before you consider
how to use it to increase your DPS.
Summon Gargoyle Death Coil Priority
We have previously discussed the rotation during
Summon Gargoyle,
highlighting the high priority on spending Runic Power to buff the cooldown.
Putting
Death Coil at the top of the priority during the entire
duration of
Summon Gargoyle is not the optimal way to play, however!
The value of using a
Death Coil is directly proportional to the
number of
Summon Gargoyle casts that will be buffed by said coil. The
first couple of
Death Coils are incredibly valuable since they buff all
the casts of the CD. Compare that to the final
Death Coil that might
only buff a single cast. Furthermore, the buffing here is additive,
meaning that each coil essentially just adds a flat amount.
The optimization that comes into play here is the priority of buffing the Gargoyle vs prioritising other spells. In general, the further you are in the Cooldown, the lower your Death Coil priority should be.
Changelog
- 02 Feb. 2026: Added a death coil in the opener.
- 25 Jan. 2026: Updated to coil at 2 targets.
- 19 Jan. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Reviewed and updated for Patch 11.2.7.
- 28 Nov. 2025: Added FAQs in the rotation page.
- 28 Oct. 2025: Fixed a broken prio list and updated some wording.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 14 Sep. 2025: Updated opener.
- 07 Sep. 2025: Clarified Scythe usage at saturated wound count.
- 25 Aug. 2025: Updated DC vs Epidemic target count.
- 07 Aug. 2025: Updated Apoc usage after bugfix.
- 04 Aug. 2025: Updated for Patch 11.2. Improved selection boxes, added new talents and updated rotations.
- 27 Jun. 2025: Moved Rotten Touch section to rotation block and improved some Wounds and Runic Power wordings. Also added BIS usage.
- 15 Jun. 2025: Added more image blocks to help readability and fixed some minor issues. Also added section on Combat Assistants.
- 27 Apr. 2025: Added 3 vamp strikes before UA in M+.
- 21 Apr. 2025: Updated for Patch 11.1.5.
- 14 Apr. 2025: Updated Apocalypse usage in AoE rotation.
- 07 Apr. 2025: Updated opener with late raise abom.
- 16 Mar. 2025: Clarified Mythic+ rotation.
- 24 Feb. 2025: Clarified Death Coil usage in AoE for San'Layn.
- 20 Feb. 2025: Reviewed and updated for Patch 11.1.
- 15 Dec. 2024: Reviewed and update for Patch 11.0.7.
- 26 Oct. 2024: Clarified Trollbane Chains of Ice priority.
- 21 Oct. 2024: Added Festering Scythe gameplay bit.
- 09 Sep. 2024: Updated for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4, added detailed trinket use with all new trinkets.
- 20 Mar. 2024: Reviewed for Patch 10.2.6.
- 14 Feb. 2024: Added detail on Rotten Touch gameplay.
- 23 Jan. 2024: Updated Fyralath priority after changes.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 20 Dec. 2023: Minor clarifications to single target priotiy.
- 12 Dec. 2023: Added Legendary to Opener.
- 02 Dec. 2023: Updated Wound Rotation section.
- 24 Nov. 2023: Added macros to opener section.
- 12 Nov. 2023: Clarified unholy opener with Dark Transformation and Summon Gargoyle on the same line.
- 06 Nov. 2023: Updated for Patch 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 21 Jul. 2023: Added Mirror to Detailed trinket usage.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 25 Jun. 2023: Max 4 coils to exactly 3 coils in opener.
- 14 Jun. 2023: Added more detailed trinket and racial timings.
- 24 May 2023: Resolved issues with the opener not displaying properly.
- 03 May 2023: Added Death and Decay to opener and expanded cooldown usage section with DnD.
- 01 May 2023: Reviewed for Patch 10.1.
- 29 Apr. 2023: Reviewed and Updated for patch 10.1.
- 15 Apr. 2023: Expanded on Disease build rotation.
- 20 Mar. 2023: Updated rotation for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Death Knight Guides
Guides from Other Classes
This guide has been written by Bicepspump, a semi-hardcore player raiding with Pixelbased Lifeforms on Kazzak. He is heavily involved in the DK DPS theorycrafting community, testing hyoptheses and investigating the correct priority to use. He produces guide content on YouTube and frequently streams on Twitch.
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