On this page, you will learn how to optimize the rotation of your Devourer Demon Hunter in both single-target and multi-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft Patch 12.1.5.
Devourer Demon Hunter Gameplay and Rotation Guide
Welcome to the Rotation section of our Devourer Demon Hunter guide in Midnight! Here, we go over all of the gameplay details for World of Warcraft's newest specialization, covering both single-target and AoE combat styles.
Due to Devourer being a new spec - including new Hero Talent trees - we've covered how each of them works on our Talents page. If you're looking to jump straight in, below are some quick-start details on how they work:
Annihilator –
Oriented more towards a pure caster playstyle, it builds up stacks of
Voidfall,
dealing a burst of extra damage with
Reap when stacks are consumed. In
patch 12.1.5, this tree is recommended for all situations.
Void-Scarred –
Focuses much more on quick bursts of damage during
Void Metamorphosis,
triggering
Voidsurge from a variety of Devourer spells each time you
transform. Uniquely, this involves some melee abilities, encouraging you to
weave in and out of close combat with targets. While this tree has high damage
potential, it can be disrupted quite easily, so isn't currently recommended.
Annihilator
Void-Scarred
Devourer Demon Hunter Single Target Rotation
In single-target especially, management of
Void Metamorphosis is crucial. Due to that, we've separated the rotation into two sections - the first when it's inactive and the second while it's active. The goal for
Void Metamorphosis as
Annihilator is to extend it as long as possible, stacking up
Emptiness to empower repeat
Collapsing Star casts.
In single-target especially, management of
Void Metamorphosis is crucial. Due to that, we've separated the rotation into two sections - the first when it's inactive and the second while it's active. The goal for
Void Metamorphosis when playing
Void-Scarred is to extend it as long as possible, maximizing
Collapsing Star casts to leverage resets on
The Hunt and cooldown reduction for
Voidblade.
Outside of Void Metamorphosis Rotation
- Cast
Consume with a
Soulburst proc - Cast
Reap with 4+ Souls active - Cast
Soul Immolation if not currently active - Cast
Voidblade, use this right before entering
Void Metamorphosis if it will be ready within 10 Souls. - Cast
Vengeful Retreat after
Voidblade if about to enter
Void Metamorphosis and
The Hunt is available. - Cast
The Hunt if about to enter
Void Metamorphosis - Cast
Void Metamorphosis with enough Souls, use on-use Trinkets & Potion if available - Cast
Hungering Slash - Cast
Vengeful Retreat if buffed by
Voidstep - Cast
Void Ray with 100 or more Fury - Cast
Consume to generate Fury
Inside of Void Metamorphosis Rotation
- Cast
Devour with a
Soulburst proc - Cast
Void Ray - Cast
Reaper's Toll - Cast
Vengeful Retreat with
Voidstep active - Cast
Pierce the Veil - Cast
Predator's Wake - Cast
Collapsing Star at 30 souls - Cast
Cull with 4 Soul Fragments - Cast
Cull with 4 Soul Fragments or if at two charges - Cast
Devour - Cast
Soul Immolation as you drop out of
Void Metamorphosis
Devourer Single Target Notes
Devourer's gameplay loop is built entirely around its Fury and Soul generation loop, feeding into your
Void Ray and
Void Metamorphosis windows. Cycling quickly to use more of these abilities is key. Some specific notes based on the chosen build are:
Emptiness is taken for all builds, so extending
Void Metamorphosis is the goal. As
Annihilator, aim to get 4-5
Collapsing Stars each window.
Emptiness is taken for all builds, so extending
Void Metamorphosis is the goal. As
Void-Scarred, aim to get casts each window.- Since you can cast
Consume /
Devour while moving,
you can gather up Souls nearby while doing so to build toward
Void Metamorphosis
and
Collapsing Star. Ideally,
Reap and
Cull are used
for this, but this can allow you to get access to these abilities when they are
on cooldown. This is powerful at the end of a long
Void Metamorphosis
to extend it and reach another
Collapsing Star. - Due to the new Tier Set,
Reap is used frequently throughout the rotation. Use it whenever it will collect 4 or more Souls. - For
Annihilator,
Voidblade is used to trigger the damage amp from
Devourer's Bite.
Use this ability whenever you will buff
Collapsing Star and/or a
Cull cast empowered by
Moment of Craving.
Void Ray is used aggressively. Outside of
Void Metamorphosis
this should be whenever you reach 100+ Fury, and while transformed it is used
on cooldown to pause Fury drain.- Try to cast
Voidblade or
The Hunt right before entering
Void Metamorphosis whenever possible to smuggle in a charge of
Hungering Slash. - For
Void-Scarred,
use
Voidblade and
The Hunt prior to casting
Collapsing Star, to take advantage of the cooldown reduction and resets it provides.
Devourer Demon Hunter AOE Priority
Similar to Single Target, management of
Void Metamorphosis is crucial to gameplay in AoE. Due to that, we've separated the rotation into two sections - the first when it's inactive and the second while it's active. The goal for
Void Metamorphosis when playing
Annihilator is to extend it as long as possible, aiming to cast as many
Collapsing Stars as possible while stacking up
Emptiness.
Similar to Single Target, management of
Void Metamorphosis is crucial to gameplay in AoE. Due to that, we've separated the rotation into two sections - the first when it's inactive and the second while it's active. The goal for
Void Metamorphosis when playing
Void-Scarred is to extend it as long as possible, aiming to cast as many
Collapsing Stars,
The Hunt, and
Voidblade as possible while stacking up
Emptiness.
Outside of Void Metamorphosis Rotation:
- Cast
Consume with a
Soulburst proc - Cast
Eradicate with 10 Souls on the ground, or if
Moment of Craving will expire - Cast
Void Ray with 100 Fury - Cast
Voidblade. - Cast
Void Metamorphosis with enough Souls, use on-use Trinkets & Potion if available - Cast
Hungering Slash - Cast
Vengeful Retreat with
Voidstep - Cast
Reap/
Eradicate at 3 stacks of
Voidfall. - Cast
Reap at 4+ souls. - Cast
Soul Immolation if not currently active - Cast
Consume
Inside of Void Metamorphosis Rotation:
- Cast
Collapsing Star if you would otherwise go above 40 Souls collected. - Cast
Cull/
Eradicate at 3 stacks of
Voidfall. - Cast
Eradicate - Cast
Void Ray - Cast
Eradicate - Cast
Void Ray. - Cast
Reaper's Toll - Cast
Vengeful Retreat with
Voidstep - Cast
Pierce the Veil - Cast
Predator's Wake - Cast
Collapsing Star. - Cast
Devour. - Cast
Soul Immolation as you drop out of
Void Metamorphosis.
Devourer Demon Hunter AOE Notes
- Aim to have as many casts of
Collapsing Star as possible. This number will depend on your talent
choice and the number will depend on how many targets you are facing. - Since you can cast
Consume /
Devour while moving,
gather up a Soul if you find yourself almost able to cast
Void Ray,
Void Metamorphosis, or
Collapsing Star. - In AoE,
Reap /
Cull casts are empowered through
Eradicate procs, regardless of your form. This triggers
immediately after
Void Ray, so aligns with
Moment of Craving. Aim to use this when it will provide enough Fury or Souls to cast
Void Ray, or if
Moment of Craving will expire. - As
Annihilator,
Reap /
Cull and
Eradicate are also used to trigger
Voidfall.
The only exception to this is before using
Void Metamorphosis,
where we chose to NOT consume a
Voidfall which is available,
in order to carry
Eradicate into
Void Metamorphosis. - Try to "Smuggle" an
Eradicate into each
Void Metamorphosis. Aim to use
Void Ray right before
Void Metamorphosis, and then bring the proc of
Eradicate inside of it. - Try to "Smuggle" an
Eradicate into each
Void Metamorphosis. Aim to use
Void Ray right before
Void Metamorphosis, and then bring the proc of
Eradicate inside of it. As
Void-Scarred, also try to do this with
Hungering Slash via
Voidblade /
The Hunt, provided you won't delay entry too much. - While
Vengeful Retreat is a part of the
Void-Scarred rotation, it's only minor, so only use it if you can guarantee safe positioning. - For
Void-Scarred, the melee combo has a few sequential steps. Depending on your current form, the sequence is:
Outside:
The Hunt /
Voidblade ➜
Hungering Slash ➜
Vengeful Retreat
Inside:
Predator's Wake /
Pierce the Veil ➜
Reaper's Toll ➜
Vengeful Retreat
These can be cast as isolated 3-part combos, or a longer extended 6-part cycle.
Devourer Demon Hunter Single Target Opener
Due to
Voidfall,
Annihilator's opener can be dynamic. Below is a suggestion, but should
Voidfall proc,
Reap should be used to spend it before casting another
Consume.
The
Void-Scarred opening can be dynamic due to procs. Below is a suggestion, but
Soul Immolation and additional Soul procs can speed up the rotation. It aims to get into
Void Metamorphosis as fast as possible
- Pre-cast
Soul Immolation 2 seconds before the pull - Cast
Consume twice then
Reap - Cast
Soul Immolation - Cast
Consume twice then
Reap - Cast
Void Ray - Cast
Consume twice then
Reap - Cast
Consume twice then
Eradicate - Cast
Void Ray - Cast
Consume - Cast
Voidblade - Cast
Voidblade followed by
Vengeful Retreat - Cast
The Hunt - Cast
Void Metamorphosis- Use your
Potion of Recklessness - Use on-use trinkets such as
Freightrunner's Flask
- Use your
- Cast
Void Ray - Cast
Collapsing Star into
Eradicate - Cast
Reaper's Toll into
Vengeful Retreat - Cast
Pierce the Veil - Cast
Collapsing Star followed by
Reaper's Toll - Cast
Vengeful Retreat - Cast
Predator's Wake followed by
Reaper's Toll - Cast
Collapsing Star - Cast
Vengeful Retreat into
Cull - Cast
Cull - Cast
Void Ray - Continue with normal ability priority.
Devourer has a slower set up to reach its first
Void Metamorphosis with
Emptiness, so it often has to go through two generation cycles until it can start its first cooldown sequence.
Devourer Demon Hunter AoE Opener
Due to
Voidfall,
Annihilator's opener can be dynamic. Below is a suggestion, but should
Voidfall proc,
Reap should be used to spend it before casting another
Consume.
The
Void-Scarred opening can be dynamic due to procs. Below is a suggestion, but
Soul Immolation and additional Soul procs can speed up the rotation. It aims to get into
Void Metamorphosis as fast as possible.
- Pre-cast
Soul Immolation 2 seconds before the pull - Cast
Consume twice - Cast
Consume - Cast
Reap - Cast
Soul Immolation - Cast
Void Ray - Cast
Voidblade - Cast
Hungering Slash into
Vengeful Retreat. - Cast
Consume twice then
Eradicate - Cast
Consume twice - Cast
Void Ray - Cast
Consume - Cast
Void Metamorphosis- Use your
Potion of Recklessness - Use on-use trinkets such as
Freightrunner's Flask
- Use your
- Cast
Eradicate - Cast
Void Ray - Cast
Collapsing Star into
Eradicate - Cast
Void Ray into
Eradicate - Cast
Void Ray - Cast
Predator's Wake followed by
Reaper's Toll into
Vengeful Retreat - Cast
Pierce the Veil. - Cast
Collapsing Star - Cast
Reaper's Toll into
Vengeful Retreat - Cast
Void Ray - Cast
Void Ray - Continue with normal ability priority.
Devourer's opener is fairly long due to how many Souls it needs to build up to
Void Metamorphosis. Since it plays
Emptiness, starting from empty means you'll run through a few generation cycles until you reach your first window.
Void-Scarred's opener may seem a bit chaotic, due to all the buttons available to you as you enter
Void Metamorphosis. Unlike
Annihilator, it is okay to overcap on Souls at the start of your window, instead choosing to use
Eradicate,
Void Ray,
Predator's Wake, and
Pierce the Veil prior to casting
Collapsing Star.
Midnight Season 2 Tier Set
Season 2 of Midnight introduces the Abyssal Doomhound's Pursuit, available from different endgame content. This provides the following bonuses:
-
Demon Hunter Devourer 12.1 Class Set 2pc — Harvesting 4 or more Soul
Fragments with
Reap has a 20% chance to cause your next
Consume
to be instant cast and explode in a
Soulburst, dealing
heavy Cosmic damage to nearby enemies.
-
Demon Hunter Devourer 12.1 Class Set 4pc —
Soulburst
generates 2 Soul Fragments when triggered, and grants
Moment of Craving.
Additionally,
Reap deals 10% increased damage.
The Season 2 Tier Set introduces a new proc,
Soulburst, which
generates resources and deals damage. Following the mid-season tuning reducing
the power of the set, it's only actively played around in single-target. Outside
of that, just use
Reap as you normally would during AoE, and let the proc
provide bonus resources and damage passively.
Note that this effect does also trigger from both
Cull and
Eradicate at the same rate.
Devourer Demon Hunter Mechanics Breakdown
Devourer is the newest specialization available to Demon Hunters, and has some very unique mechanics to make use of. Below, we'll be going over each of the key components, how they work, and help you understand why you're pressing each button.
Devourer Mechanics Explained
Apex Talent: Midnight
Midnight has introduced Apex Talents, which are four-step talent nodes at the
bottom of your specialization tree, unlocking on the way from Level 80 to 90.
Uniquely, they're sequential nodes that add different effects with each extra
point invested. To access the next level of talents, you must put points
in the previous one, and can't just skip to the powerful end point. For Devourer,
the Apex talent focuses solely on
Collapsing Star, greatly increasing its
damage!
-
Point 1:
Midnight - the first Apex node, causing your
Collapsing Star to always critically strike. This greatly increases the
damage of the ability, and has synergy with the already powerful talent
Calamitous, further increasing the damage of your Collapsing Star.
-
Points 2 & 3:
Midnight - increases all Cosmic damage you
deal with Devourer abilities by 3% per point. Additionally, it increases the
Critical Strike damage of
Collapsing Star by 50% of your Critical Strike
chance per point, which is additive. For example, if you have 20%
Critical Strike, your Collapsing Star will critically strike for 220%
damage (or 260% damage with
Calamitous).
-
Point 4:
Midnight - the most rotationally impactful node
unlocked after investing all points. When taken, each time you enter
Void Metamorphosis you will spawn five Soul Fragments, and immediately
gain access to
Collapsing Star. This effectively means a free star and
8 Souls toward your second (due to the additional three from
Star Fragments),
while also ramping
Impending Apocalypse.
While the hero talents for Devourer don't have specific interactions with the
Apex Talents, they each have ways to leverage the up-front instant cast.
Annihilator allows you to immediately trigger
Dark Matter after
transforming, while
Void-Scarred can use the quick access to reset
The Hunt /
Predator's Wake.
Devourer Resource Management
Devourer is a Dual Resource specialization, needing to balance
both its Fury and Soul Fragments as fuel for its abilities. Depending on whether
you are currently in
Void Metamorphosis or not, they each serve a dual
function.
Fury
Fury is your primary resource while outside of
Void Metamorphosis,
and is spent to cast
Void Ray. This has a cap of 120 as
Annihilator,
or 140 as
Void-Scarred, and you should always avoid wasting any by
overcapping. This is generated by casting
Consume,
Voidblade /
Hungering Slash, while
Soul Immolation is
active, or by collecting Soul Fragments. Void Ray also generates 10 after its
channel completes via
Voidglare Boon.
While inside
Void Metamorphosis, your abilities no longer cost
Fury, and instead it passively drains while transformed. When you completely run
out, this effect ends, so generation is still crucial to maintaining the benefits of
your cooldown.
Soul Fragments
Souls grant 4 Fury when collected, and also fill up your secondary resource bar.
When you reach 50 (or 35 when playing
Soul Glutton), you gain access to
your
Void Metamorphosis form. While transformed, every 30 Souls generated
will also allow you to cast
Collapsing Star once. Souls are
generated from a variety of abilities and talents, listed below:
Consume spawns 1 Soul via
Predator's Thirst
Shattered Souls grants all ability damage a chance to spawn a Soul
Entropy will passively spawn 1 Soul every 12 seconds
Soul Immolation spawns 3 Souls over its duration
Void Ray spawns a large number of Souls via
Waste Not
Collapsing Star spawns 3 Souls via
Star Fragments
Void Metamorphosis spawns 5 Souls on entry via
Midnight
You can only have a maximum of 10 Souls on the ground at a time. Any after
this are automatically collected when a new one is spawned. Additionally, any Souls
collected after the limit of 50 while outside of
Void Metamorphosis
(35 with
Soul Glutton), or 40 while transformed, will be wasted. That
means you want to try to avoid collecting any until you've either activated your
window, or cast
Collapsing Star when it becomes available.
Management Tips
Since both resources fluctuate in how important they are based on your
Void Metamorphosis state, it can take a little bit of getting used to. A
few quick tips when getting started are:
- Don't Waste Fury or Souls - be aware of both caps, and always aim to stay below those limits. There's a small buffer for both, so make use of it.
- Check Before you Reap - bear in mind that
Reap will collect
Souls and generate 4 Fury for each, so consider holding off if it will significantly
overcap your resources. - Smuggle Souls - Souls are a very important resource, so try to have
some present on the ground as you enter and leave
Void Metamorphosis. - Use Spenders Aggressively - generation of both resources can be very
fast, so try to use
Void Ray and
Collapsing Star as soon as they
activate.
Void Ray
Void Ray is Devourer's primary spender outside of
Void Metamorphosis,
and a key cooldown while inside it. This is the specialization equivalent to
Havoc's
Eye Beam and Vengeance's
Fel Devastation, boasting a
25-yard range. It can be channelled for up to 3 seconds (reduced by Haste),
and deals heavy Cosmic damage over the duration while rooting you in place.
Uniquely, it has a dual function depending on your current
Void Metamorphosis state.
While outside of this form, it has no cooldown, but costs 100 Fury to cast.
While inside, it has a Hasted cooldown of 16 seconds (reduced to 14 by
Voidpurge), and pauses your Fury drain both while channelling and
briefly after ending. Due to being a central part of Devourer, it has a number of
talents that augment it:
Waste Not — significantly increases the rate of Souls it
generates, turning it into one of your most reliable sources of Souls.- Full Channel Rewards — four talent options add payoff to
completing a channel.
Voidglare Boon grants 10 Fury,
Eradicate
and
Moment of Craving empower your follow-up
Reap cast, and
Final Breath increases the damage of the final tick by 300%. - Damage Amplifiers —
Focused Ray increases
Void Ray
damage by 80% when it strikes three targets or less, while
Demonic Instinct
increases all damage it deals by 10% per point.
Due to its raw damage alongside the effects tied to it, it is ideal to cast
Void Ray as much as possible, ideally as soon as it becomes available. This
means avoiding Fury waste is especially important while outside of
Void Metamorphosis,
as this directly leads to fewer Void Ray casts.
Melee Abilities
Uniquely, Devourer comes with a number of talent options that encourage
you to jump into melee range briefly for a few globals, before then quickly leaping back
out.
Void-Scarred especially emphasizes this playstyle, with its core
talents being:
Voidblade — 30-second cooldown ability that leaps to
your target, dealing heavy Cosmic damage and generating Fury. Comes with a
number of talents to empower it such as
Duty Eternal,
Devourer's Bite,
Singular Strikes and
Soulforged Blades.
The Hunt — 90-second cooldown that charges to your target,
dealing Cosmic damage and applying a DoT both to that target and up to 5 enemies
in your path. Your hitbox remains active for a few seconds after this, allowing
you to apply the DoT effect to any targets you missed.
Hungering Slash — The core of the "melee combo". After
using
Voidblade or
The Hunt, they are replaced on your
action bar with this ability, causing you to slash in an arc around you. This
shatters 2 Souls, generates 10 Fury, and can be further augmented by
Soulforged Blades,
Singular Strikes and
Demonic Instinct. Additionally,
when used, it triggers
Voidstep, granting a free cast of
Vengeful Retreat that deals Cosmic damage to nearby enemies when
cast. This allows you to leap in, do the combo, and then quickly return to range.
Voidrush — Adds extra value to
Voidblade
during
Void Metamorphosis. This causes both it and
The Hunt
to briefly pause Fury drain when cast, and also reduces Voidblade's
cooldown by 10 seconds after each
Collapsing Star cast. This makes
them extremely good for extending your transformations even further!
All of these talents combined create a strong incentive to mix in some quick
melee combos for a big payoff, especially for
Void-Scarred. While
Annihilator does not currently make use of it, they are still strong
independent talents.
Void-Scarred Synergy
Void-Scarred in particular synergizes with the melee toolkit.
Upon entering your
Void Metamorphosis form, all of these abilities are
upgraded - much like how
Consume transforms into
Devour:
Voidblade becomes
Pierce the Veil
The Hunt becomes
Predator's Wake
Hungering Slash becomes
Reaper's Toll
These upgraded forms all deal significantly more damage and, additionally, the
first cast of each ability after entering
Void Metamorphosis will trigger
a
Voidsurge for additional Cosmic damage. Finally,
Void-Scarred
also has ways of increasing the amount of casts you have of each ability throughout
combat.
Voidblade is reset upon entering Void Metamorphosis, and
The Hunt is reset each time you cast
Collapsing Star,
significantly increasing the number of casts available over the course of each
Metamorphosis window!
Reap Usage
Reap is positioned as a central part of the Devourer
rotation. It has a base 8-second cooldown, instantly dealing Cosmic damage to your
target, and consuming up to 4 Soul Fragments. A variety of effects and talents
also modify it in different ways:
Void Metamorphosis — Transforms
Reap into
Cull while active, significantly increasing its damage. Its cooldown is
also reduced by 1 second each time you cast
Devour (the replacement for
Consume).
Scythe's Embrace — Causes
Reap to also
generate 10 Fury.
Second Helping — Grants
Reap a second charge.
Umbral Blade — Causes
Reap's cooldown to be affected by Haste.
Soulshaper &
Moment of Craving — Soulshaper increases
its damage dealt by 8% per Soul consumed. Moment of Craving resets
Reap's
cooldown, and allows your next Reap following a fully channelled
Void Ray
to consume up to 10 Souls. These effects serve as a large increase to Reap casts,
and massively increase its damage.
Eradicate — Upgrades
Reap to Eradicate
after fully channelling
Void Ray. This causes it to deal damage in a
25-yard cone in front of you, gaining all of the bonuses a standard Reap
cast would. This is a very powerful AoE tool.
Void-Scarred Reap Synergy
For
Void-Scarred,
Reap is very powerful, and should be used
as much as possible. The Season 2 Tier Set further leans into this, and you should
aim to cast Reap (or
Cull) in single-target whenever it will collect
four or more Soul Fragments.
Eradicate follows a similar rule in AoE,
though ideally it consumes ten Souls instead.
Annihilator Synergy
Annihilator hooks directly into
Reap, using it as a way to
activate a number of its Hero Talents. The key effect -
Voidfall - is
triggered via
Consume /
Devour casts and
Void Ray.
After reaching 3 stacks, your next Reap will call down Void Meteors on your target.
Additionally, upon entering
Void Metamorphosis,
Annihilator
resets the cooldown of Reap, while also instantly generating 3 stacks
of Voidfall. This gives the tree strong up-front burst, while setting
up all of your important Hero tree effects to cover your key damage window.
For
Annihilator, the tier set greatly empowers
Reap, though
it already stands as a core part of the rotation. Similar to
Void-Scarred,
you should aim to cast Reap (or
Cull) in single-target whenever you have
four Soul Fragments active to collect, maximizing the number of
Soulbursts
you trigger. Due to how much more frequently Reap is utilized in Season 2, there's
a lot less focus on manually triggering
Voidfall, as it's often consumed
naturally in the rotation.
Soul Immolation
Soul Immolation in almost all situations is played with
Tempered Soul. While Soul Immolation itself isn't a powerful button, it
is a more powerful generator than
Consume. It can also be cast
without a target, allowing you to generate extra Fury or Souls when moving between
pulls.
Bear in mind though, due to how much stronger
Devour is, we do not
want to be using
Soul Immolation inside of
Void Metamorphosis. It
can also be used if needed for healing, but this should be considered as more of a
passive benefit, rather than something you are saving it for.

Devourer Demon Hunter Major Cooldowns
Devourer has a unique cooldown setup with
Void Metamorphosis, limited
not by a timer but instead by resources. Using this is integral to the
playstyle, so in this section we'll be covering the mechanics behind it, giving you
a better understanding of how to execute these windows correctly. Due to the
amount of mechanics involved, we've separated the main ability from the key effects
it enables into different sections below:
Important Cooldowns for Devourer Demon Hunter
Void Metamorphosis
Devourer's major cooldown is
Void Metamorphosis. Unlike many other specs,
this does not have a fixed cooldown or duration, and is instead only
usable after collecting 50 Souls (reduced to 35 when playing
Soul Glutton).
After use, it remains active until your Fury is drained to zero, and
while transformed you gain the following benefits:
- The benefits of
Mastery: Monster Within are substantially increased.
Consume becomes
Devour, dealing significantly more damage and having a shorter cast time.
Reap becomes
Cull, dealing significantly more damage.
Void Ray damage is significantly increased, and no longer costs Fury,
instead having a Hasted cooldown. Also pauses Fury drain while channelling.- You gain access to
Collapsing Star after collecting 30 Souls. - Your Fury bar is fully refilled.
- With
Emptiness – You gain 0.25% Haste per Soul consumed. - As
Annihilator – You gain 3 stacks of
Voidfall
and refresh the cooldown of
Reap. - As
Void-Scarred – The cooldowns of
Voidblade and
Soul Immolation are reset upon entry. - As
Void-Scarred –
Voidblade,
The Hunt
and
Hungering Slash are upgraded to
Pierce the Veil,
Predator's Wake
and
Reaper's Toll, respectively. - As
Void-Scarred –
Collapsing Star resets the cooldown
of
The Hunt.
While in
Void Metamorphosis, your Fury will drain at an increasingly
rapid pace, ramping up the difficulty of maintaining the form as time passes.
Thankfully, a handful of abilities will pause this drain briefly after
use:
Void Ray and
Collapsing Star, alongside
Voidblade
and
The Hunt when paired with the
Voidrush talent.
Due to these factors, it's extremely important to plan around your
Void Metamorphosis windows, ideally having some Souls already generated on
the ground to leverage after entry. While transformed, any Souls gathered
after 40 disappear, so avoid holding onto
Collapsing Star casts for
too long if playing
Annihilator.
Collapsing Star
While in your
Void Metamorphosis form, all of your abilities deal
significantly more damage, but most importantly, you can cast your strongest
spell -
Collapsing Star. This can only be cast while transformed, under
either of the following conditions:
- You have gathered a total of 30 Soul Fragments.
- On entry once via the
Midnight Apex Talent.
When cast, this deals massive Cosmic damage to your target and nearby
enemies (reduced after 8 targets), and resets your Soul counter displayed on the
resource bar. Through the
Impending Apocalypse talent, each subsequent
Star cast in each
Void Metamorphosis will become 20% stronger; meaning
that the longer you can sustain your transformation the more powerful each cast
becomes.
Due to a plethora of buffs across the early portions of Season 2, as well as
the changes to the spec in 12.1.5, Devourer now makes significant use of
Collapsing Star regardless of Hero Talents used.
Annihilator
has the benefit of casting more Collapsing Stars per
Void Metamorphosis
window, ramping its damage higher.
Void-Scarred on the other hand uses
Collapsing Star to both reset the cooldown of
The Hunt and provide
cooldown reduction for
Voidblade. This makes it a core part of its melee
combo loop, and you want to cycle this combo as many times as possible during
each transformation.
Rolling Torment
Rolling Torment serves as a redundancy tool for excess Souls gathered
while transformed. This rewards you with 5 Fury and 0.5% increased damage for 12
seconds per Soul present when your transformation expired. This means
it's less punishing to gather Souls without reaching a
Collapsing Star
cast while in
Void Metamorphosis, and also gives some nice resource
kickback. This is especially helpful in reaching your first
Void Ray
after you leave, allowing you to restart your cycle faster.
The improvements to
Collapsing Star over the course of Season 2, alongside
the quality of life benefits, now mean that
Rolling Torment is a bit
healthier. Instead of warping the rotation around it, it's now a nice benefit to
help you cycle cooldowns more seamlessly.
Metamorphosis Smuggling
Smuggling is the act of carrying procs from outside of
Void Metamorphosis
inside of it, leveraging the increased damage from both your Mastery, and the
increased damage Void Metamorphosis provides to abilities. This is primarily
done with a few abilities:
Eradicate (in AoE).
Hungering Slash.
The Hunt.
In AoE, both hero talent trees look to always smuggle in an
Eradicate,
due to the 30% upgrade
Void Metamorphosis provides to it. This is a hard
rule, and the only ability you should be smuggling every time. For
Void-Scarred, the other two abilities are important, but not to the degree
where you should go out of your way to achieve it. Smuggling a charge of
Hungering Slash upgrades it into
Reaper's Toll, and is fairly easy
to achieve by casting
Voidblade right before activating
Void Metamorphosis.
For
The Hunt, things are a bit more involved, using a technique
referred to as Huggling (Hunt Smuggling). To Huggle, a baseline level of roughly
15% Haste (although Devourer aims for more) is required, alongside a minimum
distance of 15 yards from your target. The easiest way to set this up is by using
Vengeful Retreat right before casting The Hunt,
then, as you charge to your target, activate
Void Metamorphosis. This
triggers the form switch in the middle of the charge, resulting in the damage
event switching to
Predator's Wake instead, both increasing its damage and
granting you a charge of
Reaper's Toll. This is fairly easy to do with a
little practice, though the animation locks may make it hard to notice when you've
pulled it off.
Note though, while smuggling is important for
Void-Scarred when trying
to optimize for the maximum throughput possible, cycling through
Void Metamorphosis
is still more powerful. Don't delay the activation for any meaningful amount of
time to smuggle buffs over, aside from
Eradicate in AoE.
Managing Devourer Demon Hunter Movement
Unlike its melee equivalent spec Havoc, Devourer is a caster, so it has unique challenges when navigating an encounter. Due to its mix of 25-yard range spells and melee abilities, knowing what's at your disposal is very important to getting the most out of it. Thankfully, Devourer comes with some excellent movement tools:
Consume and
Reap –
Consume /
Devour
is your main filler spell, and can be cast while on the move at all times. This
means you can always cast something at any point in a given encounter.
Reap is also instant, giving you some options!
Shift – Unique to Devourer, this is a 20-second cooldown
targeted dash with up to 3 charges, depending on talents. It's near-instant,
moving you to your cursor anywhere within 30 yards, including up terrain to gain
height. Importantly though, this is not a teleport - meaning that
you will still be hit by effects you pass through on your way.
Glide and
Vengeful Retreat – If you've ever played
Demon Hunter before, these should be familiar!
Vengeful Retreat
quickly launches you backward 20 yards, with a 25-second cooldown. While used in
the melee combo in combat, this comes with free uses, so don't be afraid to use
it if needed.
Glide can be used at any time after double jumping,
providing a small movement speed boost. When paired with
Wings of Wrath
in Midnight, this becomes an extremely efficient movement tool that's always
available.
When combined, these tools create an extremely robust movement package. This is
especially important for Devourer, as your main damaging abilities in both
Void Ray and
Collapsing Star have long cast times, while also
being interrupted if you try to move. Thus, it's crucial to use other tools such
as
Shift to move to a safe spot, giving you room to unleash your most
potent spells!
Changelog
- 12 Oct. 2026: Updated for Patch 12.1.5.
- 18 Aug. 2026: Updated for August 18th tuning.
- 10 Aug. 2026: Updated for Patch 12.1.
- 15 Jun. 2026: Reviewed for Patch 12.0.7.
- 20 Apr. 2026: Updated for Patch 12.0.5.
- 17 Mar. 2026: Page updated for Midnight season one.
- 16 Mar. 2026: Updated following hotfixes.
- 26 Feb. 2026: Updated for Midnight launch.
- 10 Feb. 2026: Updated for Midnight Pre-Patch Hotfixes.
- 19 Jan. 2026: Updated for Midnight Pre-Patch.
- 13 Dec. 2025: Updated for most recent Beta changes.
- 06 Dec. 2025: Updated for most recent Beta changes.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 15 Nov. 2025: Page Updated for Beta Release changes. Default Build switched to Annihilator (Caster).
- 09 Nov. 2025: Page Created for Midnight Beta