Devourer Demon Hunter DPS Rotation, Cooldowns, and Abilities — Midnight (12.0)
On this page, you will learn how to optimize the rotation of your Devourer Demon Hunter in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Midnight (12.0).
Devourer Demon Hunter Rotation
Welcome to the Rotation section of our Devourer Demon Hunter Beta guide! Here, we go over all of the gameplay details for the new Midnight specialization, covering both single-target and AoE combat styles.
Due to it being a new offering, including new Hero Talent trees, we've covered how each of them work on our Talents page and also in our Hero Talents section on this page. If you're looking to jump straight in, below are some quick-start details on how they work:
Annihilator
Oriented more as the caster specialization, it hinges on the
Voidfall
mechanic, requiring you to cast
Reap more frequently to activate. This
is currently the stronger of the two in all scenarios.
Void-Scarred
Has a stronger focus on
Void Metamorphosis, triggering
Voidsurge
from certain Devourer spells after entering. This incorporates more of the melee
toolkit, encouraging you to weave in and out of range in combat.
Devourer Demon Hunter Rotations in the Midnight Beta
In the sections below, we've provided some early rotation recommendations for
Devourer at different target counts. We currently strongly recommend playing
Annihilator, though due to it being a test environment, why
not try out both to get a feel for the different playstyles!
Anywhere you see the
icon on this page, this means it is the recommended choice
Devourer Demon Hunter Rotation
| Hero Talents | ||
|---|---|---|
Annihilator
|
Void-Scarred
|
Annihilator (No Melee)
|
The above switches will change between our priority lists for the selected tree, using loadouts curated on our Talents Page.
Devourer Demon Hunter Single Target Rotation
In single-target especially, management of
Void Metamorphosis is
crucial to gameplay. Due to that, we've separated the rotation into two sections -
the first when it's inactive, and the second while it's active.
A big goal here is to extend these windows to maximize
Emptiness:
Outside of
Void Metamorphosis Rotation:
- Cast
Reap with 3 stacks of
Voidfall. - Cast
Void Metamorphosis with 50 Souls. Cast
Void Ray with 100 or more Fury - Click for Notes- Aim to cast this right before
Void Metamorphosis to leverage the Fury refund.
- Aim to cast this right before
- Cast
Voidblade. - Cast
Reap with 4+ Souls active and
Moment of Craving active. - Cast
Reap with 5+ Souls active and
Moment of Craving active. - Cast
Consume.
During
Void Metamorphosis Rotation:
- Cast
Collapsing Star when at 30 Souls. Cast
Cull with 3
Voidfall stacks, or enough Souls to trigger
Collapsing Star - Click for Notes- Only use this to gather Souls if it will not overcap your Fury.
- Cast
Void Ray. - Cast
Devour.
Devourer's gameplay loop is built entirely around its Fury and Soul generation
loop, feeding into your
Void Metamorphosis windows. Cycling quickly to
each of these when out of it, and extending it as long as possible to maximize
Emptiness and
Impending Apocalypse value is key. Some
specific notes based on the build chosen are:
- In Single-target
Emptiness is taken, so extending
Void Metamorphosis
is the goal. Generally the limit is four
Collapsing Stars per
window with Beta gear, so aim for that. - Since you can cast
Consume /
Devour while moving,
gather up Souls nearby while doing so to build toward
Void Metamorphosis /
Collapsing Star.
Reap use is dictated by
two things:
Voidfall stacks and
Moment of Craving,
otherwise it's not used. Always consume your
Voidfall stacks
ASAP after reaching three stacks. Aim to have 5+ Souls present to consume
Moment of Craving. During
Void Metamorphosis,
avoid doing so if the Souls will overcap your Fury.
Void Ray is used aggressively. Outside of
Void Metamorphosis
this should be whenever you reach 100 Fury or more, while inside it's used on
cooldown to pause Fury drain.- For
Annihilator, the melee
combo is quite simple, executed as often as possible:
Voidblade ➜
Hungering Slash ➜
Vengeful Retreat.
Void Metamorphosis Cancelling
While almost certainly unintended, the way that Souls work right now encourages
the use of aura cancelling during
Void Metamorphosis. Since any Souls
present are lost when the form ends, that means when you are sure you
cannot reach another 30 for
Collapsing Star, it's best practice to
cancel out using this macro:
- #showtooltip
- /cancelaura Void Metamorphosis
This is unlikely to be an ongoing thing and is relatively small, but does smooth out the current gameplay loop while being a DPS increase.
Devourer Demon Hunter AoE Rotation
While executing your
Void Metamorphosis to extend it isn't as critical
in AoE, it still requires cycling correctly to enter it more frequently,
leveraging
Soul Glutton. Due to that, we've separated the rotation
into two sections - the first when it's inactive, and the second while
it's active:
Outside of
Void Metamorphosis Rotation:
- Cast
Reap /
Eradicate with 3 stacks of
Voidfall. - Cast
Void Metamorphosis with 35 Souls. - Cast
Eradicate. Cast
Void Ray with 100 or more Fury - Click for Notes- Aim to cast this right before
Void Metamorphosis to leverage the Fury refund.
- Aim to cast this right before
- Cast
Voidblade. - Cast
Consume.
During
Void Metamorphosis Rotation:
- Cast
Collapsing Star when at 30 Souls. Cast
Eradicate - Click for Annihilator Notes- This will naturally consume
Voidfall rotationally, and shouldn't require downgrading to
Cull.
- This will naturally consume
- Cast
Void Ray. - Cast
Devour.
Devourer's gameplay loop in AoE is built on cycling through Fury to power
Void Ray, and cycling through short, burst-heavy
Void Metamorphosis
windows. Its playstyle remains very similar to single-target, but it instead builds
around
Soul Glutton for more frequent entry, taking advantage of the
free
Collapsing Star from
Midnight. Some specific notes
based on the build chosen are:
- In AoE,
Soul Glutton is taken, so
Void Metamorphosis
windows are shorter. Generally, one to two
Collapsing Stars
per window is the limit with Beta gear, so avoid trying to extend further. - Since you can cast
Consume /
Devour while moving,
gather up Souls nearby while doing so to build toward
Void Metamorphosis /
Collapsing Star. - In AoE, all
Reap /
Cull casts are replaced in favour
of using
Eradicate procs, regardless of your form. This triggers
immediately after
Void Ray, which naturally aligns with
Moment of Craving.
Void Ray is used even more aggressively in AoE due to the Fury
and Souls feedback loop. Outside of
Void Metamorphosis this should
be immediately after reaching 100 Fury, while inside it's used on cooldown.- For
Annihilator, the melee
combo is quite simple, executed as often as possible:
Voidblade ➜
Hungering Slash ➜
Vengeful Retreat.
Void Metamorphosis Cancelling
While almost certainly unintended, the way that Souls work right now encourages
the use of aura cancelling during
Void Metamorphosis. Since any Souls
present are lost when the form ends, that means when you are sure you
cannot reach another 30 for
Collapsing Star, it's best practice to
cancel out using this macro:
- #showtooltip
- /cancelaura Void Metamorphosis
Due to AoE builds taking
Soul Glutton, this can happen as early as your first opening
Collapsing Star,
or at most your second. This is unlikely to be an ongoing thing, but does smooth
out the current gameplay loop while being a DPS increase.
Devourer Demon Hunter Openers
Due to Devourer beginning fights with 25 Souls via
Entropy,
its openers are a bit basic. There's a build-up to your first major cooldown, so
it has to start "dry" to reach its first Soul breakpoint:
- Continue with normal priority.
Your goal is to reach your first
Void Ray as quickly as possible to
begin cycling Soul Fragments and Fury. If you have leftover Souls from a previous
pull, you can skip ahead to a
Void Metamorphosis opening and follow the
main priority instead. Some quick notes are:
- If you're playing an AoE variant, your first
Void Ray should also
be followed up with
Eradicate. - Watch out for your
Voidfall
stacks in the opener. If you reach three before your first
Void Metamorphosis,
make sure to
Reap /
Eradicate before starting
your window.
Devourer Demon Hunter Hero Talents:
Annihilator
This section is populated based on your selection in the rotation tool.
Annihilator
is built around its core mechanic -
Voidfall, which stacks up to three.
Casting
Consume /
Devour has a 35% chance to generate a stack,
fully channelling
Void Ray will always generate one stack, and entering
Void Metamorphosis will generate three stacks. After reaching
three stacks, casting
Reap will call down a Void Meteor for each stack
present, consuming them in the process and generating 2 Soul Fragments.
Voidfall
stacks also grant passive benefits while active:
Swift Erasure — grants 1% Haste per stack;
Path to Oblivion — grants 3% Movement Speed per stack;
Phase Shift — reduces damage taken by 2% per stack;
Final Hour — causes the above three bonuses to persist for 12 seconds after consuming
Voidfall.
When playing
Annihilator,
you need to be mindful of your
Reap cooldown. Stacks cannot be generated
above three, so make sure to consume them as soon as possible. Alongside that, the
tree comes with a heavier focus on spells - providing additional damage to
Consume,
Collapsing Star and
Void Ray. It also has the option to pick up a
third charge of
Shift!
Understanding Devourer Demon Hunter Mechanics
With Devourer being an all new specialization with some unique new mechanics, below we'll be going over each component. Each section aims to cover the underlying mechanics of major cooldowns, rotational abilities and effects, helping you to get a better understanding of why you're pressing each button.
Mechanics Deep Dive
Void Metamorphosis
Devourer's major cooldown is
Void Metamorphosis. Unlike many other specs,
this does not have a fixed cooldown or duration, and is instead only
usable after collecting 50 Souls (reduced to 35 when playing
Soul Glutton).
After use, it remains active until your Fury is drained to zero, and
while transformed you gain the following benefits:
- The benefits of
Mastery: Monster Within are substantially increased.
Consume becomes
Devour, dealing significantly more damage.
Reap becomes
Cull, dealing significantly more damage.
Void Ray damage is significantly increased, and no longer costs Fury,
instead having a Hasted cooldown. Also pauses Fury drain while channeling.- You gain access to
Collapsing Star after collecting enough Souls. - Your Fury bar is fully refilled.
- With
Emptiness — You gain 0.25% Haste per Soul consumed. - As
Annihilator — You gain 3 stacks of
Voidfall
and refresh the cooldown of
Reap.
While in
Void Metamorphosis, your Fury will drain at an increasingly
rapid pace, ramping up the difficulty of maintaining the form as time passes.
Thankfully, a handful of abilities will pause this drain briefly after
use:
Void Ray and
Collapsing Star, alongside
Voidblade
and
The Hunt when paired with the
Voidrush talent. Therefore, it's
very important to plan around your
Void Metamorphosis windows, ideally
having some Souls already generated on the ground to leverage after entry.
Collapsing Star
While in your
Void Metamorphosis form, all of your abilities deal
significantly more damage, but most importantly, you can cast your strongest
spell -
Collapsing Star. This can only be cast under the following conditions:
Void Metamorphosis is currently active;- You have gathered a total of 30 Soul Fragments;
- On entry via the
Midnight Apex Talent.
When cast, this deals massive Cosmic damage to your target and nearby
enemies (reduced after 8 targets), and resets your Soul counter displayed on the
resource bar. Through the
Impending Apocalypse talent, each subsequent
Star cast in each
Void Metamorphosis will become 30% stronger; meaning
that the longer you can sustain your transformation the more powerful each cast
becomes.
Devourer Resource Management
Devourer is a Dual Resource specialization, needing to balance
both its Fury and Soul Fragments as fuel for its abilities. Depending on whether
you are currently in
Void Metamorphosis or not, they each serve a dual
function.
Fury
Fury is your primary resource while outside of
Void Metamorphosis,
and is spent to cast
Void Ray. This has a cap of ,
so you should always avoid wasting any by overcapping. This is generated by casting
Consume,
Voidblade /
Hungering Slash, while
Soul Immolation is active, or by collecting Soul Fragments.
Void Ray
also generates 10 after its channel completes via
Voidglare Boon.
While inside
Void Metamorphosis, your abilities no longer cost
Fury, and instead it passively drains while transformed. When you completely run
out, this effect ends, so generation is still crucial to maintaining the benefits of
your cooldown.
Soul Fragments
Souls grant 4 Fury when collected, and also fill up your secondary resource bar.
When you reach 50 (or 35 when playing
Soul Glutton), you gain access to
your
Void Metamorphosis form. While transformed, every 30 Souls generated
will also allow you to cast
Collapsing Star once. Souls are generated from
a variety of abilities and talents, listed below:
Consume spawns 1 Soul via
Predator's Thirst;
Shattered Souls grants all ability damage a chance to spawn a Soul;
Entropy will passively spawn 1 Soul every 8 seconds;
Soul Immolation spawns 3 Souls over its duration;
Void Ray spawns a large number of Souls via
Waste Not;
Collapsing Star spawns 3 Souls via
Star Fragments;
Void Metamorphosis spawns 5 Souls on entry via
Midnight;
You can only have a maximum of 10 Souls on the ground at a time. Any after
this are automatically collected when a new one is spawned. Additionally, any Souls
collected after the limit of 50 while outside of
Void Metamorphosis,
or 35 while transformed, will be wasted. That means you want to try to avoid collecting
any until you've either activated your window, or cast
Collapsing Star when
it becomes available.
Management Tips
Since both resources fluctuate in how important they are based on your
Void Metamorphosis state, it can take a little bit of getting used to. A
few quick tips when getting started are:
- Don't Waste Fury or Souls - be aware of both caps, and always aim to stay below those limits. There's a small buffer for both, so make use of it.
- Check Before you Reap - bear in mind that
Reap will collect
Souls and generate 4 Fury for each, so consider holding off if it will significantly
overcap your resources. - Leverage the Refill - when entering
Void Metamorphosis your
Fury bar is fully refilled, so try to siphon it off with
Void Ray before
entry. - Use Spenders Aggressively - generation of both resources can be very
fast, so try to use
Void Ray and
Collapsing Star as soon as they
activate.
Void Ray
Void Ray is Devourer's primary spender outside of
Void Metamorphosis,
and a key cooldown while inside it. This is the specialization equivalent to
Havoc's
Eye Beam and Vengeance's
Fel Devastation, boasting a
25-yard range. It can be channelled for up to 3 seconds (reduced by Haste),
and deals heavy Cosmic damage over the duration while rooting you in place.
Uniquely, it has a dual function depending on your current
Void Metamorphosis state.
While outside of this form, it has no cooldown, but costs 100 Fury to cast.
While inside, it has a Hasted cooldown of 16 seconds (reduced to 14 by
Voidpurge), and pauses your Fury drain while channelling and briefly
after. Due to being a central part of Devourer, it has a number of talents that
augment it:
Waste Not — significantly increases the rate of Souls it
generates, turning it into one of your most reliable source of Souls.- Full Channel Rewards — four talent options add payoff to
completing a channel.
Voidglare Boon grants 10 Fury,
Eradicate
and
Moment of Craving empower your follow-up
Reap cast, and
Final Breath increases the damage of the final tick by 300%. - Damage Amplifiers —
Focused Ray increases
Void Ray
damage by 20% when it hits 3 or less targets, while
Demonic Instinct
increases all damage it deals by 10% per point.
Due to its raw damage alongside the effects tied to it, it is ideal to cast
Void Ray as much as possible, ideally as soon as it becomes available. This
means avoiding Fury waste is especially important while outside of
Void Metamorphosis,
as this directly leads to less
Void Ray casts.
Melee Abilities
Uniquely, Devourer comes with a number of talent options that encourage
you to jump into melee range briefly for a few globals, before then quickly leaping back
out.
Void-Scarred especially emphasizes this playstyle, and the core
talents are:
Voidblade — 30-second cooldown ability that leaps to
your target, dealing heavy Cosmic damage and generating Fury. Comes with a
number of talents to empower it such as
Duty Eternal,
Devourer's Bite,
Singular Strikes and
Soulforged Blades.
The Hunt — 90-second cooldown that charges to your target,
dealing Cosmic damage and applying a DoT to them and up to 5 enemies in your
path. Your hitbox remains active for a few seconds after this, allowing you to
apply the dot to any targets you missed.
Hungering Slash — The core of the "melee combo". After
using
Voidblade or
The Hunt, they are replaced on your action
bar with this ability, causing you to slash in an arc around you. This shatters
2 Souls, generates 10 Fury, and can be further augmented by
Soulforged Blades,
Singular Strikes and
Demonic Instinct. Additionally, when used,
it triggers
Voidstep, granting a free cast of
Vengeful Retreat
that will deal Cosmic damage to nearby enemies when cast. This allows you to
leap in, do the combo, and then quickly return to range.
Voidrush — Adds extra value to
Voidblade
during
Void Metamorphosis. This causes both it and
The Hunt to
briefly pause Fury drain when cast, and also reduces
Voidblade's
cooldown by 10 seconds after each
Collapsing Star. This makes them
extremely good for extending your transformations even further!
All of these talents combined create a strong incentive to mix in some quick melee combos for a big payoff. While they can be avoided, their benefits are so universal that it's hard to ignore how much the package brings to the table.
Reap Usage
While
Reap is positioned as a central part of the Devourer rotatation,
unfortunately due to current tuning on the Beta it is not pressed on cooldown,
instead being used to proc certain effects. It has a base 8-second cooldown,
instantly dealing Cosmic damage to your target, and consuming up to 4 Soul Fragments. A variety of effects and talents
also modify it in different ways:
Void Metamorphosis — Transforms
Reap into
Cull while active, significantly increasing its damage. Its cooldown is
also reduced by 1 second each time you cast
Devour (the replacement for
Consume).
Scythe's Embrace — Causes
Reap to also generate
10 Fury. Note - this does not cause it to gain bonus damage from
Furious on the Class tree.
Second Helping — Grants
Reap a second charge.
Umbral Blade — Reduces the cooldown of
Reap by 1 second.
Soulshaper &
Moment of Craving — These both
combine to form the main usage of
Reap.
Soulshaper increases
its damage dealt by 8% per Soul consumed, and
Moment of Craving allows your
next
Reap cast following a fully channelled
Void Ray to consume
up to 10 Souls. These effects serve as a large increase to
Reap casts,
and are the driving force for it within the rotation.
Eradicate — Upgrades
Reap to
Eradicate
after fully channelling
Void Ray. This causes it to deal damage in a
25-yard cone in front of you, gaining all of the bonuses a standard
Reap
cast would. While not taken currently in single-target (as it doesn't interact
with
Cull), it's still a strong AoE option and could change over the
course of testing.
Due to the current tuning on the Midnight Beta,
Reap is only used in a
handful of circumstances as a priority.
Moment of Craving alongside
Soulshaper raises its value to gather up the souls, and should be used
when available. It can also be used (though at lower value) to gather up any Souls
you're currently unable to reach if absolutely necessary. Lastly, with the
Annihilator tree it's also key to activating
Voidfall, so is
much more present within its rotation.
Annihilator Synergy
Annihilator hooks directly into
Reap, using it as a way to
activate a variety of Hero tree effects. The key effect -
Voidfall - is
triggered via
Consume /
Devour casts, and after reaching 3 stacks,
your next
Reap will call down void meteors on your target. Additionally,
upon entering
Void Metamorphosis
Annihilator resets the
cooldown of
Reap, while also instantly generating 3 stacks of
Voidfall.
This gives the tree strong up-front burst, while setting up your Hero tree effects
for your key damage window.
Soul Immolation
While
Soul Immolation is positioned on the Devourer tree as a key
part of the rotation, currently it's in an unusual spot. This comes with a base
1-minute cooldown, though can be reduced to 30-seconds with 2 charges using
Tempered Soul. When activated, this deals Fire damage to yourself,
while generating 30 Fury and shattering 3 Souls over 5 seconds.
Its follow-up node provides a choice:
Spontaneous Immolation vs.
Tempered Soul.
This allows for you to choose between either active activation (with more flexibility
in when you use it), or a 5% chance passive trigger from any damaging spell - saving
GCDs. Generally,
Spontaneous Immolation wins out here, as the 5% chance
averages out to roughly the same number of uses over the course of an encounter
while having stronger Haste scaling. There's no major advantage with the way
Devourer currently plays to having direct control over when these
happen, so while
Tempered Soul can be played if you'd prefer more predictability,
it's not currently recommended.
Managing Devourer Demon Hunter Movement
Unlike its melee equivalent spec Havoc, Devourer is a caster, so it has unique challenges when navigating an encounter. Due to its mix of 25-yard range spells and melee abilities, knowing what's at your disposal is very important to getting the most out of it. Thankfully, Devourer comes with some excellent movement tools:
Consume &
Reap -
Consume /
Devour
is your main filler spell, and can be cast while on the move at all times. This
means you can always cast something at any point in a given encounter.
Reap on the other hand is instant, giving you some options!
Shift - Unique to Devourer, this is a 20-second cooldown
targeted dash with up to 3 charges, depending on talents. It's near-instant,
moving you to your cursor anywhere within 30 yards, including up terrain to gain
height. Importantly though, this is not a teleport - meaning that
you will still be hit by effects you pass through on your way.
Glide &
Vengeful Retreat - If you've ever played
Demon Hunter before, these should be familiar!
Vengeful Retreat
quickly launches you backward 20 yards, with a 25-second cooldown. While used in
the melee combo in combat, this comes with free uses, so use it freely if needed.
Glide can be used at any time after double jumping, providing a small
movement speed boost. When paired with
Wings of Wrath in Midnight, this
becomes an extremely efficient movement tool that's always available.
When combined, these tools create an extremely robust movement package. This is
especially important for Devourer, as your main damaging abilities in both
Void Ray and
Collapsing Star have long cast times, while also
being interrupted if you try to move. Thus, it's crucial to use other tools such
as
Shift to move to a safe spot, giving you room to unleash your most
potent spells!
Changelog
- 09 Nov. 2025: Page Created for Midnight Beta
More Demon Hunter Guides
Guides from Other Classes
This guide was written by Wordup and Voodoo.
Wordup
has been writing high-end WoW Class Guides for almost a decade,
with extensive theorycrafting experience across multiple classes. He raids
in the Top 100 guild Echoes,
and you can follow him on Twitter.
Voodoo raids in the guild Sacred Lotus,
and has been a well-respected figure in the DH theorycrafting community for
years. You can follow him on Twitter and
his YouTube.
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