Hungering Destroyer Strategy Guide for Castle Nathria
On this page, you will find the strategy guide video from Ready Check Pull, as well as their written strategy guide and the encounter journal from the game.
Ready Check Pull Video
- Before pulling, assign five players to each of the two leech debuffs that will go out on random players ( Gluttonous Miasma). They will stack with each debuffed player to keep them alive.
- The tanks should taunt swap after every Overwhelm cast.
- Players marked with a blue arrow should quickly move to either side of the boss and fan out from each other ( Volatile Ejection).
- Everyone should quickly spread out when the entire raid gets a circle around them ( Expunge).
- When the boss starts pulling everyone in, run far away until the channel is over ( Consume).
The Hungering Destroyer encounter is a single phase fight that is centered around its unique mechanic: a leech debuff that makes players unhealable. The only way for these players to stay alive is by leeching health from other players, but leeching from too many players at once will put unnecessary stress on the healers. Finding the balance between these two factors is key.
- Before pulling, assign groups of five players to each of the two leech debuffs that will go out on random players. One of the groups will be in melee, but the other group will be at range, so one of the groups should be entirely made up of ranged specializations. During the fight, the raid should stack up directly behind the boss' right foot, while the melee group stacks up behind his left foot and the ranged group stacks behind the melee group. You can place world markers down to help with positioning, but you will stay in this position for most of the fight, just moving out and back for the other mechanics.
- Use Bloodlust/ Heroism on pull and face the boss away from the raid. Everyone else should immediately get into their assigned positions.
- Two random players will get the Gluttonous Miasma debuff, which puts a light blue circle around them. Each player with the debuff will be unhealable and take constant ticking damage. Every time this ticking damage happens, they will also leech health from anyone within the debuff's circle. You need at least three people in the circle to out-leech the ticking damage the debuffed player takes. We recommend assigning five players to each debuff to also account for the other damage that happens in the fight. The leech debuffs will change regularly throughout the fight, so continue moving one debuff on each assigned group and you should be good to go.
- The boss occasionally marks a few players with a blue arrow above their head ( Volatile Ejection). These players need to quickly run off to either side of the boss and fan out from each other because, after a few seconds, the boss will cast an unavoidable beam in each player's direction that does damage to anyone it hits. Getting hit by one beam is a pretty small amount of damage, but it gives you a debuff that makes it so getting hit by another beam does way more damage. It is very important that you never get hit by someone else's beam.
- The boss also occasionally casts Expunge. It puts a circle around every
player in the raid that does damage to anyone in each circle after a few seconds.
When this is cast, everyone needs to quickly spread out, making sure to not be in
anyone else's circle. It will help to have your mobile classes go further away,
allowing slower classes to move less. The healers are going to need to pay attention
to the Expunge timer, because each circle gets bigger based on the player's missing
health. The raid needs to be close to topped off before this cast to keep the circles
manageable. After the circles explode, everyone needs to quickly return to their
assigned positions to heal the leeching players back up.
- On Heroic, Expunge will also leave an orb on the ground that does damage to the first person that runs into it. These orbs persists throughout the fight if they are not soaked, but there are a few ways to manage them. You can have each player, if healthy, run into their own orb; or you could have players with immunities run through and soak as many orbs as they can; or simply have the tanks run into the orbs when they are not actively tanking. Just make sure to deal with any orbs that are closer to the boss first.
- The tanks have two other mechanics to worry about as well. There is Overwhelm, which is just an occasional big hit on the current tank. And there is a stacking leech buff that the boss gets every time it melees, which only gets removed whenever it switches targets ( Growing Hunger). The tanks need to taunt swap often to avoid the stacks getting too high. Swapping after every Overwhelm cast is a good rule of thumb.
- When the boss gets to full energy, it will cast Consume. This cast pulls everyone toward the boss and leeches a ton of health from all players. However, the leech is massively reduced the further players are from the boss. Big raid mobility cooldowns should be used for this, like Stampeding Roar, Wind Rush, or even a Demonic Gateway to help everyone get as far away as possible.
- Other than all that, the boss just does unavoidable damage to the raid every once in a while with Desolate.
We have encounter journal pages for each of the four difficulties, which you can access by clicking the links below.
Class Advice for Hungering Destroyer
For each class, we provide advice on how to tackle the Hungering Destroyer encounter, complete with actual tips, but also recommendations for talents and Legendary Powers.
- 04 Dec. 2020: Added visuals.
- 25 Nov. 2020: Added Ready Check Pull video.
- 02 Nov. 2020: Added Strategy section.
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