Outlaw Rogue Torghast Guide and Best Anima Powers — Dragonflight 10.0.2
On this page, we tell you all you need to know to prepare your Outlaw Rogue before entering Torghast and then how to pick up the right Anima Powers once you are inside!
Outlaw Rogue Torghast Guide
This page will guide you on your journey as you ascend Torghast, Tower of the Damned, on your Outlaw Rogue. For more information about Torghast and its inner working, you can check out our comprehensive Torghast pages.
Best Outlaw Rogue Talent Setup for Torghast, Tower of the Damned
You can easily import the talent tree below into the game with the following string:
Best Legendary Power for Torghast as Outlaw Rogue
It is recommended to play Invigorating Shadowdust in Torghast. As using Vanish might often reset enemies you are engaged with, using Mark of the Master Assassin is not recommended for boss fights. However, it is a solid option if you manage to dispatch of your enemies very quickly due to high gear levels or having a good selection of anima powers. You can find out more about which legendary powers are viable for Outlaw Rogue in general by following the link.
Best Soulbind for Torghast as Outlaw Rogue
These are the recommended Soulbinds for Torghast, Tower of the Damned:
All Covenants are viable for all types of content for Outlaw. If you are unsure yet which Covenant to pick, you can head over to our comprehensive Covenant overview to learn more about each individual Covenant and its strengths and weaknesses.
Playing Outlaw Rogue in Torghast, Tower of the Damned
As you start to ascend the Tower of the Damned, you will quickly realize that Torghast plays very differently to Mythic+ or Raids. Most enemies stand still or patrol between packs, everything can be crowd controlled or kited, and each pack can be pulled individually. This allows you to use your full toolkit to give yourself an edge in braving the Jailers minions.
It is important to utilize your crowd control and utility abilities to their fullest to avoid getting swarmed by enemies. You have a lot of different tools at your disposal, and as there is no time limit for Torghast, you can safely wait out any potential cooldowns you might need for the next group of enemies, Elites or the floor boss of your run.
A few tricks to keep in mind as you venture further into Torghast:
- Vanish allows you to drop combat with any enemy you are fighting. Use this when you are getting overwhelmed so you do not use up your limited resurrections. Some enemies can detect stealth, so it is advised to run away far enough from them in order to successfully vanish from sight.
- As there is no time limit it is always recommended to wait until you can use Blade Flurry before engaging a new pack of enemies.
- Crippling Poison is very effective as it allows you to kite enemies. Pistol Shot allows you to slow a single enemy at range, and while it is lower DPS than fighting an enemy in melee, you can slowly kite and shoot at a single opponent to play things extra safe.
- Thanks to your increased melee range when talenting Acrobatic Strikes you can hit most enemies without them being able to retaliate. Use this to your advantage if you are taking too much damage from enemy melee swings.
- Kidney Shot should be used regularly to avoid taking damage. Thanks to Prey on the Weak it also increases all damage your target takes while it is stunned. You can weave in and out of melee between Kidney Shot casts to avoid taking extra damage, at the cost of being a bit slower to finish a pack.
- Almost all enemies are vulnerable to both Sap and Blind. Use these to isolate individual enemies, kill them, then Vanish and wait for your cooldowns to recharge before initiating another combat.
- Distract can be used to stop patrols from moving for a short period of time. This might allow you to set up the battlefield to your advantage.
- Evasion allows you to not take any melee damage from most enemies. Use this at low health and when you have already used Kidney Shot once. This will allow you to regenerate your health back up, while also resetting the diminishing return on Kidney Shot.
Taking it slow is a perfectly viable approach, and there is no shame in waiting out your defensive and offensive cooldowns before jumping into the next group of enemies. While being slow will lower your final score a bit, it is much less punishing than dying even once.
Best Outlaw Rogue Anima Powers
Throughout Torghast you will find Anima Powers inside chests, puzzles, or after killing particularly dangerous enemies. You will oftentimes be presented with multiple choices, and while it is a lot of fun to try out different combinations and builds, some of these powers are simply too good to pass up.
In this section we will discuss some of the most powerful Anima Powers as well as highlight a few interesting combinations that can make your journey much easier when put together. Half the fun of Torghast is combining individual powers so do not feel limited to the selection of Anima Powers that are listed here. As there is no time-limit or entry-cost associated with Torghast, trying out different combinations and builds can make any run feel different and more enjoyable than the previous one. For a comprehensive list of all Anima Powers available to Rogues, you can check out the pages listed below.
Best Individual Anima Powers for Outlaw Rogue
Most of these powers are very powerful by themselves, and should be picked up whenever you are given the choice.
Occasionally you will find Anima Powers that give you a large amount of Phantasma at once or increase your Phantasma gain for the rest of your run. You should generally pick these if you find them within the first 2 Floors, and skip these if you have already visited Broker Veken on Floor 3.
Distracting Charges applies a debuff to each enemy affected by your distract, that explodes for massive damage once it expires while also stunning each target for 3 seconds. This will one-shot most enemies with low health and will significantly damage elite enemies. As you cannot use distract on enemies that are already engaged in combat you can only use this once per pack, and once picked up you will no longer be able to distract patrols without also engaging them in combat.
Unceasing Chain Link will boost the damage of your Combo Point generators by 150% after using a finisher. This buff stays on you until you use a builder and is very potent, as it allows for big damage on both your Sinister Strike and especially Pistol Shot when you have an Opportunity proc.
Jack of All Trades gives you access to both Vendetta as well as Shadow Blades whenever you use Adrenaline Rush. This significantly boosts your priority target damage and makes fighting elites or the final boss much easier. The increased Combo Point generation will also greatly boost your AoE damage during Blade Flurry and combined with Evasion you should be able to dispatch of large groups of enemies at once while all these cooldowns are running.
Flowing Potential Wraps allow you to generate an extra Combo Point on each generator. If you also happen to gain a Broadside buff this significantly boosts your ability to use finishers, leading to a much stronger cooldown reduction via Restless Blades.
Secret Spices increases your health by 2% whenever you kill a Mawrat. These low-health enemies can be found multiple times on each floor, and while the health increase might not seem like a lot at first, it will stack up quickly and drastically improve your survivability.
Terror-laden Slumbersand allows you to deal 50% of your regular damage to targets affected by Blind and Sap. This allows you to dispatch of elite enemies without ever having to face them, by controlling them and then fighting a less threatening larger group of enemies, as half your AoE damage will be transferred to the controlled enemies.
Shadowlaced Armaments lets your Combo Point generating abilities deal cleave damage for each Combo Point you have. Especially during your cooldowns this damage will lead to some powerful cleave on top of the already strong Blade Flurry AoE.
You will oftentimes be able to access an additional talent. If these are from Tier 1, 3, 6 or 7 you should always pick these. Refer to the top of this page for good optional picks.
Best Covenant Anima Powers for Outlaw Rogue
Reverberating Strike changes your Echoing Reprimand to instead function as if your finishing ability was used with 20 Combo Points. This can lead to some massive burst damage when combined with other Anima Powers that also improve the damage of your finishers like First Steps or The Last Blade.
Spiked Lashes is the best Anima Power for Flagellation. With this Power you will gain twice as much Haste based on the amount of Flagellation Stacks. Due to the high Combo Point generation Outlaw has, you will always be able to benefit from the full 30% Haste bonus once your stacks are consumed.
Boiling Poison Sores and Backup Poison Injectors are two very strong upgrades for Sepsis. They are especially powerful when pulling multiple elite enemies at once. Poisoned Rush on the other hand allows for 40 seconds of Adrenaline Rush, and will make killing the final boss incredibly easy when you also have Jack of All Trades.
All of the Necrolord powers, like Fractured Bone Shards and Hollow Bones, are fairly weak compared to Anima Powers of the same rarity. Feel free to pick them when all other choices are of a lower rarity, however. The only powerful Necrolord Anima Power is Volatile Flesh. Stacking any powers that provide you with more health will also increase the damage of the shield, and can often be powerful enough to kill even Elite enemies instantly.
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