Outlaw Rogue Best Covenants, Soulbinds, and Conduits — Shadowlands 9.0.2
Covenants, Soulbinds, and Conduits are the most important character customization options in Shadowlands. They have a substantial impact on your toolkit and performance as Outlaw Rogue. This page's purpose is to help you pick the right options according to the content you intend to do in Shadowlands.
This page assumes that you are already familiar with Covenants, Soulbinds, and Conduits. If that is not the case, we have a number of pages that can help you get up to speed:
- Covenants Guide, which explains what Covenants are, what perks they bring, and how you can join one;
- Rogue Covenant Abilities, which lists all the abilities that Rogues gain by joining each Covenant;
- How To Change Covenant?, which tells you how you can switch Covenant (rejoining a former Covenant will require you to perform a number of tasks to regain their trusts);
- General Soulbind Guide, which explains what Soulbinds are and how you can pledge yourself to them to open up their Soulbind tree;
- Rogue Conduits, which lists all of the Conduits available to Rogues.
The combined powers of your Covenants class ability, its specific Soulbinds as well as the Conduits you use in combination with your Soulbinds, allows for a lot of customization. All of these choices ultimately add to your core class-kit in the form of DPS boosts, increased utility, survivability or better mobility.
For Outlaw Rogues, there is no winner or loser when it comes to comparing individual Covenants. All Covenants are viable choices. While each Covenant offers unique DPS and utility options, the benefits of these are incredibly similar in terms of raw DPS output, to the point where no singular choice outperforms all the others.
This guide will highlight the individual strengths of each Covenant, explain which Conduits are the most powerful for each Conduit-type and detail the best Soulbind setup for each Covenant.
If you have already decided on a Covenant that you would like to play, you can click any of these links to jump to the sections detailing the recommended Soulbinds and tips and tricks on how to optimally play around your Covenant Ability. Simply follow these links for the Night Fae, Necrolord, Kyrian, or Venthyr Covenant.
Recommended Outlaw Rogue Covenant
As previously mentioned, all Covenants are viable choices for Outlaw Rogues when it comes to their DPS Output. Each Covenant offers unique bonuses and benefits that scale differently depending on the type of content you engage in.
The Night Fae Covenant offers a variety of Soulbinds and abilities that make it a very good choice regardless of whether you want to excel in Raids, Mythic+ or are mainly focusing on solo content like Torghast. It is the most flexible Covenant for Outlaw Rogue and synergizes very well with our class and specialization toolkit.
The main reason why Night Fae is a very solid pick is largely due to the way the Covenant Renown system works. While most Soulbinds and Covenants have a strong foundation with their first Soulbind and Covenant class ability, most of them do not acquire significant bonuses along the way as you gain more Renown with your Covenant. While all Covenant choices for Outlaw Rogues are equally as powerful when you first pick a Covenant, as well as being very close in power once you have acquired maximum Renown, it will take some time to get to that point. As you slowly gain Renown week after week, Night Fae offers consistent improvements that make it a powerful choice at all times, without needing to worry about not getting any significant DPS upgrades for a few weeks at a time.
Its class Ability, Sepsis is also fairly easy to use. Whereas all the other Covenant abilities require you to play around their secondary benefits, Sepsis is very straightforward and requires no major gameplay adjustment to utilize it at maximum efficacy.
For more information on why the Night Fae Covenant is a very good all-around choice for Outlaw Rogue, as well as Information on how to set up your Soulbinds and Conduits as you gain more Renown with the Night Fae Covenant, you can check out our Night Fae Deep Dive section.
Best Conduits for Outlaw Rogue
Below you will find a selection of our best Conduits, sorted by type. If you are interested in the full details, continue reading through the next section of the guide. Please refer to our Rogue Conduits list if you want to see all Rogue Conduits.
- Best Potency Conduits: Count the Odds and Sleight of Hand.
- Best Finesse Conduits: Quick Decisions for raid encounters or Fade to Nothing when focusing on non-raid content.
- Best Endurance Conduits: Recuperator when taking sustained damage or Nimble Fingers when taking bursts of damage.
Outlaw Rogue Conduits
Regardless of which Covenant you pick, you will be able to gather and use the same Conduits, with the notable exception of the Potency Conduit that enhances your Covenant class ability.
Out of all the Conduit types, Potency Conduits are the only ones actively improving the throughput of your damaging abilities. You will oftentimes be forced to decide between either a Potency Conduit and a utility Soulbind, or a Finesse/Endurance Conduit and a DPS Soulbind. Most Potency Conduits will not improve your DPS as much as these DPS Soulbinds until you hit rank 7 or higher, so if your Conduits are still at low ranks, you should pick the non-Potency pathway as soon as you unlock the subsequent DPS Soulbind.
We will be listing the Conduits you can obtain below, ordered by perceived power and accompanied by an explanation on their place in the list.
Outlaw Rogue Potency Conduits
Two of these can (and generally should) be chosen once you unlock their slots at your chosen Soulbind. By order of preference:
- Count the Odds is our best Potency Conduit. It gives each Ambush and Dispatch a chance to grant you a Roll the Bones buff you do not currently possess for 5 seconds. With how often you cast Dispatch this happens quite often in a fight. It is also very strong in Mythic+ content due to the higher proc-chance when cast from stealth.
- Sleight of Hand increases the chance to gain additional Roll the Bones buffs whenever you use it. It is our second best choice for both single-target and AoE.
- Triple Threat is the next best trait choice, granting a small chance for your additional Sinister Strike hits to deal even more extra damage.
- The Kyrian Covenant Conduit Reverberation is very close in value to Sleight of Hand and can oftentimes be used in its stead. If you run two Potency Conduits, pick whichever has the higher rank.
- The other Covenant Conduits: Sudden Fractures, Septic Shock, and Lashing Scars are all worse than both Count the Odds, as well as Sleight of Hand and Triple Threat in single-target and AoE.
- Ambidexterity is our dedicated AoE Conduit and provides no boost to single-target whatsoever. Sadly, it is so undertuned that it is barely a DPS gain, even on AoE. It is not recommended to ever play this Conduit.
Outlaw Rogue Endurance Conduits
Our Endurance Conduits all excel against a certain type of damage, so depending on the situation, each one of these could be best suited to counteract some of the damage you take.
- Recuperator provides some passive healing while Slice and Dice is active, which it should be at all times. It is the best all-around choice.
- Nimble Fingers reduces the Energy cost of both Feint and Crimson Vial. On encounters where these abilities are used regularly to counteract large bursts of damage, you will save some Energy with this Conduit. Sadly, the DPS gained from this Energy cost reduction is very insignificant.
- Cloaked in Shadows provides an absorb shield every time you enter stealth. While Outlaw wants to use Vanish on cooldown due to its synergy with Count the Odds it can be beneficial to hold onto it in preparation for a big damage spike. Vanishing right before taking a large chunk of damage will allow you to benefit from this absorb at its maximum value. It is also very powerful in Mythic+ and solo content like Torghast, where you will be able to stealth much more frequently.
Outlaw Rogue Finesse Conduits
- Quick Decisions reduces the cooldown of your Grappling Hook and also increases its range. This is your go-to Finesse Conduit.
- Fade to Nothing increases your movement speed when entering stealth, shrouding, and after using Vanish for 10 seconds. It is most useful when getting around while you are not engaged in any kind of combat, but it is simply inferior to Quick Decisions when it comes to in-combat mobility.
- Prepared for All provides a strong cooldown reduction to your Evasion, especially when tanking multiple enemies at once. This Conduit is very useful for pulling large amounts of enemies, in particular when you are progressing through the halls of Torghast. The cooldown reduction to Cloak of Shadows after successfully interrupting a spell is negligible.
- Rushed Setup reduces the Energy cost of your disruptive abilities. It will not see use in any PvE scenario but might be a solid pick for PvP.
Covenant Deep Dives, Soulbinds and Progression
In this section, we will go into deeper detail about each individual Covenant, their strengths and weaknesses as well as which Soulbinds you should choose to optimize your DPS potential. Many of the Soulbinds have multiple paths that you can take, forcing you to choose between taking an additional Potency Conduit or a Soulbind ability. Which pathway is the most optimal for your character might differ based on your gear, talents or the ranks of your Conduits, and therefore we highly recommend simming your own character and comparing these options by using Raidbots.
Night Fae Outlaw Rogue Deep Dive
Sepsis is a 90-second cooldown damaging ability that applies a powerful damage over time effect. If your target dies before this DoT has run its full duration, its cooldown is reduced. If the target survives the full 10-second DoT, you will be able to use an ability once that requires stealth. This proc switches your main hotkey-bar to a new one that is different than your stealth bar, similarly to how Shadow Dance works for Subtlety Rogues. This can be a bit disorienting at times, so it is recommended to track the duration of the Sepsis debuff so you know when you will be able to use your stealth ability.
This one-time use of a stealth ability does not benefit from any stealth-based bonuses, whether they are Conduits like Count the Odds (it can still proc it, just not at a higher chance) or legendary effects like Mark of the Master Assassin.
Sepsis is a powerful cooldown in itself and the additional Ambush synergizes nicely with Count the Odds. Its damage is also further boosted by any temporary damage increases like Ghostly Strike or certain legendary powers like Celerity.
Soulshape is a nice addition to a class that is already very mobile. Next to Sprint and Grappling Hook, this ability also allows to you teleport towards a specific direction, skipping any ground effects you would normally have to travel through when running or grappling. It can be used to stick to your target a little bit longer before running away with a dangerous ability that might damage people around you, or can be used to teleport away in an instant if some you suddenly find yourself in the middle of a damaging ground effect.
Night Fae Outlaw Rogue Soulbinds
All three Night Fae Soulbind choices have their place and are powerful at specific points in time. As you gain more Renown you will find yourself switching between all three Soulbinds to best use the Passives and Conduits they provide.
- Niya is a great starting Soulbind and offers early access to your first Potency Conduit. For DPS, this is one of the best early Soulbinds across all four Covenants.
- Dreamweaver is your second Soulbind and replaces Niya once you get more Renown. At 13 Renown, Dreamweaver gains access to a second Potency Conduit slot, which you should utilize once your Conduits reach higher ranks. Dreamweaver also grants access to a defensive ability that is very similar to Cheat Death. Social Butterfly will remain stronger than your Potency Conduits until they reach Rank 7, at which point you switch towards Soothing Voice instead.
- Once you finish the Night Fae Covenant campaign, you will unlock Korayn. Korayn is best used on encounters that require heavy up-front damage, and once you hit 31 Renown, it will also be your best choice for Mythic+ as you unlock First Strike.
Night Fae Renown Progression
As you gain Renown with the Night Fae Covenant, you will oftentimes switch between Soulbinds based on your most recent unlocks. We recommend the following progression for your Soulbinds:
- Pick Niya as you choose this Covenant.
- Choose either Dreamweaver once you unlock her for survivability, or continue using Niya for higher DPS.
- Switch to Dreamweaver at 13 Renown for the third Conduit. She is better for DPS at this point as well.
- At 25 Renown, you can switch back to Niya as her second Potency Conduit opens up. Dreamweaver is still stronger for survivability, Niya for DPS.
- At 30 Renown, you will want to use Niya and her Niya's Tools: Poison
- Dreamweaver pulls ahead again at Renown 34 thanks to Field of Blossoms
We suggest using this path and Conduit placement for Niya and Dreamweaver as you follow this progression:
Korayn will be unlocked once you finish the Night Fae campaign. Her usage is very fight dependent, but if you can benefit from her bonuses, she will be better than both of her counterparts. Her ability Wild Hunt Tactics is very situational, in that it only provides a DPS increase during the first 25% of the targets health. This ability provides a very powerful DPS boost, but keep in mind that most encounters get more difficult as you progress further into the fight, at which point Korayn does not provide any benefits at all besides the two Potency Conduits she unlocks by Renown 28. Wild Hunt Tactics automatically applies to all targets that are above 75% HP, even if you only hit them with your Blade Flurry.
At Renown 31, Korayn will unlock First Strike. This ability is incredibly powerful in Mythic+ and can also be used very effectively on any fight that has constant add spawns. If you get to proc this regularly during a fight, Korayn outperforms both Niya and Dreamweaver quite dramatically.
We suggest using this path and Conduit placement for Korayn once you unlocked all her abilities:
Necrolord Outlaw Rogue Deep Dive
Serrated Bone Spike is the Rogue class ability for the Necrolord Covenant. It is a 30-second cooldown Combo Point generator that has up to 3 charges and applies a damage over time effect on your target that remains until your target dies or gets healed to full HP. Out of all the Covenants, it is the only Class ability that can affect multiple targets at once and, due to its high cast range, it can quickly be applied to additional enemies even if they are far away from you.
Serrated Bone Spike is very powerful on any encounter with multiple targets present. You regain one charge every 30 seconds, and whenever any target afflicted by it dies. With its unlimited duration, it is a very Energy efficient ability to use on any target that lives longer than 10-15 seconds, and it is particularly useful in Mythic+ content. It synergizes well with one of Necrolords Soulbinds, Emeni, and its ability Lead by Example.
Fleshcraft is the signature ability of the Necrolord Covenant and adds some useful survivability to an already very durable melee class. While there is little downtime in your regular Outlaw Rotation, the absorb is very potent and worth losing a bit of DPS for if it saves your life. Cloaked in Shadows also provides another source of absorb, adding to the already strong mitigation toolkit Outlaw Rogue has thanks to Feint and Elusiveness.
Necrolord Outlaw Rogue Soulbinds
Necrolord have two very powerful Soulbind choices, with both Emeni and Bonesmith Heirmir offering strong DPS bonuses. Emeni is your only good choice after joining the Necrolord Covenant. It will take some time to gain the required Renown and finish the Necrolord Covenant campaign before you unlock the third Necrolord Soulbind, Bonesmith Heirmir.
What makes Emeni so powerful is her very first ability, Lead by Example. This ability procs every time you use your Serrated Bone Spike and buffs you with up to 13% additional Agility, as well as providing a smaller bonus to up to 4 nearby players in your raid or party. While this buff only lasts for 5 seconds, it is still very potent. Thanks to the low cooldown of Serrated Bone Spike and it having up to 3 charges to use, you can either use Serrated Bone Spike every 5 seconds to maintain the buff for quite some time, or hold on to additional charges to line them up with your Ghostly Strike, Between the Eyes or Killing Spree burst windows instead.
Where this Soulbind really shines, however, is both in Mythic+, as well as on raid encounters that have frequent add spawns. Since you are recharging one use of Serrated Bone Spike every time an enemy dies, you can gain much higher uptime and not only boost your own damage this way, but also buff a few players in your raid or party for a short period of time whenever you re-cast it. In Mythic+, you will start each pull with 3 charges, allowing you to buff yourself and nearby players for up to 15 seconds on every single pull. Keep in mind that any encounter that requires melee to be spread or a Mythic+ group that mostly consists of ranged DPS and a ranged healers might lower the benefits that both you and the group will receive, due to Lead by Example only affecting players within a 15-yard range.
This is the recommended Soulbind pathing and Conduit placement for Emeni:
Bonesmith Heirmir, once unlocked, increases your Agility by 3% as long as three of your equipped armor items have an enchantment on them. This is a very strong bonus as it is always active as long as you ensure your gear is enchanted correctly. Due to the limitations of Emeni in small groups that do not have a lot of people close by, Heirmir becomes the go-to choice for Mythic+ once unlocked. As you gain access to Heirmir's final Soulbind at Renown 31, she is also a better choice for single-target. Whether you choose the Heirmir's Arsenal: Marrowed Gemstone trait or instead pick a second Potency Conduit is up to you and your gear, so we recommend simming yourself if you are unsure about which one might be best for you.
This is the pathing and Conduit placement we recommend for Bonesmith Heirmir:
Kyrian Outlaw Rogue Deep Dive
Echoing Reprimand is the Kyrian Rogue class ability. It is a 45-second cooldown ability that deals a decent amount of arcane damage immediately, generates 2 Combo Points, and Animacharges one of your Combo Points. What this means is that the next time you use a damaging ability with the exact amount of Combo Points as your Animacharge, you will significantly enhance that finishers efficacy. The finisher will be used as if you had cast it with 7 Combo Points, boosting either its damage, duration or both:
- Dispatch will deal more damage.
- Between the Eyes will deal more damage, and the critical strike chance debuff will last 21 seconds.
There is one caveat to Echoing Reprimand, however, and that is the exact way the Animacharge effect works with Outlaw Rogues CP generation. Only your second, third or fourth Combo Point can become Animacharged. Since Outlaw has a very unpredictable Combo Point generation, with additional Sinister Strike hits, Broadside and Quick Draw generating additional Combo Points, hitting the exact amount of Combo Points you need might not be as simple as initially thought. More often than not, you will plan on casting a 7 Combo Point Between the Eyes after using Echoing Reprimand, but a streak of unfortunate Sinister Strike procs (or lack thereof) makes it impossible to hit exact number of Combo Points that you need. This is one of the major downsides with the Kyrian Covenant class ability, and ultimately leads to you just using Echoing Reprimand on cooldown and not playing around its secondary mechanic on purpose.
Kyrian is still a powerful choice, and its signature ability in particular is very potent. Every 5 minutes, you can use Summon Steward to receive a Phial of Serenity. This Phial has 3 uses and is very similar in function to a Healthstone, but does not share a cooldown with it. It has its own separate 3-minute cooldown, and can be used multiple times over an encounter. This offers a large chunk of on-demand self healing which goes hand in hand with Outlaw Rogues strong survivability kit.
Kyrian Outlaw Rogue Soulbinds
The Kyrian Covenant has two very solid Soulbind choices, Pelagos and Kleia. Kleia's entire strength is linked to one of the final Soulbinds you can unlock with her, Pointed Courage. Until you do, Pelagos is the only worthwhile choice for Kyrian Aspirants. The third Soulbind Forgelite Prime Mikanikos has a similarly powerful final ability, Hammer of Genesis. This could potentially become very strong in Mythic+, but the short duration of the buff limits this Soulbind's power to situations that have somewhat frequent spawns of additional enemies or require chain-pulling in Mythic+ to maintain the buff.
Pelagos is therefore the only viable choice until you gain 34 Renown with the Kyrian Covenant. Once you have unlocked Kleia's Pointed Courage ability you will change Soulbinds to Kleia. Pelagos is still slightly better for single-target in Mythic+ or when doing small pulls within Torghast.
Combat Meditation grants you a flat amount of Mastery rating every time you use Echoing Reprimand. This proc has an internal cooldown of one minute, whereas Echoing Reprimand is on a 45-second cooldown. You still want to use Echoing Reprimand on cooldown, holding onto it to proc the buff is a minor DPS loss. On AoE, however, it is worthwhile to wait a minute between Echoing Reprimand casts to make full use out of this passive.
You should use this pathing and Conduit placement for Pelagos:
Once you gained 34 Renown with the Kyrian Covenant you will want to switch to Kleia using this Soulbind tree:
Venthyr Outlaw Rogue Deep Dive
Flagellation is the Venthyr Rogue class ability. It is a 90-second cooldown ability that applies a debuff to the target that lasts 20 seconds. Any Combo Point spent during this time will deal additional damage to the target and increase the Torment stacks this ability leaves behind. Before these 20 seconds have passed, but as late as possible, you will have to reactive Flagellation to consume the debuff to buff yourself with 0.5% Haste for each stack (each Combo Point you used during its duration), up to 15% Haste. This Haste buff then lasts another 20 seconds.
Flagellation is one of the more powerful Covenant class abilities, despite Haste procs being fairly low value for Outlaw Rogues. Haste is also still a pretty undesirable stat for AoE, and the additional Flagellation Lashes do not get spread via Blade Flurry. It is still a very good priority damage cooldown.
Door of Shadows is the Venthyr signature ability. It allows you to teleport to a target location within range after casting this ability for 1.5 seconds. This helps out our already strong mobility toolkit by providing an ability that lets us teleport to a specific location, whereas Sprint requires you to run through potentially hazardous ground effects and Grappling Hook also travels through those.
Venthyr Outlaw Rogue Soulbinds
All three Venthyr Soulbinds offer multiple DPS bonuses. Nadjia the Mistblade is the most powerful of the three for raiding, having a strong single-target focus. Theotar the Mad Duke and General Draven are both worse for pure single-target, but offer better opportunities for cleave and AoE fights instead.
Nadjia's first ability, Thrill Seeker is a stacking buff that consumes all stacks every ~80 seconds to provide a powerful 20% Haste buff for 10 seconds. Lining this proc up with your major cooldowns can offer some incredible potential for single-target burst, but with all the different cooldowns it might be difficult to line up Thrill Seeker with your Flagellation buff as well as your Adrenaline Rush. Even without all these cooldowns overlapping it is still a very significant DPS boost for both single-target and AoE, thanks to all the additional melee attacks being spread via Blade Flurry.
At Renown 30, you get to choose between either a Potency Conduit, Dauntless Duelist or Exacting Preparation. Dauntless Duelist doubles down on the priority damage capabilities even further, providing a 3% damage bonus to whichever target you attack first. This debuff can only be applied once, and until your target either dies or disappears, you are unable to apply it to a different target. Exacting Preparation on the other hand boosts the effects of your Food, Flask and Weapon Enchants. With how powerful these stat-gains are, particularly at lower item-levels, this Soulbind might not just be stronger on AoE, but also for single and priority target damage. This varies heavily based on your current gear and talents, so it is recommended to sim the exact benefits of Exacting Preparation. The second Potency Conduit will not be worthwhile unless you have very high Ranks for the Triple Threat or Sleight of Hand Conduits that you would have to slot there.
This pathing and Conduit placement is the recommended one for Nadjia the Mistblade:
Theotar offers a powerful Mastery bonus roughly once every minute with Soothing Shade. You need to stand in it to benefit from this ability, so any encounter that requires heavy movement might be unfavorable for Theotar. Frequent movement is something Theotar deals with quite well however, thanks to gaining a second charge of Door of Shadows with Leisurely Gait. At Renown 34, you get to choose between Wasteland Propriety and Refined Palate. Refined Palate is the much better choice for DPS here.
This Soulbind pathing and Conduit placement is recommended for Theotar the Mad Duke:
Draven is the final Venthyr Soulbind and unlocks once you complete the Venthyr Covenant campaign. While his DPS benefits are competitive under ideal conditions, it is unlikely you will be able to make use of them. By far the strongest DPS choice is in his last trait Built for War, which loses efficacy if you drop below 50% health. Most encounters deal a lot of unavoidable damage to the entire raid, making it unlikely for you to gain the full benefit of this Soulbind. Draven also offers the strongest survivability options out of all three Venthyr Soulbinds by being able to use Door of Shadows as a defensive cooldown instead, potentially helping you keep your Built for War stacks.
If you are confident that you can maintain Built for War for the entire fight however, Draven is as good a choice as Theotar for raw DPS output, especially in cleave and AoE situations.
This is the recommended tree for General Draven:
- 21 Nov. 2020: Page added.
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