Fire Mage DPS Rotation, Cooldowns, and Abilities — Midnight Pre-Patch (12.0)
On this page, you will learn how to optimize the rotation of your Fire Mage in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Midnight Pre-Patch (12.0).
If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Fire Mage rotation.
Fire Mage Rotation
Welcome to our Rotation page for Fire Mages. On this page you will find everything you need to know about actually playing the spec in Raiding scenarios.
Each of the sections below explain the rotation for Fire Mage at different target counts. Click the boxes to switch to the desired damage type.
Fire Mage Rotation
The buttons below can be used to select between curated Single-Target and AoE/Mythic+ loadouts. You can also use the switches below to add or remove individual talents you may also be using. Keep in mind, some talents are so critical to the spec to function correctly, or you must take them to be able to navigate the tree properly, in which case they will not have a checkbox below and will be assumed picked.
| Hero Talents | |
|---|---|
| Talent Selections, etc. |
|---|
Fire Basic Rotation
The Fire rotation at its core is all about generating as many
Hot Streak
procs as possible to fire off instant cast
Pyroblasts. The general
rotation involves casting
Fireball
until
Heating Up procs, and then converting it into
Hot Streak
via
Fire Blast.
Since Fire Blast can be cast while casting, you always
keep chaining Fireballs, and then when one of them crits, while you are casting
the next Fireball, you cast Fire Blast to generate the Hot Streak.
Then, as your Fireball cast finishes, you can fire off the Fireball and use an
instant Pyroblast. Both of these spells will land at the same
time, and if one of them crits, you immediately get a new
Heating Up
and the cycle continues into Fireball + Fire Blast -> Pyroblast.
This Fireball / Pyroblast cycle is alternated by
Combustion phases.
During Combustion, all of your spells are guaranteed critical strikes, so instead
of casting Fireballs to trigger Heating Up, you chain Pyroblasts and Fire Blasts.
You combine this with using other hard-hitting spells during Combustion like
Meteor for massive burst damage.
This leads to the following basic rotation:
- Use
Combustion when available. - During
Combustion, use
Fire Blasts and
Pyroblasts to generate
Heating Up and
Hot Streaks. When you run out
of Fire Blast charges, use
Fireball.
- Cast
Meteor when ready outside of
Combustion only
if it will come back up before your next Combustion. Make sure to
always have Meteor ready when Combustion is ready!
- Cast
Pyroblast when you have
Hot Streak. - Hardcast
Pyroblast when
Pyroclasm procs. - Cast
Fireball as a filler to generate
Heating Up. - Use
Fire Blast to get
Hot Streaks when you have
Heating Up.
If you feel like you have a good understanding of the basics, we recommend checking out the other tabs for the full single-target and AoE rotations.
Single-Target Rotation for Fire Mage
The Fire rotation follows a priority system. Below we list this priority system. You should read from the top to the bottom, and then execute the first action where all conditions match.
- When
Combustion is ready, go into
the Combustion rotation
below.
- Cast
Pyroblast when you have a
Hot Streak proc.
Aim to cast Pyroblast immediately after a
Fireball
cast so both land at the same time. See our Pyro
Chaining section below for more info on why.
- Cast
Fire Blast when you have
Heating Up to convert it
into
Hot Streak.
Combustion Rotation
Combustion should be used on cooldown whenever possible. You
should always overlap Combustion with other damage boosts to further
increase your damage, such as trinkets and
racials.
Since Combustion makes every spell critically strike, you want to get as many
hard-hitting spells in the window as possible. To facilitate this, you
should save at least one charge of
Fire Blast, but more is better,
unless you are specced into
Spontaneous Combustion, in which case
you should not pool any charges.
During Combustion, we will be casting a lot of instant
Pyroblasts.
Since Combustion guarantees a crit, this will always cause your Pyroblast to
proc
Heating Up or
Hot Streak. Because of this, you only
need one other spell to generate Hot Streaks. During Combustion, this will
be
Fire Blast and
Fireball.
Entering Combustion
- Begin casting
Fireball. - Depending on your
Hot Streak /
Heating Up status,
execute the option listed below:
- If you already have a
Hot Streak proc: cast
Combustion near the end of your
Fireball cast
- If you already have a
Heating Up: cast
Combustion +
Fire Blast near the end of your
Fireball cast.
- If you have neither: cast
Combustion +
Fire Blast halfway
through the
Fireball cast, followed by a Fireball. - The end result of any of the above 3 steps is that you end up
with a
Hot Streak proc, and a
Fireball in the
air.
This allows you to cast two
Pyroblasts in a row after
finishing the Fireball. One from the Hot Streak, and one from
the first
Pyroblast landing + the Fireball landing.
- If you already have a
Rotation During Combustion
Follow the priority list below while
Combustion is active.
- Instant-cast
Pyroblast whenever you have
Hot Streak.
- Use
Fire Blast for generating
Heating Up /
Hot Streak.
Fireball to generate
Heating Up /
Hot Streak
when out of
Fire Blast charges.
Opening Sequence for Fire Mage
Pre-cast
Pyroblast and then go into the
Combustion rotation.
Multi-Target Rotation for Fire Mage
There are 2 main AoE rotations. Either simply doing your single target rotation,
and letting
Mastery: Ignite and other cleave effects do the AoE for you,
or a
Flamestrike based rotation.
Cleave Based AoE Rotation
The Cleave based rotation simply does the standard single-target rotation,
while passively spreading
Mastery: Ignite to nearby enemies.
Due to this, it is very easy to pick up as you do not need to learn any
new rotation whatsoever for AoE scenarios.
The only exception is when there are low health enemies that are close to
dying. In these cases, you can use
Flamestrike to quickly finish off
the low health enemies, and then go back to the single-target rotation.
Flamestrike Based AoE Rotation
The
Flamestrike based rotation is also relatively straight
forward. It follows the single target rotation, with one very critical
change: Any time you would normally use
Pyroblast, you instead
cast
Flamestrike:
- Any time you would spend
Hot Streak on
Pyroblast, spend
it on
Flamestrike instead. - Keep using
Fireball as your filler. Do not
replace it for
Flamestrike.
When to use Flamestrike vs Cleave Based AoE Rotation
Which rotation to use depends on various factors. Below are some guidelines to follow, however, these are not hard rules, as there are many factors to consider, like how low health the enemies are, how much you want to focus on priority damage, etc.
- At least 2 targets must be present for the
Flamestrike
rotation, however with 2 targets it is usually better
to focus down a single target since the DPS increase is minor. On 3+
targets, Flamestriking is a decent DPS increase. - You must be specced into
Fuel the Fire for the
Flamestrike rotation. - If you want to focus down a priority target, do not use Flamestrike,
use
Pyroblast instead. Otherwise, use the Flamestrike rotation
for optimal DPS.
Fire Mage Gameplay Mechanics
In order to better explain the specific usage and benefits of the Fire Mage kit, we have compiled a more detailed explanation on individual parts of our rotation, from important rotational mechanics that you need to pay attention to, to cooldowns and how to use them, so you can reach your full potential when playing Fire Mage.
Fire Mage Mechanics
Effectively Chaining Critical Strikes
Understanding how to generate Critical Strikes as efficiently as possible is crucial in utilizing Fire effectively. This specialization is designed to crit more often than not, so it is easy to understand why learning to execute the right combos to create a chain of crits is paramount.
Whenever you get a
Heating Up proc, you should convert it to a
Hot Streak using
Fire Blast. Generally, you will
then want to cast a
Fireball and immediately spend your
Hot Streak on a
Pyroblast as your Fireball cast finishes. Both of
these spells will strike simultaneously, giving a chance of an
immediate follow-up Hot Streak if both critically strike.
If only one of the spells critically strikes, Heating Up will
proc, and you can immediately Fire Blast and repeat this process.
There is a 0.2-second grace period where
Heating Up will not
be canceled if two spells impact simultaneously and only one critically
strikes. This grace window is why it is so critical to always cast Fireball into
Pyroblast, because normally, if only one of them crits, and the other does not,
you will lose the Heating Up. But if you cast both at the same time, if only
one of them crits, you keep your Heating Up.
This is known as "Pyroblast Fishing" or "Pyroblast Chaining" and is the best
way to create a large chain of crits. The exception to this rule is during
Combustion, where all spells will crit, allowing you to chain together
various combos that are covered in more detail in the rotation section above.
Pyroclasm Usage
Pyroclasm is a key proc (if talented). When it procs, your next
non-instant
Pyroblast or
Flamestrike does greatly
increased damage. At first glance, this is a very simple proc: you just
hard-cast Pyroblast and it does significantly more damage. However, there
are some small things we can do to squeeze out extra DPS.
Since it makes our next
Pyroblast do significantly more damage,
we ideally want to use it during
Combustion so we can guarantee
it crits. And since it stacks up to two times and lasts 15 seconds, we do
not immediately have to spend it.
Additionally, whenever it procs a second stack, it actually
resets the duration of both stacks to 15 seconds again. Due to this, we can
theoretically delay one stack for a long time by getting one proc
-> wait until second proc -> refreshes duration -> use one of the procs ->
wait until next proc -> refreshes, etc. We can do this for as long as needed
until Combustion is ready, if we proc Pyroclasm often enough.
In practice, you can play around this in the following way:
- Whenever you have 2 stacks of
Pyroclasm, always use one.
We never want to risk overcapping stacks!
- If you only have a single stack of Pyroclasm, hold onto it until either:
Combustion is ready: Hard-cast Pyroblast into
Combustion as the cast finishes- It has less than 5 seconds duration left. Use it right away to ensure you do not waste any stacks.
Fire Mage Cooldowns
Fire Mage Major Cooldowns
Combustion
Combustion is Fire's primary DPS cooldown, available every minute
when talented into
Kindling. It guarantees all your spells
critically strike, amongst various other buffs like bonus mastery
or straight up more damage, based on talents. As
Sunfury, it
also grants you an Arcane Phoenix while Combustion is active and various
other benefits after it ends.
Since Fire is all about critically striking to generate
Hot Streak,
this is obviously a massive damage buff and makes your rotation very fast
paced while Combustion is active.
Generally, you will want to use Combustion immediately as it comes up,
but it can be beneficial to delay it in certain cases, for example if your
group is about to use
Time Warp or a similar effect soon, or an
important raid mechanic that needs high DPS is coming soon, or additional
targets that come up, etc. However, since Combustion is only a minute cooldown,
delaying it is usually not a good idea as it is very likely to lose you an
extra usage if you delay it too much.
We go more in-depth on the actual full rotation during Combustion in our Combustion rotation section.
Meteor
Meteor is a 30 second cooldown when talented into
Blast Zone,
that hits hard and activates various other bonuses depending on Talents
and Hero Talents, like proccing
Frostfire Empowerment as
Frostfire or granting
Pyroclasm as
Sunfury.
Meteor and
Combustion have very tight timings, as Meteor has 30
seconds cooldown and Combustion one minute, meaning you can cast Meteor
exactly once in-between Combustion usages. Since the timing is so close,
it is critical you use Meteor immediately as it comes up to ensure
you do not have to skip a usage, or delay Combustion, both of which
are bad.
Time Warp
Time Warp is an ability which buffs your entire party or raid group
within 100 yards with 30% haste for 40 seconds. This buff is shared
with multiple other spells like
Bloodlust and
Heroism.
These all put a debuff on all your group members which blocks them from
getting the effect again for 10 minutes, so you cannot get this same
effect from multiple sources multiple times.
As Time Warp applies to the whole group, it is generally decided by the raid or party leader when it is used, to optimize usage for the whole group, instead of just using it when it is best for your personal usage. However, if there is no assigned time or you are in a pick up group without any real leadership in terms of strategy, it is generally a safe practice to use Time Warp right after combat starts so it is up while everyone has all of their DPS cooldowns ready. Of course make sure to only do this if there will be enemies active for the entire 40 second duration of the buff on the pull, as on some fights bosses might go inactive or do some kind of phase change early on in the fight.
Tier Bonus Rotation Changes
In the Midnight Pre-Patch, all classes and specs have a simplified tier set to account for the large amount of class changes conflicting with pre-existing tier bonuses.
Mage - Midnight PrePatch - 11.2 Class Set 2pc — Damage done increased
by 6%.
Mage - Midnight PrePatch - 11.2 Class Set 4pc — Damage done increased
by 10%.
These sets do not interact with the spec in any way, so your rotation does not change whatsoever based on whether you have the tier or not.
Combat Assistant For Fire Mage
Patch 11.1.7 introduced two new combat related functionalities, the Assisted Highlight, and the Single-Button Assistant. For a full overview on how to enable these features and all of their details, check out our Combat Assistant page.
The Assisted Highlight rotation is a relatively good rotation, so following it
can be a good way to learn the rotation, but you will be giving up
a decent chunk of damage, around 20% compared to following the rotation on this page.
Note that Fire is unique in that it can cast spells while using other spells, like
Fire Blast.
Due to this, seeing the next spell is sometimes not enough, as you need to
also know when exactly you should cast it during the current spell.
Due to this, I highly recommend you also read the basic rotation when using
the Assisted Highlight so you know when to cast the spells that are highlighted.
The Single-Button assistant unfortunately has some issues for Fire, causing
it to be around 25-35% less damage than the rotation on this page depending
on your talent build and hero talents.
The global-cooldown penalty applied is a large issue for Fire, because Fire
relies on queueing certain spells at the same time (like
Fireball into
Pyroblast),
which the single-button assistant does not allow you to do. Additionally,
Fire simply has very many instant-cast spells, which are also hurt by the
global-cooldown penalty, leading to this large damage loss when using the
Single-Button Assistant.
The Single-Button assistance can be useful to use, especially when you are new to the spec, or when learning new boss mechanics, as it will allow you to focus fully on the boss mechanics instead of the rotation. However, if you want to maximize your damage, I recommend you either follow the Highlighted rotation, or the rotation on this page due to the Single-Button rotation's large damage loss.
Note that neither the Single-Button rotation nor the Assisted Highlight rotation
will cast/highlight
Combustion, racial cooldowns, or
items, like trinkets, so you will have to use these manually.
Tips for using the Combat Assistant as Fire Mage
- Make sure to use
Combustion on cooldown, as the Combat Assistant
will not use/highlight this. - Use your trinkets, potions, racial cooldowns (like
Berserking)
or other on-use cooldowns during
Combustion.
- If using the One-Button Assistant, make sure to press the button a lot,
as
Fire Blast can be cast while casting other spells, so
you will have to press the button twice to cast both the Fire Blast
and the spell after it.
Changelog
- 22 Jan. 2026: Updated default selected talents based on latest optimal talents and updated rotation for improved Flamestrike usage.
- 21 Jan. 2026: Updated default rotation checkboxes to be set to Sunfury based on latest findings and added full loadouts for both Hero Specs for both AoE and ST.
- 19 Jan. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Updated best rotation based on 11.2 changes for both single-target and AoE, added tier rotation changes section.
- 17 Jun. 2025: Updated Combat Assistant damage gains/losses based on latest updated numbers.
- 15 Jun. 2025: Added Combat Assistant information and tips.
- 21 Apr. 2025: Updated default single-target rotation to Frostfire.
- 24 Feb. 2025: Updated for 11.1 changes: New default setup set to sunfury, updated rotation for new optimal rotation due to changes, added a less complex basic rotation.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 26 Nov. 2024: Updated rotation to have Frostfire as the defaults now that it is better than Sunfury after the buffs.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 24 Sep. 2024: Updated AoE rotation to include a flamestrike based rotation now that it is more viable due to the latest buffs.
- 09 Sep. 2024: Updated for The War Within Season 1.
- 28 Aug. 2024: Fix a typo.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 10 May 2024: Updated the separate tier section to refer to the correct tier set.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated rotation based on new tier set from Season 4.
- 23 Mar. 2024: Split Combustion rotation up into two distinct sections, one to enter Combustion, and one during Combustion, for readability. Additionally simplified the opener description.
- 19 Mar. 2024: Updated for Patch 10.2.6., added Flame Accelerant as default checked rotation checkbox, and added line for using Fireball in Combustion during it. Also cleaned up some typos.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 19 Nov. 2023: Updated checkboxes to by default has Alexstrasza's Fury enabled due to optimisations found make AF part of the default talent tree.
- 06 Nov. 2023: Updated rotation for new best talent builds in 10.2, and new tier set.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 15 Jul. 2023: Updated AoE Flamestrike rotation due to the nerf to Flamestrike.
- 14 Jul. 2023: Updated AoE Flamestrike rotation based on latest optimisations.
- 10 Jul. 2023: Updated rotation for the Fire Mage rework of 10.1.5.
- 01 May 2023: Updated rotation pased on new tier set bonuses and new optimal talents.
- 20 Mar. 2023: Rewrote parts of the rotation to be easier to follow, and split the SKB/Pyroclasm into its own section. Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 03 Jan. 2022: Add Shifting Power to the rotation.
- 11 Dec. 2022: Update AoE rotation to more clearly explain the AoE rotation when you are not talented into Flamestrike/Flamepath.
- 11 Dec. 2022: Added section explaining rotational changes due to the tier set.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight pre-patch.
More Mage Guides
Guides from Other Classes
This guide has been written by Dutchmagoz. Dutchmagoz has been playing Mage since 2009 and writing guides and theorycrafting since 2012, with many top 20-100 world kills and rank 1 parses under his belt. He is the owner of the official Mage Discord server Altered Time, where he is involved in Mage Theorycrafting and everything else Mage. You can reach out to him directly for questions or feedback about the guide there.
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