Fury Warrior DPS Rotation, Cooldowns, and Abilities — Midnight Pre-Patch (12.0)
On this page, you will learn how to optimize the rotation of your Fury Warrior in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Midnight Pre-Patch (12.0).
If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Fury Warrior rotation.
Fury Warrior Rotation
Welcome to our Rotation page for Fury Warriors. On this page, you will find everything you need to know about actually playing the spec in Raiding and Mythic+ scenarios.
The Fury rotation is a conditional priority list, which can change
depending on talent choice. Use the checkboxes below to make the appropriate
customizations and make sure that
Berserker Stance is always toggled
on! Note that the same toggles are used for both the single and multi-target
rotations.
Fury Warrior Rotations
Single Target Ability Priority List for Fury Warriors
| Recommended | Other Options | ||
|---|---|---|---|
Slayer |
Mountain Thane |
||
| |
|
|
|
Recklessness on cooldown or whenever burst damage is needed
Avatar simultaneously with Recklessness
Rampage if
Enrage is not active
Thunder Blast while Enraged
Bladestorm while Enraged
Execute
Rampage over 110 Rage
Raging Blow
Bloodthirst
Execute
Raging Blow
Odyn's Fury
Champion's Spear while Enraged
Thunder Clap
Rampage
Whirlwind to fill the rotation
In simple terms, the Fury Warrior rotation revolves around building Rage
and spending it on
Rampage in order to trigger and maintain
Enrage. While not complex, the rotation is generally fast-paced while
making use of several procs and cooldowns. This makes the relatively simple
rotation deceptively engaging.
Slayer makes more frequent use of
Execute, lowering
the cooldown of
Bladestorm in turn.
Mountain Thane effectively replaces
Whirlwind with
Thunder Clap, and its higher priority
Thunder Blast proc. While
otherwise similar to Slayer, the rotation does not make as much use of Execute
and focuses primarily on Bloodthirst rather than Raging Blow.
Notes on Opening and Execute
Opening as a Fury Warrior
Because
Charge is off the global cooldown, opening combat with
Recklessness followed immediately by Charge will
lead to a net increase in Rage generation on the pull with little to no
additional downtime, however, it is crucial to ensure that the target will not
be moving substantially, or else you will easily find yourself moving to the
former location, and wasting precious buff time trying to reposition.
Odyn's Fury and Fresh Meat can both be used to jumpstart Enrage when Recklessness is not available to use on a fresh pull, though when opening with Rampage, Odyn's Fury should be saved until after the first Bloodthirst to benefit from its increased bleed bonus damage.
Fury Warrior Execute
Whether due to the target being below 20% (35% with
Massacre
talented) health or
Sudden Death proc,
Execute
usage does not heavily change the priorities listed above. While it deals
respectable damage, the main benefit is generating extra Rage in order to use
Rampage again that much sooner.
Multi-Target Ability Priority List for Fury Warriors
Multi-target rotations are overall very similar to single target ones,
with the added step of prioritizing
Thunder Clap (Thane) or
Whirlwind (Slayer) to apply their buff and enable
single-target attacks to cleave.
| Recommended | Other Options |
|---|---|
Slayer |
Mountain Thane |
| |
|
Recklessness
Avatar simultaneously with Recklessness
Whirlwind if the
Meat Cleaver buff is not active
Thunder Clap if the
Meat Cleaver buff is not active
Rampage if
Enrage is not active
Thunder Blast while Enraged
Bladestorm while Enraged
Odyn's Fury
Champion's Spear while Enraged
Rampage with more than 110 Rage
Execute
Bloodthirst
Execute
Thunder Clap
Raging Blow
Raging Blow
Bloodthirst
Rampage
Whirlwind as a filler
Slayer uses Execute to reduce the cooldown of Bladestorm, though
Reap the Storm is not used during the pre-patch, resulting in
Bloodthirst having a low priority.
Mountain Thane replaces Whirlwind with
Thunder Clap, focusing on
using Bloodthirst regularly to trigger
Thunder Blast.
Using the Combat Assistant
Combat Assistant, added in Patch 11.1.7, is comprised of two options meant to help players with combat rotations and gameplay.
The first is Assisted Highlight, which recommends the next rotational
ability that players should use, in order to help them learn how to better
play their specialization. While not a perfectly min-maxed rotation, it is
perfectly serviceable, losing an average of around 5% compared to manual
ones. However, it does not attempt to recommend offensive cooldowns,
defensives, utility abilities, or other off-GCD abilities such as
Charge, so players must be mindful to use these on their own.
The second option is the Single-Button Assistant, which is a new button placed on the action bar which automatically cycles through each ability in the rotation when pressed. Using the same rotation as the Assisted Highlight, it is serviceable, though an additional 25% penalty is placed on the global cooldown to keep this from being an easily competitive option, resulting in a roughly ~20-25% loss in performance. Therefore, it is only recommended for brand new players, players in trivial content, or those who are otherwise unable to keep up with regular gameplay.
In both cases, using cooldowns such as
Recklessness and
Avatar can be as easy as macroing them to the
Single-Button Assistant or a common ability like
Colossus Smash,
though players may also opt to continue using them manually, in the same
manner as prescribed above.
Fury Warrior Gameplay Mechanics
In order to better explain the specifics of Arms Warrior mechanics, we have compiled a more detailed explanation on individual parts of our rotation, from important rotational mechanics that you need to pay attention to, to cooldowns and how to use them, so you can reach your full potential.
Fury Warrior Mechanics
Enrage
The goal of the Fury rotation is a continual feedback loop of generating
Rage, spending it on
Rampage to trigger
Enrage, which
increases damage of follow-on abilities while they generate more Rage to
repeat the process. Because it can be such a powerful buff, routinely in the
30-50% range, maintaining a high uptime is paramount to success as a Fury
Warrior.
While
Recklessness increases the amount of Rage generated in order
to use Rampage more quickly, both
Odyn's Fury and
Fresh Meat
automatically trigger Enrage, helping jumpstart the rotation when other
cooldowns are not available. Fresh Meat in particular can be gamed by
carefully keeping track of which enemies have not yet been hit by the ability,
allowing it to be chained from target to target to continually trigger the
effect again.
Maximizing Uptime
Applicable to most classes, though particularly relevant to Fury Warriors, due to the the high emphasis on stacking haste for more attacks with which to generate Rage. Any time spent off target is lost damage, with minimal means to recoup lost resources, unlike energy-based classes which will continue regenerating their resource up to its cap.
Due to the high mobility innate to the Warrior class,
it is possible to play around boss mechanics and minimize downtime. If the
boss is casting an area effect which requires players to run a certain
distance away, a Warrior can instead continue attacking until the last few
seconds,
Heroic Leap away and immediately
Charge back
as soon as the danger has passed.
Fury should never have any free global cooldowns, due to Whirlwind always
being available. This should not be depended on, however, as Whirlwind does
not generate Rage unless
Improved Whirlwind is talented. Instead,
repeated use of Raging Blow and weaved Bloodthirsts make up the bulk of the
rotation, while Rampage is often delayed beyond its 80 Rage cost, so long as
Enrage does not run out. Delaying the use of Rampage this way allows a small
amount of extra Rage to be pooled, thus requiring less than another full 80
Rage to be generated before the next Rampage is cast a few seconds later.
Cycle Charging
A small optimization can be made by moving out of range of the target and
using
Charge to generate extra Rage during your rotation. Care
should be taken to do this between auto-attack swings when
Colossus Smash is not active.
Heroic Leap can also be
used to create enough room to Charge for bosses with large hitboxes, which is
sometimes more specifically referred to as Heroic Charge.
Fury Warrior Cooldowns
Major Cooldowns
Recklessness
The main cooldown for Fury Warriors provides a moderate burst window and
enhanced Rage generation, allowing Rampage to be used more frequently.
Talenting
Reckless Abandon also transforming Bloodthirst and Raging
Blow into their more powerful
Bloodbath and
Crushing Blow
forms.
Rampage is not as high priority during the pre-patch, so it will remain a somewhat priority despite the ability to use it more often during Recklessness.
Avatar
Now on a choice node with Bladestorm, Avatar is necessary for the proper
function of Mountain Thane, creating an easy choice between the two. Although
berefit of its follow-on talents, Avatar has great synergy with the rest of
the Mountain Thane bonuses, especially
Storm Surge.
Bladestorm
The signature Slayer ability is not the high-burst powerhouse it used to
be, but continues to provide a reasonable amount of damage, with its single
target value increased by
Unhinged. Care should be taken to always be
enraged before using the ability, preferably immediately after a fresh
Rampage, and although it does generate Rage, having either
Fresh Meat
or
Deft Experience will help maintain Enrage during and after the
channel ends.
Keep in mind that the automatic Bloodthirst caused by Unhinged can also
trigger their own effects, such as
Enrage or
Reap the Storm.
Despite three stacks of
Imminent Demise causing the button to glow,
this is not an indicator of when Bladestorm should be used. It should almost
always be used either on cooldown, or timed with groups of adds.
Odyn's Fury
Fairly low value during the pre-patch, Odyn's Fury provides another way to
immediately trigger Enrage, as well as its own sudden burst of damage...
although its ability to apply Improved Whirlwind is sorely missed. Ideally, it
should be used after Bloodthirst in order to benefit from
Bloodborne, when it will hit multiple targets.
Defensive Abilities
Fury defense comes in the form of higher base stamina due to dual wielding
two two-handed weapons and several defensive cooldowns in
Enraged Regeneration,
Spell Reflection, and
Defensive Stance, and considerable self-healing through
Bloodthirst,
Enraged Regeneration, and
Victory Rush, as well as various talents that improve those
capabilities.
The increased health and self-healing make Fury very tanky in sustained combat, although less able to deal with frequent bursts of high damage. In those cases, Enraged Regeneration is best used preemptively, with Bloodthirst cast as often as possible over its duration to benefit from its increased healing.
Warriors also have access to
Rallying Cry, one of the few
defensive group cooldowns in the game. It is typically used to help the group
survive key encounter mechanics rather than as a personal cooldown. Keep in
mind that it is on the global cooldown, so be ready to use it when needed.
Group Buffs
Fury also brings
Battle Shout, increasing all party and raid
members Attack Power by 5%, which should be applied before combat begins.
Changelog
- 20 Jan. 2026: Single Target Slayer now uses Avatar, because reasons.
- 19 Jan. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 06 Sep. 2025: Updated multitarget Slayer rotation for unannounced hotfix.
- 10 Aug. 2025: Updated to account rotational changes in Season 3.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Added Combat Assistant Section for Patch 11.1.7.
- 21 Apr. 2025: Separated rotations into toggled image frames.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 23 Sep. 2024: Minor single target rotation updates.
- 09 Sep. 2024: Added a note about toggles, and removed errant bracket from the multitarget list.
- 21 Aug. 2024: Updated for The War Within Pre-Season Launch.
- 31 Jul. 2024: Update single target Bladestorm priority.
- 26 Jul. 2024: Recommend single target Spear over Roar in accoradnce with recent tuning.
- 23 Jul. 2024: Updated for The War Within Pre-Patch
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Feb. 2024: Fixed broken spell link with the Champion's Spear formerly of Bastion.
- 15 Jan. 2024: Updated for Patch 10.2.5.
- 14 Jan. 2023: Added section emphasizing proper use of Fyr'alath.
- 06 Nov. 2023: Updated for T31 builds and rotations in preparation for Season 3.
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 01 May 2023: Updated for Patch 10.0.7 with more clear checkbox options.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Fix talent selector formatting.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Warrior Guides
Guides from Other Classes
This guide has been written by Archimtiros, Warrior class theorycrafter and SimulationCraft developer who has been writing class guides for more than a decade. You can follow him on Twitter or see more of his day to day work in Skyhold, the Warrior Discord.
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Slayer
Mountain Thane