Developers’ notes: Since Dragonflight, all three Warrior specs have been overloaded with cooldowns most of which come from the Class tree. The Warrior class tree is also focused far more on damage-dealing and survival than offering interesting choices and new utility Warriors can bring to groups. We’re taking a fresh look at the Warrior class tree in Midnight and looking to make the tree more interesting with more unique effects that Warriors can bring to content.
Fury Warrior: Midnight Expansion Preview
Welcome to our comprehensive guide on the Fury Warrior changes in World of Warcraft's upcoming expansion, Midnight. This page is intended to help you learn about the new changes and help you know what to expect from Fury Warrior in Midnight.
In this guide, you will find detailed breakdowns of the new Talents and Apex Talent system for Fury Warrior. We will explore the most significant updates to the spec, and offer insights into how these changes will impact your overall gameplay. Whether you are an experienced Fury Warrior or new to the spec, this page will be useful in knowing what to expect come launch next year.
Fury Warrior: Midnight Expansion Preview
Welcome to our Midnight expansion guide for Fury Warrior. Ahead of launch, this page will contain everything you need to know about the Fury Warrior spec in the forthcoming Midnight expansion, including changes, Hero Talent Trees, and some light predictions on the state of the spec going into the expansion.
This page is a constantly evolving work in progress, with regular changes expected as updates hit Midnight Alpha. This is not meant to be a launch guide for Fury Warrior, but instead serves as a resource for you to keep up to date with how the spec is evolving on Alpha, and what you can expect from its playstyle and feel on launch.
Midnight Changes for Fury Warrior
Fury Warrior Core Changes
While many talents have been added or removed, the core abilities and capabilities have remained fairly well intact, even improving in Midnight. Because new Apex and Hero talents have yet to be revealed, it is not yet entirely known how individual gameplay and rotations for Slayer and Thane will look, though with no change to their core abilities, it is likely to remain somewhat similar to that of The War Within.
The biggest removal for Warrior is the loss of several talented abilities, though this is also something of a gain, as there is no longer as much setup required to begin an effective rotation.
On the other hand, the biggest gain for Warriors is a huge leap forward in
utility, as
Piercing Howl and
Battlefield Commander now provide
two Wind Rush-like speed increases and
Champion's Spear has been
redesigned as a mass grip! Additionally,
Interpose now offers
increased mobility with a minor defensive component, and
Pummel has a
lower cooldown than ever before. All of this combined is a huge improvement to
Warrior capabilities outside of raw damage and defense, and answers a long-time
request for more helpful group utility.
Warrior Class Changes
As indicated by the development notes, Thunderous Roar has been removed, Avatar has been moved to the specialization tree since Mountain Thane still depends on it, and Champion's Spear has been reworked from an offensive cooldown into a utility one. All of the associated talents for each have also been removed.
Major additions in their place include Battlefield Commander moving over from PvP talents, Last Stand as an emergency heal passively triggered when close to death, and Anger Management moving in from the specialization tree.
Honed Reflexes now reduces cooldowns by 10% (was 5%).
Piercing Howl now also spurs all allies within 12 yards, increasing their
movement speed by 30% for 4 seconds.
Menace no longer causes Intimidating Shout to knock back enemies.
Barbaric Training now increases damage dealt by 20% and critical damage by
10% for Slam, Whirlwind, and Thunder Clap for Arms and Fury, and Revenge for
Protection.
Champion's Spear now pulls affected targets toward the spear until they
are within 8 yards of it. The first time an enemy runs away from the spear
while chained, they will be pulled towards the spear again.
Intimidating Shout now causes all in range to cower in fear. Menace causes
all enemies other than your target to flee. Target cap removed from all
versions.
Shattering Throw and
Wrecking Throw range reduced to 25 yards (was 30
yards).
Thunder Clap damage increased by 100%.
Crushing Force is now a 1-point talent.- The talent tree layout has been updated and many talents have changed positions.
The following talents have been removed:
Avatar(moved to Fury and Protection talent trees)
Berserker's Torment
Blademaster's Torment
Champion's Might
Immovable Object
Piercing Challenge
Seismic Reverberation
Thunderous Roar
Thunderous Words
Titan's Torment
Unstoppable Force
Uproar
Warlord's Torment
The following talents have been added to the class tree:
- New Arms and Fury Talent:
Interpose – Run at high speed toward a
target location near your allies, taking 30% of all damage dealt to allies
within 3 yards for 8 seconds or until you take at least 20% of your max health
in damage from this effect. - New Arms and Fury Talent:
Rend – Lash out with your weapon,
striking all targets within 8 yards for Physical damage and wounding them for
an additional Bleed damage over 15 seconds. - New Talent:
Anger Management – Every 20 Rage you spend reduces the
remaining cooldown on Colossus Smash, Recklessness, or Avatar by 1 second. - New Talent:
Last Stand – When your health is brought below 20%, you
marshal your inner strength to increase your maximum health by 30% for 15
seconds and instantly heal yourself for that amount. This effect may only
occur every 4 minutes. - New Talent:
Resonant Voice – The duration of your shouts is
increased by 20%. - New Talent:
Blood and Thunder – Thunder Clap affects 5 nearby
targets with Rend, causing them to Bleed over 15 seconds. - New Talent:
Deft Strikes – Mastery increased by 1%/2% and
auto-attack damage increased by 50%/100%. - New Talent:
Retaliation – When you take any damage from an enemy
within melee range, you have a chance to strike that enemy for Physical
damage. - New Talent:
Battlefield Commander – Your Shout abilities have
additional effects.
Battle Shout: Grants you an additional 3% attack power.
Rallying Cry: Grants 5% Leech and 30% movement speed to allies.
Piercing Howl: Radius increased by 100%.
Berserker Shout: Radius increased by 8 yards.
Intimidating Shout: Cooldown reduced by 15 seconds.
Fury Warrior Changes
Developers’ notes: In Midnight our goal is to refine Fury’s core builder/spender gameplay and resolve some pain points. We’ve added some powerful Execute talents to make conditions about when to use Sudden Death less complex for players who enjoy it. We’ve added some bonuses to make Critical Strike a more appealing stats for Fury Warriors and added some new AOE talent options. We’re also reinforcing Bloodthirst to make it a reliably satisfying button to press and create a rhythm to Fury’s rotation. Lastly, we’re simplifying some of the rotation conditions involving Enrage and major cooldowns like Bladestorm.
Continuing the efforts to prune down extra cooldowns, Onslaught and Ravager have been removed, as have several passive follow-on talents including Unhinged, Titanic Rage, Ashen Juggernaut, and Slaughtering Strikes. Another standout change is the removal of Single-Minded Fury, which is speculated to be replaced by the ability to transmog two-handed weapons into one-handed appearances.
Notable additions in their place include several new talents which trigger bonus effects when Bloodthirst critically strikes, reinforce the use of Execute, and there are two new talents increasing Fury's multi-target capability against a high number of targets. One particularly interesting addition is Kill or Be Killed: inspired by the hidden Legion artifact effect, it grants Fury Warriors a sort of cheat death, though the need to personally get the killing blow on a specific target makes it very impractical for most PvE content.
Powerful Enrage modified – Enrage increases your Mastery by 15%
and your Leech by 3%.
Improved Whirlwind – Causes your next 4 single-target attacks (was
2) to strike 4 additional targets.
Meat Cleaver has been redesigned – Whirlwind deals 100% additional
damage when it hits 3 or more targets and you have no stacks of Improved
Whirlwind.
Bloodborne has been redesigned – Targets critically struck by
Bloodthirst take 20% additional damage from your Bleed effects for 12
seconds.
Deft Experience has been redesigned – Bloodthirst’s chance to
Enrage you increased by 10%/20% and if you are Enraged, Bloodthirst extends
your Enrage by 0.5 seconds/1 second.
Frenzy has been redesigned – Rampage increases your Haste by
1%/2% for 12 seconds. Multiple stacks of this effect may overlap.
Critical Thinking has been redesigned – Raging Blow’s critical
strike chance increased by 5%/10% and critical strike damage increased by
5%/10%.
Rampage now replaces Slam.
Improved Bloodthirst is now a 2-point talent and each point
increases Bloodthirst’s damage by 5% and critical damage by 5%.
Cruelty is now a 2-point talent and each point increases Raging
Blow’s damage by 10% while Enraged.
Bloodcraze now increases the critical strike damage of your next
Bloodthirst (was critical strike chance).
Recklessness increases all Rage generated by 50% (was 100%).
Odyn's Fury now Enrages you and generates 20 Rage (was 15).
Bladestorm now Enrages you and generates 5 Rage per strike (was
10).- The talent tree layout has been updated and many talents have changed positions.
The following talents have been removed:
Ashen Juggernaut
Dancing Blade
Depths of Insanity
Onslaught
Ravager
Single-Minded Fury
Slaughtering Strikes
Storm of Steel
Tenderize
Titanic Rage
Unhinged
The following talents have been added:
- Apex Talents will be available for testing in a future build.
- New Talent:
Deep Wounds – Execute inflicts Deep Wounds on the
target, causing high damage over 6 seconds. - New Talent:
Scent of Blood – Rampage increases the damage of your
next Bloodthirst by 10%, stacking up to 2 times. - new talent:
Unslaked Thirst – Bloodthirst critical strikes
increase the damage of raging blow by 10% for 4 seconds. - New Talent:
Ragedrinker – Bloodthirst critical strikes restore
twice as much health and Enrage you for 2 seconds. - New Talent:
Executioner's Wrath – Execute generates 5 additional
Rage and increases the damage of Rampage by 10% for 4 seconds. - New Talent:
Surge of Adrenaline – When Raging Blow resets its own
cooldown, your auto-attack damage and speed are increased by 30% for 6
seconds. - New Talent:
Kill or Be Killed – When you would sustain fatal damage,
you fly into an unstoppable rage, becoming unkillable and immune to
movement-impairing effects for 8 seconds as you seek revenge on your would-be
killer. If you kill your killer in this time, you emerge triumphant from your
rage with at least 20% of your max health intact. If you are not victorious,
you die. This effect can only occur every 5 minutes.
Systems Changes
Aside from the changes to Fury Warrior's core features, Midnight also introduces three new Hero Talents for each tree, new tier sets, and a stat squish reducing general numbers across the board. Instead of having millions of health and damage, players will be back to thousands instead.
New Hero talents have not yet been revealed for Slayer or Mountain Thane.
Fury Warrior Tier Set in Midnight
New tier set bonuses have not yet been revealed for Warriors.
Changelog
- 12 Oct. 2025: Page created.
More Warrior Guides
Guides from Other Classes
This guide has been written by Archimtiros, Warrior class theorycrafter and SimulationCraft developer who has been writing class guides for more than a decade. You can follow him on Twitter or see more of his day to day work in Skyhold, the Warrior Discord.
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