Algeth'ar Academy Dungeon Guide: Location, Boss Strategies, and Trash
This page will cover everything you need to know about the Algeth'ar Academy Dungeon in Midnight Season 1, including strategies for events, trash, and bosses.
Getting into Algeth'ar Academy
This guide will focus on an extensive overview of the dungeon, providing vital information
to complete it across all difficulties (Normal,
Heroic,
and
Mythic). We will cover all 4 boss fights supported by the most
notable trash enemies in the
dungeon and their important abilities. If you would like to learn about the rest
of the Season 1 Midnight dungeons in the upcoming Mythic+ season, please see our
overviews linked below. Otherwise, without further ado, let us begin!
Algeth'ar Academy Layout
Dungeon Bonuses and How to Obtain Them
Right when you enter the dungeon, down the invisible bridge, you will land in The Quad area. There, you are going to find 5 Dragonflight Recruiters; each of them is going to offer you a unique buff lasting throughout the dungeon. Choose wisely, because you can only pick up 1!
Here is a more detailed overview of what buffs the recruiters offer:
- Bronze Dragonflight Recruiter will grant you the
Bronze Dragonflight Pledge Pin buff, giving you 5% Haste. - Blue Dragonflight Recruiter will grant you the
Blue Dragonflight Pledge Pin buff, giving you Mastery Rating. - Green Dragonflight Recruiter will grant you the
Green Dragonflight Pledge Pin buff, giving you 10% increased
healing received. - Red Dragonflight Recruiter will grant you the
Red Dragonflight Pledge Pin buff, giving you 5%
Versatility. - And last but not least, Black Dragonflight Recruiter
will grant you the
Black Dragonflight Pledge Pin buff,
giving you 5% Critical Strike.
Boss Order in Algeth'ar Academy
In Algeth'ar Academy, you will be able to choose which boss you want to approach first, as the dungeon gives you full flexibility in doing so. The only caveat is that Echo of Doragosa unlocks once you defeat the previous 3 bosses: Overgrown Ancient, Crawth, and Vexamus. Below you will see our personal recommendation of boss order.
The Botanica and Overgrown Ancient
Notable Trash Before Overgrown Ancient
Just to the right from The Quad, up the stairs you are going to find The Botanica area, where the Overgrown Ancient rests. The boss will be inactive until you defeat every single Vile Lasher and Hungry Lasher in this area. Below you can find more information about them:
- Vile Lasher has only one ability to pay attention to
and that is the
Detonation Seeds ground effect. If you get hit
by them you will get disoriented, so watch out! - In every pack where a Vile Lasher is present, you will find a dozen Hungry Lasher. They do not do anything except auto-attack.
- Finally, the most dangerous non-boss-enemy in this dungeon:
Aggravated Skitterfly. Not only do they do high damage with
their instant
Darting Stings while charging at players, but they will
occasionally cast
Agitation, a stackable
Enrage effect that
will increase their damage done. Use cooldowns and
Enrage dispel effects.
Overgrown Ancient Boss Guide
Overgrown Ancient has Energy and upon reaching its max will
begin to cast
Burst Forth. Your healer must watch for
Burst Forth as it does heavy damage to the entire group, upon which
will awaken all the Hungry Lasher. More details about the fight can
be found down below:
All Roles
-
Stack together and move in one direction when
Germinate cast
is going through. This will allow you to cleave down all the Hungry Lasher
much faster. - Sidestep the
Branch Out cast. - Interrupt the Ancient Branch's
Healing Touch at all cost.
Upon killing the Ancient Branch, it will cast
Abundance,
healing all allies and players within 8 yards and
removing all applications of the
Splinterbark
Bleed. Time its
death when all the Hungry Lasher are close to dying or dead to prevent them
from healing to full health.
Tank
- Use active mitigation once you see the boss casting
Barkbreaker
on you. - Taunt the Ancient Branch as soon as it spawns.
- Once the boss casts
Burst Forth, collect threat on every one of the
awakened Hungry Lashers. Keep in mind that they
will have a special
Poison attack called
Lasher Toxin;
it is extremely important to pick up threat quickly and nuke them. - Use defensive cooldowns when
Burst Forth cast is about to happen.
Healer
- As soon as the boss casts Ancient Branch, it will also apply the
Splinterbark's
Bleed effect to the entire party.
You want to make sure people are topped up at all times, especially before
Burst Forth is cast. - Be ready to top up your party once the boss casts
Burst Forth.
The Pitch and Crawth
Notable Trash Before Crawth
Once you defeat the Overgrown Ancient, continue
straight and use the invisible bridge to get towards the
middle platform. There you will find the only "mini-boss"
of the entire dungeon, the Guardian Sentry. Here is what
you should know about it:
- Guardian Sentry has a lot more health than a regular mob, hence why we refer to it as a "mini-boss".
- Avoid the
Deadly Winds ground animation at all times.
After the initial hit, the tornado will circle around for several
seconds before disappearing; avoid getting in contact with it. - Run away from
Expel Intruders; the cast will knock you
back and do high damage. You can also line-of-sight the damage,
even if you are still in the circle but behind one of the nearby walls. - Your tank must be careful with the
Storm Slash
"tank-buster" ability; it is best to use active mitigation if they
are low health.
Once you defeat the Guardian Sentry, you can head towards the area where Crawth is located. The boss has an activation process, which requires you to clear 3 waves of Territorial Eagle and Alpha Eagle. Here is what you should know about them:
- Territorial Eagle has only one ability, which
always goes on the highest threat target (your tank) —
Peck.
It does initial damage and applies a stackable
Bleed effect. - At first, Alpha Eagle will not be present;
they will come in Waves 2 and 3, after you have defeated the
initial Territorial Eagle spawns. They have an important
Gust frontal ability to sidestep and a
Call of the Flock
buff, which you must interrupt at all costs.
Crawth Boss Guide
In order to activate the boss, you have to throw the
3
Play Ball! in the fire ring, after which it will appear.
It is actually quite important to understand how
Play Ball! works: you
can throw 3 in and gain either
Goal of the Searing Blaze
or
Goal of the Rushing Winds, with each of them giving you
temporary buffs but also increasing the difficulty of the fight. The boss will
"activate" the Goals at 75% and 45% HP. Here is a more detailed
preview of the fight:
All Roles
- Dodge the
Overpowering Gust frontal. - Once the boss reaches 75% and 45% HP it will be
time to score goals and trigger either
Goal of the Rushing Winds
or
Goal of the Rushing Winds. - Upon throwing the 3 orbs towards the
Goal of the Searing Blaze,
it will trigger a
Firestorm cast, making Crawth take
75% increased damage for 12 sec, but also casting fire motes
on the ground until the end of the fight(avoid them!). -
If you decide first to score goals towards
Goal of the Rushing Winds,
you will trigger
Gale Force reaction, granting you temporal
Haste effect, however, you will
summon Roving Cyclones until the end of the fight. - Eventually, you will have both
Goal of the Rushing Winds and
Goal of the Searing Blaze active, and the whole fight will become messy. |
- Use defensives during
Deafening Screech.
Tank
- Use active mitigation when Crawth is casting
Savage Peck.
Healer
- Be ready to top your teammates when Crawth is casting
Deafening Screech. - When
Goal of the Searing Blaze is being triggered you will have permanent
Blistering Fire group-wide damage until the end of the fight, be mindful as
when combined with
Deafening Screech can become deadly.
Algeth'ar Academy and Vexamus
Notable Trash Before Vexamus
- Interrupt Corrupted Manafiend's
Surge cast and use
defensives if you get
Mana Void debuff on you. - Arcane Forager is another mob you should not worry about, as it only
casts
Vicious Lunge on a random target, doing a tiny bit of damage. - Arcane Ravager has the most health out of all the mobs in this
area. It always charges the furthest target from your group with
Vicious Ambush and it has a deadly channeled frontal ability
called
Riftbreath. Dodge it at all costs! - Spellbound Battleaxe is going to be a tough mob for
your tank due to
Severing Slash; not only it will deal an initial
damage to them, but it will add a harsh follow-up
Bleed effect. - Spellbound Scepter is the most dangerous mob in this area. You
should watch out for its
Mystic Blast, use crowd-control to stop it. - Finally we have the Unruly Textbook, with the only
important cast to interrupt being
Monotonous Lecture.
Vexamus Boss Guide
Once you defeat the 3 packs of mobs, Professor Maxdormu
will begin casting
Recall History which will summon Vexamus.
The boss is quite simple; it passively generates Energy, gaining more if it
soaks any
Mana Bombs. Upon reaching 100 Energy it will cast
Arcane Fissure, a powerful cast. Here will be a good place to use
your personal defensives. Below you can find our detailed
breakdown of how each member of your team should play it:
All Roles
-
Professor Maxdormu will occasionally spawn 5
Arcane Orbs,
which will slowly travel towards Vexamus. Do not let it soak them, since
it will add 20 Energy to its bar.
Although the role of the "soaker" is more appropriate for a tank, the rest of the team
can help soaking the
Arcane Orbs, just pay attention to your
Oversurge
debuff (you CAN'T dispel that)! - Avoid the
Corrupted Mana pool, coming from the last tick of the
Mana Bombs, it will deal damage and slow you every second you spend in it. - Sidestep the Arcane ground pools after the
Arcane Fissure pushback.
Tank
- You can soak several
Arcane Orbs, but beware of the initial damage;
here will be a good place to use your active mitigation. - Aim the
Arcane Expulsion frontal away from your team.
Healer
- Beware of the
Mana Bombs cast. It will always go on a random
3 players from your party and deal damage-over-time. Top up
your teammates quickly! - Use your healing cooldowns once the boss casts
Arcane Fissure.
The Headteacher's Enclave and Echo of Doragosa
Notable Trash Before Echo of Doragosa
- Use your defensives during Algeth'ar Echoknight's
Arcane Smash
as it does massive group-wide damage. - Interrupt Spectral Invoker's
Arcane Bolt.
Echo of Doragosa Boss Guide
Echo of Doragosa will have an Energy bar that will naturally
regenerate, and upon reaching 100 Energy, the boss will cast
Astral Breath.
Beyond that, it is also important to understand how the
Overwhelming Power
debuff works. Unlike many of the debuffs in this dungeon, this will give you 5% Haste
per stack up to a maximum of 3 stacks. Here is the catch: upon reaching
maximum stacks (3), you will automatically trigger
Arcane Rift and
remove all of your stacks. The Arcane Rift will periodically cast
Uncontrolled Energy, making the fight more difficult. Sidenote that
Unleash Energy will spawn 2
Arcane Rifts, making
the already hard fight, harder. Below you can find a much more detailed breakdown
of the fight:
All Roles
- Use a personal defensive when you get an
Energy Bomb cast on you. - Run away from
Power Vacuum at all cost. - Make sure to have a few stacks of
Overwhelming Power just so you can
speed up the boss fight. Account for
Arcane Missiles, since each of
Echo of Doragosa's abilities will apply a stack of the debuff.
The worst thing you can do is spawn
Arcane Rift out of pure greed.
Tank
- Tank the boss in one of the corners and be conservative with the space;
this fight can become a nightmare if multiple spawns of
Arcane Rift
are on the field. - Use your active mitigation during
Astral Blast.
Healer
-
Spot-heal the target that gets the
Energy Bomb. - The boss will occasionally cast
Arcane Missiles on a
random target, so top them up quickly!
Algeth'ar Academy Loot Table
Overgrown Ancient
| Type | Item | Stats |
|---|---|---|
| 2H Axe | Str, Mastery/Vers | |
| Mail Feet | Crit/Haste | |
| Cloth Hands | Vers/Crit | |
| Leather Wrist | Haste/Mastery | |
| Warglaive | Vers/Crit | |
| Back | Haste/Vers |
Crawth
| Type | Item | Stats |
|---|---|---|
| Mail Waist | Vers/Mastery | |
| Cloth Chest | Mastery/Crit | |
| Trinket | Str | |
| Trinket | Int | |
| Staff | Agi, Crit/Vers | |
| Leather Hands | Vers/Mastery |
Vexamus
| Type | Item | Stats |
|---|---|---|
| Finger | Crit/Mastery | |
| 1H Sword | Str, Haste/Vers | |
| 1H Sword | Int, Haste/Mastery | |
| Off-Hand | Crit/Haste |
Echo of Doragosa
| Type | Item | Stats |
|---|---|---|
| Trinket | Agi/Str | |
| Plate Chest | Vers/Crit | |
| Staff | Int, Mastery/Haste | |
| Cloth Head | Crit/Haste | |
| Mail Shoulder | Mastery/Crit | |
| Plate Legs | Vers/Crit |
Algeth'ar Academy Achievements
Achievements to obtain in Algeth'ar Academy:
| Achievement | Criteria |
|---|---|
| Defeat the Echo of Doragosa in Algeth'ar Academy | |
| Defeat the Echo of Doragosa in Algeth'ar Academy
on |
|
| Defeat the Echo of Doragosa in Algeth'ar Academy
on |
|
| Complete Algeth'ar Academy at |
Changelog
- 23 Feb. 2026: Page added.
This guide has been written by Petko, one of the top Mythic+ players of all time. He has accomplished several Rank 1 World & Europe Team and Solo seasonal rankings, with multiple classes over the span of multiple expansions. You can catch his daily streams on Twitch, and find many of his educational videos on YouTube and TikTok.
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