Hunter Anima Powers for Torghast in Shadowlands
On this page, you will find all Hunter Anima Powers from Torghast (which only work in Torghast). We divided them into 3 categories:
- powers that grant talents;
- powers that enhance Hunter Covenant abilities;
- powers that empower existing abilities.
Best Anima Powers for Hunters
As you can see below on this page, there are many Anima Powers available to Hunters (to which you must also add the generic Anima Powers that all classes can use), and they rank differently according to the spec you are playing. For that purpose, we have pages ranking these powers for each spec.
Hunter Talent-Granting Anima Powers
These Anima Powers grant you access to additional talents in the same row. If you already have that talent, you may select another talent in the same row.
 Huntmaster's Cypher — Gain the Huntmaster's Cypher — Gain the Killer Instinct (Beast Mastery), Killer Instinct (Beast Mastery), Master Marksman (Marksmanship), Master Marksman (Marksmanship), Viper's Venom (Survival) talent. Viper's Venom (Survival) talent.
 Huntmaster's Gift — Gain the Huntmaster's Gift — Gain the Scent of Blood (Beast Mastery), Scent of Blood (Beast Mastery), Careful Aim (Marksmanship), Careful Aim (Marksmanship), Guerrilla Tactics (Survival) talent. Guerrilla Tactics (Survival) talent.
 Huntmaster's Invocation Gain the Huntmaster's Invocation Gain the Spitting Cobra (Beast Mastery), Spitting Cobra (Beast Mastery), Steady Focus (Marksmanship), Steady Focus (Marksmanship), Bloodseeker (Survival) talent. Bloodseeker (Survival) talent.
 Huntmaster's Legacy Gain the Huntmaster's Legacy Gain the Born To Be Wild talent. Born To Be Wild talent.
 Huntmaster's Lesson — Gain the Huntmaster's Lesson — Gain the Trailblazer talent. Trailblazer talent.
 Huntmaster's Mythos — Gain the Huntmaster's Mythos — Gain the Stomp (Beast Mastery) talent, Stomp (Beast Mastery) talent, Lethal Shots (Marksmanship), Lethal Shots (Marksmanship), Tip of the Spear (Survival) talent. Tip of the Spear (Survival) talent.
 Huntmaster's Ultimatum — Gain the Huntmaster's Ultimatum — Gain the Aspect of the Beast (Beast Mastery), Aspect of the Beast (Beast Mastery), Calling the Shots (Marksmanship), Calling the Shots (Marksmanship), Birds of Prey talent. Birds of Prey talent.
Hunter Covenant Anima Powers
These Anima Powers empower your Hunter's Covenant Abilities in various ways.
You can learn more information about Signature and Covenant Abilities in our guide linked below.
Kyrian Hunter Anima Powers
 Deathwire — Reduces the cooldown of Deathwire — Reduces the cooldown of Resonating Arrow by 10 seconds. Resonating Arrow by 10 seconds.
 Resonating Effigy — You take 30% less Magic damage and
suffer 15% more Physical damage. Resonating Effigy — You take 30% less Magic damage and
suffer 15% more Physical damage.
 Sling of the Unseen — Targets affected by your Sling of the Unseen — Targets affected by your Resonating Arrow suffer an additional [ 20% of Attack Power ]
Arcane damage when struck by a critical strike. Resonating Arrow suffer an additional [ 20% of Attack Power ]
Arcane damage when struck by a critical strike.
 Super Soul Scope — Super Soul Scope — Resonating Arrow increases the
hunter’s chance to critically hit the target by an additional 25%. Resonating Arrow increases the
hunter’s chance to critically hit the target by an additional 25%.
Night Fae Hunter Anima Powers
 Capsule of Pure Moonlight — Targets that die while affected
by your Capsule of Pure Moonlight — Targets that die while affected
by your Wild Spirits will cause an eruption at their location, dealing
[ 65% of Attack Power ] Nature damage to nearby enemies. Wild Spirits will cause an eruption at their location, dealing
[ 65% of Attack Power ] Nature damage to nearby enemies.
 Glowing Pollen Satchel — Glowing Pollen Satchel — Wild Spirits cooldown
reduced by 15.0 seconds. Wild Spirits cooldown
reduced by 15.0 seconds.
Necrolord Hunter Anima Powers
 Bag of Munitions — Bag of Munitions — Death Chakram now also applies
Explosive Shot to every target it hits. Death Chakram now also applies
Explosive Shot to every target it hits. Explosive Shot — Fires an explosive shot at your target.
After 3 seconds, the shot will explode, dealing [ 188.5% of Attack Power ] Fire
damage to up to 6 enemies within 8 yards. Explosive Shot — Fires an explosive shot at your target.
After 3 seconds, the shot will explode, dealing [ 188.5% of Attack Power ] Fire
damage to up to 6 enemies within 8 yards.
 
 Chakram Throwers — Chakram Throwers — Death Chakram cooldown reduced
by 5.0 seconds. Death Chakram cooldown reduced
by 5.0 seconds.
 Pendulum of Impending Doom — Pendulum of Impending Doom — Death Chakram bounces
1 additional times. Death Chakram bounces
1 additional times.
Venthyr Hunter Anima Powers
 Blood-soaked Bow String — Blood-soaked Bow String — Flayed Shot lasts an
additional 10.0 seconds. Flayed Shot lasts an
additional 10.0 seconds.
 Deathdealer's Scope — Deathdealer's Scope — Flayed Shot grants you the
Flayer's Mark effect when cast and when Flayed Shot is removed from the target. Flayed Shot grants you the
Flayer's Mark effect when cast and when Flayed Shot is removed from the target.
Other Hunter Anima Powers
Anima Powers listed here drastically empower your class abilities and allow for unique interactions between them.
 Acrobat's Rations — Acrobat's Rations — Disengage cooldown reduced
by 4.0 seconds. Disengage cooldown reduced
by 4.0 seconds.
 Acrobat's Razor — Acrobat's Razor — Disengage drops a random trap
from where you leap from, and where you land. Disengage drops a random trap
from where you leap from, and where you land.
 Amplifying Mirror — The target of your Amplifying Mirror — The target of your Misdirection
has all of their damage increased by 20% while your Misdirection is active. Misdirection
has all of their damage increased by 20% while your Misdirection is active.
 Bag of Mawrat Eyes — When choosing this power, and at the
start of each new floor, gain the effects of Bag of Mawrat Eyes — When choosing this power, and at the
start of each new floor, gain the effects of Bestial Wrath (Beast Mastery)
/ Bestial Wrath (Beast Mastery)
/ Trueshot (Marksmanship)/ Trueshot (Marksmanship)/ Coordinated Assault (Survival) for
60.0 seconds. Coordinated Assault (Survival) for
60.0 seconds.
 Beaststalker's Signet — Duration of Beaststalker's Signet — Duration of Bestial Wrath/ Bestial Wrath/ Trueshot (Marksmanship)/ Trueshot (Marksmanship)/ Coordinated Assault  increased by 20%. Coordinated Assault  increased by 20%.
 Bone Barbs — Bone Barbs — Kill Shot damage increased by 20%. Kill Shot damage increased by 20%.
 Bursting Tar — Bursting Tar — Tar Trap radius increased by 100%. Tar Trap radius increased by 100%.
 Cadaverous Cleats — Cadaverous Cleats — Disengage reduces all damage
you take by 50% for 10 seconds. Disengage reduces all damage
you take by 50% for 10 seconds.
 Chelonian Crest — Chelonian Crest — Aspect of the Turtle no longer
prevents you from attacking, and its duration is increased by 100%. Aspect of the Turtle no longer
prevents you from attacking, and its duration is increased by 100%.
 Craven Strategem — Craven Strategem — Feign Death cooldown reduced
by 15.0 seconds, and Feign Death now removes most negative status effects from
yourself. Feign Death cooldown reduced
by 15.0 seconds, and Feign Death now removes most negative status effects from
yourself.
 Deadeye Satchel — Deadeye Satchel — Kill Shot has a 25% chance to
instantly kill a target below 20% health. Kill Shot has a 25% chance to
instantly kill a target below 20% health.
 Euphoria Emblem — Euphoria Emblem — Exhilaration cooldown reduced
by 20.0 seconds. Exhilaration cooldown reduced
by 20.0 seconds.
 Feline Femur — Feline Femur — Aspect of the Cheetah cooldown
reduced by 30.0 seconds. Aspect of the Cheetah cooldown
reduced by 30.0 seconds.
 Fogged Crystal — The target of your Fogged Crystal — The target of your Misdirection
takes 90% reduced damage while your Misdirection is active. Misdirection
takes 90% reduced damage while your Misdirection is active.
 Forsworn Feather — Forsworn Feather — Disengage increases your
movement speed by 3%, permanently, stacking up to 30 times. Disengage increases your
movement speed by 3%, permanently, stacking up to 30 times.
 Hateful Shard-Ring — Your first Hateful Shard-Ring — Your first Concussive Shot
(Beast Mastery/Marksmanship) or Concussive Shot
(Beast Mastery/Marksmanship) or Wing Clip (Survival) against a target now
roots them in place for 5.0 seconds. Wing Clip (Survival) against a target now
roots them in place for 5.0 seconds.
 Necrotic Venom — Necrotic Venom — Kill Command (Beast Mastery)
or Kill Command (Beast Mastery)
or Aimed Shot (Marksmanship) damage increased by 30%. Aimed Shot (Marksmanship) damage increased by 30%.
 Neural Pet Enhancer — While your pet is under the effects
of Neural Pet Enhancer — While your pet is under the effects
of Eyes of the Beast, its damage dealt is increased by 200%. Eyes of the Beast, its damage dealt is increased by 200%.
 Peltsman's Grit — Enemies affected by any of your traps
deal 25% less damage for 10 seconds. Peltsman's Grit — Enemies affected by any of your traps
deal 25% less damage for 10 seconds.
 Petrified Pet Food — Ashen Phylacteries have a 10% chance
to contain some Petrified Pet Food when destroyed. Consuming Petrified Pet Food
will increase your pet's size by 100% and damage by 20% for 15 seconds. Petrified Pet Food — Ashen Phylacteries have a 10% chance
to contain some Petrified Pet Food when destroyed. Consuming Petrified Pet Food
will increase your pet's size by 100% and damage by 20% for 15 seconds.
 Piercing Scope — Piercing Scope — Hunter's Mark now increases damage
the target takes from all sources by 10%. Hunter's Mark now increases damage
the target takes from all sources by 10%.
 Sigil of Skoldus — Dropping any trap increases you and your
pet's damage dealt by 25% for 10 seconds. Sigil of Skoldus — Dropping any trap increases you and your
pet's damage dealt by 25% for 10 seconds.
 Soulforge Embers — If you launch a Soulforge Embers — If you launch a Flare into
your Flare into
your Tar Trap, all enemies inside of the Tar Trap will burn for
[ 35% of Attack Power ] Fire damage every 2 seconds for 12 seconds. Tar Trap, all enemies inside of the Tar Trap will burn for
[ 35% of Attack Power ] Fire damage every 2 seconds for 12 seconds.
 Soulsteel Pinion — Stunning a target with Soulsteel Pinion — Stunning a target with Intimidation (Beast Mastery/Survival) increases your critical strike
chance by 100% and critical damage by 100% for 6 seconds. Rooting a target with Intimidation (Beast Mastery/Survival) increases your critical strike
chance by 100% and critical damage by 100% for 6 seconds. Rooting a target with Binding Shot increases your critical strike chance by 100% and critical
damage by 100% for 6 seconds. Binding Shot increases your critical strike chance by 100% and critical
damage by 100% for 6 seconds.
 Sticky Tar — Sticky Tar — Tar Trap snares the target by an
additional 15%. Tar Trap snares the target by an
additional 15%.
Other Class-Specific Anima Powers
Below, you will find links to other class-specific Anima Powers coming in Shadowlands.
Changelog
- 04 Dec. 2020: Updated for Shadowlands.
- 31 Aug. 2020: Updated for Beta Build 35679.
- 21 Aug. 2020: Updated for Beta Build 35598.
- 08 Aug. 2020: Updated for Beta Build 35432.
- 25 Jul. 2020: Updated for Beta Build 35256.
- 18 Jul. 2020: Updated for Beta Build 35167.
- 26 Jun. 2020: Updated for Alpha Build 34902.
- 23 Jun. 2020: Updated for Alpha Build 34821.
- 25 May 2020: Reviewed for Alpha Build 34490.
- 17 May 2020: Fixed intro.
- 15 May 2020: Reviewed for Alpha Build 34365.
- 13 May 2020: Guide added.
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