Developers’ notes: The primary aim of these changes is to consolidate and remove cooldowns and damage/healing modifiers to make base spell casts feel strong. With removing Schism, Shadow Covenant, and several supporting talents, we can focus on Mind Blast, Penance, and Shadow Word: Pain dealing solid consistent damage, so you can access chunky burst healing on a more consistent cadence. Evangelism has also been redesigned as a way to quickly apply Atonements to allies in raids, providing a much snappier way to ramp up your area of effect healing. The result should be a smoother gameplay experience that requires a little less planning and aura tracking, but still retains depth.
Discipline Priest: Midnight Expansion Preview
Welcome to our comprehensive guide on the Discipline Priest changes in World of Warcraft's upcoming expansion, Midnight. This page is intended to help you learn about the new changes and help you know what to expect from Discipline Priest in Midnight.
In this guide, you will find detailed breakdowns of the new Talents and Apex Talent system for Discipline Priest. We will explore the most significant updates to the spec, and offer insights into how these changes will impact your overall gameplay. Whether you are an experienced Discipline Priest or new to the spec, this page will be useful in knowing what to expect come launch next year.
Discipline Priest: Midnight Expansion Preview
Welcome to our Midnight expansion guide for Discipline Priest. Ahead of launch, this page will contain everything you need to know about the Discipline Priest spec in the forthcoming Midnight expansion, including changes and some light predictions on the state of the spec going into the expansion.
This page is a constantly evolving work in progress, with regular changes expected as updates hit the Midnight Alpha. This is not meant to be a launch guide for Discipline Priest, but instead serves as a resource for you to keep up to date with how the spec is evolving on Alpha, and what you can expect from its playstyle and feel on launch.
Midnight Changes for Discipline Priest
Discipline Priest, among many specs in the game, saw a large amount of changes focused on reducing the amount of abilities you have to press in your core rotation, and limit the amount of procs or things you might need add-ons to help track. To accomplish this, we saw many changes to baseline spells, class talents, hero talents, and our spec talents.
Baseline Spell Changes
The following spells were formerly baseline and have either been removed from our specialization or have been turned into a talent.
Renew (No longer accessible as Discipline)
Psychic Scream (Was baseline but is now a talent)
Fade (Was baseline but is now a talent)
Shadowfiend (Was baseline but is now a talent)
Class Tree Talent Changes
Our class tree received massive changes going into Midnight with a lot of new talents and a reorganization of existing talents. The following are some of the more notable changes to our class tree.
- Many nodes have changed positions within the tree.
- Many former baseline spells are now talents that you are required to spend points in to gain access to.
- Many low impact nodes that we have not interacted with in a while or that added low value spells have been removed from the tree and replaced with new talents.
- Many of said new talents are simple stat gains.
- At max level in Midnight, you will have an additional 3 points to spend in this tree.
Overall, despite how large the changes look at a glance, the end result is a few low impact spells removed and some new pathing for mostly the same result. The rework of our class tree did not significantly overhaul the utility or defensives we have access to, it just simply shifted around the order in which you pick them up.
Spec Tree Talent Changes
Going into Midnight, the developers have pushed a significant number of changes targeting healers in general with the goal of reducing the number of cooldowns in the game, reducing burst healing, and in general flattening and slowing down healing. The following is the quote provided about their goals with Discipline Priest specifically in the Alpha patch notes:
With that in mind, the following is a list of the more notable changes to our specialization tree.
Evangelism has been redesigned. Instead of extending your active
Atonements, it now instantly casts a
Power Word: Radiance and gives you a 10 second window in which you have no cooldown on
Power Word: Radiance. This allows you to replace our currently long ramp up windows with Evangelism into 3 additional Radiance casts in quick succession.
Plea has been added to our class tree to fill the same niche
Renew did previously. This allows us to have an instant cast
Atonement applicator that is cheaper than
Flash Heal. The downside is that you now need to spend a talent point in your spec tree to gain access to it instead of it being baseline like Renew was.
Ultimate Penitence has been moved to the choice node with
Power Word: Barrier in place of
Luminous Barrier, which has been removed from the game. In addition to Ultimate Penitence being moved, it has also lost access to
Overloaded with Light, meaning it no longer has access to
Atonement application on its own.
Shadow Covenant has been removed and replaced with a simple passive Shadow damage and healing increase.
Inner Light and Shadow has been added at the bottom of our spec tree as a toggle-able buff that swaps between increased damage and
Atonement healing and reduced mana cost of healing spells.
Void Summoner has been removed, making our
Shadowfiend and
Mindbender 3 minutes and 1 minute respectively no matter what.
Greater Smite has been added as a ramping, significant boost to
Smite in scenarios where you can chain cast them in a row.
Shadow Tap has been added providing a fairly large modifier to
Mind Blast and
Schism has been removed from the game. This brings Mind Blast back to the forefront as an actual hard-hitting DPS button instead of a debuff applicator.
Apex Talents:
Master the Darkness
In addition to the spec talent changes we also get access to our new Apex
Talents, Master the Darkness. These points exist separately on the Spec
Tree and you can commit up to 4 points into them.
The first point you must take in your Apex Talent section gives your
Penance a 50% chance to upgrade your
Power Word: Shield into
Void Shield, which is stronger and shields two additional targets.
After the first point, you have the ability to pick up either the two point
node that increases your Shadow damage and Atonement healing by 5%
per point or the one point node that causes Void Shield to reflect 50% of
the damage absorbed back to the attacker. This damage does do Atonement
healing.
Hero Talent Tree Changes
Oracle has received a significant rework, removing
Premonition entirely. In return, the base node now provides two
charges to
Penance.
Premonition of Piety has been turned into a
passive node with a permanent 20% overheal redistribution effect. This tree
does still have 3 nodes that have not been implemented, so expect more changes
to come for this tree before Midnight launches.
Voidweaver has seen very few changes outside of the 3 new points
that have been added;
Touch of the Void, which extends
Voidheart
for 8 additional seconds after
Entropic Rift expires,
Overwhelming Shadows, which increases the damage of
Mind Blast by
50%, and
Quickened Pulse, which causes your
Shadow Word: Pain and
Entropic Rift to deal damage 25% more often.
Changelog
- 11 Oct. 2025: Added for the Release of Midnight Alpha.
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This guide is written and maintained by Clandon, Healer in Vindicatum and Owner of Warcraft Priests Class Discord. You can often find him streaming on Twitch or by checking out his Youtube channel.
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