Shadow Priest DPS Uldir Raid Guide — Dragonflight 10.2.5
On this page, you will find tips, tricks, and strategies tailored to your Shadow Priest for each boss of the following raid: Uldir. All our content is updated for World of Warcraft — Dragonflight 10.2.5.
Shadow Priest in Uldir
This page will be a rough outline of the bosses and mechanics in Uldir. Recommendations on this page are based on personal experience and on what other people are doing, and will focus on what you can do as a Shadow Priest in order to optimize your DPS. This is not a full guide for each individual boss. As more data becomes available, this page will be updated continuously to make sure it properly reflects what is optimal.
Shadow Priest looks like it will be able to perform at an average level in Uldir. Low single-target damage means that about half of the fights in Uldir will leave Shadow in a precarious spot, despite its burst AoE and multi-target damage being valuable on some of the encounters at the same time. The downside is that most of the burst AoE Shadow has access to is in our talent tree, presenting a trade-off that may or may not be worth it in some cases.
Talent Cheatsheet
Taloc
More Taloc Guides on Icy Veins
Shadow Word: Death is particularly good on this fight due to the fact
that Taloc does not start the fight at 100% Health.
Auspicious Spirits
can do pretty well too overall.- Taloc has the potential for a lot of movement, which can make you drop out
of
Voidform early if you get targeted by mechanics a lot. As
such, while the recommended talent to take here is Dark Ascension, you
may see more success using Legacy of the Void depending on the pull. Dark
Ascension has higher damage potential, however.
Shadow Priest Playstyle on Taloc
- In order to deal with
Plasma Discharge, use stutterstepping (as
explained in the Common and Worst Mistakes
section of this guide) and cast
Shadow Word: Pain instead of
Mind Flay if just stutterstepping is not enough. - In order to conserve space in the room, you can use
Dispersion
to stack up pools on top of each other, as you can stand still in one spot
for the duration of Plasma Discharge during Dispersion. This also reduces the
penalty for movement in this fight because your Insanity will not continue
to drain during Dispersion. - You can use
Psychic Horror to stun the slimes during the
intermission and last phase should it be needed.
M.O.T.H.E.R.
More M.O.T.H.E.R. Guides on Icy Veins
Shadow Word: Death may seem like a good option due to the fact that
MOTHER takes more damage in the last room, however, the fight ends when she goes
to 10% of her Health. This means that the execute period lasts half as long as it
usually does and therefore devalues Shadow Word: Death. Both
Auspicious Spirits
and
Shadow Crash are fine options here, but overall
Auspicious Spirits
should be a bit better.- Due to the amount of frequently occuring movement on this encounter, it may
happen that your
Voidforms can be cut short sometimes, or the time
between Voidforms is increased. This gives Legacy of the Void an edge
over Dark Ascension, but Dark Ascension is still the recommended talent.
Legacy of the Void is a viable option too, however, if you do not want to deal
with the potential frustration of Dark Ascension. - Depending on when you get sent through, you may lose a lot of uptime on the
boss. This devalues Lingering Insanity and as such may cause it to lag
behind
Mindbender.
Shadow Priest Playstyle on M.O.T.H.E.R.
- Dealing with the heavy movement in this fight is best countered through the
use of stutterstepping (as explained in the Common and Worst Mistakes
section of this guide) as best you can. Use
Shadow Word: Pain instead of
Mind Flay when just stutterstepping is not enough. - If you are one of the last people remaining in the room where the boss is
in, help out the healer by using
Shadow Mend if needed. - The adds that spawn from people moving through the
Defense Grid
can be stunned by
Psychic Horror and interrupted by
Silence.
Fetid Devourer
More Fetid Devourer Guides on Icy Veins
- Due to the increased damage the boss takes starting at 50%, and the fact
that there are frequently spawning low numbers of adds,
Shadow Word: Death is the preferred talent on this fight.
However,
Auspicious Spirits can do just as well on overall damage
as long as you have the Critical Strike (around 18%) for it. You can pick both
depending on what you personally prefer. - The movement on this fight appears low enough for Dark Ascension to
not lose value, and the on demand
Voidform it offers for the adds can
potentially be very valuable depending on how overlaps end up happening. You
can play Legacy of the Void for consistent Voidforms if you want to,
however. - Lingering Insanity is the recommended talent for best overall
damage, however, you may find that
Mindbender does more
useful damage to the adds. You should pick what you think your raid needs
more.
Shadow Priest Playstyle on Fetid Devourer
- If you took
Shadow Word: Death, make sure to get off both charges on
the slimes that spawn to maximize its value. - Try and make sure that
Shockwave Stomp does not knock you out of range of a target for too
long, as this hurts your Insanity generation otherwise. - You can use
Shockwave Stomp to your advantage and have it knock you
towards the add you have to kill, instead of manually moving to the add. - Be liberal in your usage of
Dispersion if you have
Putrid Paroxysm to help out your healers. - If possible, keep up your DoTs on the boss while fighting the slime adds.
Zek'voz, Herald of N'Zoth
More Zek'voz, Herald of N'Zoth Guides on Icy Veins
- Movement on Zek'voz is relatively low, so this opens up the possibility
to use
San'layn if you are comfortable with losing the mobility that
Body and Soul offers. San'layn will increase your utility significantly,
but it is up to you whether you think this is worth trading the only mobility
the spec has to offer. - Depending on what your raid needs, you can pick Dark Void
or Misery.
Misery will help you be better at dealing with the three
big adds that spawn, but it will be worse at dealing with the large group of
small adds that spawn. The latter is better handled by Dark Void. - A case can also be made for
Twist of Fate, as you still get
good value from all the adds spawning in Phase One and Phase Two, and then in
Phase Three it provides you with execute damage (since it will be up all the
time in the last phase).
Shadow Crash helps with the AoE parts of the fight, and you will
frequently be able to hit two or more targets with it. However, depending on
how long the three big adds in particular live, you may also end up seeing
success with
Auspicious Spirits, if you have the Critical Strike for
it (around 18%). The difference in damage here is very minor.
Shadow Priest Playstyle on Zek'voz, Herald of N'Zoth
- If you are using Dark Void, save it specifically for the Silithid Warriors and do not use it at any other time in Phase One.
- As soon as the Silithid Warriors spawn, you can get off a couple
of
Vampiric Touch casts before they get stacked up. - If you are using
Misery, you want to cast
Vampiric Touch
on all of the Silithid Warriors provided they live for around 10
seconds or longer. - Try and hit as many of the Silithid Warriors with
Void Eruption or Dark Ascension as possible, but do not delay
either in favour of this too much. - For the big adds in Phase Two, focus on mainly keeping up
Shadow Word: Pain on all targets if you are not using
Misery. If
you are using
Misery then you can keep up both DoTs on all targets at
all times. - Stay relatively close to the boss (yet slightly spread when
Eye Beam comes in) to make dealing with
Surging Darkness
easier; this is espcially important to do if you took
San'layn.
Vectis
More Vectis Guides on Icy Veins
- Due to the limited mobility needed in this fight, you can pick
San'layn if you are comfortable giving up
Body and Soul for some
extra utility.
Shadow Word: Death is the preferred choice on this fight because it
is the most useful damage against the add that spawns. On top of that, it also
gives you execute damage which is useful on a fight like this that gets
progressively harder. For overall damage,
Auspicious Spirits
is about on par, but Shadow Word: Death is deemed more useful because you
do more damage to the add that way.- Lingering Insanity might be a competitive option as well, but it
is unclear if the intermission phases will cause you to have too much downtime
for that to be the case.
Mindbender is a safer option in this
regard.
Shadow Priest Playstyle on Vectis
- Make sure to get off both charges of
Shadow Word: Death on the add
that spawns to maximize its value. - During the intermission, help out your healers by using
Shadow Mend
on injured players, as there are no targets to hit anyway.
Zul, Reborn
More Zul, Reborn Guides on Icy Veins
- At 40% health, Zul is the only target you fight, and considering the
important nature of this phase, you can opt to use
Twist of Fate
which also gets you a lot of value in the rest of the fight. If you feel you
need the better AoE damage from Dark Void or
Misery, that is
also worth considering, but this should generally not be the case.
Shadow Crash will mainly help you do more damage to the Crawgs
which is pretty useless damage, especially on Mythic.
Auspicious Spirits
will be more boss damage.
Shadow Priest Playstyle on Zul, Reborn
- If you are using Dark Void, save it for any add spawns exclusively.
- The Minion of Zul adds that spawn can be killed through dispelling
them with
Mass Dispel or
Dispel Magic. - You can use
Leap of Faith to delay having to dispel a player
affected by
Death Wish, so ask your healers when they might want you to
do this.
Mythrax the Unraveler
More Mythrax the Unraveler Guides on Icy Veins
Auspicious Spirits should technically be the winner on this fight
in regards to overall damage if you have 18% Critical Strike or more, but
Mythrax provides you with the opportunity to snipe
Shadow Word: Death
during the intermission and also provides you with potentially important
execute damage. You should pick between these two depending on what your raid
needs the most.- Due to the potential of being charmed on this fight, it may happen
that your
Voidforms get cut short frequently. Because of this, you may
not enjoy playing Dark Ascension, as its cooldown desyncing with your
Voidforms is pretty bad. Legacy of the Void is a much more consistent
option, which is not punished nearly as much by this, but might still not be
better.
Shadow Priest Playstyle on Mythrax the Unraveler
- In order to deal with
Imminent Ruin, use stutterstepping (as
explained in the Common and Worst Mistakes
section of this guide) to slowly make your way to the edge of the room, as
you have plenty of time to do so. - If your raid allows you to, try and stand in the middle of both big adds during the intermission in order to multi-DoT.
- Snipe
Shadow Word: Death on low adds whenever possible during the
intermission. - Use
Silence on the
Visions of Madness to interrupt their
cast. - You can use
Dispersion to deal with the damage of
Imminent Ruin when it comes in. This is especially important in the
last phase, as you will progressively have less Health as the fight goes
on.
G'huun
More G'huun Guides on Icy Veins
- While
Misery is incredible in Phase One, it is not worth it
beyond that, as you also get a way to proc
Twist of Fate
in later parts of the fight and provides you with valuable execute damage.
Shadow Word: Death is a great talent on this fight as there are plenty
of opportunities to use it in Phase One, a couple of opportunities in Phase Two
and then constantly in Phase Three (as that starts when G'huun hits 20% Health).
Phase Three in particular makes Shadow Word: Death the recommended choice here, as
this gives you execute damage which is extremely valuable on this fight, but also
gives you extra mobility to make sure that you do not ever have to miss a cast
due to movement if you play it correctly.
Auspicious Spirits is just as good for overall damage compared to
Shadow Word: Death, however, the execute property of Shadow Word: Death
is far too important to not use it here.
Shadow Priest Playstyle on G'huun
- If you took
Misery, focus on keeping up both DoTs on all targets
in Phase One. If you did not take Misery, mainly focus on keeping up
Shadow Word: Pain. - Interrupt casts by Cyclopean Terror using
Silence. - Move to the edge of the room quickly using
Power Word: Shield
(assuming you took
Body and Soul) to prevent blowing up in the raid
with
Explosive Corruption. - If you get feared by
Gaze of G'huun, use
Dispersion to
stop your Insanity from draining. - In Phase Three, always save one stack of
Shadow Word: Death for the
movement of
Malignant Growth. Stay close to the edge of the current safe
zone and the zone that is about to explode to make sure movement is minimal.
Changelog
- 13 Jan. 2020: This page has been reviewed for Patch 8.3 and no changes are necessary.
- 25 Jun. 2019: This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
- 14 Apr. 2019: This page has been reviewed and no changes are necessary for the release of the Crucible of Storms raid.
- 12 Dec. 2018: Updated some of the talent recommendations and fight tips.
- 10 Dec. 2018: Updated for Patch 8.1 changes.
- 04 Oct. 2018: Updated now that proper conclusions can be drawn based on data.
- 11 Sep. 2018: Updated after seeing data from the first week of Uldir.
- 05 Sep. 2018: Restructured playstyle advice and updated talent suggestions.
- 04 Sep. 2018: Preliminary updated for Uldir launch.
- 09 Aug. 2018: Removed Legion info and added a placeholder for Uldir.
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This guide has been written by Publik, Shadow Priest theorycrafter and SimC dev at Warcraft Priests.
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