Shadow Priest DPS Rotation, Cooldowns, and Abilities — Midnight Pre-Patch (12.0)

Last updated on Jan 23, 2026 at 19:17 by Publik 75 comments
General Information

On this page, you will learn how to optimize the rotation of your Shadow Priest in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Midnight Pre-Patch (12.0).

If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Shadow Priest rotation.

1.

Shadow Priest Rotation for The War Within

The Shadow Priest rotation is a builder-spender playstyle focused on maintaining damage-over-time effects and spending Insanity on Shadow Word: Madness Icon Shadow Word: Madness. Generate Insanity with short-cooldown spells and spend it to refresh Madness while avoiding capping Insanity.

TL;DR: Keep Vampiric Touch Icon Vampiric Touch + Shadow Word: Pain Icon Shadow Word: Pain up, spend Insanity on Shadow Word: Madness Icon Shadow Word: Madness (refresh if less than 1 second remaining or Insanity deficit less than 35), use Mind Blast Icon Mind Blast/Void Volley Icon Void Volley to avoid losing their cooldowns, and sync Voidform Icon Voidform + Power Infusion Icon Power Infusion for burst windows.

  • Opener: Pre-cast Vampiric Touch Icon Vampiric TouchTentacle Slam Icon Tentacle Slam (if used) → Shadow Word: Pain Icon Shadow Word: PainVoidform Icon VoidformPower Infusion Icon Power InfusionShadow Word: Madness Icon Shadow Word: MadnessVoid Volley Icon Void Volley.
  • Priority (short): DoTs → Refresh Madness → Short generators → Cooldowns → VoidTorrent/VoidBlast → Mind Flay filler.
2.

Shadow Priest Rotations

The sections below explain your Rotation as a Shadow Priest. Click the different boxes to switch the desired fight type.

3.

Shadow Priest Rotation

Due to Hero Talents playing a major role, use the toggle below to display recommendations based on your choice
Hero Talents
Archon Voidweaver
The buttons below can be used to select between curated loadouts from our Talents page. Be sure to select a build after swapping between Archon and Voidweaver.
Voidweaver
Single Target
Voidweaver
AoE / Mythic+
Playstyle Talents Passive Talents On-Use Items
Invoked Nightmare Icon Invoked Nightmare Idol of Y'Shaarj Icon Idol of Y'Shaarj Araz's Ritual Forge Icon Araz's Ritual Forge
Misery Icon Misery Shadowfiend Icon Shadowfiend Lily of the Eternal Weave Icon Lily of the Eternal Weave
Voidform Icon Voidform Inescapable Torment Icon Inescapable Torment Signet of the Priory Icon Signet of the Priory
Tentacle Slam Icon Tentacle Slam Mind Devourer Icon Mind Devourer Astral Gladiator's Badge of Ferocity Icon Astral Gladiator's Badge of Ferocity
Mind's Eye Icon Mind's Eye Deathspeaker Icon Deathspeaker Sunblood Amethyst Icon Sunblood Amethyst
Distorted Reality Icon Distorted Reality Mindbender Icon Mindbender Perfidious Projector Icon Perfidious Projector
Maddening Tentacles Icon Maddening Tentacles Shadowy Insight Icon Shadowy Insight
Shadow Priest Explained Single-Target Rotation AoE Rotation
3.

Single-Target Rotation Goals for Shadow Priest

These goals describe the core priorities that drive the priority list below.

  1. Keep Vampiric Touch Icon Vampiric Touch and Shadow Word: Pain Icon Shadow Word: Pain active at all times. Use Tentacle Slam Icon Tentacle Slam to apply/refresh if available.
  2. Maintain Shadow Word: Madness Icon Shadow Word: Madness uptime without capping Insanity.
  3. Use short-cooldown Insanity generators (e.g., Void Volley Icon Void Volley, Mind Blast Icon Mind Blast) to avoid wasting charges.
  4. Use long cooldowns (e.g., Void Torrent Icon Void Torrent, Halo Icon Halo) when they won't cause you to lose short-cooldown uses.
  5. Fill with Mind Flay Icon Mind Flay when nothing higher priority is available.
FAQShould I Always Finish a Mind Flay Cast?
No, you should not. Mind Flay Icon Mind Flay is regarded as a filler spell, which means it is only used when nothing else more important can be cast. You typically want to start thinking about recasting Mind Flay about halfway through the channel. Mind Flay: Insanity Icon Mind Flay: Insanity is only 1 GCD long and thus cannot be ended early.
FAQHow do I play around Maddening Tentacles?
The best way to play around Maddening Tentacles Icon Maddening Tentacles with Tentacle Slam Icon Tentacle Slam is to to remember this rule of thumb: When Tentacle Slam Icon Tentacle Slam and Shadow Word: Madness Icon Shadow Word: Madness are both available, ALWAYS Tentacle Slam BEFORE casting Shadow Word: Madness. Check out the cooldown section below for more information.

If you can get these goals right, the Rotation should make more sense and fall into play naturally.

3.

AoE Rotation Goals for Shadow Priest

The Shadow Priest multi-target rotation is very similar to the single target priority list above, with only small differences. Our AoE damage is mostly unlocked by performing our single target rotation well. If you can do that well, you just need to maintain DoTs, and things should fall into place naturally.

During AoE, you will be using any tools you can to maintain Vampiric Touch Icon Vampiric Touch and Shadow Word: Pain Icon Shadow Word: Pain on several targets. You should try to maintain these DoTs on up to 12 targets roughly. Tentacle Slam Icon Tentacle Slam should be able to cover 6 stacked targets. You can initially get up to 12 dotted but will need to manually refresh to supplement large target counts. Do not bother manually DoTing any target that will not last for at least 18 seconds.

As a Shadow Priest you should lean into your strength of priority target damage while dealing AoE by funnelling Shadow Word: Madness Icon Shadow Word: Madness casts into the highest health priority target enemy. Check out the dedicated section on Shadow Word: Madness below to learn more.

  1. If the pack is big enough, you should strongly consider using your cooldowns. Getting as many casts of your cooldown without losing uses of it or not having it for a boss is the biggest point of improvement most players can make in dungeons. This includes your major cooldowns like Voidform Icon Voidform and Power Infusion Icon Power Infusion.
  2. At this point, your highest priority is maintaining DoTs. You should pick a main priority target to funnel in your Shadow Word: Madness Icon Shadow Word: Madness into. This is typically the target with the highest amount of HP or a particularly powerful enemy.
  3. Use short cooldown Insanity-generating spells to make sure you do not lose uses of them. This includes spells like Void Volley Icon Void Volley and Mind Blast Icon Mind Blast.
  4. Use your long cooldown spells, ideally when you will not lose uses of any short cooldown spells, being sure not to hold too long to still take advantage of any active buffs. This includes spells like Void Torrent Icon Void Torrent Halo Icon Halo.
  5. Fill with Mind Flay Icon Mind Flay.
3.

Single-Target Opener for Shadow Priest

These openers assume no procs and are a brief snapshot of the rotation. Follow the priority list below for variations and proc-driven changes. Pre-buff Shadowform Icon Shadowform and Power Word: Fortitude Icon Power Word: Fortitude before combat.

The placement of the trinkets selected in the table above are optimized below for just using a single on-use trinket. When using double on-use trinkets you should check with sims to know which order it prefers to use them in. Results in the table below will not always be accurate when selecting two on-use trinkets due to the trinket lock-out.

Before combat starts, make sure you have Shadowform Icon Shadowform and Power Word: Fortitude Icon Power Word: Fortitude active.

  1. Pre-Cast Vampiric Touch Icon Vampiric Touch
  2. Cast Tentacle Slam Icon Tentacle Slam
  3. Cast Shadow Word: Pain Icon Shadow Word: Pain
  4. Cast Voidform Icon Voidform
  5. Use your combat potion Tempered Potion Icon Tempered Potion.
  6. Use Power Infusion Icon Power Infusion and any stat-based racial abilities. Make sure to cast Power Infusion on an ally if using Twins of the Sun Priestess Icon Twins of the Sun Priestess.
  7. Cast Shadow Word: Madness Icon Shadow Word: Madness.
  8. Cast Void Volley Icon Void Volley.
  9. Cast Void Torrent Icon Void Torrent.
  10. Continue with the priority list as described below.
FAQWhy do we open with Vampiric Touch Icon Vampiric Touch?
It might seem odd to open with Vampiric Touch Icon Vampiric Touch and then immediately Tentacle Slam Icon Tentacle Slam but we want to make sure that we get the free Shadowy Apparitions Icon Shadowy Apparitions generated from Maddening Tentacles Icon Maddening Tentacles.
3.

Single Target Priority List for Shadow Priest

Below is a condensed priority list to use as your baseline for single-target fights. For a gentler introduction, see the Beginner page.

  1. Keep Vampiric Touch Icon Vampiric Touch and Shadow Word: Pain Icon Shadow Word: Pain active. Use Tentacle Slam Icon Tentacle Slam if available when you need to refresh Vampiric Touch Icon Vampiric Touch. Refresh these during the proper pandemic window (see below).
  2. Cast Voidform Icon Voidform.
  3. Cast Power Infusion Icon Power Infusion.
  4. Sync any trinkets you have with your cooldowns (see trinket section).
  5. Cast Shadow Word: Death Icon Shadow Word: Death if the target has an absorb shield for Devour Matter Icon Devour Matter.
  6. Cast Void Volley Icon Void Volley.
  7. Cast Void Blast Icon Void Blast while available if Shadow Word: Madness Icon Shadow Word: Madness is active or Entropic Rift Icon Entropic Rift is about to expire.
  8. Cast Tentacle Slam Icon Tentacle Slam if you are about to cap on charges or Shadow Word: Madness Icon Shadow Word: Madness is not active.
  9. Cast Void Torrent Icon Void Torrent to open up Entropic Rift Icon Entropic Rift.
  10. Cast Mind Blast Icon Mind Blast.
  11. Cast Mind Flay: Insanity Icon Mind Flay: Insanity if Shadow Word: Madness Icon Shadow Word: Madness is active.
  12. Cast Shadow Word: Death Icon Shadow Word: Death if any pet is active or the target is below 20% health.
  13. Cast Shadow Word: Death Icon Shadow Word: Death if any pet is active or the target is below 35% health.
  14. Cast Shadow Word: Death Icon Shadow Word: Death if the target is below 20% health.
  15. Cast Shadow Word: Death Icon Shadow Word: Death if the target is below 35% health.
  16. Cast Mind Flay Icon Mind Flay. Interrupt this for any other action as it becomes available.
  17. Cast Shadow Word: Death Icon Shadow Word: Death for movement scenarios when you do not have other instant cast spells to press.
FAQWhen Should I Refresh My DoTs?

Vampiric Touch Icon Vampiric Touch and Shadow Word: Pain Icon Shadow Word: Pain both benefit from something called 'Pandemic.' You can refresh both DoTs at 30% or less of their duration without getting penalized. What this essentially does is extend the window you have to refresh your DoTs. As an example, Shadow Word: Pain lasts for 16 seconds (without Misery Icon Misery), so its Pandemic is 4.8 seconds. In other words, the best time to refresh Shadow Word: Pain is when it has 4.8 or fewer seconds left. Doing so at or below this threshold will add the remaining time to the original duration. If you were to refresh Shadow Word: Pain when it has 3 seconds left; that would leave the new duration at 19 seconds, as an example.

With Misery Icon Misery talented Vampiric Touch Icon Vampiric Touch and Shadow Word: Pain Icon Shadow Word: Pain both have a duration of 21 seconds, so their pandemic threshold is 6.3 seconds.

Shadow Word: Madness Icon Shadow Word: Madness is a unique DoT that benefits from specific refresh mechanics. Shadow Word: Madness Icon Shadow Word: Madness rolls over damage when refreshed, meaning that whatever damage the DoT has left when you refresh the DoT gets carried over and added as a multiplier to the new DoT's ticks. As such, refreshing has no "cost" associated, even though we spent the Insanity to cast the spell. This should not change your rotation much; just do not feel you have to wait for the current DoT to finish before recasting it. You still want to try and refresh around 1s remaining to get maximum DoT uptime for our Mastery: Shadow Weaving Icon Mastery: Shadow Weaving. It will add the time to the next tick to the new DoT so that you do not miss a tick.

3.

AoE Opener for Shadow Priest

This is meant as a very basic example for opening on a pack in an AoE environment. The exact mob count and the way the mobs are grouped will naturally change what you will do from pull to pull, especially depending on your cooldown state. Use this as a starting point along with the general priority list.

The placement of the trinkets selected in the table above are optimized below for just using a single on-use trinket. When using double on-use trinkets you should check with sims to know which order it prefers to use them in. Results in the table below will not always be accurate when selecting two on-use trinkets due to the trinket lock-out.

Before combat starts, make sure you have Shadowform Icon Shadowform and Power Word: Fortitude Icon Power Word: Fortitude active.

  1. Cast Shadow Word: Pain Icon Shadow Word: Pain on any targets as the pack is being grouped up with Fade Icon Fade.
  2. Cast Tentacle Slam Icon Tentacle Slam to put up DoTs on targets once everything is grouped. Consider using both charges if the pack is big enough and you have them available.
  3. Cast Voidform Icon Voidform
  4. Use your combat potion Tempered Potion Icon Tempered Potion unless you want to save for an upcoming pack or boss.
  5. Use Power Infusion Icon Power Infusion and any stat-based racial abilities. Make sure to cast Power Infusion on an ally if using Twins of the Sun Priestess Icon Twins of the Sun Priestess.
  6. Cast Shadow Word: Madness Icon Shadow Word: Madness.
  7. Cast Void Volley Icon Void Volley.
  8. Cast Void Torrent Icon Void Torrent.
  9. Continue with the Rotation as normal.

Note if the pack has more than 6 targets or they are too spread for Tentacle Slam Icon Tentacle Slam You should do your best to pull with the tank by using Fade Icon Fade to not get aggro but still putting your DoTs up as the pack gets pulled.

3.

AoE Priority List for Shadow Priest

If you are looking for something easier to digest or you are just getting started, I strongly suggest looking at the Beginner page page. The rotation guide below is meant for advanced users who want to min/max their Rotation as much as possible.

When dealing damage in AoE, it is crucial to make sure you are casting spells onto targets that have Shadow Word: Madness Icon Shadow Word: Madness active. This ensures the damage from Psychic Link Icon Psychic Link is being boosted as much as possible through spells like Mastery: Shadow Weaving Icon Mastery: Shadow Weaving or Insidious Ire Icon Insidious Ire.

  1. Keep Vampiric Touch Icon Vampiric Touch and Shadow Word: Pain Icon Shadow Word: Pain active. Use Tentacle Slam Icon Tentacle Slam if available when you need to refresh Vampiric Touch Icon Vampiric Touch. Refresh these during the proper pandemic window (see below).
  2. Cast Voidform Icon Voidform.
  3. Cast Power Infusion Icon Power Infusion.
  4. Sync any trinkets you have with your cooldowns (see trinket section).
  5. Cast Shadow Word: Death Icon Shadow Word: Death if the target has an absorb shield for Devour Matter Icon Devour Matter.
  6. Cast Void Volley Icon Void Volley.
  7. Cast Void Blast Icon Void Blast while available if Shadow Word: Madness Icon Shadow Word: Madness is active or Entropic Rift Icon Entropic Rift is about to expire.
  8. Cast Tentacle Slam Icon Tentacle Slam if you are about to cap on charges or Shadow Word: Madness Icon Shadow Word: Madness is not active.
  9. Cast Void Torrent Icon Void Torrent to open up Entropic Rift Icon Entropic Rift.
  10. Cast Shadow Word: Pain Icon Shadow Word: Pain on any targets if not active and will live for at least 12 seconds.
  11. Cast Mind Blast Icon Mind Blast.
  12. Cast Mind Flay: Insanity Icon Mind Flay: Insanity if Shadow Word: Madness Icon Shadow Word: Madness is active.
  13. Cast Shadow Word: Death Icon Shadow Word: Death if any pet is active or the target is below 20% health.
  14. Cast Shadow Word: Death Icon Shadow Word: Death if any pet is active or the target is below 35% health.
  15. Cast Shadow Word: Death Icon Shadow Word: Death if the target is below 20% health.
  16. Cast Shadow Word: Death Icon Shadow Word: Death if the target is below 35% health.
  17. Cast Mind Flay Icon Mind Flay. Interrupt this for any other action as it becomes available.
  18. Cast Shadow Word: Death Icon Shadow Word: Death for movement scenarios when you do not have other instant cast spells to press.
TipsSpreading Shadow Word: Pain Icon Shadow Word: Pain without Misery Icon Misery
If you choose to play with Invoked Nightmare Icon Invoked Nightmare instead of Misery Icon Misery you will get a lot of benefit maintaining Shadow Word: Pain Icon Shadow Word: Pain. With these builds it is essential that you use your time as the pack is gathering to apply these DoTs manually to as many targets as possible, and then once grouped you can use Tentacle Slam Icon Tentacle Slam to get Vampiric Touch Icon Vampiric Touch rolling as well. Once you have access to the new Apex Talents this should be enough to sustain you throughout most of the pull.

In addition to the AoE priority list above, keep in mind these important target swaps:

  • 12+ targets: Threshold for manually DoTing targets, typically not worth ever going over this unless it is as the pack is being gathered with Fade Icon Fade (including the 6 from Tentacle Slam Icon Tentacle Slam).

For specific tips about playing Shadow Priest in Mythic+, feel free to check out that dedicated page below. From a rotation standpoint, things will follow the priority list above.

3.

Combat Assistant as a Shadow Priest

The Combat Assistant is a way for newer players to drop into the game without having to understand the full rotation priority list. After enabling the feature you get access to a dynamically updating single-button assistant. This will automatically rotate through your spells in a defined order.

As a Shadow Priest this assistant will not use all of your spells for you, just the common rotational ones. You will need to weave in the following major cooldown spells to get full use out of this tool:

  • Voidform Icon Voidform
  • Power Infusion Icon Power Infusion
  • On-Use Trinkets like Araz's Ritual Forge Icon Araz's Ritual Forge
  • Tempered Potion Icon Tempered Potion
  • Racial abilities like Blood Fury Icon Blood Fury or Berserking Icon Berserking

By using this assistant and weaving in your cooldowns you'll be playing as well as possible. The way the game balances this is by increasing the base global cooldown to slow down your gameplay. With this added in you can expect to be roughly 15% behind in DPS compared to someone playing without the assistant.

This tool is a great way to dive into the game, once you get comfortable try out playing the rotation yourself to further optimize your gameplay!

4.

Trinket Usage

Any on-use trinket offering a stat bonus should ideally be used inside your cooldowns to get the most benefit. Any exceptions to this are noted below.

  1. Perfidious Projector Icon Perfidious Projector deals Cosmic damage, this means Voidheart Icon Voidheart will buff it from Voidweaver. This means you should always use this when the Entropic Rift Icon Entropic Rift is active if possible. As Archon you can just send this on-cooldown. Regardless you should consider holding if adds are coming soon.
  2. Astral Gladiator's Badge of Ferocity Icon Astral Gladiator's Badge of Ferocity should be used every one minute.
  3. Lily of the Eternal Weave Icon Lily of the Eternal Weave is used like any other trinket as if it had a 2-minute cooldown.
  4. DEFAULT: Sync all other trinkets with Voidform Icon Voidform or Power Infusion Icon Power Infusion. If the cooldown is a minute or less, use it on CD. Lastly, use it if the fight will end before your cooldowns will come back up.

For any on-use trinkets that strictly deal damage, you want to try using these on cooldown as much as possible. Trinkets that deal Shadow damage are buffed by Entropic Rift Icon Entropic Rift with Voidheart Icon Voidheart, so try to line up those casts with those trinket uses. Note that Shadow damage also buffs Chaos, Cosmic, Plague, Shadowflame, Shadowfrost, Spellshadow, Shadowstrike, or Twilight damage types.

5.

Shadow Priest Cooldowns

Below, there are specific sections that detail how some of the core cooldowns of Shadow Priest work. This should give you a better understanding as to why certain spells are used the way they are in the opener and Rotation.

6.

Major Cooldowns

Voidform Icon Voidform Power Infusion Icon Power Infusion Halo Icon Halo Void Torrent Icon Void Torrent Tentacle Slam Icon Tentacle Slam
5.1.

Voidform Icon Voidform

Voidform Icon Voidform is one of Shadow Priest's Major Cooldown abilities. This is a 2-minute cooldown that syncs nicely with Power Infusion Icon Power Infusion and gives you access to Void Volley Icon Void Volley.

This cooldown gives you access to:

  • Void Volley Icon Void Volley
  • Spells deal damage as if Mastery: Shadow Weaving Icon Mastery: Shadow Weaving is fully stacked.
  • +5% damage with Perfected Form Icon Perfected Form ( Archon)
  • +5% damage and 60 Insanity on cast with Improved Voidform Icon Improved Voidform
  • Replaces Shadowform Icon Shadowform (cancelling out the damage increases)

Another key part of Voidform Icon Voidform is the Ancient Madness Icon Ancient Madness talent which adds the buff extension mechanic to the spell. This talent increases the duration of Voidform for every cast of Shadow Word: Madness Icon Shadow Word: Madness while in Voidform. The increased duration is reduced for each extension, and realistically caps around 10 extra seconds of duration.

5.2.

Power Infusion Icon Power Infusion

In addition to our core cooldown choice, you also gain access to Power Infusion Icon Power Infusion. This is a 2-minute cooldown spell, so it naturally syncs with every cast of Voidform Icon Voidform. This cooldown simply gives you a Haste buff for the duration.

This becomes one of the most powerful external buffs in the game with Twins of the Sun Priestess Icon Twins of the Sun Priestess talent in our class tree, allowing you to give someone else Power Infusion Icon Power Infusion and then also get the buff yourself. This is critically important as a Shadow Priest when playing in a group environment, as this can easily be an extra 4-5% DPS increase for your group as a whole, depending on who you are buffing.

Shadow Priest is on somewhat strict timers and likes to use Power Infusion Icon Power Infusion on cooldown. This can influence the choice we make on who we give Power Infusion to so that ideally we can continue casting it when it is best for us. Here is a list of strong targets for Power Infusion on 2-minute timers.

  1. Affliction Warlock ( Soul Harvester)
  2. Unholy Death Knight
  3. Affliction Warlock ( Hellcaller)
  4. Demonology Warlock ( Diabolist)
  5. Fire Mage ( Sunfury)

Note that this list assumes equal play among players to give the buff to, which is not always a good assumption. Sometimes, it makes more sense to buff up the best person in your raid rather than simply buffing what is a good spec for Power Infusion Icon Power Infusion.

5.3.

Halo Icon Halo

If you are playing Archon you gain access to Halo Icon Halo. This spell is used on cooldown so it is important to know where it fits into the Rotation.

Since Halo Icon Halo has a cast time and is cast twice as often as Voidform Icon Voidform, the cooldown will get slightly desynced over the course of a pull. In the opener we prefer to use this right before combat starts so that when you account for travel time it hits the boss just after it is engaged into combat by the group. This will also help offset the desync that happens by giving you a buffer to always get Halo back off cooldown before Voidform Icon Voidform comes back.

Be sure to never hold the cast of Halo Icon Halo while Voidform Icon Voidform is still cooling down to make sure that it lines up when the cooldown comes back. Once all your cooldowns are available, you can, of course, choose to hold depending on specific timings for that fight.

5.4.

Void Torrent Icon Void Torrent

Void Torrent Icon Void Torrent is a powerful talent that is available to Voidweaver Shadow Priests. This is a fixed 3-second channeled spell that adds more ticks of damage as you get more Haste. The Insanity generation is always fixed regardless of how many ticks you get.

Notably, this spell does not snapshot with any part of our kit; each tick re-checks modifiers like Mastery: Shadow Weaving Icon Mastery: Shadow Weaving.

The main driver of this spell is that at the start of the cast it spawns an Entropic Rift Icon Entropic Rift and then refreshes it to the full duration when the channel of Void Torrent Icon Void Torrent ends.

From a rotational perspective, be sure to keep these tips in mind:

  • Be sure to have Shadow Word: Madness Icon Shadow Word: Madness active before casting the channel.
  • Prioritize using this early on in your burst windows so that the high Insanity generation can fuel your opening burst longer.
  • In AoE environments, you can choose to hold for up to 10 seconds if you know you will need AoE burst coming up for a pack.
5.5.

Tentacle Slam Icon Tentacle Slam

Overview: Tentacle Slam Icon Tentacle Slam is an instant cleave damage effect summons a massive shadowy appendage dealing damage in front of you and around your target. This applies Vampiric Touch Icon Vampiric Touch to up to 6 enemies, prioritizing ones without the DoT already applied. Note that this does not strictly speaking prioritize your target. When talented into Maddening Tentacles Icon Maddening Tentacles Tentacle Slam also applies Shadow Word: Madness Icon Shadow Word: Madness at 25% reduced effectiveness to your current target (does not AoE).

By far the biggest reason this is a critical cooldown is with the upcoming Apex Talents in Midnight, Void Apparitions. When you talent into these effects it also grants an effect from one of your Idol spells, regardless of if you are talented into them. This is further extended with the Apex talents where it causes each generated Idol spell to spawn Shadowy Apparitions Icon Shadowy Apparitions. Note that we do not have access to this in the Midnight Pre-Patch.

5.5.1.

Mechanics and behavior

  • Area/Cleave: It hits multiple nearby enemies depending on tentacle placement and add placement.
  • Partial Shadow Word: Madness Icon Shadow Word: Madness application: If Tentacle Slam Icon Tentacle Slam is empowered by Maddening Tentacles Icon Maddening Tentacles, it applies a free Shadow Word: Madness at 25% effectiveness.
  • Cooldown/charges: Be mindful of cooldown charges capping and do not waste slams on low value targets.
5.5.2.

Maddening Tentacles Icon Maddening Tentacles and Shadow Word: Madness Icon Shadow Word: Madness

This interaction is important because the 25% Shadow Word: Madness Icon Shadow Word: Madness applied by Tentacle Slam Icon Tentacle Slam functions as a modifier that affects the active DoT's tick rolls. The game uses the most recent Shadow Word: Madness Icon Shadow Word: Madness modifier when resolving each DoT tick, so the order in which modifiers are applied changes the outcome.

  • Modifier rewrite: The Tentacle Slam Icon Tentacle Slam partial Shadow Word: Madness Icon Shadow Word: Madness can overwrite or be overwritten by a normal cast of Shadow Word: Madness Icon Shadow Word: Madness. The active modifier is always the last applied one for subsequent tick calculations.
  • Positive ordering (optimal): If Tentacle Slam Icon Tentacle Slam (25% modifier) is applied first, then you immediately cast a normal Shadow Word: Madness Icon Shadow Word: Madness, the resulting tick sequence behaves like two Shadow Word: Madness applications in sequence, effectively the same total damage as two normal Shadow Word: Madness casts back-to-back.
  • Negative ordering: If you cast Shadow Word: Madness Icon Shadow Word: Madness first and then cast a Tentacle Slam Icon Tentacle Slam that applies the weaker 25% modifier afterward, the later modifier can weaken the active Shadow Word: Madness Icon Shadow Word: Madness ticks and reduce overall damage compared to the optimal order.
  • Rule of thumb: When Tentacle Slam Icon Tentacle Slam and Shadow Word: Madness Icon Shadow Word: Madness are both available, ALWAYS Tentacle Slam BEFORE casting Shadow Word: Madness. This prevents accidental downgrades of your Shadow Word: Madness modifier and enables the effective double DoT outcome when desired.
6.

Shadow Priest Mechanics

Beyond our cooldowns, we have a few important interactions with various spells that are key to maximizing damage on your shadow priest.

7.

Shadow Priest Mechanics

Mind Blast Icon Mind Blast Shadow Word: Madness Icon Shadow Word: Madness Fade Icon Fade Pulling Idol of Yogg-Saron Icon Idol of Yogg-Saron
6.1.

Mind Blast Icon Mind Blast

Mind Blast Icon Mind Blast is one of our main rotational abilities where the goal is not to lose any potential casts on the spell in most cases. With Thought Harvester Icon Thought Harvester this is made much easier by giving us 2 charges of the spell. Since only one charge can cool down at a time, we prioritize casting Mind Blast more only when you are capped on charges, which in this case is 2 charges.

In addition to the normal gameplay, we also have access to Shadowy Insight Icon Shadowy Insight spec talent, which is taken in almost all scenarios. The important thing to understand about these procs is that they do not specifically change your rotational priority. This is because Shadowy Insight procs grant you a full temporary charge of Mind Blast Icon Mind Blast, so it can be used whenever you would normally use a cast of Mind Blast.

The other important rotational note with Mind Blast Icon Mind Blast specifically concerns the usage of the spell as Voidweaver. Since Mind Blast is transformed into Void Blast Icon Void Blast while Entropic Rift Icon Entropic Rift is active we want to make sure and get as many casts out of the spell as possible.

6.2.

Shadow Word: Madness Icon Shadow Word: Madness

Shadow Word: Madness Icon Shadow Word: Madness is a relatively unique DoT that works differently from Vampiric Touch Icon Vampiric Touch or Shadow Word: Pain Icon Shadow Word: Pain. As such, you must understand how it works at a high level to avoid misuse of its unique effects.

When refreshing Shadow Word: Madness Icon Shadow Word: Madness, it rolls over any damage remaining on the future ticks and adds that in the form of a modifier to the new DoT ticks. This effectively means that when you are in a case where you often hit or get close to 100 Insanity (referred to as capping), you can freely refresh Shadow Word: Madness and not lose any damage, assuming the target lives for the entire DoT duration. It is important to note that no part of this process is snapshotting stats but instead converting future damage ticks into a modifier value to the new ticks. Because of this period, Intellect and Haste's changes do not change how the rollover happens; it always works the same way regardless.

While the damage does roll over regardless of when you use Shadow Word: Madness Icon Shadow Word: Madness the exact timing of the refresh is important. Shadow Priests Mastery, Mastery: Shadow Weaving Icon Mastery: Shadow Weaving, benefits from uptime of Shadow Word: Madness. So to get the most damage out of the DoT, you want to only refresh the DoT when it has less than a GCD remaining, or you are getting close to capping on Insanity (deficit of ~35 or less) to get maximum damage out of our Mastery. Furthermore, playing like this also gets the most value out of the Insidious Ire Icon Insidious Ire talent if you are using that.

This mechanic is mostly passive but can be used to your advantage to burst down a specific target. By banking up 100 Insanity (or 150 with Voidtouched Icon Voidtouched) you can use multiple Shadow Word: Madness Icon Shadow Word: Madness casts back to back and get a new DoT with much more powerful ticks in the same amount of time as a single Shadow Word: Madness Icon Shadow Word: Madness. Otherwise, if your target lives, you should always prioritize keeping the DoT active on the target for as long as possible for maximum benefit with our Mastery. While maximizing this, make sure you are also NOT capping on Insanity. Juggling these two conditions will be how you master this spell.

For most types of content, you should play completely normally; there is nothing to game with how this works unless you are trying to burst something down specifically. Just play normally and enjoy not losing damage when you would have otherwise capped Insanity.

If you want to see this change explained in video form, I go over this in more detail in this video.

6.2.1.

Multi-Target

The way you play with Shadow Word: Madness Icon Shadow Word: Madness strictly depends on what you want to prioritize: overall AoE damage or priority target damage. Both of these are viable strategies and can be used with just about any talent combination.

To prioritize overall AoE damage you can spread Shadow Word: Madness Icon Shadow Word: Madness. This is done by simply casting Shadow Word: Madness on a new target every time you get enough Insanity and then using that as your new main target until you build up enough Insanity to restart the process. This playstyle works particularly well with talents like Distorted Reality Icon Distorted Reality and Spectral Horrors Icon Spectral Horrors, but these are not necessarily required to see gains with this playstyle. While Shadow Word: Madness does roll its damage over when re-applying; you can end up losing out on damage depending on when targets die. By spreading the DoT around to whatever is the current highest health target, you can see gains from this playstyle.

Alternatively, you can choose to increase your priority target damage while in AoE but funneling casts of Shadow Word: Madness Icon Shadow Word: Madness onto the most important mob of a pack. This damage pattern is less commonly found in other specs in the game, which makes Shadow Priest, in particular, highly desired in high-end key compositions. Often, packs have a few priority target mobs that either have more health than most of the pack or perhaps have a set of deadly abilities that make it important to kill the mob first. This playstyle typically prefers running Mind's Eye Icon Mind's Eye to get more casts off of Shadow Word: Madness in a dungeon.

FAQDoes Applying DoTs to Secondary Targets Increase Single-Target DPS?
It depends on talents and desired outcome. Spreading DoTs gives more proc opportunities (with decay), while funneling increases priority-target damage. Decide based on talents like Maddening Touch Icon Maddening Touch, Auspicious Spirits Icon Auspicious Spirits, and your group's strategy.
6.3.

Fade Icon Fade Pulling

For dungeon pulls specifically, you should always be pulling WITH the tank, not after. By getting proper setup as the tank is pulling by putting up Vampiric Touch Icon Vampiric Touch ASAP, you will further increase the damage to the pack without suffering from loss in casting our Insanity spenders. This is only possible by using Fade Icon Fade as a threat drop, as the tank is pulling to be able to DPS before the threat is fully established. Mastering this is crucial to doing well in Mythic+.

Typically, we only maintain DoTs up to 12 targets during a pull (6 from Tentacle Slam Icon Tentacle Slam and up to 6 from manual Vampiric Touch Icon Vampiric Touch). You can double cast if the investment is worth. By pulling with the tank this allows you to get more manual Vampiric Touch DoTs out to increase the number of targets we can sustain our damage on.

6.4.

Idol of Yogg-Saron Icon Idol of Yogg-Saron

Idol of Yogg-Saron Icon Idol of Yogg-Saron is a common question when looking to maximize damage on your Shadow Priest. In particular, getting this to proc at better points can be advantageous if you can play around it cleanly, particularly in Mythic+ environments.

Every time you generate a Shadowy Apparitions Icon Shadowy Apparitions you generate a stack of Idol of Yogg-Saron Icon Idol of Yogg-Saron. Unfortunately, we do not have too much control over this as so many of our spells generate Apparitions, but you can choose to sacrifice your damage at the end of one pack to try and game the proc to happen at the start of the next one.

Crucially if you are trying to game the proc of Idol of Yogg-Saron Icon Idol of Yogg-Saron you need to think about this earlier than you might think. Due to Tormented Spirits Icon Tormented Spirits proccing randomly while you have your Shadow Word: Pain Icon Shadow Word: Pain active you can easily proc this a few times if you are trying to save for the next pull. As such, waiting at 24 stacks is never suggested; you would always need to plan earlier than that, likely around 20 stacks.

Note that while you can cancel the buff for building up Idol of Yogg-Saron Icon Idol of Yogg-Saron this is almost never going to be worth it from an overall DPS perspective. Be extra careful with these micro-optimizations of the spell, as if done incorrectly, you can lose quite a lot of damage.

6.5.

When to use your Racial Abilities

Depending on the race you decide to play, you will get various amounts of spells that you can use to buff your character further. Unfortunately, not all of these are useful. Use this section if you are curious about how to use them in combat.

Note that as of writing, the DPS difference between the various racial buffs is anywhere between 1-2%. Because this is so small, picking a race just for the DPS output is generally not suggested. Often, you will get more value out of picking the one that has better non-DPS options, such as Goblin's Rocket Jump Icon Rocket Jump or Dwarf's Stoneform Icon Stoneform.

  • Fireblood Icon Fireblood, Berserking Icon Berserking, Blood Fury Icon Blood Fury, and Ancestral Call Icon Ancestral Call should be synced up with Power Infusion Icon Power Infusion to maximize damage.
  • Lightforged Draenei's Light's Judgment Icon Light's Judgment should be a low-priority action above your fillers. It gets better with adds and is worth saving and using for them.
  • Blood Elf's Arcane Torrent Icon Arcane Torrent should only be used before combat; it is a DPS loss to use during combat.
  • As a Zandalari Troll, I suggest sticking with Embrace of Pa'ku Icon Embrace of Pa'ku for your Embrace of the Loa Icon Embrace of the Loa.
  • Nightborne's Arcane Pulse Icon Arcane Pulse is not worth using for DPS purposes.
  • Vulpera's Bag of Tricks Icon Bag of Tricks is not worth using for DPS purposes.
FAQWhich Race is Best for Shadow Priest?

All races are close to one another regarding the DPS benefit they provide you, so the answer is generally just to pick what you like. Perhaps more importantly, look at the benefits each of the races gives you apart from DPS; for example, tools like Stoneform Icon Stoneform or Shadowmeld Icon Shadowmeld do not directly increase your DPS, but the utility they provide you can be way more useful to the group than any tiny DPS that another race could offer.

You could also consider Dracthyr, Goblin, or Void Elf to help with mobility. All of these can improve your mobility in different ways and which one is better is purely personal choice.

  • Dracthyr: Glide Icon Glide
  • Goblin: Rocket Jump Icon Rocket Jump
  • Void Elf: Spatial Rift Icon Spatial Rift
7.

Changelog

  • 23 Jan. 2026: Added more FAQ entries for Pre-Patch.
  • 19 Jan. 2026: Updated for the Midnight Pre-Patch.
  • 30 Nov. 2025: Reviewed for Patch 11.2.7.
  • 05 Oct. 2025: Reviewed for Patch 11.2.5.
  • 29 Aug. 2025: Add note about using Mind Blasts in the Archon opener.
  • 07 Aug. 2025: Add note about Void Torrent cancel and update default Voidweaver talents.
  • 04 Aug. 2025: Update for Patch 11.2.0.
  • 15 Jun. 2025: Add information about the Combat Assistant.
  • 25 May 2025: Reviewed information after recent hotfixes to still be accurate.
  • 21 Apr. 2025: Reviewed for Patch 11.1.5.
  • 02 Apr. 2025: Update default talent loadout for Archon Raid builds.
  • 19 Mar. 2025: Remove use of Shadow Crash in pure single target when you have Unfurling Darkness talented.
  • 09 Mar. 2025: Remove confusing mention of targets dying in DP AoE section.
  • 03 Mar. 2025: Add section on Hyperthread Wristwraps.
  • 01 Mar. 2025: Add new Power Infusion targets for Season 2.
  • 28 Feb. 2025: Remove Void Bolt's ability to be cast while channeling other spells.
  • 24 Feb. 2025: Update rotation for Season 2. Removed higher priority on Shadow Word: Death and Mind Blast actions with Inescapable Torment, use Void Bolt while channeling spells, and add new trinkets.
  • 15 Dec. 2024: Reviewed for Patch 11.0.7.
  • 04 Nov. 2024: Update Power Infusion target suggestions.
  • 22 Oct. 2024: Adjust Archon opener to use Halo pre-pull.
  • 21 Oct. 2024: Reviewed for Patch 11.0.5.
  • 10 Oct. 2024: Add Voidweaver Raid Cleave talent selector.
  • 10 Oct. 2024: Update Spymaster's Web usage.
  • 09 Oct. 2024: Update default talents for the Voidweaver Single Target build.
  • 07 Oct. 2024: Update default talents for Voidweaver.
  • 06 Oct. 2024: Update rotation for recent hotfixes.
  • 04 Oct. 2024: Remove redundant Shadow Word: Death entry when using Depth of Shadows.
  • 17 Sep. 2024: Add section on Idol of Yogg-Saron.
  • 16 Sep. 2024: Add new rotational sections to provide more detail on cooldown usage.
  • 16 Sep. 2024: Fix a few issues with Devouring Plague priority in the rotation sections, particularly with Voidweaver AoE.
  • 09 Sep. 2024: Add Mind Blast section to rotational notes.
  • 05 Sep. 2024: Fix opener sequences for Voidweaver builds and Archon AoE.
  • 23 Aug. 2024: Add Archon High Key M+ build selector
  • 21 Aug. 2024: Updated rotation for the launch of The War Within.
  • 23 Jul. 2024: Updated for The War Within pre-patch.
  • 09 May 2024: Add option to cancel Mind Flay: Insanity in AoE situations.
  • 07 May 2024: Reviewed for 10.2.7.
  • 02 May 2024: Increase priority of Void Bolt and correct opener from this change.
  • 26 Apr. 2024: Adjust Mind Flay: Insanity and Mind Spike: Insanity priority in AoE.
  • 25 Apr. 2024: Add new video link and clarify Nymue trinket usage with Shadowfiend.
  • 22 Apr. 2024: Update rotation for Season 4 with new placeholder builds and options.
  • 19 Mar. 2024: Reviewed for Patch 10.2.6.
  • 08 Feb. 2024: Add aoe rotation video link.
  • 15 Jan. 2024: Reviewed for 10.2.5.
  • 02 Jan. 2024: Add more detail around spending stacks of Death's Torment in the tier section.
  • 03 Dec. 2023: Add section on optimizing Idol of Y'Shaarj.
  • 03 Dec. 2023: Add clarifying note about how the 4pc set bonus works.
  • 24 Nov. 2023: Remove Power Word: Shield action during movement.
  • 19 Nov. 2023: Add extra SW:D line when only using the 2-piece set bonus.
  • 07 Nov. 2023: Adjust movement GCDs in main rotation priority.
  • 07 Nov. 2023: Small clarifying update to using Belor'relos, the Suncaller.
  • 06 Nov. 2023: Updated for Patch 10.2.0 and the new Season 3 set bonus.
  • 04 Sep. 2023: Reviewed for Patch 10.1.7.
  • 13 Aug. 2023: Update video link.
  • 09 Aug. 2023: Removed Shadow Word: Death in Void Eruption opener when using Inescapable Torment.
  • 09 Aug. 2023: Added note to the Dark Ascension opener to make it clearer.
  • 08 Aug. 2023: Adjust Dark Ascension opener to account for Distorted Reality.
  • 26 Jul. 2023: Adjust sections for Divine Star and Mindgames usage to set them at a lower priority.
  • 23 Jul. 2023: Reviewed from the recent hotfixes.
  • 10 Jul. 2023: Reviewed for Patch 10.1.5 and small update to Voidform opener.
  • 27 Jun. 2023: Rotational updates for Shadow Word: Death depending on talents selected. Clarify some Distorted Reality usage.
  • 20 Jun. 2023: Update Devouring Plague refreshing details.
  • 15 Jun. 2023: Clarifying note to Void Torrent around Devouring Plague.
  • 06 Jun. 2023: Add note clarifying Void Torrent should always be fully channeled.
  • 01 Jun. 2023: Clarifying note about how the tier set bonus works.
  • 26 May 2023: Add a note about tier set optimization in Mythic+.
  • 22 May 2023: Add more detail on using Halo, Divine Star, and Shadow Crash during pre-pull. Add note about Spoils usage.
  • 18 May 2023: Correct typo in the intro section.
  • 05 May 2023: Clarify Shadow Crash usage is only for refreshing DoTs.
  • 03 May 2023: Lower priority for Shadow Word: Death.
  • 02 May 2023: Clarification for Dstar and Halo and expanded on Distorted Reality in Devouring Plague section.
  • 01 May 2023: Significant updates to support the 10.1 rework.
  • 20 Mar. 2023: Reviewed for Patch 10.0.7.
  • 25 Feb. 2023: Clarify Void Torrent use in opener.
  • 23 Feb. 2023: Fix issue with Void Torrent in single target, should only cast with all 3 DoTs active.
  • 03 Feb. 2023: Adjust high priority Mind Flay: Insanity action to only use when Void Torrent is not available.
  • 31 Jan. 2023: Correct high priority Mind Flay: Insanity line with Cthun when not taking Mindbender. Condense AoE rotation down to be easier to read.
  • 24 Jan. 2023: Update rotation guide for 10.0.5 with Void Torrent usage.
  • 12 Jan. 2023: Remove Mind Sear usage on single target.
  • 11 Jan. 2023: Rotational updates for 10.0.5, mostly formatting changes with some small clarity updates.
  • 04 Jan. 2023: Small clarification on Devouring Plague refresh notes and add some Trinket notes.
  • 03 Jan. 2023: Update openers with more detail. Split them out by cooldown to be easier to maintain.
  • 01 Jan. 2023: Lower priority on Shadow Word: Death with Inescapable Torment.
  • 29 Dec. 2022: Add new logic for Mind Flay: Insanity and change default checkboxes.
  • 11 Dec. 2022: Added section discussing Tier 29 set bonus rotational changes.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 09 Nov. 2022: Added extra note about Mind Spike vs. Mind Flay with Mind Melt and Idol of C'Thun.
  • 08 Nov. 2022: Moved racials out of the rotation into their own section. Fixed opener to be easier to read.
  • 07 Nov. 2022: Made some parts of the rotation around Mind Blast easier to read.
  • 05 Nov. 2022: Cleaned up Devouring Plague lines to be more clear.
  • 03 Nov. 2022: Updated the rotations filler sections to be clearer. Added a new section on how to use Mind Sear.
  • 02 Nov. 2022: Made it clearer when to use your filler spells with the bottom section.
  • 26 Oct. 2022: Added more rotation switches to make things easier to look at.
  • 25 Oct. 2022: Adjusted priority of Shadow Word: Death, Mind Flay, and Mind Spike.
  • 25 Oct. 2022: Updated for Dragonflight pre-patch.
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