Shadow Priest DPS Rotation, Cooldowns, and Abilities — Midnight Pre-Patch (12.0)
On this page, you will learn how to optimize the rotation of your Shadow Priest in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Midnight Pre-Patch (12.0).
If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Shadow Priest rotation.
Shadow Priest Rotation for The War Within
The Shadow Priest rotation is a builder-spender playstyle focused on maintaining
damage-over-time effects and spending Insanity on
Shadow Word: Madness. Generate
Insanity with short-cooldown spells and spend it to refresh Madness while avoiding capping Insanity.
TL;DR: Keep
Vampiric Touch +
Shadow Word: Pain up, spend Insanity on
Shadow Word: Madness (refresh if less than 1 second remaining or Insanity deficit less than 35), use
Mind Blast/
Void Volley to avoid losing their cooldowns, and sync
Voidform +
Power Infusion for burst windows.
- Opener: Pre-cast
Vampiric Touch →
Tentacle Slam (if used) →
Shadow Word: Pain →
Voidform →
Power Infusion →
Shadow Word: Madness →
Void Volley. - Priority (short): DoTs → Refresh Madness → Short generators → Cooldowns → VoidTorrent/VoidBlast → Mind Flay filler.
Shadow Priest Rotations
The sections below explain your Rotation as a Shadow Priest. Click the different boxes to switch the desired fight type.
Shadow Priest Rotation
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Archon
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Voidweaver
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Archon and
Voidweaver.
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Single-Target Rotation Goals for Shadow Priest
These goals describe the core priorities that drive the priority list below.
- Keep
Vampiric Touch and
Shadow Word: Pain active at all times. Use
Tentacle Slam to apply/refresh if available. - Maintain
Shadow Word: Madness uptime without capping Insanity. - Use short-cooldown Insanity generators (e.g.,
Void Volley,
Mind Blast) to avoid wasting charges. - Use long cooldowns (e.g.,
Void Torrent,
Halo) when they won't cause you to lose short-cooldown uses. - Fill with
Mind Flay when nothing higher priority is available.
FAQShould I Always Finish a Mind Flay Cast?
FAQHow do I play around Maddening Tentacles?
If you can get these goals right, the Rotation should make more sense and fall into play naturally.
AoE Rotation Goals for Shadow Priest
The Shadow Priest multi-target rotation is very similar to the single target priority list above, with only small differences. Our AoE damage is mostly unlocked by performing our single target rotation well. If you can do that well, you just need to maintain DoTs, and things should fall into place naturally.
During AoE, you will be using any tools you can to maintain
Vampiric Touch
and
Shadow Word: Pain on several targets. You should try to maintain these
DoTs on up to 12 targets roughly.
Tentacle Slam should be able to cover
6 stacked targets. You can initially get up to 12 dotted but will need to manually
refresh to supplement large target counts. Do not bother manually DoTing any target that will
not last for at least 18 seconds.
As a Shadow Priest you should lean into your strength of priority target
damage while dealing AoE by funnelling
Shadow Word: Madness casts into the
highest health priority target enemy. Check out the dedicated section on Shadow Word:
Madness below to learn more.
- If the pack is big enough, you should strongly consider using your
cooldowns. Getting as many casts of your cooldown without losing uses of it
or not having it for a boss is the biggest point of improvement most players
can make in dungeons. This includes your major cooldowns like
Voidform
and
Power Infusion.
- At this point,
your highest priority is maintaining DoTs. You should pick a main priority target to
funnel in your
Shadow Word: Madness into. This is typically the target with the
highest amount of HP or a particularly powerful enemy. - Use short cooldown Insanity-generating spells to make sure you do not lose uses of them. This includes
spells like
Void Volley and
Mind Blast. - Use your long cooldown spells, ideally when you will not lose uses of any short cooldown spells, being
sure not to hold too long to still take advantage of any active buffs. This includes
spells like
Void Torrent
Halo. - Fill with
Mind Flay.
Single-Target Opener for Shadow Priest
These openers assume no procs and are a brief snapshot of the rotation. Follow the
priority list below for variations and proc-driven changes. Pre-buff
Shadowform and
Power Word: Fortitude before combat.
The placement of the trinkets selected in the table above are optimized below for just using a single on-use trinket. When using double on-use trinkets you should check with sims to know which order it prefers to use them in. Results in the table below will not always be accurate when selecting two on-use trinkets due to the trinket lock-out.
Before combat starts, make sure you have
Shadowform
and
Power Word: Fortitude active.
- Pre-Cast
Vampiric Touch - Cast
Tentacle Slam - Cast
Shadow Word: Pain - Cast
Voidform - Use your combat potion
Tempered Potion. - Use
Power Infusion and any stat-based racial abilities. Make sure to cast Power Infusion on an ally if using
Twins of the Sun Priestess. - Cast
Shadow Word: Madness. - Cast
Void Volley. - Cast
Void Torrent. - Continue with the priority list as described below.
FAQWhy do we open with
Vampiric Touch?
Single Target Priority List for Shadow Priest
Below is a condensed priority list to use as your baseline for single-target fights. For a gentler introduction, see the Beginner page.
- Keep
Vampiric Touch and
Shadow Word: Pain active.
Use
Tentacle Slam if available when you need to refresh
Vampiric Touch.
Refresh these during the proper pandemic window (see below). - Cast
Voidform. - Cast
Power Infusion. - Sync any trinkets you have with your cooldowns (see trinket section).
- Cast
Shadow Word: Death if the target has an absorb shield for
Devour Matter. - Cast
Void Volley. - Cast
Void Blast while available if
Shadow Word: Madness is active or
Entropic Rift is about to expire. - Cast
Tentacle Slam if you are about to cap on charges or
Shadow Word: Madness is not active. - Cast
Void Torrent to open up
Entropic Rift. - Cast
Mind Blast. - Cast
Mind Flay: Insanity if
Shadow Word: Madness is active. - Cast
Shadow Word: Death if any pet is active or the target is below 20% health. - Cast
Shadow Word: Death if any pet is active or the target is below 35% health. - Cast
Shadow Word: Death if the target is below 20% health. - Cast
Shadow Word: Death if the target is below 35% health. - Cast
Mind Flay. Interrupt this for any other action as it becomes available. - Cast
Shadow Word: Death for movement scenarios when you do not have other instant cast spells to press.
FAQWhen Should I Refresh My DoTs?
Vampiric Touch and
Shadow Word: Pain both benefit from
something called 'Pandemic.' You can refresh both DoTs
at 30% or less of their duration without getting penalized. What this
essentially does is extend the window you have to refresh your
DoTs. As an example, Shadow Word: Pain lasts for 16 seconds (without
Misery),
so its Pandemic is
4.8 seconds. In other words, the best time to refresh Shadow Word: Pain is when
it has 4.8 or fewer seconds left. Doing so at or below this threshold
will add the remaining time to the original duration. If you were to refresh
Shadow Word: Pain when it has 3 seconds left; that would leave the new duration
at 19 seconds, as an example.
With
Misery talented
Vampiric Touch and
Shadow Word: Pain
both have a duration of 21 seconds, so their pandemic threshold is 6.3 seconds.
Shadow Word: Madness is a unique DoT that benefits from specific
refresh mechanics.
Shadow Word: Madness rolls over damage when refreshed,
meaning that whatever damage the DoT has left when you refresh the DoT gets
carried over and added as a multiplier to the new DoT's ticks. As such,
refreshing has no "cost" associated, even though we spent the Insanity
to cast the spell. This should not change your rotation much; just do
not feel you have to wait for the current DoT to finish before recasting
it.
You still want to try and refresh around 1s remaining to get maximum
DoT uptime for our
Mastery: Shadow Weaving. It will add the time
to the next tick to the new DoT so that you do not miss a tick.
AoE Opener for Shadow Priest
This is meant as a very basic example for opening on a pack in an AoE environment. The exact mob count and the way the mobs are grouped will naturally change what you will do from pull to pull, especially depending on your cooldown state. Use this as a starting point along with the general priority list.
The placement of the trinkets selected in the table above are optimized below for just using a single on-use trinket. When using double on-use trinkets you should check with sims to know which order it prefers to use them in. Results in the table below will not always be accurate when selecting two on-use trinkets due to the trinket lock-out.
Before combat starts, make sure you have
Shadowform
and
Power Word: Fortitude active.
- Cast
Shadow Word: Pain on any targets as the pack is being grouped up with
Fade. - Cast
Tentacle Slam to put up DoTs on
targets once everything is grouped. Consider using both charges if the pack is big enough and you have them available. - Cast
Voidform - Use your combat potion
Tempered Potion unless you want to save for an upcoming pack or boss. - Use
Power Infusion and any stat-based racial abilities. Make sure to cast Power
Infusion on an ally if using
Twins of the Sun Priestess. - Cast
Shadow Word: Madness. - Cast
Void Volley. - Cast
Void Torrent. - Continue with the Rotation as normal.
Note if the pack has more than 6 targets or
they are too spread for
Tentacle Slam You should do your best to pull with the
tank by using
Fade to not get aggro but still putting your DoTs up as the pack
gets pulled.
AoE Priority List for Shadow Priest
If you are looking for something easier to digest or you are just getting started, I strongly suggest looking at the Beginner page page. The rotation guide below is meant for advanced users who want to min/max their Rotation as much as possible.
When dealing damage in AoE, it is crucial to make sure you are casting
spells onto targets that have
Shadow Word: Madness active. This ensures
the damage from
Psychic Link is being boosted as much as possible
through spells like
Mastery: Shadow Weaving or
Insidious Ire.
- Keep
Vampiric Touch and
Shadow Word: Pain active.
Use
Tentacle Slam if available when you need to refresh
Vampiric Touch.
Refresh these during the proper pandemic window (see below). - Cast
Voidform. - Cast
Power Infusion. - Sync any trinkets you have with your cooldowns (see trinket section).
- Cast
Shadow Word: Death if the target has an absorb shield for
Devour Matter. - Cast
Void Volley. - Cast
Void Blast while available if
Shadow Word: Madness is active or
Entropic Rift is about to expire. - Cast
Tentacle Slam if you are about to cap on charges or
Shadow Word: Madness is not active. - Cast
Void Torrent to open up
Entropic Rift. - Cast
Shadow Word: Pain on any targets if not active and will live for at least 12 seconds. - Cast
Mind Blast. - Cast
Mind Flay: Insanity if
Shadow Word: Madness is active. - Cast
Shadow Word: Death if any pet is active or the target is below 20% health. - Cast
Shadow Word: Death if any pet is active or the target is below 35% health. - Cast
Shadow Word: Death if the target is below 20% health. - Cast
Shadow Word: Death if the target is below 35% health. - Cast
Mind Flay. Interrupt this for any other action as it becomes available. - Cast
Shadow Word: Death for movement scenarios when you do not have other instant cast spells to press.
TipsSpreading
Shadow Word: Pain without
Misery
In addition to the AoE priority list above, keep in mind these important target swaps:
- 12+ targets: Threshold for manually DoTing targets, typically not worth ever going over this
unless it is as the pack is being gathered with
Fade (including the 6 from
Tentacle Slam).
For specific tips about playing Shadow Priest in Mythic+, feel free to check out that dedicated page below. From a rotation standpoint, things will follow the priority list above.
Combat Assistant as a Shadow Priest
The Combat Assistant is a way for newer players to drop into the game without having to understand the full rotation priority list. After enabling the feature you get access to a dynamically updating single-button assistant. This will automatically rotate through your spells in a defined order.
As a Shadow Priest this assistant will not use all of your spells for you, just the common rotational ones. You will need to weave in the following major cooldown spells to get full use out of this tool:
Voidform
Power Infusion- On-Use Trinkets like
Araz's Ritual Forge
Tempered Potion- Racial abilities like
Blood Fury or
Berserking
By using this assistant and weaving in your cooldowns you'll be playing as well as possible. The way the game balances this is by increasing the base global cooldown to slow down your gameplay. With this added in you can expect to be roughly 15% behind in DPS compared to someone playing without the assistant.
This tool is a great way to dive into the game, once you get comfortable try out playing the rotation yourself to further optimize your gameplay!
Trinket Usage
Any on-use trinket offering a stat bonus should ideally be used inside your cooldowns to get the most benefit. Any exceptions to this are noted below.
Perfidious Projector deals Cosmic damage, this means
Voidheart will buff it from
Voidweaver. This means you should always use this when the
Entropic Rift is active if
possible. As
Archon you can just send this on-cooldown. Regardless you should consider
holding if adds are coming soon.
Astral Gladiator's Badge of Ferocity should be used every one minute.
Lily of the Eternal Weave is used like any other trinket as if it had a 2-minute cooldown.- DEFAULT: Sync all other trinkets with
Voidform or
Power Infusion.
If the cooldown is a minute or less, use it on CD. Lastly, use it if the fight will
end before your cooldowns will come back up.
For any on-use trinkets that strictly deal damage, you want to try using these
on cooldown as much as possible. Trinkets that deal Shadow damage are buffed by
Entropic Rift with
Voidheart, so try to line up those casts with
those trinket uses. Note that Shadow damage also buffs Chaos, Cosmic, Plague, Shadowflame,
Shadowfrost, Spellshadow, Shadowstrike, or Twilight damage types.
Shadow Priest Cooldowns
Below, there are specific sections that detail how some of the core cooldowns of Shadow Priest work. This should give you a better understanding as to why certain spells are used the way they are in the opener and Rotation.
Major Cooldowns
Voidform
Voidform is one of Shadow Priest's Major Cooldown abilities.
This is a 2-minute cooldown that syncs nicely with
Power Infusion
and gives you access to
Void Volley.
This cooldown gives you access to:
Void Volley- Spells deal damage as if
Mastery: Shadow Weaving is fully stacked. - +5% damage with
Perfected Form (
Archon) - +5% damage and 60 Insanity on cast with
Improved Voidform - Replaces
Shadowform (cancelling out the damage increases)
Another key part of
Voidform is the
Ancient Madness talent which adds
the buff extension mechanic to the spell. This talent increases the duration of Voidform
for every cast of
Shadow Word: Madness while in Voidform. The increased duration
is reduced for each extension, and realistically caps around 10 extra seconds of duration.
Power Infusion
In addition to our core cooldown choice, you also gain access to
Power Infusion. This is
a 2-minute cooldown spell, so it naturally syncs with every cast of
Voidform. This
cooldown simply gives you a Haste buff for the duration.
This becomes one of the most powerful external buffs in the game with
Twins of the Sun Priestess
talent in our class tree, allowing you to give someone else
Power Infusion and then also
get the buff yourself. This is critically important as a Shadow Priest when playing in a group
environment, as this can easily be an extra 4-5% DPS increase for your group as a whole, depending
on who you are buffing.
Shadow Priest is on somewhat strict timers and likes to use
Power Infusion on cooldown.
This can influence the choice we make on who we give Power Infusion to so that ideally we can
continue casting it when it is best for us. Here is a list of strong targets for Power Infusion on
2-minute timers.
- Affliction Warlock (
Soul Harvester) - Unholy Death Knight
- Affliction Warlock (
Hellcaller) - Demonology Warlock (
Diabolist) - Fire Mage (
Sunfury)
Note that this list assumes equal play among players to give the buff to, which is not always a
good assumption. Sometimes, it makes more sense to buff up the best person in your raid rather than
simply buffing what is a good spec for
Power Infusion.
Halo
If you are playing
Archon you gain access to
Halo.
This spell is used on cooldown so it is important to know where it fits into
the Rotation.
Since
Halo has a cast time and is cast twice as often as
Voidform, the cooldown will get slightly desynced over the
course of a pull. In the opener we prefer to use this right before
combat starts so that when you account for travel time it hits the boss
just after it is engaged into combat by the group. This will also
help offset the desync that happens by giving you a buffer to always
get Halo back off cooldown before
Voidform comes back.
Be sure to never hold the cast of
Halo while
Voidform is still cooling down to make sure that it lines
up when the cooldown comes back. Once all your cooldowns are available, you
can, of course, choose to hold depending on specific timings for that fight.
Void Torrent
Void Torrent is a powerful talent that is available to
Voidweaver
Shadow Priests. This is a fixed 3-second channeled spell that adds
more ticks of damage as you get more Haste. The Insanity generation is always
fixed regardless of how many ticks you get.
Notably, this spell does not snapshot with any part of our kit; each tick
re-checks modifiers like
Mastery: Shadow Weaving.
The main driver of this spell is that at the start of the cast it spawns an
Entropic Rift and then refreshes it to the full duration when the channel
of
Void Torrent ends.
From a rotational perspective, be sure to keep these tips in mind:
- Be sure to have
Shadow Word: Madness active before casting the channel. - Prioritize using this early on in your burst windows so that the high Insanity generation can fuel your opening burst longer.
- In AoE environments, you can choose to hold for up to 10 seconds if you know you will need AoE burst coming up for a pack.
Tentacle Slam
Overview:
Tentacle Slam is an instant cleave damage effect
summons a massive shadowy appendage dealing damage in front of you and around your
target. This applies
Vampiric Touch to up to 6 enemies, prioritizing ones without
the DoT already applied. Note that this does not strictly speaking prioritize your
target. When talented into
Maddening Tentacles Tentacle Slam also applies
Shadow Word: Madness
at 25% reduced effectiveness to your current target (does not AoE).
By far the biggest reason this is a critical cooldown is with the upcoming Apex Talents
in Midnight, Void Apparitions. When you talent into these effects it also grants an effect
from one of your Idol spells, regardless of if you are talented into them. This is further
extended with the Apex talents where it causes each generated Idol spell to spawn
Shadowy Apparitions. Note that we do not have access to this in the Midnight
Pre-Patch.
Mechanics and behavior
- Area/Cleave: It hits multiple nearby enemies depending on tentacle placement and add placement.
- Partial
Shadow Word: Madness application: If
Tentacle Slam
is empowered by
Maddening Tentacles, it applies a free Shadow Word: Madness at 25% effectiveness. - Cooldown/charges: Be mindful of cooldown charges capping and do not waste slams on low value targets.
Maddening Tentacles and
Shadow Word: Madness
This interaction is important because the 25%
Shadow Word: Madness applied by
Tentacle Slam functions as a modifier that affects the active DoT's tick
rolls. The game uses the most recent
Shadow Word: Madness modifier when resolving
each DoT tick, so the order in which modifiers are applied changes the outcome.
- Modifier rewrite: The
Tentacle Slam partial
Shadow Word: Madness can overwrite or be overwritten by a normal cast of
Shadow Word: Madness. The active modifier is always the last applied one for
subsequent tick calculations. - Positive ordering (optimal): If
Tentacle Slam (25% modifier)
is applied first, then you immediately cast a normal
Shadow Word: Madness, the resulting
tick sequence behaves like two Shadow Word: Madness applications in sequence, effectively the
same total damage as two normal Shadow Word: Madness casts back-to-back. - Negative ordering: If you cast
Shadow Word: Madness first and then
cast a
Tentacle Slam that applies the weaker 25% modifier afterward, the later
modifier can weaken the active
Shadow Word: Madness ticks and reduce overall
damage compared to the optimal order. - Rule of thumb: When
Tentacle Slam and
Shadow Word: Madness
are both available, ALWAYS Tentacle Slam BEFORE casting Shadow Word: Madness. This prevents
accidental downgrades of your Shadow Word: Madness modifier and enables the effective
double DoT outcome when desired.
Shadow Priest Mechanics
Beyond our cooldowns, we have a few important interactions with various spells that are key to maximizing damage on your shadow priest.
Shadow Priest Mechanics
Mind Blast
Mind Blast is one of our main rotational abilities where the goal
is not to lose any potential casts on the spell in most cases. With
Thought Harvester
this is made much easier by giving us 2 charges of the spell. Since only one
charge can cool down at a time, we prioritize casting Mind Blast more only when
you are capped on charges, which in this case is 2 charges.
In addition to the normal gameplay, we also have access to
Shadowy Insight spec talent, which is taken in almost all
scenarios. The important thing to understand about these procs is
that they do not specifically change your rotational priority.
This is because Shadowy Insight procs grant you a full temporary charge
of
Mind Blast, so it can be used whenever you would normally use
a cast of Mind Blast.
The other important rotational note with
Mind Blast
specifically concerns the usage of the spell as
Voidweaver.
Since Mind Blast is transformed into
Void Blast while
Entropic Rift is active we want to make sure and get as
many casts out of the spell as possible.
Shadow Word: Madness
Shadow Word: Madness is a relatively unique DoT that works differently
from
Vampiric Touch or
Shadow Word: Pain. As such, you must
understand how it works at a high level to avoid misuse of its unique effects.
When refreshing
Shadow Word: Madness, it rolls over any damage remaining
on the future ticks and adds that in the form
of a modifier to the new DoT ticks. This effectively means that when you are
in a case where you often hit or get close to 100 Insanity (referred to as
capping), you can freely refresh Shadow Word: Madness and not lose any damage,
assuming the target lives for the entire DoT duration. It is important to note
that no part of this process is snapshotting stats but instead converting
future damage ticks into a modifier value to the new ticks. Because of this
period, Intellect and Haste's changes do not change how the rollover happens; it
always works the same way regardless.
While the damage does roll over regardless of when you use
Shadow Word: Madness the exact timing of the refresh is important. Shadow
Priests Mastery,
Mastery: Shadow Weaving, benefits from uptime of
Shadow Word: Madness. So to get the most damage out of the DoT, you want to
only refresh the DoT when it has less than a GCD remaining, or you are getting
close to capping on Insanity (deficit of ~35 or less) to get maximum damage
out of our Mastery. Furthermore, playing like this also gets the most value
out of the
Insidious Ire talent if you are using that.
This mechanic is mostly passive but can be used to your advantage to burst
down a specific target. By banking up 100 Insanity (or 150 with
Voidtouched) you can use multiple
Shadow Word: Madness casts back to
back and get a new DoT with much more powerful ticks in the same amount of time
as a single
Shadow Word: Madness. Otherwise, if your target lives, you
should always prioritize keeping the DoT active on the target for as long as
possible for maximum benefit with our Mastery. While maximizing this, make sure
you are also NOT capping on Insanity. Juggling these two conditions will be how
you master this spell.
For most types of content, you should play completely normally; there is nothing to game with how this works unless you are trying to burst something down specifically. Just play normally and enjoy not losing damage when you would have otherwise capped Insanity.
If you want to see this change explained in video form, I go over this in more detail in this video.
Multi-Target
The way you play with
Shadow Word: Madness strictly depends
on what you want to prioritize: overall AoE damage or priority target
damage. Both of these are viable strategies and can be used with
just about any talent combination.
To prioritize overall AoE damage you can spread
Shadow Word: Madness. This is done by simply casting Shadow Word: Madness
on a new target every time you get enough Insanity and then using that
as your new main target until you build up enough Insanity to restart
the process. This playstyle works particularly well with talents like
Distorted Reality and
Spectral Horrors, but these
are not necessarily required to see gains with this playstyle. While
Shadow Word: Madness does roll its damage over when re-applying; you can
end up losing out on damage depending on when targets die. By spreading
the DoT around to whatever is the current highest health target, you can
see gains from this playstyle.
Alternatively, you can choose to increase your priority target
damage while in AoE but funneling casts of
Shadow Word: Madness
onto the most important mob of a pack. This damage pattern is less
commonly found in other specs in the game, which makes Shadow Priest,
in particular, highly desired in high-end key compositions. Often, packs
have a few priority target mobs that either have more health
than most of the pack or perhaps have a set of deadly abilities that
make it important to kill the mob first. This playstyle typically
prefers running
Mind's Eye to get more casts off of Shadow Word:
Madness in a dungeon.
FAQDoes Applying DoTs to Secondary Targets Increase Single-Target DPS?
Fade Pulling
For dungeon pulls specifically, you should always be pulling WITH the tank,
not after. By getting proper setup as the tank is pulling by putting up
Vampiric Touch ASAP, you will further increase the damage to the pack
without suffering from loss in casting our Insanity spenders. This is only
possible by using
Fade as a threat drop, as the tank is pulling to be
able to DPS before the threat is fully established. Mastering this is crucial to
doing well in Mythic+.
Typically, we only maintain DoTs up to 12 targets during a pull (6 from
Tentacle Slam and up to 6 from manual
Vampiric Touch). You can
double cast if the investment is worth. By pulling
with the tank this allows you to get more manual Vampiric Touch DoTs out
to increase the number of targets we can sustain our damage on.
Idol of Yogg-Saron
Idol of Yogg-Saron is a common question when looking to maximize
damage on your Shadow Priest. In particular, getting this to proc at better
points can be advantageous if you can play around it cleanly, particularly
in Mythic+ environments.
Every time you generate a
Shadowy Apparitions you generate a stack
of
Idol of Yogg-Saron. Unfortunately,
we do not have too much control over this as so many of our spells generate Apparitions,
but you can choose to sacrifice your damage at the end of one pack to try and
game the proc to happen at the start of the next one.
Crucially if you are trying to game the proc of
Idol of Yogg-Saron
you need to think about this earlier than you might think. Due to
Tormented Spirits proccing randomly while you have your
Shadow Word: Pain
active you can easily proc this a few times if you are trying to save for the next pull.
As such, waiting at 24 stacks is never suggested; you would always need to plan
earlier than that, likely around 20 stacks.
Note that while you can cancel the buff for building up
Idol of Yogg-Saron
this is almost never going to be worth it from an overall DPS perspective. Be
extra careful with these micro-optimizations of the spell, as if done incorrectly,
you can lose quite a lot of damage.
When to use your Racial Abilities
Depending on the race you decide to play, you will get various amounts of spells that you can use to buff your character further. Unfortunately, not all of these are useful. Use this section if you are curious about how to use them in combat.
Note that as of writing, the DPS difference between the various
racial buffs is anywhere between 1-2%. Because this is so small, picking a race
just for the DPS output is generally not suggested. Often, you will get
more value out of picking the one that has better non-DPS options, such as
Goblin's
Rocket Jump or Dwarf's
Stoneform.
Fireblood,
Berserking,
Blood Fury, and
Ancestral Call should be synced up with
Power Infusion to
maximize damage.- Lightforged Draenei's
Light's Judgment should be a
low-priority action above your fillers. It gets better with adds and is
worth saving and using for them. - Blood Elf's
Arcane Torrent should only be used before combat; it is
a DPS loss to use during combat. - As a Zandalari Troll, I suggest sticking with
Embrace of Pa'ku for your
Embrace of the Loa. - Nightborne's
Arcane Pulse is not worth using for DPS purposes. - Vulpera's
Bag of Tricks is not worth using for DPS purposes.
FAQWhich Race is Best for Shadow Priest?
All races are close to one another regarding the DPS benefit they
provide you, so the answer is generally just to pick what you like.
Perhaps more importantly, look at the benefits each of the races gives you apart
from DPS; for example, tools like
Stoneform or
Shadowmeld do
not directly increase your DPS, but the utility they provide you can be way
more useful to the group than any tiny DPS that another race could offer.
You could also consider Dracthyr, Goblin, or Void Elf to help with mobility. All of these can improve your mobility in different ways and which one is better is purely personal choice.
- Dracthyr:
Glide - Goblin:
Rocket Jump - Void Elf:
Spatial Rift
Changelog
- 23 Jan. 2026: Added more FAQ entries for Pre-Patch.
- 19 Jan. 2026: Updated for the Midnight Pre-Patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 29 Aug. 2025: Add note about using Mind Blasts in the Archon opener.
- 07 Aug. 2025: Add note about Void Torrent cancel and update default Voidweaver talents.
- 04 Aug. 2025: Update for Patch 11.2.0.
- 15 Jun. 2025: Add information about the Combat Assistant.
- 25 May 2025: Reviewed information after recent hotfixes to still be accurate.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 02 Apr. 2025: Update default talent loadout for Archon Raid builds.
- 19 Mar. 2025: Remove use of Shadow Crash in pure single target when you have Unfurling Darkness talented.
- 09 Mar. 2025: Remove confusing mention of targets dying in DP AoE section.
- 03 Mar. 2025: Add section on Hyperthread Wristwraps.
- 01 Mar. 2025: Add new Power Infusion targets for Season 2.
- 28 Feb. 2025: Remove Void Bolt's ability to be cast while channeling other spells.
- 24 Feb. 2025: Update rotation for Season 2. Removed higher priority on Shadow Word: Death and Mind Blast actions with Inescapable Torment, use Void Bolt while channeling spells, and add new trinkets.
- 15 Dec. 2024: Reviewed for Patch 11.0.7.
- 04 Nov. 2024: Update Power Infusion target suggestions.
- 22 Oct. 2024: Adjust Archon opener to use Halo pre-pull.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 10 Oct. 2024: Add Voidweaver Raid Cleave talent selector.
- 10 Oct. 2024: Update Spymaster's Web usage.
- 09 Oct. 2024: Update default talents for the Voidweaver Single Target build.
- 07 Oct. 2024: Update default talents for Voidweaver.
- 06 Oct. 2024: Update rotation for recent hotfixes.
- 04 Oct. 2024: Remove redundant Shadow Word: Death entry when using Depth of Shadows.
- 17 Sep. 2024: Add section on Idol of Yogg-Saron.
- 16 Sep. 2024: Add new rotational sections to provide more detail on cooldown usage.
- 16 Sep. 2024: Fix a few issues with Devouring Plague priority in the rotation sections, particularly with Voidweaver AoE.
- 09 Sep. 2024: Add Mind Blast section to rotational notes.
- 05 Sep. 2024: Fix opener sequences for Voidweaver builds and Archon AoE.
- 23 Aug. 2024: Add Archon High Key M+ build selector
- 21 Aug. 2024: Updated rotation for the launch of The War Within.
- 23 Jul. 2024: Updated for The War Within pre-patch.
- 09 May 2024: Add option to cancel Mind Flay: Insanity in AoE situations.
- 07 May 2024: Reviewed for 10.2.7.
- 02 May 2024: Increase priority of Void Bolt and correct opener from this change.
- 26 Apr. 2024: Adjust Mind Flay: Insanity and Mind Spike: Insanity priority in AoE.
- 25 Apr. 2024: Add new video link and clarify Nymue trinket usage with Shadowfiend.
- 22 Apr. 2024: Update rotation for Season 4 with new placeholder builds and options.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 08 Feb. 2024: Add aoe rotation video link.
- 15 Jan. 2024: Reviewed for 10.2.5.
- 02 Jan. 2024: Add more detail around spending stacks of Death's Torment in the tier section.
- 03 Dec. 2023: Add section on optimizing Idol of Y'Shaarj.
- 03 Dec. 2023: Add clarifying note about how the 4pc set bonus works.
- 24 Nov. 2023: Remove Power Word: Shield action during movement.
- 19 Nov. 2023: Add extra SW:D line when only using the 2-piece set bonus.
- 07 Nov. 2023: Adjust movement GCDs in main rotation priority.
- 07 Nov. 2023: Small clarifying update to using Belor'relos, the Suncaller.
- 06 Nov. 2023: Updated for Patch 10.2.0 and the new Season 3 set bonus.
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 13 Aug. 2023: Update video link.
- 09 Aug. 2023: Removed Shadow Word: Death in Void Eruption opener when using Inescapable Torment.
- 09 Aug. 2023: Added note to the Dark Ascension opener to make it clearer.
- 08 Aug. 2023: Adjust Dark Ascension opener to account for Distorted Reality.
- 26 Jul. 2023: Adjust sections for Divine Star and Mindgames usage to set them at a lower priority.
- 23 Jul. 2023: Reviewed from the recent hotfixes.
- 10 Jul. 2023: Reviewed for Patch 10.1.5 and small update to Voidform opener.
- 27 Jun. 2023: Rotational updates for Shadow Word: Death depending on talents selected. Clarify some Distorted Reality usage.
- 20 Jun. 2023: Update Devouring Plague refreshing details.
- 15 Jun. 2023: Clarifying note to Void Torrent around Devouring Plague.
- 06 Jun. 2023: Add note clarifying Void Torrent should always be fully channeled.
- 01 Jun. 2023: Clarifying note about how the tier set bonus works.
- 26 May 2023: Add a note about tier set optimization in Mythic+.
- 22 May 2023: Add more detail on using Halo, Divine Star, and Shadow Crash during pre-pull. Add note about Spoils usage.
- 18 May 2023: Correct typo in the intro section.
- 05 May 2023: Clarify Shadow Crash usage is only for refreshing DoTs.
- 03 May 2023: Lower priority for Shadow Word: Death.
- 02 May 2023: Clarification for Dstar and Halo and expanded on Distorted Reality in Devouring Plague section.
- 01 May 2023: Significant updates to support the 10.1 rework.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 25 Feb. 2023: Clarify Void Torrent use in opener.
- 23 Feb. 2023: Fix issue with Void Torrent in single target, should only cast with all 3 DoTs active.
- 03 Feb. 2023: Adjust high priority Mind Flay: Insanity action to only use when Void Torrent is not available.
- 31 Jan. 2023: Correct high priority Mind Flay: Insanity line with Cthun when not taking Mindbender. Condense AoE rotation down to be easier to read.
- 24 Jan. 2023: Update rotation guide for 10.0.5 with Void Torrent usage.
- 12 Jan. 2023: Remove Mind Sear usage on single target.
- 11 Jan. 2023: Rotational updates for 10.0.5, mostly formatting changes with some small clarity updates.
- 04 Jan. 2023: Small clarification on Devouring Plague refresh notes and add some Trinket notes.
- 03 Jan. 2023: Update openers with more detail. Split them out by cooldown to be easier to maintain.
- 01 Jan. 2023: Lower priority on Shadow Word: Death with Inescapable Torment.
- 29 Dec. 2022: Add new logic for Mind Flay: Insanity and change default checkboxes.
- 11 Dec. 2022: Added section discussing Tier 29 set bonus rotational changes.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 09 Nov. 2022: Added extra note about Mind Spike vs. Mind Flay with Mind Melt and Idol of C'Thun.
- 08 Nov. 2022: Moved racials out of the rotation into their own section. Fixed opener to be easier to read.
- 07 Nov. 2022: Made some parts of the rotation around Mind Blast easier to read.
- 05 Nov. 2022: Cleaned up Devouring Plague lines to be more clear.
- 03 Nov. 2022: Updated the rotations filler sections to be clearer. Added a new section on how to use Mind Sear.
- 02 Nov. 2022: Made it clearer when to use your filler spells with the bottom section.
- 26 Oct. 2022: Added more rotation switches to make things easier to look at.
- 25 Oct. 2022: Adjusted priority of Shadow Word: Death, Mind Flay, and Mind Spike.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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This guide has been written by Publik, Shadow Priest theorycrafter and SimC dev at Warcraft Priests.
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