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Discipline Priest in Battle for Azeroth (BfA)

Last updated on Jun 15, 2018 at 12:35 by Mend 212 comments

Table of Contents

General Information

On this page, you will find information on how to play your Discipline Priest in Battle for Azeroth. Because the new expansion is still in beta, this guide is simply here to help you perform better in the beta or to give you a sneak peek into what the new expansion has in store for your class.

The other pages of our Discipline Priest guide can be accessed from the table of contents on the right.

About Our Author

This guide is written and maintained by Mend, admin and editor at Focused Will (join them on Discord or read their Blog for healing Priests) and is reviewed by the staff at Focused Will. You can follow Mend on Twitter or Twitch.

1. Foreword

This page will be an introduction to the spec in Battle for Azeroth, going over the abilities, talents, and our general rotation in different content. The primary goal is to help players make a decision on choosing a spec in Battle for Azeroth, and offering the uninitiated a peek into the spec to see if they will find it interesting. Everything here is an early draft of what may end up in the actual Battle for Azeroth guides on release, so there is plenty of room for feedback and optimizing.

In Battle for Azeroth, Discipline spells, talents, and Mastery have changed, but the playstyle remains very much the same as it has been for the latter part of Legion. If you play Discipline today, you will have a good idea of how to play in Battle for Azeroth.

2. Spell Changes for Discipline Priest for BfA

3. Mastery Change for Discipline Priest in BfA

Mastery: Grace Icon Mastery: Grace replaces Mastery: Absolution Icon Mastery: Absolution. While it may seem like a small change in the tooltip description, it greatly improves Discipline's ability to heal in dungeon settings. The change still allows Mastery to increase your Atonement healing, but also your direct heals on players with Atonement (similar to how Grace Icon Grace works today).

4. Battle for Azeroth Discipline Priest Talent Tree

BFA Discipline Talent Tree

With Battle for Azeroth, we are seeing some adjustment of our current talents including new locations on the talent tree as well as some added talents that will make things interesting going into the new expansion. This section will explain each talent and elaborate on any changes that you should know about. Keep in mind that we are still a ways out from Battle for Azeroth launching, so our talents are very much likely to change.

4.1. Level 15

  • Castigation Icon Castigation remains the same as it is in Legion, providing our Penance cast with an extra "tick" during our channel.
  • Twist of Fate Icon Twist of Fate has no major changes of note. We would still use this talent to provide extra healing when we can ensure a higher uptime, or more importantly, optimal uptime. The goal with Twist of Fate is to choose it in situations where you know people will be dropping below 35% health either on a frequent enough basis to provide healing, or in very specific timeframes where you need additional healing to help the team survive through a high amount of damage.
  • Schism Icon Schism was changed quite a bit. It now provides a larger buff to damage and a longer duration but comes with a longer cooldown.

4.2. Level 30

  • Body and Soul Icon Body and Soul was changed to have an internal cooldown of 6 seconds to coincide with the change to Power Word: Shield Icon Power Word: Shield.
  • Masochism Icon Masochism remains the same as today and provides us with a survival talent in an otherwise "mobility-focused tier".
  • Angelic Feather Icon Angelic Feather remains the same as it is in Legion, providing us with a great on-use movement ability.

4.3. Level 45

  • Shield Discipline Icon Shield Discipline received changes to the amount it returns in Mana (went from 1% to 0.5%) but with that change, the potential Mana savings is actually slightly higher due to the removal of the cooldown on Power Word: Shield Icon Power Word: Shield. The reason for that is due to the previous version of Power Word: Shield in Legion having a 6-second cooldown, which means you could potentially cast Power Word: Shield 3 times in the same time frame in Battle for Azeroth, which results in a 0.5% Mana return increase. We will not be spamming Power Word: Shield for an entire encounter (nor should we), but the potential for Shield Discipline to return more Mana than Mindbender Icon Mindbender is definitely there going into Battle for Azeroth.
  • Mindbender Icon Mindbender works similarly to how it does in Legion. The difference between Shadowfiend Icon Shadowfiend and Mindbender is the duration and number of attacks during that duration. The longer duration and cooldown on Shadowfiend might make it more ideal on longer encounters or more specifically where the boss abilities line up with the cooldown of Shadowfiend. Mindbender would excel in situations where Mana is not as important (likely a shorter encounter) and where you need to line up a sustained 10-12 second burst every 1 minute 15 seconds or more.
  • Power Word: Solace Icon Power Word: Solace has received some numbers changes that make it more competitive with other options in the tier, but we will have to see where this talent ends up closer to launch of Battle for Azeroth.

4.4. Level 60

  • Psychic Voice Icon Psychic Voice can be nice to use as a disorient effect in dungeons, since it reduces the cooldown on Psychic Scream Icon Psychic Scream. It can interrupt casts on groups of mobs and help control bigger pulls a bit better than the other two talents.
  • Dominant Mind Icon Dominant Mind is great to use in Mythic+ where you have one mob that can create havoc. It will allow you to control your own character (to heal the group) while using Mind Control on one mob.
  • Shining Force Icon Shining Force is a great ability for knockbacks, specifically on certain affixes in Mythic+ dungeons. This can help get mobs out of pools of Sanguine or push mobs back away from a tank that has high Necrotic stacks. In raids, this ability can provide a much needed knockback to mobs that need to be moved away from their target destination.

4.5. Level 75

  • Sins of the Many Icon Sins of the Many is intended to provide a damage/healing increase when there are situations of fewer total Atonement Icon Atonements on group members. This would be likely the case in dungeons and potentially raids as well.
  • Contrition Icon Contrition heals your Atonement Icon Atonement targets when you cast defensive Penance Icon Penance (on an ally instead of an enemy). This is most likely to be used in a raid setting or in dungeons to counter certain Mythic Plus affixes.
  • Shadow Covenant Icon Shadow Covenant received a cooldown but has a higher initial heal. This has some potential use in dungeon content to counter certain affixes and likely no real use in raids at this time.

4.6. Level 90

  • Purge the Wicked Icon Purge the Wicked has not changed much in Battle for Azeroth. We would still want to select this talent in situations where we have the potential to cleave the DoT to multiple mobs.
  • Divine Star Icon Divine Star would fit into an encounter where you have the raid/group stacked for a majority of the encounter with frequent bursts every 15 seconds or so to maximize its use. Pulling off hitting every target twice with every cast of Divine Star is not easy nor possible in every encounter, making Halo Icon Halo or Purge the Wicked Icon Purge the Wicked easier to use in a similar situation.
  • Halo Icon Halo is great for burst healing in content where you may not have multiple adds or sustained damage to cover. Dungeons might be trickier to fit Halo in since there is a potential you could pull mobs if you are not careful.

4.7. Level 100

  • Lenience Icon Lenience provides a flat 3% damage reduction to anyone with Atonement Icon Atonement on them. Compared to other talents in the tier, it is likely to be used in dungeons since Evangelism Icon Evangelism is most likely to remain our "go-to" raid talent.
  • Luminous Barrier Icon Luminous Barrier gives us an option to use in raid encounters where we are spread most of the time. It is also good in groups larger than ~18-20 people, so for LFR/Normal/Heroic content it might be worth considering. However, there are a couple major concerns regarding it, which make it almost never be taken in any competitive content (Mythic specifically). Firstly for raids, it needs to beat out Evangelism; this alone is a tall task and unlikely to happen. Secondly for raids, Power Word: Barrier Icon Power Word: Barrier needs to have little to no place to be used. This also is unlikely but still more common than Evangelism not being worth taking. For dungeons, Luminous Barrier would be worth considering depending on the affix.
  • Evangelism Icon Evangelism still reigns supreme in raid content since it will extend the duration of your Atonement Icon Atonements by 6 seconds. This provides you with more time to damage the boss and results in more healing than Luminous Barrier Icon Luminous Barrier or Lenience Icon Lenience would provide in a similar situation.

5. Azerite Traits for Discipline Priest

Azerite Traits are the new version of the Artifact traits of Legion. They are a mix of small defensives/utility and damage boosts. None of the Azerite traits so far have a strong influence on how you play, though this may well change as more are released. As it stands right now, we will most likely be using log data in Battle for Azeroth to figure out the optimal traits, although in many cases there is only one choice of trait per spec, as well as a generic one that benefits all specs. In this instance you will usually choose the Discipline-specific trait, but sometimes the generic one might be better.

6. Dungeon Healing for Discipline Priest for BfA

Dungeon healing remains relatively untouched going into the new expansion. Discipline will receive some improvements to our dungeon toolkit like Desperate Prayer Icon Desperate Prayer, Power Word: Fortitude Icon Power Word: Fortitude, and our new Mastery. The only major change is how Rapture Icon Rapture will work, which means we will want to use that as a big healing cooldown in dungeons, whereas today, it is not as powerful. Even with these beneficial additions to our toolkit, we will play very much the same as we do today. If you are playing Discipline in the Beta, it is recommended to review the current playstyle for dungeons in the current Discipline guide.

7. Raid Healing for Discipline Priest for BfA

Raid healing, similarly to dungeon healing, will not be changing much going into Battle for Azeroth. The only change that has any real impact is that we will now cast Power Word: Shield Icon Power Word: Shield instead of Plea Icon Plea to apply individual Atonement Icon Atonements on allies. Healing in a raid as Discipline requires knowledge of the boss in advance. When and for how much damage events occur is of utmost importance in preparing for healing in a raid, so researching and understanding each boss fight is basically a requirement for the spec. This is required because of how our abilities work together with Atonement and the limited time-frames we have due to Atonement's duration. Because our playstyle is to remain generally the same, please reference the current Discipline guide for more information on how to play Discipline in Beta.

8. ChangeLog

  • 15 Jun. 2018: Updated talent order and removed Orison replacing it with Shadow Covenant.
  • 31 May 2018: Plea removal was noted and clarification as to how this would affect playstyle in raids was added.
  • 29 May 2018: Power of the Dark Side added to the "Spell Changes for Discipline Priest for BfA" section.
  • 29 May 2018: Page added.
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