Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Restoration Druid Healing Uldir Boss by Boss in Battle for Azeroth (BfA) 8.0.1

Last updated on Aug 11, 2018 at 13:13 by Torty 22 comments

Table of Contents

General Information

On this page, you will find boss by boss strategies for your Restoration Druid for current content.

The other pages of our Restoration Druid guide can be accessed from the table of contents on the right.

About Our Author

This guide has been reviewed and approved by Torty, one of the main Restoration Druid theorycrafters. He is an author of the Twig It spreadsheet and DPS action priority list. He currently raids in Pure.

Introduction for Restoration Druid Boss Advice

In this section you will find information pertaining to each boss individually. It is recommended you follow the standard talent build found in the Builds, Talents, and Glyphs section of the guide unless otherwise advised, on a per boss basis. As this is an upcoming raid, the current information is based on beta testing and theorycrafting using Warcraft Logs and will be updated over time.

1. Restoration Druid Boss Advice: Uldir, Halls of Control

1.1. Taloc

This boss has a very spiky damage pattern due to Cudgel of Gore Icon Cudgel of Gore and Hardened Arteries Icon Hardened Arteries. You should keep an eye on players with Plasma Discharge Icon Plasma Discharge. Try to save Swiftmend Icon Swiftmend and Ironbark Icon Ironbark in case their Health gets low. If you plan to use Tranquility Icon Tranquility, stand further than 30 yards away from the tank that baits Cudgel of Gore to not get knocked during the cast. In Phase Two, make sure to place Efflorescence Icon Efflorescence on the edge of your group so that it will still cover it after everyone moves.

Talent Choice:


Similar to Taloc, this boss has a very spiky damage pattern, dictated by players passing through Defense Grid Icon Defense Grid, and you should aim to burst when multiple people move through using Flourish Icon Flourish, Incarnation: Tree of Life Icon Incarnation: Tree of Life, and Tranquility Icon Tranquility. The damage pattern is very beneficial to Restoration Druids with a lot of it coming from a stacking damage event, more importantly, your entire raid group will rotate through rooms every 2 minutes, which is perfect for Inner Peace Icon Inner Peace.

Talent Choice:

1.3. Fetid Devourer

In Mythic, you will look into putting Rejuvenation Icon Rejuvenation on Malodorous Miasma Icon Malodorous Miasma / Putrid Paroxysm Icon Putrid Paroxysm targets and spot heal them with Regrowth Icon Regrowth. Use Flourish Icon Flourish, Incarnation: Tree of Life Icon Incarnation: Tree of Life, and Tranquility Icon Tranquility liberally to keep people topped.

In Heroic Malodorous Miasma Icon Malodorous Miasma / Putrid Paroxysm Icon Putrid Paroxysm do not spread, making positioning requirements much more relaxed. It is still recommended to focus on single target healing, due to the boss's damage profile.

Talent Choice:

1.4. Zek'voz, Herald of N'zoth

Most of the incoming, unavoidable damage in this fight will come from Surging Darkness Icon Surging Darkness, which hits the raid over a prolonged period of time and requires you to heal while moving. You can use Flourish Icon Flourish on Tranquility Icon Tranquility in order to get the best out of both cooldowns on this part of the fight. Qiraji Warrior adds in Phase One can be controlled by Ursol's Vortex Icon Ursol's Vortex. Eye Beam Icon Eye Beam and Roiling Deceit Icon Roiling Deceit (which, if not handled correctly, will cause a lot of raid damage through Shadow Nova Icon Shadow Nova) deal substantial single target damage, and you should put Rejuvenation Icon Rejuvenation on every single player affected by those and follow up with Swiftmend Icon Swiftmend or Regrowth Icon Regrowth if needed.

Talent Choice:

1.5. Vectis

This fight is all about controlling stacks of Lingering Infection Icon Lingering Infection. As time goes by, these will grow and make casts of Contagion Icon Contagion more deadly, especially as it is likely the raid will be affected by Immunosuppression Icon Immunosuppression at the same time.

In Heroic, Lingering Infection Icon Lingering Infection does not have the extra effects that cause the encounter to snowball out of control after players hit 6 stacks and above, thus allowing for a more relaxed positioning and control of the stacks.

Talent Choice:

1.6. Zul, Reborn

Other than Dark Revelation Icon Dark Revelation bursts, damage starts low and ramps up throughout this encounter. Be aware that damage will heavily ramp up post 40% boss health, due to Locus of Corruption Icon Locus of Corruption applying a lot of Corrupted Blood Icon Corrupted Blood stacks to everyone in the raid. Keep in mind that Absorbed in Darkness Icon Absorbed in Darkness soakers, and players with Unleashed Shadow Icon Unleashed Shadow, will require heavy single target healing as well throughout all the fight. You can use Tiger Dash Icon Tiger Dash to quickly move into Pool of Darkness Icon Pool of Darkness.

In Heroic you only need to deal with Corrupted Blood Icon Corrupted Blood after the boss hits 40% health and there is only one Dark Revelation Icon Dark Revelation to deal with every minute, instead of the two in Mythic. This vastly reduces the healing requirements of the encounter and allows you to save most of your Mana for the end of the encounter.

Talent Choice:

1.7. Mythrax the Unraveler

Players will have their maximum health reduced by Annihilation Icon Annihilation, which gives you less time to heal before deaths occur. That being said, there will be spikes of raid damage happening regularly, from Imminent Ruin Icon Imminent Ruin and Crashing Oblivion Icon Crashing Oblivion, that you can use your cooldowns on. Typhoon Icon Typhoon can be used to knock people out of mind control. Feral Affinity Icon Feral Affinity and Wild Charge Icon Wild Charge make it easier to avoid extra Annihilation stacks.

Talent Choice:

1.8. G'huun

Most of the damage taken in this fight comes from Reorigination Blast Icon Reorigination Blast, Putrid Blood Icon Putrid Blood, and Explosive Corruption Icon Explosive Corruption. While the healing gets much more intense towards the end, when you can no longer remove Putrid Blood stacks with Blood Feast Icon Blood Feast, this is a very long, intense fight that will strain your Mana to the limit. You should aim to use Tranquility Icon Tranquility, Incarnation: Tree of Life Icon Incarnation: Tree of Life and Flourish Icon Flourish as Mana saving tools in Phase One and then make sure they are ready for the last phase. Tiger Dash Icon Tiger Dash is a good choice for quickly moving out of the group or carrying orbs.

Talent Choice:

2. ChangeLog

  • 11 Aug. 2018: Page added.
+ show all entries - show only 10 entries
Force desktop version
Force mobile version