Arcane Mage Legion: Remix Guide — The War Within (11.2.5)
On this page, you will learn all about Arcane Mage in Legion: Remix. From the best leveling talents, the best Artifact Weapon path, as well as your gameplay rotation, we will provide you with everything to need to claim all the rewards in Legion: Remix.
If you were looking for our The War Within leveling guide for Arcane Mage, please check out our Leveling page.
Remix: Legion Guide for Arcane Mage
Welcome to our Legion Remix Guide for Arcane Mage! Here we will cover everything you need to know about getting the most out of your Arcane Mage in the Patch 11.2.5 special feature, Legion: Remix.
This page is entirely dedicated to playing Arcane Mage in the new event. If you want to know more about Legion Remix in general, for example how it works and what rewards you can earn, you can check out our dedicated Legion Remix page!
Which Artifact Path to Pick as Arcane Mage?
In Legion Remix you will have to pick one of five paths in your Artifact Weapon
to spend your Infinite Power on. These five trees each have their own unique
active ability as well as multiple passives that increase your damage, healing, or
survivability. Below are a few recommendations depending on your playstyle,
but keep in mind that you can freely respec these trees without any downsides,
so I highly recommend you try out any tree that looks interesting or fun to you.
For Solo Players: After obtaining enough Infinite Knowledge to make it
to Storm Surger /
Brewing Storm in the
Storm tree, I highly recommend swapping to this tree.
Not only does it provide some of the best overall damage, the
Storm Surger /
Brewing Storm node is incredible to pick up
as a caster, as it allows you to freely cast while moving at all times, which means
you can kite any enemy perfectly without losing damage. Either choice
is a good pick up, with Storm Surger being preferred if you enjoy constantly moving (even when you do not have to),
whereas Brewing Storm is better for maximizing your damage output, if you
stand still more often. Until you reach enough Infinite Knowledge to pick up
these nodes, you can either just start out with Storm
for high damage, or go for Nature or Arcane
for a more balanced
approach with a bit more survivability.
For Duo-ing: When teaming up with one other player, having a combination of Fel and either Storm or Arcane works best. The player talenting into the Fel tree will apply Fel Touched to enemies, while the Arcane and Storm damage deals increased damage against Fel Touched enemies, something you cannot benefit from by yourself. Since Storm is very useful as a caster, we recommend picking this and having your partner pick Fel for maximum damage output. If you are playing with another caster who also prefers Storm, either both of you can just play Storm, or you can go Fel, as it is similar damage, and losing the mobility is not that impactful when duo-ing since you can generally stand still more.
For Group Play: When doing 5-man dungeons, Storm does incredible AoE damage, while providing great utility by allowing you to move while casting. If your group does not have anyone playing Fel, but multiple players in Storm or Arcane, going with Fel will probably yield your group the most overall damage.
Here's a quick overview of each of the trees:
- Storm: Our go-to due to its ability
to allow you to move while casting, while providing great damage, especially
on AoE.
Tempest Wrath, combined with the other major talents can quickly destroy entire packs.
- Fel: This is a purely damage-focused tree, allowing you to summon a Dreadlord with
Twisted Crusade that will summon a Rain of Fire to deal damage in an area. With the capstone you can re-use this ability for a massive amount of AoE burst around the Dreadlords location. It also provides debuffs on enemies via Fel Touched which provides benefits not just to yourself, but also others.
- Nature: This tree offers strong damage procs, while the active ability
Call of the Forest shields you as well as dealing moderate AoE damage to targets in front of you. The tree provides a large survivability boost, not just to yourself, but also anyone else you play with. Generally you will not need this survivability as much as a ranged class with great crowd-control, so it is more of a group utility tree as an Arcane Mage.
- Arcane: This tree mixes survivability and DPS, but only if you can stand still
in combat. It's active ability,
Naran's Everdisc, deals massive AoE damage to targets in front of you, and you can benefit from this up to 3 times if you catch the orb as it returns to you.
- Holy: This tree is a bit more healing-oriented,
which can be helpful, especially if you choose to face-tank enemies
instead of kite or crowd-control them. Its active ability
Vindicator's Judgment will deal massive AoE damage and healing, while its passives will provide regular procs of healing to yourself or party members if you team up with other players
Best Legion Remix Leveling Talents for Arcane Mage
Below you will find our recommended leveling build and talent pickup order for your Arcane Mage in Legion Remix. Depending on how you choose to level up you will want to make some changes, i.e. if you decide to just do a variety of quests, or want to mostly level in dungeons, so we have listed builds for all activities.
Please keep in mind that this Leveling section is specific to Legion Remix. For our The War Within Leveling Guide for Arcane Mage, you can head to the page below.
Best Legion Remix Leveling Build for Arcane Mage
Open World and Questing Build
This build assumes you are spending a lot of time questing or just farming regular enemies in open world content.
Note: You can swap Slipstream to
Presence of Mind
if you are playing as Storm.
However, neither passive provides much benefit when playing Storm, but you
need to pick either up to unlock other nodes.
Dungeon and Mythic+ Build
This build is intended for dungeons and Mythic+, prioritizing AoE damage over single-target.
Note: You can swap Slipstream to
Presence of Mind
if you are playing as Storm.
However, neither passive provides much benefit when playing Storm, but you
need to pick either up to unlock other nodes.
Raid and Bossing Build
This build is intended for raid-content or when fighting particularly threatening bosses or rare mobs out in the open world, especially on Heroic World Tier. It focuses entirely on single-target DPS.
Leveling Rotation for Arcane Mage
Since Legion Remix is the perfect opportunity to level classes you haven't played before, we wanted to keep things as simple as possible for those learning the spec. Simply use the slider to select your level to learn a little bit more about how and when to use the abilities you just unlocked.
Move the slider below to make the guide update to your level!
When using our slider, note that some talents may appear sooner than you expect them to in the rotation. This is due to the differences in the recommended builds above, each taking talents at slightly different times, and sometimes entirely different talents.
Depending on your chosen Artifact Path, you will have access to different abilities. All of the Artifact abilities are very strong, so you will want to use them whenever they are off cooldown.
Starting at Level 1, you only have one main attack
ability: Frostbolt.
- Make sure you keep
Arcane Intellect up at all times. Keep in mind, if you die, you have to re-cast it. Otherwise just cast it once per hour.
- Cast
Time Warp when you are about to go into a big pull or boss fight. Keep in mind, you can only gain the benefit once every 10 minutes, even though the cooldown is 5 minutes.
- During
Arcane Soul (the buff you get after
Arcane Surge ends from
Memory of Al'ar) cast
Arcane Barrage.
- Use
Fire Blast on cooldown.
- Cast
Arcane Orb when you do not have 4 Arcane Charges.
- Cast
Shifting Power when your other spells are on cooldown. Try to use it outside of combat, while moving to the next enemies.
- Cast
Evocation whenever it is ready to activate the large Intellect bonus. Use this shortly before activating
Arcane Surge. Try to use it out of combat, while moving to the next enemies.
- Cast
Arcane Surge whenever it is ready and you have 4 Arcane Charges. Make sure
Touch of the Magi is ready before using Arcane Surge.
- Cast
Arcane Barrage whenever
Intuition procs.
- Cast
Arcane Barrage when you have
Glorious Incandescence. (the proc right after
Burden of Power)
- If
Touch of the Magi is ready and you have 4 Arcane Charges, Cast
Arcane Barrage, immediately followed by Touch of the Magi. Ensure you cast Touch of the Magi before Arcane Barrage lands.
- Use
Arcane Missiles when you get
Clearcasting.
- Cast
Arcane Barrage whenever you have 4 Arcane Charges, and there are 3+ targets to hit with it. Additionally, whenever you are close to running out of Mana, cast Arcane Barrage. Only cast it with 4 Arcane Charges.
- Cast
Arcane Explosion when there are 3 or more targets.
- Cast
Arcane Blast as your filler on single target.
Changelog
- 05 Oct. 2025: Added for Patch 11.2.5.
More Mage Guides
Guides from Other Classes
This guide has been written by Dutchmagoz. Dutchmagoz has been playing Mage since 2009 and writing guides and theorycrafting since 2012, with many top 20-100 world kills and rank 1 parses under his belt. He is the owner of the official Mage Discord server Altered Time, where he is involved in Mage Theorycrafting and everything else Mage. You can reach out to him directly for questions or feedback about the guide there.
- Beast Mastery in EVERY Top 30 Group! Mythic+ Spec, Group Popularity and DPS Logs
- Boss Fights in Midnight Won’t Need WeakAuras Anymore
- You’ve Been Playing WoW This Long: Li Li Stormstout is All Grown Up in Patch 11.2.7
- Midnight’s Rarest Mount Might Be a Void-Touched Phoenix
- Frost Death Knights Can Finally See Their Remorseless Winter in Action
- Arator’s Search for Relics of the Light Through WoW’s History Leads to Arcantina Unlock
- Browse Almost 2000 Housing Decor Items from Midnight Already!
- Manaforge Omega Mythic Hall of Fame is Full