Feral Druid DPS Rotation, Cooldowns, and Abilities — Midnight Season 1

Last updated on Mar 16, 2026 at 18:35 by Wordup 31 comments

On this page, you will learn how to optimize the rotation of your Feral Druid in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Midnight Season 1.

If you were looking for TBC Classic content, please refer to our TBC Classic Feral Druid Rotation, Cooldowns, and Abilities.

1.

Feral Druid Rotation in Midnight

Welcome to our Rotation page for Feral Druid! On this page, you will find everything you need to know about actually playing the spec in Raiding and Mythic+ scenarios.

Due to Feral having two distinct Hero Talents with different strengths, below are some quick-start recommendations on the state of each in Midnight.

  • Druid of the Claw – is generally the best option in AoE situations. It can hybridize better, without having to make single-target talent sacrifices to pick up key effects. Recommended for Mythic+.
  • Wildstalker – is much more suited to single-target, being the best choice for boss encounters. It has to drop key talents to pick up AoE though, making it less suited to Mythic+. Recommended for Raids.
2.

Feral Druid Rotations in Season 1

In the sections below, you can find rotation recommendations for Feral at different target counts, alongside opener sequences. Use the tool to adjust to your current loadout.

Anywhere you see the recommended icon on this page, this means it is the recommended choice.

3.

Feral Druid Rotation

Due to Hero Talents playing a major role, use the switch below to appropriate recommendations
Hero Talents
Druid of the Claw recommended (M+) Wildstalker recommended (Raid)
The buttons below select talent loadouts from our Talents page.
Druid of the Claw
Raid / ST
Druid of the Claw
M+ / AoE recommended
Wildstalker
Raid / ST recommended
Wildstalker
M+ / AoE
Talent Selections
Apex Predator's Craving Icon Apex Predator's Craving Chomp Icon Chomp Convoke the Spirits Icon Convoke the Spirits
Focused Frenzy Icon Focused Frenzy Frantic Frenzy Icon Frantic Frenzy Lunar Inspiration Icon Lunar Inspiration
Single Target AoE Opener
2.1.

Feral Druid Single Target Rotation

Feral Druid in single-target focus heavily on its resource economy, building Combo Points by spending Energy, then consuming them on powerful Finishing moves. This resource management is at the core of every build, paired with active Bleed maintenance throughout.

  1. Cast Tiger's Fury Icon Tiger's Fury on cooldown – Click for Details
    • Aim to use alongside 5 Combo Points, or when 50 Energy below your cap.
  2. Cast Berserk Icon Berserk on cooldown. Sync with Tiger's Fury Icon Tiger's Fury.
  3. Cast Rip Icon Rip with 5 Combo Points if it's not active, or in Pandemic range – Click for Rip Rules
    • Aim to only apply/refresh this with Tiger's Fury Icon Tiger's Fury active when possible.
  4. Cast Shred Icon Shred with Sudden Ambush Icon Sudden Ambush active.
  5. Cast Rake Icon Rake if it's not active on your target, or within Pandemic range.
  6. Cast Shred Icon Shred to build Combo Points.

Feral requires you to manage your Energy and Combo Points efficiently. While a little Energy waste isn't too bad, you should never be wasting Combo Points. Watch out for bursts of generation with Panther's Guile Icon Panther's Guile that add a mix-up into your spend goals. After that, you need to make sure you maintain your Bleeds in Rake Icon Rake and Rip Icon Rip, ideally buffing them with Tiger's Fury Icon Tiger's Fury. Some key notes are:

  • Berserk Icon Berserk should be cast on cooldown, synced with Tiger's Fury Icon Tiger's Fury.
  • Feral Frenzy Icon Feral Frenzy should be cast on cooldown.
  • When committing resources to cast Ferocious Bite Icon Ferocious Bite, Always be at 50 Energy or more.

FAQWhen Should I Refresh my Bleeds and DoTs?
Whenever they aren't active on your target, or if they're within their Pandemic timer and won't overwrite a stronger snapshot.
FAQDo I Always Spend at 5 Combo Points?
Not Strictly. With the current resource generation, it's fine to spend at 4 when outside of Berserk Icon Berserk to avoid overcapping through Primal Fury Icon Primal Fury and Panther's Guile Icon Panther's Guile, but 5 is preferred when possible.
FAQWhat is Snapshotting?
Snapshotting is a Feral-specific mechanic, that is linked specifically to Tiger's Fury Icon Tiger's Fury in Midnight. This causes DoTs and Bleeds applied while the buff is active to retain the damage increase for their entire duration. You should ideally refresh effects during this window, and avoid overwriting stronger DoTs before they expire.
2.2.

AoE Rotation for Feral Druids

Feral in AoE relies on important talent picks to convert its single-target finishers into AoE attacks. Primal Wrath Icon Primal Wrath does this for Rip Icon Rip, while Rampant Ferocity Icon Rampant Ferocity does so for Ferocious Bite Icon Ferocious Bite. Its playstyle remains fairly similar to single-target, but with some extra wrinkles.

  1. Cast Tiger's Fury Icon Tiger's Fury on cooldown – Click for Details
    • Aim to be 70 or more Energy below your cap when used.
  2. Cast Berserk Icon Berserk on cooldown. Sync with Tiger's Fury Icon Tiger's Fury.
  3. Cast Primal Wrath Icon Primal Wrath with 5 Combo Points under these conditions – Click for Conditions
    • Rip Icon Rip isn't active, or is within its Pandemic timer
    • Rip Icon Rip snapshot can be strengthened with Tiger's Fury Icon Tiger's Fury
  4. Cast Ferocious Bite Icon Ferocious Bite with 5 Combo Points and Rip Icon Rips active.
  5. Cast Swipe Icon Swipe to generate Combo Points.

Many of the rules that Feral plays by in single-target remain in multi-target situations. Key notes are:

  • Primal Wrath Icon Primal Wrath is always taken in AoE, allowing you to apply Rip Icon Rip easily to all nearby enemies. This is your top priority in any situation where you don't have Bleeds currently active.
  • Ferocious Bite Icon Ferocious Bite should be used when you have Rip Icon Rips active and are at 5 Combo Points to trigger Rampant Ferocity Icon Rampant Ferocity.

FAQWhat Finisher do I Cast in AoE?
Always aim to have Rip Icon Rip applied via Primal Wrath Icon Primal Wrath at all times. Following that, excess resources are spent on Ferocious Bite Icon Ferocious Bite to trigger Rampant Ferocity Icon Rampant Ferocity.
FAQDo I Always Spend at 5 Combo Points?
Not Strictly. With the current resource generation, it's fine to spend at 4 when outside of Berserk Icon Berserk to avoid overcapping through Primal Fury Icon Primal Fury, but 5 is preferred when possible.
FAQWhat is Snapshotting?
Snapshotting is a Feral-specific mechanic, that is linked specifically to Tiger's Fury Icon Tiger's Fury in Midnight. This causes DoTs and Bleeds applied while the buff is active to retain the damage increase for their entire duration. You should ideally refresh Rip Icon Rip during this window via Primal Wrath Icon Primal Wrath.
2.3.

Feral Druid Opening Sequence

Feral has a relatively fixed opening sequence. This is done to generate enough Combo Points to set up Bleeds and DoTs, then enters into its cooldown windows. How you spend your first few sets of Combo Points, however, varies slightly depending on the situation. Select your chosen encounter type below:

Encounter Type
Single-target AoE
  1. Cast Prowl Icon Prowl before combat starts.
  2. Cast Rake Icon Rake from Stealth to trigger Pouncing Strikes Icon Pouncing Strikes.
  3. Cast Shred Icon Shred until you are at 5 Combo Points.
  4. Cast Rake Icon Rake on different targets until you reach 5 Combo Points.
  5. Cast Swipe Icon Swipe until you reach 5 Combo Points.
  6. Cast Berserk Icon Berserk & Tiger's Fury Icon Tiger's Fury in the same GCD.
  7. Continue with the normal priority list.

Always try to have all of your setup done before beginning Berserk Icon Berserk, as you'll be flooded with resources you ideally want to be spending on Ferocious Bite Icon Ferocious Bite. Some notes are:

  • Get on cooldown after applying your Rip Icon Rip. Follow this with Ferocious Bite Icon Ferocious Bite.
3.

Simplified Rotation for Beginners

Feral's rotation may be overwhelming at first glance, due to the number of unique mechanics relating to DoTs and resource management. If you are new, you may benefit from visiting our Quick Guide page to get a primer on the key things to look out for.

4.

Tier Set for Feral Druid in Midnight Season 1

Feral's Season One Tier Set, the Sprouts of the Luminous Bloom, provides the following two bonuses:

  • Druid Feral 12.0 Class Set 2pc Icon Druid Feral 12.0 Class Set 2pc — triggering Omen of Clarity Icon Omen of Clarity increases your Critical Strike chance by 5% for 4 seconds.
  • Druid Feral 12.0 Class Set 4pc Icon Druid Feral 12.0 Class Set 4pcRake Icon Rake damage is increased by 20%, and Clearcasting Icon Clearcasting increases Shred Icon Shred and Swipe Icon Swipe damage by an additional 15%.

Both of these bonuses happen passively, with no major impact on the Feral rotation. While they do elevate the value of certain talents like Moment of Clarity Icon Moment of Clarity, these are already taken by default in all builds currently. While this does mean there's a little more friction between Rake Icon Rake and Swipe Icon Swipe as AoE generators, it doesn't alter the playstyle or build of either Hero Tree when using the 4-piece.

5.

Blizzard Rotation Assist for Feral Druid

Added during The War Within, the Rotation Assist tool curated by Blizzard has two modes: the first highlights action bar buttons with a recommended key press, the second provides a single keybind that presses the top priority ability on that same list for you, but with a 25% GCD penalty.

While using the tool, it's important to know that it will never recommend major cooldowns, racial bonuses or on-use trinkets – these need to be activated manually by you. For Feral, the only major cooldown this applies to is Berserk Icon Berserk, the rest are used rotationally by the tool.

The tool is a great way to get used to the flow of gameplay, easing you into the various parts of Feral. If you intend to use it, we recommend playing Druid of the Claw. It can handle most of its core mechanics reasonably well considering the built-in downtime for Feral, provided you manually activate Berserk Icon Berserk when needed.

This section is populated based on your selection in the rotation tool.

5.3.

Understanding Feral Druid Mechanics

In the below sections, we'll be covering the finer details of specific mechanics that drive Feral's gameplay loop. It dives into the underlying mechanics of major cooldowns, rotational abilities and proc effects. This is a more advanced section, aiming to help you get a better understanding of the why behind each button press.

6.

Major Cooldowns

Throughout the talent tree, there are a variety of different cooldown options that provide burst in different ways. Below, we'll be covering each of them, how they impact the rotation, and how to use them.

7.

Feral Druid Major Cooldowns

Berserk Tiger's Fury Convoke the Spirits
6.1.

Berserk

Berserk Icon Berserk is Feral's major cooldown. This lasts for 15 seconds, with a cooldown of 3 minutes (reduced to 2 minutes with Berserk: Heart of the Lion Icon Berserk: Heart of the Lion). This is your strongest damage window, and should be used as close to on cooldown as possible alongside other strong effects. While active, it provides several benefits:

  • Generates 1 Combo Point every 1.5 seconds
  • All ability damage increased by 15%.
  • Combo Point generating abilities generate 1 additional Combo Point.
  • Up to 3 Combo Points can be stored above 5 as Overflowing Power Icon Overflowing Power stacks.
  • Finishing Moves consume Overflowing Power Icon Overflowing Power stacks to refund the same amount of Combo Points.
  • Incarnation: Avatar of Ashamane Icon Incarnation: Avatar of Ashamane — duration increased to 20 seconds, and the Energy cost of Cat Form Icon Cat Form abilities reduced by 25% while active.
    • Ashamane's Guidance Icon Ashamane's Guidance additionally reduces Incarnation's cooldown to 90 seconds.

While there are a lot of effects tied into it, the main impact is quite simple: you deal significantly more damage, and have access to much more resources. Feral has powerful 2-minute burst windows due to this, so it strongly encourages on-use trinkets to lean into it further. This should be lined up with Tiger's Fury Icon Tiger's Fury and Convoke the Spirits Icon Convoke the Spirits. While active, you should aim to be spending as many resources as possible, ideally having none left as it expires.

With Incarnation: Avatar of Ashamane Icon Incarnation: Avatar of Ashamane taken, you also get access to a single use of Prowl Icon Prowl in combat each time you use it. This should be used to apply an empowered Rake Icon Rake via Pouncing Strikes Icon Pouncing Strikes, ideally with Tiger's Fury Icon Tiger's Fury active.

6.2.

Tigers Fury

Tiger's Fury Icon Tiger's Fury has a 30-second cooldown, is off the GCD, and instantly generates 50 Energy when used. Additionally, all Feral ability damage is increased by 15% for 10 seconds. This damage increase also Snapshots Bleed effects applied while active, improving them for their full duration. There are a number Feral talents that interact with this:

  • Predator Icon Predator — increases the duration by 5 seconds, and increases the damage of Combo Point generating abilities by 40% of your Haste at all times.
  • Savage Fury Icon Savage FuryTiger's Fury Icon Tiger's Fury grants 10% Haste and 25% increased Energy regen for 8 seconds.
  • Raging Fury Icon Raging Fury — increases the duration by an additional 5 seconds.
  • Tiger's Tenacity Icon Tiger's Tenacity — causes your next three Finishing Moves after casting to also restore 1 Combo Point. Additionally, the Tiger's Fury Icon Tiger's Fury damage snapshot applied to Bleeds is increased by 10%.
  • Carnivorous Instinct Icon Carnivorous Instinct — increases the damage bonus by 6% per point spent.

Tiger's Fury Icon Tiger's Fury makes up a major part of Feral's talent tree, and is a core component of gameplay. It's pressed as close to every 30 seconds as possible, ideally with low Energy to take advantage of the refund. While active, you should aim to apply fresh Bleeds to snapshot them, and sync its uses with other strong cooldowns such as Berserk Icon Berserk and Convoke the Spirits Icon Convoke the Spirits.

6.3.

Convoke the Spirits

Convoke the Spirits Icon Convoke the Spirits is a 2-minute burst cooldown which, when used, casts a quick succession of 16 Druid spells (free of cost) over 4 seconds. This can be channelled while moving, but is also susceptible to interrupt effects. Each cast prefers a Feral Spell, but a handful of abilities from other specs are also mixed into the pool. This prioritizes single-target abilities on your current target. Some quick notes about the abilities it casts are:

  • Ferocious Bite Icon Ferocious Bite is the finisher in the Feral pool. This is considered a max Combo Point cast that did consume additional Energy, but is not increased further by Saber Jaws Icon Saber Jaws.
  • Any Combo Point generating ability will still generate a Combo Point for you.
  • The "exceptional spell" it can cast is Feral Frenzy Icon Feral Frenzy.
    • This will change to Frantic Frenzy Icon Frantic Frenzy if taken.
  • Moonfire Icon Moonfire, Rejuvenation Icon Rejuvenation, Regrowth Icon Regrowth and Wrath Icon Wrath are also in the pool.
  • Sudden Ambush Icon Sudden Ambush will be consumed.
  • Ravage Icon Ravage will be consumed.
  • Apex Predator's Craving Icon Apex Predator's Craving will not be consumed.

Due to the buffs provided by Berserk Icon Berserk and Tiger's Fury Icon Tiger's Fury, this should always be cast during these windows. Their cooldowns naturally align, so avoid drifting these cooldowns during combat.

6.3.1.

Ashamane's Guidance

Ashamane's Guidance Icon Ashamane's Guidance is also taken by most builds, reducing the cooldown to 1-minute while also reducing the spell count to 12. This lower cooldown means you should strictly stick to a 1-minute cast cycle to keep it aligned with Berserk Icon Berserk and Tiger's Fury Icon Tiger's Fury. Importantly, this increases the chance for Feral Frenzy Icon Feral Frenzy to be selected as one of the spells. Due to both the power of Focused Frenzy Icon Focused Frenzy and Frantic Frenzy Icon Frantic Frenzy, this makes it a more valuable talent pick in Midnight.

7.

Mechanics Deep Dive

Feral has a variety of moving parts, with many abilities having important interactions. Below, we'll be covering the most important things to keep in mind, breaking down each mechanic to help you better understand Feral.

8.

Feral Druid Mechanics

Combo Points and Energy Bleeds, DoTs and Pandemic Snapshotting Ferocious Bite Feral Frenzy & Chomp Apex Talent
7.1.

Combo Points and Energy

Feral Druid's core rotation is dictated by its dual resource system: Energy and Combo Points. The first of these, Energy, has a base capacity of 100 (increased by certain Talents), and refills at a rate of 11 Energy per second (increased by Haste). This is used to fuel every ability, both your Combo Point generators, and your Combo Point finishers.

Feral has a few different abilities to build Combo Points (known as generators): Shred Icon Shred, Rake Icon Rake, Swipe Icon Swipe, Moonfire Icon Moonfire (with Lunar Inspiration Icon Lunar Inspiration) and finally Feral Frenzy Icon Feral Frenzy. When used, these generate at least 1 Combo Point, and with Primal Fury Icon Primal Fury taken will also generate an additional one when dealing a Critical Strike. These are in turn used to fuel your most powerful abilities.

Finishing Moves (known as finishers) spend all your Combo Points at once, and often come with an Energy cost. The more Combo Points spent, the higher the damage (or stronger the effect), so always aim to cast with the cap of 5. Your most commonly used finishers are Rip Icon Rip / Primal Wrath Icon Primal Wrath to apply powerful DoTs, and Ferocious Bite Icon Ferocious Bite for direct damage.

7.2.

Energy Pooling

Due to the slow generation of Energy for Feral, the concept of "pooling" Energy is worth understanding. This means holding your ability uses until certain conditions are met, then spending to maximize efficiency. Feral always has a natural amount of downtime in its rotation, so planning these moments rather than being forced into a dry period is usually better. Also, try to always bottom out your Energy in the lead-up to each Tiger's Fury Icon Tiger's Fury cast, which generates a burst of resources.

Omen of Clarity Icon Omen of Clarity procs should be used as soon as possible (below 5 Combo Points) to avoid overwriting procs. With Moment of Clarity Icon Moment of Clarity, this allows you to sit on one charge, allowing it to accumulate up to 2.

7.3.

Bleeds and Damage Over Time Effects

Feral should always aim to have 100% uptime on both Rake Icon Rake and Rip Icon Rip, with additional DoTs included based on your talent build. This is the core of your damage output, and creates the maintenance playstyle that Feral is built around. Remember, if you're playing Circle of Life and Death Icon Circle of Life and Death all of the below effects expire 25% faster!

  • Rip Icon Rip — costs 20 Energy, but duration is dependent on how many Combo Points you apply it with. Aim to use 5 for the best Energy efficiency, and when you do so it lasts for 24 seconds.
  • Rake Icon Rake — costs 35 Energy to apply, lasts for 15 seconds. Apply rotationally.
  • Moonfire Icon Moonfire (with Lunar Inspiration Icon Lunar Inspiration) — costs 40 Energy, lasts for 18 seconds. Apply rotationally.
7.4.

When to Refresh Bleeds and Buffs

Feral benefits from the Pandemic effect on its DoTs, allowing you to refresh specific DoT effects up to 30% early, and carry the remaining duration into the next cast. This does not carry over any snapshotting effects; which instead need to be present when the new DoT is applied. The Pandemic timers are as follows:

  • Rake Icon Rake — 4.5 seconds
  • Rip Icon Rip — 7.2 seconds (assuming 5 Combo Points)
  • Moonfire Icon Moonfire — 4.8 seconds

Note that these amounts are reduced by 25% with Circle of Life and Death Icon Circle of Life and Death, increasing their tick speed.

7.5.

Snapshotting

"Snapshotting" is a core pillar of Feral Druid gameplay, used to power up your Bleed effects. In Midnight, this has been significantly pulled back, with only a handful of key effects falling under this category.

The effects that have the snapshot interaction with Bleeds, and which DoTs they affect are:

  • Tiger's Fury Icon Tiger's Fury — all DoT effects
  • Pouncing Strikes Icon Pouncing StrikesRake Icon Rake (from Prowl Icon Prowl)

Tiger's Fury Icon Tiger's Fury is the sole activator for most of your Snapshotting, and as such it's a lot simpler to make use of. Simply always remember to reapply Bleeds during this window, and ideally avoid doing so outside of it. Generally, the rule to follow is to only ever overwrite a DoT effect if you will apply a stronger snapshot, if possible. If you aren't currently able to do so, then wait until the initial Bleed expires to reapply.

Tracking these is a little more difficult with the UI changes coming in Midnight, though it should be noted that the icon changes when a Bleed was applied under a snapshot effect. Your action bar will also switch over to the empowered icon, highlighting that a stronger Bleed is available to be applied, so use these to guide your decisions.

7.6.

Ferocious Bite

Ferocious Bite Icon Ferocious Bite is your direct-damage finisher, Combo Points are only spent on it after you have Rip Icon Rip (or Primal Wrath Icon Primal Wrath) active. When cast, make sure to have enough remaining Rip Icon Rip duration to generate enough Combo Points to refresh it before it expires. Always try to have 50 Energy when using Ferocious Bite Icon Ferocious Bite to amplify its damage (doubly so if playing with Saber Jaws Icon Saber Jaws).

As covered in the rotation section, this is only something you commit to when you have spare resources. While it can be appealing to see the big damage it deals, losing uptime on DoTs is almost never worth the investment. Apex Predator's Craving Icon Apex Predator's Craving procs, however, cause this to be completely free, and should be consumed immediately. These procs do gain the bonus damage from extra Energy consumption, but do not get increased further by Saber Jaws Icon Saber Jaws.

7.6.1.

Rampant Ferocity

The above rules also apply to Rampant Ferocity Icon Rampant Ferocity, causing it to be amplified by additional Energy consumption. This talent makes it even more important to have Rip Icon Rip applied to all nearby targets before committing to it, as it only deals damage to enemies affected by the DoT.

7.6.2.

Ravage

As Druid of the Claw, you also gain access to Ravage Icon Ravage procs. These follow all of the above rules, being functionally identical to Ferocious Bite Icon Ferocious Bite in terms of how it scales. These should be consumed as soon as possible to avoid overwriting procs (especially in AoE), but still try to make sure you meet the Energy thresholds to maximize its damage.

7.7.

Feral Frenzy

Feral Frenzy Icon Feral Frenzy should be used when you have 0-2 Combo Points, and immediately followed with a finishing move. This means you both need the Energy to cast it, and to use the follow-up Combo Point spender in quick succession. Whenever possible, overlap this with Tiger's Fury Icon Tiger's Fury. It also comes with a follow-up choice node:

  • Focused Frenzy Icon Focused Frenzy reduces the cooldown by 15 seconds, and increases damage dealt by 40%.
  • Frantic Frenzy Icon Frantic Frenzy is the AoE equivalent, blinking rapidly between targets and applying a strong Bleed.

Both of these nodes are strong either in single-target or AoE respectively, and are picked up in every build to enhance Feral's burst toolkit. With Focused Frenzy Icon Focused Frenzy, it is always paired with every Tiger's Fury Icon Tiger's Fury cast, while Frantic Frenzy Icon Frantic Frenzy is either held to align, or used with every third cast, depending on your pull cadence or add spawns. Damage is also amplified for Druid of the Claw via Tear Down the Mighty Icon Tear Down the Mighty.

7.8.

Chomp

New in Midnight, Chomp Icon Chomp has a 20-second cooldown and no cost, dealing high Physical damage to your target and tripled if it critically strikes. This can only be used after fallng below 30% Energy, or within 2 seconds after. This is a solid single-target option, and should be cast whenever available - ideally during Tiger's Fury Icon Tiger's Fury, but don't hold it to align. Damage is also amplified for Druid of the Claw via Tear Down the Mighty Icon Tear Down the Mighty.

7.9.

Feral Druid Apex Talent – Unseen Predator

The Feral Apex Talent, Unseen Predator Icon Unseen Predator, focuses on adding additional damage to your finisher casts. These add even more incentive to cycle your resources correctly, and are used in all builds currently:

  • Unseen Predator Icon Unseen Predator first point - Ferocious Bite Icon Ferocious Bite has a 15% chance per Combo Point spent to trigger either Unseen Slash or Unseen Swipe, depending on targets nearby. This deals bonus damage to targets hit.
  • Unseen Predator Icon Unseen Predator second and third point - increases all damage you deal by 7.5% per point for 5 seconds when an Unseen Attack is triggered. Extra attacks will extend the duration.
  • Unseen Predator Icon Unseen Predator fourth point - increases all Rip Icon Rip damage you deal by 30%. Additionally, casting Tiger's Fury Icon Tiger's Fury will cause your next two Combo Point generating attacks to trigger an Unseen Attack.

These will occur throughout your rotation, dealing direct damage and amplifying all damage you deal in the brief window after it triggers. Due to being mostly passive bonuses, there's very little rotational considerations needed to maximize the effect.

The only significant effect tied to your gameplay is the third point, Unseen Predator Icon Unseen Predator, which is triggered by generators after Tiger's Fury Icon Tiger's Fury. Since you will regularly be using generators in these windows anyway – often following a resource dump – there's no real need to play around the effect, it should apply for the window on its own with your standard builder loop.

8.

Changelog

  • 16 Mar. 2026: Updated for Season 1 release.
  • 26 Feb. 2026: Updated for Midnight release.
  • 10 Feb. 2026: Updated for Midnight Pre-Patch.
  • 30 Nov. 2025: Updated for Patch 11.2.7.
  • 05 Oct. 2025: Reviewed for Patch 11.2.5.
  • 04 Aug. 2025: Updated for Patch 11.2.
  • 15 Jun. 2025: Updated for Patch 11.1.7 to include notes regarding Rotation Assist.
  • 21 Apr. 2025: Reviewed for Patch 11.1.5.
  • 24 Feb. 2025: Updated for Patch 11.1.0.
  • 15 Dec. 2024: Reviewed for Patch 11.0.7, added recommended tags.
  • 21 Oct. 2024: Reviewed for Patch 11.0.5.
  • 30 Sep. 2024: Changed default loadout to Wildstalker ST to align with talent page.
  • 09 Sep. 2024: Updated for recent Bloodtalons hotfix and Druid of the Claw recommendation.
  • 21 Aug. 2024: Updated for The War Within.
  • 23 Jul. 2024: Updated for The War Within Pre-Patch.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Reviewed for Season 4, no gameplay changes but restructured page for readability.
  • 19 Mar. 2024: Reviewed for Patch 10.2.6.
  • 15 Jan. 2024: Reviewed for Patch 10.2.5, moved Convoke to the primary button, added AoE opener switches.
  • 06 Nov. 2023: Updated for Patch 10.2 and restructured the rotation tool.
  • 04 Sep. 2023: Restructured for Patch 10.1.7.
  • 10 Jul. 2023: Reviewed for Patch 10.1.5, small tweaks and notes about Dire Fixation AoE.
  • 01 May 2023: Updated for Patch 10.1 to include new Berserk changes and updated builds.
  • 20 Mar. 2023: Reviewed for Patch 10.0.7.
  • 24 Jan. 2023: Updated for Patch 10.0.5.
  • 11 Dec. 2022: Updated for Dragonflight season 1.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 25 Oct. 2022: Updated for Dragonflight pre-patch.
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