Affliction Warlock: Midnight Expansion Preview

Last updated on Oct 12, 2025 at 20:54 by Motoko 50 comments

Welcome to our comprehensive guide on the Affliction Warlock changes in World of Warcraft's upcoming expansion, Midnight. This page is intended to help you learn about the new changes and help you know what to expect from Affliction Warlock in Midnight.

In this guide, you will find detailed breakdowns of the new Talents and Apex Talent system for Affliction Warlock. We will explore the most significant updates to the spec, and offer insights into how these changes will impact your overall gameplay. Whether you are an experienced Affliction Warlock or new to the spec, this page will be useful in knowing what to expect come launch next year.

1.

Affliction Warlock: Midnight Expansion Preview

Welcome to our Midnight expansion preview for Affliction Warlock, a resource page where you can find changes, Hero talent trees, and aninitial assessment on the state of the spec.

The purpose of this page is to offer an up-to-date overview of how Affliction Warlock is changing in the forthcoming Midnight expansion. As such, it is not to be treated as a guide or a replacement, since the current state of tuning is not representative of what the final product will be.

2.

Midnight Changes for Affliction Warlock

2.1.

Core Changes

Affliction Warlock received a complete talent restructuring for the class and the specialisation trees alongside a fourth branch for each Hero Tree.

Below are the most notable changes:

  • Curses are now mutually exclusive choices, meaning players will have to choose between Curse of Weakness Icon Curse of Weakness, Curse of Tongues Icon Curse of Tongues and Curse of Exhaustion Icon Curse of Exhaustion;
  • A new talent Foul Mouth Icon Foul Mouth allows chosen curses to also affect any secondary target within 10 yards of the main target;
  • Howl of Terror Icon Howl of Terror is on a choice node with Shadowfury Icon Shadowfury;
  • Demonic Gateway Icon Demonic Gateway has been moved further down the tree and has a supporting talent that allows players to use it twice before incurring the cooldown;
  • Blight of Weakness Icon Blight of Weakness is a new AoE debuff effect that is mutually exclusive with any Curses.

Going into Midnight, the intention seems to offer the AoE Curses at the expense of less flexibility in what to choose from the start. That creates a situation where the default choice will most likely be Curse of Tongues Icon Curse of Tongues , as the alternatives do not offer enough of an upside in a direct comparison, barred some very specific cases. Warlock's overall utility package seems to be still on the lower end of the spectrum, especially in Mythic+ scenarios. Howl of Terror Icon Howl of Terror has the potential to be used as a more reliable interrupt, but the target cap is still a bit of a problem.

Moving on to the Affliction side, the whole tree has been overhauled to account for the change of shard spenders to Unstable Affliction Icon Unstable Affliction and Seed of Corruption Icon Seed of Corruption. The layout is for the most part similar, progressing from a first gate almost devoid of choices towards the third gate which holds most of the options comparatively.

See below a list of the most transformative changes:

  • Malefic Rapture Icon Malefic Rapture has been removed in favour of Unstable Affliction Icon Unstable Affliction for single target and Seed of Corruption Icon Seed of Corruption for AoE;
  • Sow the Seeds Icon Sow the Seeds has been reintroduced as a result;
  • Shadow Embrace Icon Shadow Embrace has been removed;
  • Vile Taint Icon Vile Taint and Phantom Singularity Icon Phantom Singularity have been removed;
  • Agony Icon Agony stacks to 6 and has supporting talents such as Sudden Onset Icon Sudden Onset and Shared Agony Icon Shared Agony to mitigate the ramp-up;
  • a new 1 minute cooldown ability has been added Dark Harvest Icon Dark Harvest which supposedly is going to dictate a burst window every minute thanks to Cull the Weak Icon Cull the Weak;
  • Tormented Crescendo Icon Tormented Crescendo has been removed;
  • Oblivion Icon Oblivion has been removed;
  • Malefic Grasp Icon Malefic Grasp has been reintroduced as a capstone that procs from Nightfall Icon Nightfall;
  • The new Apex Talents Shadow of Nathreza Icon Shadow of Nathreza are centered around Haunt damage, both with damage coefficient increases and with additional damage procs.

Developers’ notes: Unstable Affliction and Seed of Corruption are returning as Affliction’s main Soul Shard spenders. Malefic Rapture solved a lot of issues that plagued Affliction towards the end of Battle for Azeroth, however, placed a lot of emphasis on rotational setup and increased its overall complexity. Malefic Rapture constantly poses the question “when should I spend my Soul Shards?” and it’s difficult to answer given how many factors impacted its throughput. Additionally, each new damage-over-time (DoT) effect added to Affliction’s arsenal subsequently diluted the throughput of Malefic Rapture which makes it feel less impactful in settings with multiple targets. While we could have easily reduced the number of effects impacting Malefic Rapture, we wanted the answer to the question of Soul Shard spending to be “now” most of the time, outside of pooling for Darkglare.

The overall direction of Affliction is being consolidated as the DoT specialisation, where the time spent casting and managing various DoTs will occupy most of the rotation.

Worth pointing out that "when to use the spender" has always been dictated by damage amplification windows, through either debuffs or DoT extension, and the shift away from Malefic Rapture Icon Malefic Rapture does not inherently change spender logic on its own.

Developers’ notes: Overall, we want less conditionals to affect Affliction’s throughput to reduce setup time, increase consistency, and add clarity to when a spell should be cast. For example, Shadow Embrace has been removed, and the damage increase Unstable Affliction provided prior to Shadowlands via its Contagion talent has been omitted. Both effects further dilute the throughput of Affliction and intrude on the identity of Haunt which is to signify a priority target.

The several layers of damage amplification have been streamlined to a certain extent. (While Infirmity Icon Infirmity and Soul Rot Icon Soul Rot have been removed Dark Harvest Icon Dark Harvest presents the same condition)

As a result of this process, a higher emphasis has been put on Haunt Icon Haunt and Nightfall Icon Nightfall. The former is now being consolidated as the priority target designator, whereas the latter carries more weight with its proc, thanks to supporting talents such as Malefic Grasp Icon Malefic Grasp and Nocturnal Yield Icon Nocturnal Yield.

3.

Hero Talent Trees for Affliction Warlock in Midnight

Hero Trees have not been updated yet, with only the description of the fourth column being available.

3.1.

Hellcaller Hero Talents for Affliction Warlock

The Hellcaller Hero tree is themed around Shadowflame and a new Damage over Time effect replacing Corruption Icon Corruption in the case of Affliction. As the centerpiece of the tree, Wither Icon Wither role is to provide a new way to interact with Tormented Crescendo Icon Tormented Crescendo procs and it is the base upon which setup burst window every minute through Malevolence Icon Malevolence. Its unique mechanic is its ability to become acute, providing additional damage.

In terms of playstyle, the tree has a passive foundation in dot management, which can be trivialized with its interaction with Absolute Corruption Icon Absolute Corruption.

Regarding defensive options and utility, Warlock hero trees are somewhat light in that department, with the option to either consolidate the benefit of both Curse of Weakness Icon Curse of Weakness and Curse of Tongues Icon Curse of Tongues in the new Curse of the Satyr Icon Curse of the Satyr or the ability to automatically curse every enemy within 30 yards during Unending Resolve Icon Unending Resolve with a very sporadic uptime. The other node is vastly undertuned with both Zevrim's Resilience Icon Zevrim's Resilience and Illhoof's Design Icon Illhoof's Design providing basically intangible benefit, if not being even detrimental in the case of the latter.

3.2.

Soul Harvester Hero Talents for Affliction Warlock

The Soul Harvester Hero tree takes a different approach, with a theme-centered around shard cost reduction for spenders, direct damage increase, and additional damage over time in the form of Soul Anathema Icon Soul Anathema.

The strong synergy with Nightfall Icon Nightfall through Necrolyte Teachings Icon Necrolyte Teachings, Mantle of the Harvester Icon Mantle of the Harvester and Sataiel's Ambition Icon Sataiel's Ambition creates a playstyle that is fast, guarantees consistent procs that offer high burst damage single target and still offers a major burst window every minute, tied in this case to Dark Harvest Icon Dark Harvest, after hitting 5 Unstable Affliction Icon Unstable Afflictions on the target.

While in AoE it does not offer the same level of passive prowess Hellcaller provides, its synergy with Cunning Cruelty Icon Cunning Crueltyand generally stronger spenders help mitigate the disparity.

In terms of defensive and utility options, again few improvements in terms of Gorebound Fortitude Icon Gorebound Fortitude offering Soulburn Icon Soulburn Healthstone Icon Healthstones at no additional shard cost, and Friends In Dark Places Icon Friends In Dark Places giving an additional 25% to the baseline absorb value of Dark Pact Icon Dark Pact. Eternal Servitude Icon Eternal Servitude on the other hand enables a more frequent pet swapping/resummoning as a quality-of-life change, with the alternative of an improved combat res in Gorefiend's Resolve Icon Gorefiend's Resolve similar to other classes.

5.

Changelog

  • 12 Oct. 2025: Page created.
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