Developers’ notes: Unstable Affliction and Seed of Corruption are returning as Affliction’s main Soul Shard spenders. Malefic Rapture solved a lot of issues that plagued Affliction towards the end of Battle for Azeroth, however, placed a lot of emphasis on rotational setup and increased its overall complexity. Malefic Rapture constantly poses the question “when should I spend my Soul Shards?” and it’s difficult to answer given how many factors impacted its throughput. Additionally, each new damage-over-time (DoT) effect added to Affliction’s arsenal subsequently diluted the throughput of Malefic Rapture which makes it feel less impactful in settings with multiple targets. While we could have easily reduced the number of effects impacting Malefic Rapture, we wanted the answer to the question of Soul Shard spending to be “now” most of the time, outside of pooling for Darkglare.
Affliction Warlock: Midnight Expansion Preview
Welcome to our comprehensive guide on the Affliction Warlock changes in World of Warcraft's upcoming expansion, Midnight. This page is intended to help you learn about the new changes and help you know what to expect from Affliction Warlock in Midnight.
In this guide, you will find detailed breakdowns of the new Talents and Apex Talent system for Affliction Warlock. We will explore the most significant updates to the spec, and offer insights into how these changes will impact your overall gameplay. Whether you are an experienced Affliction Warlock or new to the spec, this page will be useful in knowing what to expect come launch next year.
Affliction Warlock: Midnight Expansion Preview
Welcome to our Midnight expansion preview for Affliction Warlock, a resource page where you can find changes, Hero talent trees, and aninitial assessment on the state of the spec.
The purpose of this page is to offer an up-to-date overview of how Affliction Warlock is changing in the forthcoming Midnight expansion. As such, it is not to be treated as a guide or a replacement, since the current state of tuning is not representative of what the final product will be.
Midnight Changes for Affliction Warlock
Core Changes
Affliction Warlock received a complete talent restructuring for the class and the specialisation trees alongside a fourth branch for each Hero Tree.
Below are the most notable changes:
- Curses are now mutually exclusive choices, meaning players will have to
choose between
Curse of Weakness,
Curse of Tongues and
Curse of Exhaustion;
- A new talent
Foul Mouth allows chosen curses to also affect any secondary target within 10 yards of the main target;
Howl of Terror is on a choice node with
Shadowfury;
Demonic Gateway has been moved further down the tree and has a supporting talent that allows players to use it twice before incurring the cooldown;
Blight of Weakness is a new AoE debuff effect that is mutually exclusive with any Curses.
Going into Midnight, the intention seems to offer the AoE Curses at the
expense of less flexibility in what to choose from the start. That creates a
situation where the default choice will most likely
be Curse of Tongues , as the alternatives do not offer enough of an
upside in a direct comparison, barred some very specific cases. Warlock's
overall utility package seems to be still on the lower end of the spectrum,
especially in Mythic+ scenarios.
Howl of Terror has the potential to
be used as a more reliable interrupt, but the target cap is still a bit of a
problem.
Moving on to the Affliction side, the whole tree has been overhauled to
account for the change of shard spenders to Unstable Affliction
and
Seed of Corruption. The layout is for the most part similar,
progressing from a first gate almost devoid of choices towards the third gate
which holds most of the options comparatively.
See below a list of the most transformative changes:
Malefic Rapture has been removed in favour of
Unstable Affliction for single target and
Seed of Corruption for AoE;
Sow the Seeds has been reintroduced as a result;
Shadow Embrace has been removed;
Vile Taint and
Phantom Singularity have been removed;
Agony stacks to 6 and has supporting talents such as
Sudden Onset and
Shared Agony to mitigate the ramp-up;
- a new 1 minute cooldown ability has been added
Dark Harvest which supposedly is going to dictate a burst window every minute thanks to
Cull the Weak;
Tormented Crescendo has been removed;
Oblivion has been removed;
Malefic Grasp has been reintroduced as a capstone that procs from
Nightfall;
- The new Apex Talents
Shadow of Nathreza are centered around Haunt damage, both with damage coefficient increases and with additional damage procs.
The overall direction of Affliction is being consolidated as the DoT specialisation, where the time spent casting and managing various DoTs will occupy most of the rotation.
Worth pointing out that "when to use the spender" has always been dictated
by damage amplification windows, through either debuffs or DoT extension, and
the shift away from Malefic Rapture does not inherently change
spender logic on its own.
Developers’ notes: Overall, we want less conditionals to affect Affliction’s throughput to reduce setup time, increase consistency, and add clarity to when a spell should be cast. For example, Shadow Embrace has been removed, and the damage increase Unstable Affliction provided prior to Shadowlands via its Contagion talent has been omitted. Both effects further dilute the throughput of Affliction and intrude on the identity of Haunt which is to signify a priority target.
The several layers of damage amplification have
been streamlined to a certain extent.
(While Infirmity and
Soul Rot have been
removed
Dark Harvest presents the same condition)
As a result of this process, a higher emphasis has been put
on Haunt and
Nightfall. The former is now being
consolidated as the priority target designator, whereas the latter carries
more weight with its proc, thanks to supporting talents such
as
Malefic Grasp and
Nocturnal Yield.
Hero Talent Trees for Affliction Warlock in Midnight
Hero Trees have not been updated yet, with only the description of the fourth column being available.
Hellcaller Hero Talents for Affliction Warlock
The Hellcaller Hero tree is themed around Shadowflame and a new Damage over
Time effect replacing Corruption in the case of Affliction. As
the centerpiece of the tree,
Wither role is to provide a new way to
interact with
Tormented Crescendo procs and it is the base upon which
setup burst window every minute through
Malevolence. Its unique
mechanic is its ability to become acute, providing additional damage.
In terms of playstyle, the tree has a passive foundation in dot management,
which can be trivialized with its interaction
with Absolute Corruption.
Regarding defensive options and utility, Warlock hero trees are somewhat
light in that department, with the option to either consolidate the benefit
of both Curse of Weakness and
Curse of Tongues in the
new
Curse of the Satyr or the ability to automatically curse every enemy
within 30 yards during
Unending Resolve with a very sporadic
uptime. The other node is vastly undertuned with
both
Zevrim's Resilience and
Illhoof's Design providing
basically intangible benefit, if not being even detrimental in the case of
the latter.
Soul Harvester Hero Talents for Affliction Warlock
The Soul Harvester Hero tree takes a different approach, with a theme-centered
around shard cost reduction for spenders, direct damage increase, and
additional damage over time in the form of Soul Anathema.
The strong synergy with Nightfall
through
Necrolyte Teachings,
Mantle of the Harvester
and
Sataiel's Ambition creates a playstyle that is fast, guarantees
consistent procs that offer high burst damage single target and still offers
a major burst window every minute, tied in this case to
Dark Harvest,
after hitting 5
Unstable Afflictions on the target.
While in AoE it does not offer the same level of passive prowess
Hellcaller provides, its synergy with Cunning Crueltyand
generally stronger spenders help mitigate the disparity.
In terms of defensive and utility options, again few improvements in terms
of Gorebound Fortitude
offering
Soulburn
Healthstones at no additional shard cost,
and
Friends In Dark Places giving an additional 25% to the baseline
absorb value of
Dark Pact.
Eternal Servitude on the other hand
enables a more frequent pet swapping/resummoning as a quality-of-life change,
with the alternative of an improved combat res in
Gorefiend's Resolve
similar to other classes.
Changelog
- 12 Oct. 2025: Page created.
More Warlock Guides
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This guide has been written by Motoko, Warlock main since The Burning Crusade, co-admin in the Warlock Discord, and theorycrafter and contributor for LockOneStopShop.
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