1.
Affliction Warlock: Midnight Expansion Preview
Welcome to our Midnight expansion preview for Affliction
Warlock, a resource page where you can find changes, Hero talent trees, and
aninitial assessment on the state of the spec.
The purpose of this page is to offer an up-to-date overview of
how Affliction Warlock is changing in the forthcoming Midnight
expansion. As such, it is not to be treated as a guide or a replacement, since
the current state of tuning is not representative of what the final product
will be.
2.
Midnight Changes for Affliction Warlock
2.1.
Core Changes
Affliction Warlock received a complete talent restructuring for the
class and the specialization trees alongside a fourth branch for each Hero
Tree.
Below are the most notable changes:
- New Pact talents have been introduced, working essentially as stances
that replace the baseline
Curse of Weakness, with
either
Curse of Tongues and
Curse of Exhaustion;
- A new talent
Foul Mouth allows chosen curses to also affect any
secondary target within 10 yards of the main target;
Howl of Terror is on a choice node with
Shadowfury;
Demonic Gateway has been moved further down the tree and has a
supporting talent that allows players to use it twice before incurring the
cooldown;
Blight of Weakness is a new AoE debuff effect that is mutually
exclusive with any Curses, offering an empowered version on a cooldown.
Going into Midnight, the intention seems to offer the AoE Curses at the
expense of less flexibility in what to choose from the start. That creates a
situation where the default choice will most likely
be
Curse of Tongues , as the alternatives do not offer enough of an
upside in a direct comparison, barred some very specific cases. Warlock's
overall utility package seems to be still on the lower end of the spectrum,
especially in Mythic+ scenarios.
Howl of Terror has the potential to
be used as a more reliable interrupt, but the target cap is still a bit of a
problem.
Moving on to the Affliction side, the whole tree has been overhauled to
account for the change of shard spenders to
Unstable Affliction
and
Seed of Corruption. The layout is for the most part similar,
progressing from a first gate almost devoid of choices towards the third gate
which holds most of the options comparatively.
See below a list of the most transformative changes:
Malefic Rapture has been removed in favour
of
Unstable Affliction for single target
and
Seed of Corruption for AoE;
Sow the Seeds has been reintroduced as a result;
Shadow Embrace has been removed;
Vile Taint and
Phantom Singularity have been
removed;
Agony stacks to 6 and has supporting talents such
as
Sudden Onset and
Shared Agony to mitigate the
ramp-up;
- a new 1 minute cooldown ability has been added
Dark Harvest which
supposedly is going to dictate a burst window every minute thanks
to
Cull the Weak;
Tormented Crescendo has been removed;
Oblivion has been removed;
Malefic Grasp has been reintroduced as a capstone that procs
from
Nightfall;
- The new Apex Talents
Shadow of Nathreza are centered around Haunt
damage, both with damage coefficient increases and with additional damage
procs.
Developers' notes: Unstable Affliction and Seed of Corruption are
returning as Affliction's main Soul Shard spenders. Malefic Rapture
solved a lot of issues that plagued Affliction towards the end of Battle
for Azeroth, however, placed a lot of emphasis on rotational setup and
increased its overall complexity.
Malefic Rapture constantly poses the question “when should I spend my Soul Shards?” and it’s difficult to
answer given how many factors impacted its throughput. Additionally,
each new damage-over-time (DoT) effect added to Affliction's arsenal
subsequently diluted the throughput of Malefic Rapture, which makes it
feel less impactful in settings with multiple targets.
While we could have easily reduced the number of effects
impacting Malefic Rapture, we wanted the answer to the question of
Soul Shard spending to be “now” most of the time, outside of pooling
for Darkglare.
The overall direction of Affliction is being consolidated as the DoT
specialization, where the time spent casting and managing various DoTs will
occupy most of the rotation.
Worth pointing out that "when to use the spender" has always been dictated
by damage amplification windows, through either debuffs or DoT extension, and
the shift away from
Malefic Rapture does not inherently change
spender logic on its own.
Developers' notes: Overall, we want less conditionals to affect
Affliction's throughput to reduce setup time, increase consistency, and
add clarity to when a spell should be cast. For example, Shadow Embrace
has been removed, and the damage increase Unstable Affliction provided
prior to Shadowlands via its Contagion talent has been omitted. Both
effects further dilute the throughput of Affliction and intrude on the
identity of Haunt which is to signify a priority target.
The several layers of damage amplification have
been streamlined to a certain extent.
(While
Infirmity and
Soul Rot have been
removed,
Dark Harvest presents the same condition)
As a result of this process, a higher emphasis has been put
on
Haunt and
Nightfall. The former is now being
consolidated as the priority target designator, whereas the latter carries
more weight with its proc, thanks to supporting talents such
as
Malefic Grasp and
Nocturnal Yield.
3.
Hero Talent Trees for Affliction Warlock in Midnight
Hero Trees have not been updated yet, with only the description of the
fourth column being available.
3.1.
Hellcaller Hero Talents for Affliction Warlock
The Hellcaller Hero tree is themed around Shadowflame and a new Damage over
Time effect replacing
Corruption in the case of Affliction. As
the centerpiece of the tree,
Wither role is to provide a new way to
interact with
Tormented Crescendo procs and it is the base upon which
setup burst window every minute through
Malevolence. Its unique
mechanic is its ability to become acute, providing additional damage.
In terms of playstyle, the tree has a passive foundation in dot management,
which can be trivialized with its interaction
with
Absolute Corruption.
Regarding defensive options and utility, Warlock hero trees are somewhat
light in that department, with the option to either consolidate the benefit
of both
Curse of Weakness and
Curse of Tongues in the
new
Curse of the Satyr or the ability to automatically curse every enemy
within 30 yards during
Unending Resolve with a very sporadic
uptime. The other node is vastly undertuned with
both
Zevrim's Resilience and
Illhoof's Design providing
basically intangible benefit, if not being even detrimental in the case of
the latter.
3.2.
Soul Harvester Hero Talents for Affliction Warlock
The Soul Harvester Hero tree takes a different approach, with a theme-centered
around shard cost reduction for spenders, direct damage increase, and
additional damage over time in the form of
Soul Anathema.
The strong synergy with
Nightfall
through
Necrolyte Teachings,
Mantle of the Harvester
and
Sataiel's Ambition creates a playstyle that is fast, guarantees
consistent procs that offer high burst damage single target and still offers
a major burst window every minute, tied in this case to
Dark Harvest,
after hitting 5
Unstable Afflictions on the target.
While in AoE it does not offer the same level of passive prowess
Hellcaller provides, its synergy with
Cunning Crueltyand
generally stronger spenders help mitigate the disparity.
In terms of defensive and utility options, again few improvements in terms
of
Gorebound Fortitude
offering
Soulburn
Healthstones at no additional shard cost,
and
Friends In Dark Places giving an additional 25% to the baseline
absorb value of
Dark Pact.
Eternal Servitude on the other hand
enables a more frequent pet swapping/resummoning as a quality-of-life change,
with the alternative of an improved combat res in
Gorefiend's Resolve
similar to other classes.
4.
Affliction Warlock Tier Set in Midnight
Season 1 Tier Set Bonuses for Affliction Warlock in Midnight
are the following:
Warlock Affliction 12.0 Class Set 2pc —
Unstable Affliction
and
Seed of Corruption damage increased by 10%.
Warlock Affliction 12.0 Class Set 4pc —
Agony starts at
2 additional stacks, and its damage is increased by 20%.
Both set bonuses offer a talent-agnostic passive damage increase, as
intended in their design, with the 2 pieces bonus offering a larger damage
increase, being tied to both spenders.
4 pieces bonus, coupled with
Sudden Onset enable
Agony
application to start already at 5 out of the 6 new maximum stacks, and should
provide a noticeable damage increase specifically in dungeons.
4.1.
How Good is the Affliction Warlock Tier Bonus in Midnight?
If tuned following the general goal of providing between 10 to 15% increase
with the 2 and 4 pieces together, Affliction tier set has a wide
practicality, and should perform well in any scenarios, especially
multitarget where the damage increase of
Agony will be more
relevant.
5.
Changelog
- 30 Nov. 2025: Updated for Patch 11.2.7.
- 10 Nov. 2025: Updated for Alpha changes in week 5 and added tier sets evaluation.
- 12 Oct. 2025: Page created.
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