Fire Mage DPS Rotation, Cooldowns, and Abilities — Midnight (12.0.1)

Last updated on Mar 02, 2026 at 16:36 by Dutchmagoz 69 comments
General Information

On this page, you will learn how to optimize the rotation of your Fire Mage in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Midnight (12.0.1).

If you were looking for TBC Classic content, please refer to our TBC Classic Fire Mage Rotation, Cooldowns, and Abilities.

1.

Fire Mage Rotation

Welcome to our Rotation page for Fire Mages. On this page you will find everything you need to know about actually playing the spec in Raiding scenarios.

Note: Currently there are no differences in the talents picked for single-target and Aoe for both Hero Specs presets, but the preset buttons are still there for completeness.

Fire Mage Rotation

The buttons below can be used to select between curated loadouts from our Talents page.

The recommended icon below means it is the recommended choice.

Sunfury
Single Target recommended
Sunfury
AoE recommended
Sunfury
Scorchless
Frostfire
Single Target
Frostfire
AoE
Active Talents Passive Talents
Single-Target RotationAoE Rotation

Single Target Rotation

The Fire rotation follows a priority system. Below we list this priority system. You should read from the top to the bottom, and then execute the first action where all conditions match.

Note: running a Sunfury build without Scorch Icon Scorch is only recommended if you are very comfortable with the encounter, and you expect to lose very limited DPS to movement. I highly recommend running a build with Scorch specced in almost all cases.

Note: Scorch Icon Scorch is worse than casting Frostfire Bolt Icon Frostfire Bolt in practically all situations, even when the target is below 30% health, so it is purely used as a mobility tool as Frostfire.

1.1.

Priority List (Outside Combustion)

  1. When running Firestarter Icon Firestarter, delay your first Combustion Icon Combustion until the target is below 90% health.
  2. Cast Combustion Icon Combustion when ready and then go into the Combustion Priority List below. Cast Combustion near the end of a hard-cast spell. - Click for hard-cast priority
  3. While Hyperthermia Icon Hyperthermia is active, cast Pyroblast Icon Pyroblast. - Click for advanced tipsDuring Hyperthermia, if you have Heating Up Icon Heating Up, convert it with Fire Blast Icon Fire Blast into Hot Streak Icon Hot Streak. Even though Hyperthermia guarantees critical strikes, you will still want to convert Heating Up into Hot Streaks via Fire Blast, because Hot Streak greatly increases the Mastery: Ignite Icon Mastery: Ignite applied by Pyroblast.
  4. Cast Meteor Icon Meteor immediately as it becomes available. If you had to delay it more than 10 seconds, skip the usage and save Meteor for Combustion.
  5. Cast Pyroblast Icon Pyroblast when you have Hot Streak Icon Hot Streak. Cast it after a non instant Frostfire Bolt Icon Frostfire Bolt so they both land at the same time. See the Pyroblast Chaining section for information as to why.
  6. Cast Pyroblast Icon Pyroblast when you have Hot Streak Icon Hot Streak. Cast it after a Fireball Icon Fireball cast so they both land at the same time. See the Pyroblast Chaining section for information as to why.
  7. Cast Pyroblast Icon Pyroblast when you have Hot Streak Icon Hot Streak. Cast it after a Fireball Icon Fireball (or Scorch Icon Scorch, in execute) cast so they both land at the same time. See the Pyroblast Chaining section for information as to why.
  8. Hardcast Pyroblast Icon Pyroblast when Pyroclasm Icon Pyroclasm procs. - Click for advanced usage details
    • Ideally you want to save a proc for Combustion Icon Combustion if possible. This means, if you only have a single stack of Pyroclasm, and Combustion is coming up before Pyroclasm expires, you should delay the hardcast until right before Combustion, and then hardcast Pyroblast into casting Combustion as you finish the Pyroblast cast.
    • However, make sure Pyroclasm never runs out and you do not overcap on charges. This means, if you have 2 stacks, or it is about to expire, always cast it right away.
  9. Cast Scorch Icon Scorch if you have a Heat Shimmer Icon Heat Shimmer proc, and you do not currently have Hot Streak Icon Hot Streak.
  10. Cast Fire Blast Icon Fire Blast to convert Heating Up Icon Heating Up into Hot Streak Icon Hot Streak.
  11. Cast Scorch Icon Scorch as your filler to generate Hot Streak Icon Hot Streak / Heating Up Icon Heating Up when the target is below 30% health.
  12. Cast Frostfire Bolt Icon Frostfire Bolt as your filler to generate Hot Streak Icon Hot Streak / Heating Up Icon Heating Up.
  13. Cast Fireball Icon Fireball as your filler to generate Hot Streak Icon Hot Streak / Heating Up Icon Heating Up.
  14. Cast Scorch Icon Scorch as filler when on the move and thus unable to cast Frostfire Bolt Icon Frostfire Bolt.

Combustion Priority List

Combustion Icon Combustion is a powerful cooldown that makes all of your spells critically strike. The goal is to use it as close to on-cooldown as possible, while making sure to use any other damage increasing cooldowns alongside it, like trinkets and racials.

Since all spells are guaranteed critical strikes, you will be rotating instant-cast Pyroblast Icon Pyroblast and Hot Streak builders, like Fire Blast Icon Fire Blast.

  1. Cast Meteor Icon Meteor at any point in the last 8 seconds of Combustion Icon Combustion, but ensure it lands before Combustion ends. In practice, this means cast it at any point between 2 to 8 seconds of Combustion left.
  2. Cast Meteor Icon Meteor.
  3. Cast Pyroblast Icon Pyroblast when you have Hot Streak Icon Hot Streak.
  4. Hardcast Pyroblast Icon Pyroblast when you have Pyroclasm Icon Pyroclasm and Combustion Icon Combustion has at least 3 seconds left. Do not hardcast Pyroblast if you are capped or close to capped on Fire Blast Icon Fire Blast charges, even if you were to lose the Pyroclasm proc. It is more important to not overcap Fire Blast charges than it is to lose a Pyroclasm proc.
  5. Cast Scorch Icon Scorch when you have Heat Shimmer Icon Heat Shimmer and no Hot Streak Icon Hot Streak.
  6. Cast Fire Blast Icon Fire Blast to convert Heating Up Icon Heating Up into Hot Streak Icon Hot Streak.
  7. Cast Frostfire Bolt Icon Frostfire Bolt as filler.
  8. Cast Scorch Icon Scorch as filler when on the move and thus unable to cast Frostfire Bolt Icon Frostfire Bolt.
  9. Cast Scorch Icon Scorch to generate Hot Streak Icon Hot Streak / Heating Up Icon Heating Up.
  10. Cast Fireball Icon Fireball as filler.

Aoe Rotation

The Fire AoE rotation follows a priority system. Below we list this priority system. You should read from the top to the bottom, and then execute the first action where all conditions match.

In AoE, the rotation largely plays the same, with one very critical difference: You cast Flamestrike Icon Flamestrike instead of Pyroblast Icon Pyroblast.

Target Counts for Replacing Pyroblast With Flamestrike

Note: you should always be specced into Fuel the Fire Icon Fuel the Fire to make casting Flamestrike Icon Flamestrike worth it.

As Frostfire, you only replace Pyroblast Icon Pyroblast for Flamestrike Icon Flamestrike at specific target counts:

As Sunfury, you only replace Pyroblast Icon Pyroblast for Flamestrike Icon Flamestrike at specific target counts:

  1. You should stick to using Pyroblast Icon Pyroblast over Flamestrike Icon Flamestrike at all target counts if you want to maximize your damage to a specific high priority target.
  2. When the target is above 90% health with Firestarter Icon Firestarter specced: Never use Flamestrike Icon Flamestrike
  3. During Combustion Icon Combustion: 4 targets or more
  4. Outside Combustion Icon Combustion: 3 targets or more
  5. Both during and outside of Combustion Icon Combustion: 4 or more targets
  6. Only replace Pyroblast Icon Pyroblast, never replace a Fireball Icon Fireball cast with Flamestrike Icon Flamestrike!
  7. Only replace Pyroblast Icon Pyroblast, never replace a Frostfire Bolt Icon Frostfire Bolt cast with Flamestrike Icon Flamestrike!

This leads to the following full priority list:

1.2.

Priority List (Outside Combustion)

  1. When running Firestarter Icon Firestarter, delay your first Combustion Icon Combustion until the target is below 90% health. Also do not cast Flamestrike Icon Flamestrike whatsoever when the target is above 90% health.
  2. Cast Combustion Icon Combustion when ready and then go into the Combustion Priority List below. Cast Combustion near the end of a hard-cast spell. - Click for hard-cast priority
  3. While Hyperthermia Icon Hyperthermia is active, cast Flamestrike Icon Flamestrike. - Click for advanced tipsDuring Hyperthermia, if you have Heating Up Icon Heating Up, convert it with Fire Blast Icon Fire Blast into Hot Streak Icon Hot Streak. Even though Hyperthermia guarantees critical strikes, you will still want to convert Heating Up into Hot Streaks via Fire Blast, because Hot Streak greatly increases the Mastery: Ignite Icon Mastery: Ignite applied by Flamestrike.
  4. Cast Meteor Icon Meteor immediately as it becomes available. If you had to delay it more than 10 seconds, skip the usage and save Meteor for Combustion.
  5. Cast Pyroblast Icon Pyroblast when you have Hot Streak Icon Hot Streak. Cast it after a non instant Frostfire Bolt Icon Frostfire Bolt so they both land at the same time. See the Pyroblast Chaining section for information as to why.
  6. Cast Flamestrike Icon Flamestrike when you have Hot Streak Icon Hot Streak.
  7. Hardcast Flamestrike Icon Flamestrike when Pyroclasm Icon Pyroclasm procs. - Click for advanced usage details
    • Ideally you want to save a proc for Combustion Icon Combustion if possible. This means, if you only have a single stack of Pyroclasm, and Combustion is coming up before Pyroclasm expires, you should delay the hardcast until right before Combustion, and then hardcast Pyroblast into casting Combustion as you finish the Pyroblast cast.
    • However, make sure Pyroclasm never runs out and you do not overcap on charges. This means, if you have 2 stacks, or it is about to expire, always cast it right away.
  8. Cast Scorch Icon Scorch if you have a Heat Shimmer Icon Heat Shimmer proc, and you do not currently have Hot Streak Icon Hot Streak.
  9. Cast Fire Blast Icon Fire Blast to convert Heating Up Icon Heating Up into Hot Streak Icon Hot Streak.
  10. Cast Scorch Icon Scorch as your filler to generate Hot Streak Icon Hot Streak / Heating Up Icon Heating Up when the target is below 30% health.
  11. Cast Frostfire Bolt Icon Frostfire Bolt as your filler to generate Hot Streak Icon Hot Streak / Heating Up Icon Heating Up.
  12. Cast Fireball Icon Fireball as your filler to generate Hot Streak Icon Hot Streak / Heating Up Icon Heating Up.
1.3.

Combustion Priority List

Combustion Icon Combustion is a powerful cooldown that makes all of your spells critically strike. The goal is to use it as close to on-cooldown as possible, while making sure to use any other damage increasing cooldowns alongside it, like trinkets and racials.

Since all spells are guaranteed critical strikes, you will be rotating instant-cast Flamestrike Icon Flamestrike and Hot Streak builders, like Fire Blast Icon Fire Blast.

  1. Cast Meteor Icon Meteor at any point in the last 8 seconds of Combustion Icon Combustion, but ensure it lands before Combustion ends. In practice, this means cast it at any point between 2 to 8 seconds of Combustion left.
  2. Cast Meteor Icon Meteor.
  3. Cast Flamestrike Icon Flamestrike when you have Hot Streak Icon Hot Streak.
  4. Hardcast Flamestrike Icon Flamestrike when you have Pyroclasm Icon Pyroclasm and Combustion Icon Combustion has at least 3 seconds left.
  5. Cast Scorch Icon Scorch when you have Heat Shimmer Icon Heat Shimmer and no Hot Streak Icon Hot Streak.
  6. Cast Fire Blast Icon Fire Blast to convert Heating Up Icon Heating Up into Hot Streak Icon Hot Streak.
  7. Cast Scorch Icon Scorch as your filler to generate Hot Streak Icon Hot Streak / Heating Up Icon Heating Up when the target is below 30% health.
  8. Cast Frostfire Bolt Icon Frostfire Bolt as your filler to generate Hot Streak Icon Hot Streak / Heating Up Icon Heating Up.
  9. Cast Fireball Icon Fireball as your filler to generate Hot Streak Icon Hot Streak / Heating Up Icon Heating Up.
2.

Fire Mage Gameplay Mechanics

In order to better explain the specific usage and benefits of the Fire Mage kit, we have compiled a more detailed explanation on individual parts of our rotation, from important rotational mechanics that you need to pay attention to, to cooldowns and how to use them, so you can reach your full potential when playing Fire Mage.

3.

Fire Mage Mechanics

Effectively Chaining Critical Strikes Burnout Apex Talent Pyroclasm Usage
2.1.

Effectively Chaining Critical Strikes

Understanding how to generate Critical Strikes as efficiently as possible is crucial in utilizing Fire effectively. This specialization is designed to crit more often than not, so it is easy to understand why learning to execute the right combos to create a chain of crits is paramount.

Whenever you get a Heating Up Icon Heating Up proc, you should convert it to a Hot Streak Icon Hot Streak using Fire Blast Icon Fire Blast. Generally, you will then want to cast a Fireball Icon Fireball and immediately spend your Hot Streak on a Pyroblast Icon Pyroblast as your Fireball cast finishes. Both of these spells will strike simultaneously, giving a chance of an immediate follow-up Hot Streak if both critically strike. If only one of the spells critically strikes, Heating Up will proc, and you can immediately Fire Blast and repeat this process.

There is a 0.2-second grace period where Heating Up Icon Heating Up will not be canceled if two spells impact simultaneously and only one critically strikes. This grace window is why it is so critical to always cast Fireball into Pyroblast, because normally, if only one of them crits, and the other does not, you will lose the Heating Up. But if you cast both at the same time, if only one of them crits, you keep your Heating Up.

This is known as "Pyroblast Fishing" or "Pyroblast Chaining" and is the best way to create a large chain of crits. The exception to this rule is during Combustion Icon Combustion, where all spells will crit, allowing you to chain together various combos that are covered in more detail in the rotation section above.

2.2.

Burnout

Burnout Icon Burnout is a keystone talent, that causes all your active Mastery: Ignite Icon Mastery: Ignites to explode when Combustion Icon Combustion ends for 75% of their remaining damage. This explosion is purely additional damage, it does not remove any of your existing Ignites when it happens.

Burnout greatly increases your burst damage, especially on enemies that live short, as it allows you to still get a lot of benefit of your Ignites on them, without them having them to live for the entire duration of Ignite.

Because Ignite has a 10 second duration, with some complicated rules on how it refreshes, what we want to do is make sure that at the end of Combustion, we have as high of an Ignite as possible, as it takes your active Ignites at the end of Combustion and explodes those, not all Ignite damage applied during Combustion.

The actual gameplay impact is quite minimal: During Combustion Icon Combustion, you delay Meteor Icon Meteor until there are 8 seconds or less left of Combustion. Everything else will naturally work out in such a way that your Mastery: Ignite Icon Mastery: Ignite will be very large at the end of Combustion without having to make any rotational changes.

2.3.

Apex Talent For Fire Mage

Fire has the following Apex Talent:

  • Fired Up Icon Fired Up: Consuming Hot Streak Icon Hot Streak has a chance to grant you a stack of Fired Up, which increases your fire damage. Multiple applications may overlap.
  • Fired Up Icon Fired Up: Gaining Fired Up reduces your Fire Blast Icon Fire Blast cooldown by 2.5 seconds per point, 2 points.
  • Fired Up Icon Fired Up: Combustion Icon Combustion greatly increases the chance of getting Fired Up, reducing each time you proc Fired Up. Also causes Fired Up to extend Combustion by 1 second.

The Apex Talent for Fire grants a lot of damage for both Hero Specs, and is virtually always taken. Fired Up is a new proc which grants a large amount of bonus damage whenever it procs, which is just a very nice passive bonus. However, even more impactful is the massive 5 second Fire Blast Icon Fire Blast cooldown reduction when it procs, which happens quite frequently, especially during Combustion Icon Combustion.

This Fire Blast Icon Fire Blast cooldown reduction makes it so you barely run out of Fire Blast charges during Combustion Icon Combustion, often only running out towards the very end of Combustion. This allows you to chain Pyroblast Icon Pyroblast into Fire Blast for almost the entire duration of Combustion without needing to weave in any other spells.

All these extra Fire Blast Icon Fire Blast charges do cause a bit of a weird luxury "problem", where it relatively devalues Pyroclasm Icon Pyroclasm, because hard-casting Pyroblast Icon Pyroblast during Combustion Icon Combustion risks overcapping Fire Blast charges, making it difficult to hard-cast during Combustion. Due to this, you often end up having to delay the hard-casts until Combustion is over.

2.4.

Pyroclasm Usage

Pyroclasm Icon Pyroclasm is a key proc (if talented). When it procs, your next non-instant Pyroblast Icon Pyroblast or Flamestrike Icon Flamestrike does greatly increased damage. At first glance, this is a very simple proc: you just hard-cast Pyroblast and it does significantly more damage. However, there are some small things we can do to squeeze out extra DPS.

Since it makes our next Pyroblast Icon Pyroblast do significantly more damage, we ideally want to use it during Combustion Icon Combustion so we can guarantee it crits. And since it stacks up to two times and lasts 15 seconds, we do not immediately have to spend it. Additionally, whenever it procs a second stack, it actually resets the duration of both stacks to 15 seconds again. Due to this, we can theoretically delay one stack for a long time by getting one proc -> wait until second proc -> refreshes duration -> use one of the procs -> wait until next proc -> refreshes, etc. We can do this for as long as needed until Combustion is ready, if we proc Pyroclasm often enough.

In practice, you can play around this in the following way:

  • Whenever you have 2 stacks of Pyroclasm Icon Pyroclasm, always use one. We never want to risk overcapping stacks!
  • If you only have a single stack of Pyroclasm, hold onto it until either:
    • Combustion Icon Combustion is ready: Hard-cast Pyroblast into Combustion as the cast finishes
    • It has less than 5 seconds duration left. Use it right away to ensure you do not waste any stacks.
3.

Fire Mage Cooldowns

4.

Fire Mage Major Cooldowns

Combustion Meteor Time Warp
3.1.

Combustion

Combustion Icon Combustion is Fire's primary DPS cooldown, available every minute when talented into Kindling Icon Kindling. It guarantees all your spells critically strike, amongst various other buffs like bonus mastery or straight up more damage, based on talents. As Sunfury, it also grants you an Arcane Phoenix while Combustion is active and various other benefits after it ends.

Since Fire is all about critically striking to generate Hot Streak Icon Hot Streak, this is obviously a massive damage buff and makes your rotation very fast paced while Combustion is active.

Generally, you will want to use Combustion immediately as it comes up, but it can be beneficial to delay it in certain cases, for example if your group is about to use Time Warp Icon Time Warp or a similar effect soon, or an important raid mechanic that needs high DPS is coming soon, or additional targets that come up, etc. However, since Combustion is only a minute cooldown, delaying it is usually not a good idea as it is very likely to lose you an extra usage if you delay it too much.

3.2.

Meteor

Meteor Icon Meteor is a 30 second cooldown when talented into Blast Zone Icon Blast Zone, that hits hard and activates various other bonuses depending on Talents and Hero Talents, like proccing Frostfire Empowerment Icon Frostfire Empowerment as Frostfire or granting Pyroclasm Icon Pyroclasm as Sunfury.

Meteor and Combustion Icon Combustion have very tight timings, as Meteor has 30 seconds cooldown and Combustion one minute, meaning you can cast Meteor exactly once in-between Combustion usages. Since the timing is so close, it is critical you use Meteor immediately as it comes up to ensure you do not have to skip a usage, or delay Combustion, both of which are bad.

Without Blast Zone Icon Blast Zone talented, Meteor Icon Meteor timings become a lot simpler, because you can no longer fit in any extra Meteors in-between Combustion Icon Combustion, so you simply only use it within Combustion and do not use it whatsoever outside of it.

3.3.

Time Warp

Time Warp Icon Time Warp is an ability which buffs your entire party or raid group within 100 yards with 30% haste for 40 seconds. This buff is shared with multiple other spells like Bloodlust Icon Bloodlust and Heroism Icon Heroism. These all put a debuff on all your group members which blocks them from getting the effect again for 10 minutes, so you cannot get this same effect from multiple sources multiple times.

As Time Warp applies to the whole group, it is generally decided by the raid or party leader when it is used, to optimize usage for the whole group, instead of just using it when it is best for your personal usage. However, if there is no assigned time or you are in a pick up group without any real leadership in terms of strategy, it is generally a safe practice to use Time Warp right after combat starts so it is up while everyone has all of their DPS cooldowns ready. Of course make sure to only do this if there will be enemies active for the entire 40 second duration of the buff on the pull, as on some fights bosses might go inactive or do some kind of phase change early on in the fight.

4.

Combat Assistant For Fire Mage

Patch 11.1.7 introduced two new combat related functionalities, the Assisted Highlight, and the Single-Button Assistant. For a full overview on how to enable these features and all of their details, check out our Combat Assistant page.

The Assisted Highlight rotation is a relatively good rotation, so following it can be a good way to learn the rotation, but you will be giving up a decent chunk of damage, around 20% compared to following the rotation on this page. Note that Fire is unique in that it can cast spells while using other spells, like Fire Blast Icon Fire Blast. Due to this, seeing the next spell is sometimes not enough, as you need to also know when exactly you should cast it during the current spell. Due to this, I highly recommend you also read the basic rotation when using the Assisted Highlight so you know when to cast the spells that are highlighted.

The Single-Button assistant unfortunately has some issues for Fire, causing it to be around 25-35% less damage than the rotation on this page depending on your talent build and hero talents. The global-cooldown penalty applied is a large issue for Fire, because Fire relies on queueing certain spells at the same time (like Fireball Icon Fireball into Pyroblast Icon Pyroblast), which the single-button assistant does not allow you to do. Additionally, Fire simply has very many instant-cast spells, which are also hurt by the global-cooldown penalty, leading to this large damage loss when using the Single-Button Assistant.

The Single-Button assistance can be useful to use, especially when you are new to the spec, or when learning new boss mechanics, as it will allow you to focus fully on the boss mechanics instead of the rotation. However, if you want to maximize your damage, I recommend you either follow the Highlighted rotation, or the rotation on this page due to the Single-Button rotation's large damage loss.

Note that neither the Single-Button rotation nor the Assisted Highlight rotation will cast/highlight Combustion Icon Combustion, racial cooldowns, or items, like trinkets, so you will have to use these manually.

4.1.

Tips for using the Combat Assistant as Fire Mage

  • Make sure to use Combustion Icon Combustion on cooldown, as the Combat Assistant will not use/highlight this.
  • Use your trinkets, potions, racial cooldowns (like Berserking Icon Berserking) or other on-use cooldowns during Combustion Icon Combustion.
  • If using the One-Button Assistant, make sure to press the button a lot, as Fire Blast Icon Fire Blast can be cast while casting other spells, so you will have to press the button twice to cast both the Fire Blast and the spell after it.
5.

Changelog

  • 02 Mar. 2026: Updated Flamestrike target counts to provide a bit more context.
  • 27 Feb. 2026: Updated Frostfire rotation to provide more Scorch context.
  • 26 Feb. 2026: Updated AoE rotation threshholds for Flamestrike based on latest math.
  • 10 Feb. 2026: Updated default selected talents based on latest optimal talents and updated rotation for improved Flamestrike usage.
  • 21 Jan. 2026: Updated default rotation checkboxes to be set to Sunfury based on latest findings and added full loadouts for both Hero Specs for both AoE and ST.
  • 19 Jan. 2026: Updated for Midnight Pre-Patch.
  • 30 Nov. 2025: Reviewed for Patch 11.2.7.
  • 05 Oct. 2025: Reviewed for Patch 11.2.5.
  • 04 Aug. 2025: Updated best rotation based on 11.2 changes for both single-target and AoE, added tier rotation changes section.
  • 17 Jun. 2025: Updated Combat Assistant damage gains/losses based on latest updated numbers.
  • 15 Jun. 2025: Added Combat Assistant information and tips.
  • 21 Apr. 2025: Updated default single-target rotation to Frostfire.
  • 24 Feb. 2025: Updated for 11.1 changes: New default setup set to sunfury, updated rotation for new optimal rotation due to changes, added a less complex basic rotation.
  • 15 Dec. 2024: Updated for Patch 11.0.7.
  • 26 Nov. 2024: Updated rotation to have Frostfire as the defaults now that it is better than Sunfury after the buffs.
  • 21 Oct. 2024: Reviewed for Patch 11.0.5.
  • 24 Sep. 2024: Updated AoE rotation to include a flamestrike based rotation now that it is more viable due to the latest buffs.
  • 09 Sep. 2024: Updated for The War Within Season 1.
  • 28 Aug. 2024: Fix a typo.
  • 21 Aug. 2024: Updated for The War Within.
  • 23 Jul. 2024: Updated for The War Within Pre-Patch.
  • 10 May 2024: Updated the separate tier section to refer to the correct tier set.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Updated rotation based on new tier set from Season 4.
  • 23 Mar. 2024: Split Combustion rotation up into two distinct sections, one to enter Combustion, and one during Combustion, for readability. Additionally simplified the opener description.
  • 19 Mar. 2024: Updated for Patch 10.2.6., added Flame Accelerant as default checked rotation checkbox, and added line for using Fireball in Combustion during it. Also cleaned up some typos.
  • 15 Jan. 2024: Reviewed for Patch 10.2.5.
  • 19 Nov. 2023: Updated checkboxes to by default has Alexstrasza's Fury enabled due to optimisations found make AF part of the default talent tree.
  • 06 Nov. 2023: Updated rotation for new best talent builds in 10.2, and new tier set.
  • 04 Sep. 2023: Reviewed for Patch 10.1.7
  • 15 Jul. 2023: Updated AoE Flamestrike rotation due to the nerf to Flamestrike.
  • 14 Jul. 2023: Updated AoE Flamestrike rotation based on latest optimisations.
  • 10 Jul. 2023: Updated rotation for the Fire Mage rework of 10.1.5.
  • 01 May 2023: Updated rotation pased on new tier set bonuses and new optimal talents.
  • 20 Mar. 2023: Rewrote parts of the rotation to be easier to follow, and split the SKB/Pyroclasm into its own section. Reviewed for Patch 10.0.7.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5.
  • 03 Jan. 2022: Add Shifting Power to the rotation.
  • 11 Dec. 2022: Update AoE rotation to more clearly explain the AoE rotation when you are not talented into Flamestrike/Flamepath.
  • 11 Dec. 2022: Added section explaining rotational changes due to the tier set.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 24 Oct. 2022: Updated for Dragonflight pre-patch.
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