1.
Demonology Warlock: Midnight Expansion Preview
Welcome to our Midnight expansion preview for Demonology
Warlock, a resource page where you can find changes, Hero talent trees, and
an initial assessment on the state of the spec.
The purpose of this page is to offer an up-to-date overview of
how Demonology Warlock is changing in the forthcoming Midnight
expansion. As such, it is not to be treated as a guide or a replacement,
since the current state of tuning is not representative of what the final
product will be.
2.
Midnight Changes for Demonology Warlock
2.1.
Core Changes
Demonology Warlock received a complete talent restructuring for the
class and the specialization trees alongside a fourth branch for each Hero
Tree.
Below are the most notable changes:
- New Pact talents have been introduced, working essentially as stances
that replace the baseline
Curse of Weakness, with
either
Curse of Tongues and
Curse of Exhaustion;
- A new talent
Foul Mouth allows chosen curses to also affect any
secondary target within 10 yards of the main target;
Howl of Terror is on a choice node with
Shadowfury;
Demonic Gateway has been moved further down the tree and has a
supporting talent that allows players to use it twice before incurring the
cooldown;
Blight of Weakness is a new AoE debuff effect that is mutually
exclusive with any Curses, offering an empowered version on a cooldown.
Going into Midnight, the intention seems to offer the AoE Curses at the
expense of less flexibility in what to choose from the start. That creates a
situation where the default choice will most likely
be
Curse of Tongues , as the alternatives do not offer enough of an
upside in a direct comparison, barred some very specific cases. Warlock's
overall utility package seems to be still on the lower end of the spectrum,
especially in Mythic+ scenarios.
Howl of Terror has the potential to
be used as a more reliable interrupt, but the target cap is still a bit of a
problem.
Moving on to the Demonology side, the whole tree has been overhauled to
lessen the reliance on addons and the need to track multiple effects. The
layout is for the most part similar, progressing from a first gate almost
devoid of choices towards the third gate which holds most of the options
comparatively.
See below a list of the most transformative changes:
Hand of Gul'dan can only be casted at 3 shards;
Implosion is now a 30 seconds cooldown that will consume exactly
6 wild imps for full AoE damage on all targets, sharing a choice node
with
Power Siphon
Blighted Maw is a new talent that causes Dreadbite to infect
targets, dealing an additional 50% of the damage taken during 8 seconds as
Plague Damage;
Demonic Calling is now a 2 points talents that permanently reduce
the cast time and shard cost of
Summon Dreadstalkers by
50/100%;
Soul Strike has been removed;
Summon Demonic Tyrant does not extend pets duration innately, and
now works with
Summon Dreadstalkers exclusively when
talenting
Reign of Tyranny;
Summon Demonic Tyrant damage still snapshot the amount of other
pets present at the time of summoning for increased damage;
Grimoire: Felguard has been removed in favour of a capstone choice
node between
Grimoire: Imp Lord and
Grimoire: Fel Ravager;
- Doomguard has been reintroduced as a powerful, individual
summon, whose cooldown can be reduced by consuming Demonic Cores;
Vile Fiend and its upgrade in
Mark of Shatug
or
Mark of F'harg have been appended to
Call Dreadstalkers and
cannot be casted on their own;
- The new Apex talent
Dominion of Argus is themed around Nether
Portal, offering another summon after casting a set amount
of
Hand of Gul'dan during its duration.
Midnight Demonology tree has been streamlined and simplified to a great
extent, with thematic areas consolidated around the themes of Wild Imps,
Felguard, and Dreadstalkers. Most effects/extra abilities have been
integrated into the baseline rotational skills.
Developers' notes: Our first goal for Demonology as we move into
Midnight is to address Demonology's reliance on add-ons to monitor Wild
Imp energy to make decisions on when to cast spells like Implosion, Power
Siphon, and Summon Demonic Tyrant.
To accomplish this, we are removing the energy component from Wild Imps
which means that Wild Imps will be around much longer (40 seconds) before
disappearing. In efforts to prevent many Wild Imps from running around, we
are adding a limit to how many Wild Imps you can have summoned at once
that can be increased via multiple talents.
Secondly, we want to take a hard look at Demonology's ramp time and
make adjustments to the number of casts or cooldowns needed to execute
high throughput.
While the gameplay idea remains mostly the same in practical terms, most of
the rotation has been simplified, Tyrant setups have been eased, and most
short cooldowns have been either incorporated in existing rotational
abilities or removed.
Wild Imp's behaviour has been reverted to also drain energy each cast,
removing the issue of cooldown drifting associated with Wild Imp sets
expiring close to when Tyrant was coming off cooldown. As a result returning
issues are back, specifically associated with Line-of-sight shenanigans on
the Z-axis (using stairs or level geometry to block line of sight in order to
increase the wild imps count before tyrant summon)
Hand of Gul'dan being fixed at 3 shards is somewhat more limiting in
its usage and optimization, creating a building block that does not allow to
pool multiple shard spending events, outside of cooldowns, but equally help
define the maximum amount of casts for a Tyrant setup.
3.
Hero Talent Trees for Demonology Warlock in Midnight
Hero Trees have not been updated yet, with only the description of the
fourth column being available.
3.1.
Diabolist Hero Talents for Demonology Warlock
The Diabolist Hero tree is themed around a sequence of Greater Demons that
offer temporary effects such as damage amplification, shard generation or a
high damage AoE ability before cycling toward the next one.
The playstyle, as such, is influenced by this cadence while not being an
interference in the rotation at the same time. What changes the most is the
damage profile instead, with
Gloom of Nathreza directly buffing shard
spenders, and higher burst capabilities thanks to
Ruination or
particularly in Tyrant windows, thanks to
Abyssal Dominion.
Regarding defensive options and utility,
Soul-Etched Circles offers
a niche use case while
Annihilan's Bellow drastically increases the
frequency of use of
Howl of Terror.
Infernal Vitality
and
Infernal Bulwark also ties a sustain element
to
Unending Resolve which is definitely more enticing than what other
Hero Tree currently seem to offer, albeit overall not great.
3.2.
Soul Harvester Hero Talents for Demonology Warlock
The Soul Harvester Hero tree takes a different approach, with a theme centered
around shard cost reduction for spenders, direct damage increase, and
additional damage over time in the form of
Soul Anathema.
The synergy with
Power Siphon through
Necrolyte Teachings
and
Sataiel's Ambition while not being as transformative as it is in
Affliction still offers a reliable direct damage increase, particularly
with
Shadow Bolt when talenting
Rune of Shadows
and
Sacrificed Souls.
In AoE
Mantle of the Harvester helps provide
additional
Demonic Core to fuel the damage.
In terms of defensive and utility options, again few improvements in terms
of
Gorebound Fortitude
offering
Soulburn
Healthstones at no additional shard cost,
and
Friends In Dark Places giving an additional 25% to the baseline
absorb value of
Dark Pact.
Eternal Servitude on the other hand
enable a more frequent pet swapping/resummoning as a quality-of-life change,
with the alternative of an improved combat res in
Gorefiend's Resolve
similar to other classes.
4.
Demonology Warlock Tier Set in Midnight
Season 1 Tier Set Bonuses for Demonology Warlock in Midnight
are the following:
Warlock Demonology 12.0 Class Set 2pc —
Hand of Gul'dan
damage increased by 15%.
Warlock Demonology 12.0 Class Set 4pc —
Your
Summon Dreadstalkers deal 10% increased damage and last 3
additional sec.
Both set bonuses offer a talent-agnostic passive damage increase, as
intended in their design, with neither suffering from target count or
encounter timing, and instead offering consistency first and foremost.
The major benefit associated with 4p is the extended duration on
Dreadstalkers, allowing for more Dreadbites and
Blighted Maw
coverage.
4.1.
How Good is the Demonology Warlock Tier Bonus in Midnight?
If tuned following the general goal of providing between 10 to 15% increase
with the 2 and 4 pieces together, Demonology tier set has a wide
practicality, and should perform well in any end-game situation.
5.
Changelog
- 30 Nov. 2025: Updated for Patch 11.2.7.
- 10 Nov. 2025: Updated for Alpha changes in week 5 and added tier sets evaluation.
- 12 Oct. 2025: Page created.
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