Developers’ notes: Brewmaster’s kit contains a number of very niche cooldowns and abilities, as well as a number of talents which have a highly-transformative impact on gameplay. In aggregate these can cause the specialization to be difficult to learn, especially in combination with developing intuition surrounding Stagger. We are aiming to broaden some of these niches while narrowing the impact of transformational talents. In addition, some abilities have been removed in order to better concentrate both power and gameplay focus on a more manageable core. Finally, many tooltips have been adjusted to improve clarity on their function or how they are expected to impact play.
Brewmaster Monk: Midnight Expansion Preview
Welcome to our comprehensive guide on the Brewmaster Monk changes in World of Warcraft's upcoming expansion, Midnight. This page is intended to help you learn about the new changes and help you know what to expect from Brewmaster Monk in Midnight.
In this guide, you will find detailed breakdowns of the new Talents and Apex Talent system for Brewmaster Monk. We will explore the most significant updates to the spec, and offer insights into how these changes will impact your overall gameplay. Whether you are an experienced Brewmaster Monk or new to the spec, this page will be useful in knowing what to expect come launch next year.
Brewmaster Monk: Midnight Expansion Preview
Welcome to our Midnight expansion guide for Brewmaster Monk. Ahead of launch, this page will contain everything you need to know about Brewmaster Monks in the forthcoming Midnight expansion, including class changes, additional Hero Talent nodes, a new four-part Apex talent, and some light predictions on the state of the spec going into the expansion.
This page is a constantly evolving work in progress, with regular changes expected as updates hit the Midnight Alpha and Beta. This is not meant to be a launch guide for Brewmaster Monk, but instead serves as a resource for you to keep up to date with how the spec is evolving across development, and what you can expect from its playstyle and feel on launch.
Midnight Changes for Brewmaster Monk
Core Changes
At its core, Brewmaster Monk's main playstyle remains unchanged.
You will continue to make use of the
Stagger passive to convert a portion
of your damage taken into a damage-over-time effect that you can then reduce
with the help of
Purifying Brew. Your entire kit continues to revolve
around this relationship, whether that's casting
Keg Smash and
Blackout Kick
to increase Stagger's strength with
Shuffle, or using
Tiger Palm
to reduce the cooldown of Purifying Brew. If you are familiar with this basic rotational
flow, expect no serious changes to occur here.
Where you can see larger adjustments, however, is in the form of attempts to
simplify the playing experience for most specializations, whether that is in pruning
less important rotational abilities or reducing the number of passive effects to
potentially keep track of at a time. For Brewmasters, this has been done by removing
the ability of
Rising Sun Kick entirely, along with the
Weapons of Order
cooldown. Similarly,
Celestial Infusion (or its alternate choice of
Celestial Brew)
no longer scales in absorb size based on the
Purified Chi buff from casting
Purifying Brew, instead offering a larger baseline effect. Finally, Purifying
Brew will no longer glow whenever your character is in
Heavy Stagger, but
instead shortly after receiving a large increase in
Stagger or the amount
being at its highest within the past 10 seconds (15 with
Bob and Weave). Overall,
you can expect to see this approach to class design throughout Midnight's development
hopefully make every specialization more approachable for players while still
retaining elements of skill expression across gameplay.
Brewmaster Monk Talent Changes
New Brewmaster Monk Talents in Midnight
Note that the following talents are listed roughly in the order they appear across the talent trees, with earlier entries being in higher sections.
Class Tree
Reinvigoration — Successfully dispelling an effect with
Detox
grants the target a movement speed bonus for a short time.
Silent Sanctuary — Heal for a small amount every 3 seconds when no
enemies are present within 15 yards.
Stillstep Coil —
Leg Sweep applies
Disable to all
affected enemies after its stun expires.
Chi Transfer —
Touch of Death heals you for 50% of its
damage dealt.
Spec Tree
Improved Blackout Kick —
Blackout Kick deals increased damage.
Swift as a Coursing River — Using an ability with Brew in its name
grants additional movement and attack speed for a long period of time.
Jade Flash —
Crackling Jade Lightning costs less Energy,
deals more damage, and hits up to 5 additional targets, but gains a 1-minute cooldown.
Celestial Flames — Using an ability with Brew in its name has a chance
to gain Celestial Flames for 6 seconds. While empowered:
Special Delivery deals additional Fire damage to up to 5 targets.
Rushing Jade Wind gains an increased radius and deals Fire damage.
Awakening Spirit — Casting
Purifying Brew causes you to
absorb a portion of
Stagger tick damage up to a cap. This is fairly similar
to the
Master of Harmony talent of
Mantra of Purity, and is a choice node
with
Vital Flame.
Vital Flame — Heal for a portion of all Fire and Nature damage
dealt by your abilities. Choice node with
Awakening Spirit.
Fuel on the Fire — Casting
Exploding Keg causes your next
two uses of
Keg Smash to trigger a whirl of flame, spiraling outward and
dealing Fire damage to enemies. Choice node with
Empty the Cellar.
Empty the Cellar —
Exploding Keg may be reactivated within
20 seconds of its initial cast to throw 5 kegs at your enemies, which function as
small versions of
Keg Smash to deal Physical damage and grant Brew cooldown
reduction. Choice node with
Fuel on the Fire.
Keg Volley — Casting
Exploding Keg resets the cooldown
of
Keg Smash.
Heart of the Ox — Gain passive Mastery percentage, doubled when
the
Invoke Niuzao, the Black Ox cooldown is active.
Hero Talents
Shadow Over the Battlefield —
Flurry Strikes
deal additional Nature damage to nearby enemies. This is largely identical to the Shadow
effect of The War Within's
Wisdom of the Wall, but present at all times.
Combat Stance — Reduces the cooldown of
Roll; choice node with
Initiator's Edge.
Initiator's Edge — Gain temporary bonus movement speed
when entering combat; choice node with
Combat Stance.
Stand Ready — Activating
Invoke Niuzao, the Black Ox
instantly grants 10 stacks of
Flurry Charge that immediately trigger on your
next attack. This is identical to the
Monk Shado-Pan 11.2 Class Set 2pc bonus
of Patch 11.2, but instead triggering off of a different cooldown.
Weapons of the Wall —
Flurry Charge
generation is increased, and
Flurry Strikes trigger more frequently during
Invoke Niuzao, the Black Ox. This is similarly identical to the
Monk Shado-Pan 11.2 Class Set 4pc bonus
of Patch 11.2, but also with a different cooldown trigger.
Harmonic Surge — Casting
Celestial Brew or
Celestial Infusion causes your next two
casts of
Tiger Palm or
Vivify to deal bonus Nature damage
split among nearby enemies as well as a small amount of healing to nearby allies.
As with the newer Shado-Pan talents, this is effectively the
Monk Master of Harmony 11.2 Class Set 4pc
bonus from The War Within Season 3.
Potential Energy — Casting
Keg Smash causes your next cast of
Tiger Palm or
Vivify
to trigger a Harmonic Surge. Unlike the
Monk Master of Harmony 11.2 Class Set 2pc
bonus this talent is based on, there is no longer a random element to when your
Tiger Palm will create a Harmonic Surge.
Meditative Focus — Empowers your
Blackout Combo and
Press the Advantage talents:
Blackout Combo's bonus damage to
Tiger Palm is further
increased, along with the bonus Brew cooldown of
Keg Smash when either
are comboed.
Press the Advantage deals increased Nature damage and grants additional
cooldown reduction to Brew abilities.
Removed Brewmaster Monk Talents in Midnight
Class Tree
Rising Sun Kick
Dampen Harm
Bounce Back
Clash
Spec Tree
Hit Scheme
Strike At Dawn
Weapons of Order
Black Ox Adept
Heightened Guard
Call to Arms
Chi Surge
Hero Talents
Lead from the Front
Protect and Serve
Reworked Brewmaster Monk Talents/Abilities in Midnight
Class Tree
Fast Feet — Now increases
Blackout Kick and
Spinning Crane Kick
damage (was
Rising Sun Kick damage).
Vivacious Vivification /
Chi Wave — Now trigger from
Keg Smash (was
Rising Sun Kick).
Ferocity of Xuen — Two ranks are now available, increasing damage
by 2/4% (was one rank for 2%).
Diffuse Magic — No longer an active ability. Its dispel and
debuff rebounding effect is now a passive, optional enhancement to
Fortifying Brew.
Fatal Touch — No longer increases your damage dealt after
casting
Touch of Death.
Spec Tree
Keg Smash — Now deals additional damage to your primary target.
Staggering Strikes — The amount of
Stagger reduced with
every cast of
Blackout Kick now scales with your missing health.
Spirit of the Ox — Now triggers exclusively from
Blackout Kick
(was
Rising Sun Kick as well).
Purifying Brew — Now clears a minimum of 8% of your maximum health
in
Stagger, or 50% of your total Stagger amount if it is larger.
Celestial Brew/
Celestial Infusion — Baseline absorb
substantially increased, but
Purified Chi no longer exists to increase it
further.
Fluidity of Motion — No longer reduces the damage of
Blackout Kick.
Pretense of Instability — Now triggers from any ability with Brew
in its name (was
Purifying Brew or
Celestial Brew/
Celestial Infusion).
Bob and Weave — Increases the duration of
Stagger by 5 seconds
(was 3).
Walk with the Ox — No longer reduces the cooldown of
Invoke Niuzao, the Black Ox.
Dragonfire Brew — No longer scales the bonus damage to
Breath of Fire
with your
Stagger level, instead being a substantial increase to baseline
damage.
High Tolerance — No longer grants passive Haste based on
Stagger
level, but will grant cooldown reduction to
Purifying Brew if the ability is
cast in a state of Elevated Stagger (defined by its new glow conditions).
Press the Advantage — Rather than a bonus attack of
Keg Smash
or
Rising Sun Kick, will now cast a
Tiger Palm with all of its
attached bonuses from other talents. Choice node with
Blackout Combo.
Blackout Combo — Can now only be comboed with
Keg Smash
and
Tiger Palm. Comboes with with
Breath of Fire,
Purifying Brew,
and
Celestial Brew/
Celestial Infusion have been removed. Choice
node with
Press the Advantage.
Anvil and Stave — Tooltip now specifies the reduction in its
effect based on recent attackers; its behavior is otherwise unchanged.
Ox Stance — No longer scales the number of stacks granted
with
Stagger level when casting
Purifying Brew.
Invoke Niuzao, the Black Ox — Cooldown reduced to 2 minutes.
Stormstout's Last Keg — Bonus
Keg Smash
damage only applies to the primary target, but now also grants additional range to
the ability on top of its extra charge.
Hero Talents
Flurry Strikes —
Flurry Charges
are now generated from your autoattacks; 2 are guaranteed per two-handed auto, and a
high chance of 1 per one-handed auto as a means of keeping weapon choice balanced.
In addition, all Flurry Charges are now spent whenever
Keg Smash is
cast (was after spending enough Energy). Finally, Flurry Charges now have a cap of
30 (was 10).
Veteran's Eye — Passively increases
Haste (was a temporary, stacking Haste buff based on rapidly attacking a target).
One Versus Many — Critical Strikes
from auto attacks generate twice as many
Flurry Charges (was bonus charge
generation on
Keg Smash damage), and the damage of Keg Smash is increased.
Efficient Training — Now grants
a flat 25 seconds of cooldown reduction to
Invoke Niuzao, the Black Ox
(was cooldown reduction to
Weapons of Order when spending Energy).
Against All Odds — Passively increases
your Agility (was a temporary Agility buff based on spent
Flurry Charges).
Vigilant Watch — Increases Critical
Strike damage of
Blackout Kick (was an increase to
Flurry Strikes
damage when casting Blackout Kick).
Wisdom of the Wall — While
Invoke Niuzao, the Black Ox is active, all casts of
Breath of Fire
also trigger three bonus
Flurry Strikes (was gain one of four
temporary buffs with every 10
Flurry Charges spent).
Overwhelming Force/
Way of a Thousand Strikes —
No longer includes
Rising Sun Kick due to its removal for Brewmasters.
Systems Changes
While not specific to only Brewmaster Monks, the Midnight expansion also features a major item level and stat squish across the board, resulting in greatly reduced numbers on display. For players that had a hard time parsing a hit for millions of damage or a boss with billions of health, rejoice!
Beyond this, there is a fairly substantial shake-up to the talent system as a whole for all players in the coming expansion by introducing new talent points to spend in all three trees! From Levels 81-90, you will gain an additional 4 points each in the Class and Specialization trees, and 3 points in your Hero Talents to automatically acquire the three new talents appearing in them. This will lead to a lot less concern for grabbing utility within the class tree in particular, as a Brewmaster already had plenty of wiggle room to get what was needed. Within the specialization tree, though, you will have a much more difficult decision to make...
Apex Talents for Brewmaster Monk in Midnight
One of the key new developments for all specializations in Midnight is the introduction of Apex Talents. These are new, isolated talent nodes accessible from the specialization tree beginning at Level 81, and you can spend up to four points on them to gain a series of effects with increasing strength. However, you must spend all three earlier points if you want the effect of the fourth; it is sequential. Alternatively, you can make use of these four additional points elsewhere in your specialization tree for greater build flexibility. The choice is yours!
The Apex Talent for Brewmaster Monks is called Bring Me Another, and focuses on enabling a new source of damage when you make use of your "Brew" abilities. As you continue to invest points in it, you will also unlock additional cleave damage and even a consistent source of extra healing for both you and up to two nearby allies! These four versions of the talent are the following:
Bring Me Another — Using an ability with Brew in its name has a
chance to generate an Empty Barrel (max 1). When you next cast
Keg Smash,
your Empty Barrel will also be thrown at your target to deal bonus damage.
Bring Me Another — Increase all Physical
damage dealt by 5/10%. In addition, your Empty Barrels will ricochet to an additional
1/3 target(s), dealing reduced damage with each bounce.
Bring Me Another — Whenever you cast
Fortifying Brew or
Celestial Brew/
Celestial Infusion, you and up to
2 nearby allies gain a
Refreshing Drink, along with an Empty Barrel
for yourself. Upon taking damage, Refreshing Drink is consumed to trigger a substantial
heal-over-time effect.
Brewmaster Monk Gameplay in Midnight
With this major shake-up to talents and abilities coming in Midnight, where
does this leave Brewmaster Monks after they just received major adjustments in
Patch 11.2 of The War Within? For the most part, those that already enjoyed
its gameplay should not have to worry about things being too different, as the core
loop of
Stagger,
Keg Smash,
Blackout Kick, and
Purifying Brew is still present. Although the loss of both
Dampen Harm
and
Diffuse Magic will certainly sting defensively, the nature of Stagger
makes it very difficult for a Brewmaster to ever be in danger of poor innate tanking
performance. Rather, the additional talents of
Vital Flame/
Awakening Spirit
and
Bring Me Another in particular seem to signal a shift in design
toward a more healing-oriented one instead of properly managing large cooldowns.
And, for those that were overwhelmed by having to handle a specialization with
among the largest number of rotational keybinds, the removal of
Rising Sun Kick and
Weapons of Order should make
for an easier time overall.
Where things currently become murky are in the cooldowns that remain
for Brewmasters, namely
Exploding Keg and
Invoke Niuzao, the Black Ox.
With both being positioned at the very bottom of the specialization tree and having
supporting "capstone" nodes afterward, they will both need to be very compelling
abilities to justify this position. However, from the perspective of The War Within,
there is a long way to go to meet this goal. Although the
Shado-Pan
talents incorporate some interactions with Invoke Niuzao in particular, they do not
feel like an organic addition for an otherwise underwhelming ability. On the other
hand, both Hero Talent trees have lost their main elements of randomness, which
is excellent when considering how much of a Brewmaster's ability breakdown in The
War Within was subject to passive effects largely outside of one's control. In
particular, the
Potential Energy talent is a major improvement over
the
Monk Master of Harmony 11.2 Class Set 2pc bonus, and its Harmonic Surges
create a strong synergy with the new
Vital Flame talent for self-healing.
Overall, the bones of Brewmaster remain solid, and its gameplay experience will
be incredibly consistent. There may be a risk of its Hero Talent choice simplifying
down to using
Shado-Pan in AoE or Mythic+ and
Master of Harmony
for single-target or raiding, but this will be decided by tuning much closer to
Midnight's launch. Otherwise, for those who desired a few less keybinds and somewhat
unnecessary buffs to track, things are shaping up well for what has been a consistently strong
tanking specialization.
Brewmaster Monk Season 1 Tier Set in Midnight
Below are the initial Tier Set Bonuses for Brewmaster Monk in Midnight. Any additional notes on their effects can be found in separate bullet points immediately afterward.
-
Monk Brewmaster 12.0 Class Set 2pc —
Keg Smash damage increased
by 10%.
Breath of Fire damage increased by 10%. -
Monk Brewmaster 12.0 Class Set 4pc —
Keg Smash's Energy cost
is reduced by 5 and when it strikes a target afflicted by
Breath of Fire
it deals additional Fire damage.
Brewmaster Monk Tier Bonus Strength
These set bonuses are on the "safer" side, featuring effects that are simple
and to the point without dramatically altering any of your rotational decisions
as a Brewmaster. However, due to
Keg Smash dealing additional damage
to your main target in Midnight, the
Monk Brewmaster 12.0 Class Set 2pc in particular
is one that ends up being slightly stronger in single-target combat
while still offering power in AoE.
Breath of Fire, meanwhile, is just
a small buff with no noteworthy implications.
The
Monk Brewmaster 12.0 Class Set 4pc, on the other hand, is a little more
interesting to consider. By creating an additional source of Fire damage for a
Brewmaster, an extra source of healing from the
Vital Flame talent
is also made! Whether this ends up being "useful" healing will, however, depend
entirely on eventual tuning before launch. Still, these bonuses are at least
effective for all types of combat no matter how boring they may be.
Brewmaster Monk Midnight Strengths and Weaknesses
Further keybind pruning has occurred, removing both rotational abilities and some defensive cooldowns (
Rising Sun Kick,
Weapons of Order,
Dampen Harm,
Diffuse Magic).Additional talent points available in both the class and specialization trees, enabling greater build flexibility.
Reduced reliance on addons to figure out rotational passives and Stagger.
Potential loss of self-sustainability from cooldown pruning.
Remaining offensive cooldowns are largely passive and underwhelming for their relative importance.
Overall gameplay loop is unchanged, creating stagnancy if looking for a "new" Brewmaster experience.
Changelog
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 09 Nov. 2025: Updated as of build 64228 (Alpha Phase 6).
- 01 Nov. 2025: Updated as of build 64124.
- 23 Oct. 2025: Updated as of build 63967.
- 10 Oct. 2025: Added Page.
More Monk Guides
Guides from Other Classes
This guide has been written by Sinzhu, a Mythic raider on US-Kiljaeden who has passionately played Brewmaster for the past ten years. He also contributes to the Peak of Serenity and is a Moderator of the Monk Class Discord.
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