Developers’ notes: Devastation is one of our simpler caster specialisations and we feel most rotational spells and talents already align with our approachability goals. In Midnight, we’re removing Shattering Star and Firestorm and adding some fresh talents in their stead to continue to evolve gameplay, including a talent that allows Deep Breath to be used a second time. We’re also updating Flameshaper talents by removing Engulf and having the keystone grant an additional charge of Fire Breath with some gameplay around managing Fire Breath’s damage over time effect.
Devastation Evoker: Midnight Expansion Preview
Welcome to our comprehensive guide on the Devastation Evoker changes in World of Warcraft's upcoming expansion, Midnight. This page is intended to help you learn about the new changes and help you know what to expect from Devastation Evoker in Midnight.
In this guide, you will find detailed breakdowns of the new Talents and Apex Talent system for Devastation Evoker. We will explore the most significant updates to the spec, and offer insights into how these changes will impact your overall gameplay. Whether you are an experienced Devastation Evoker or new to the spec, this page will be useful in knowing what to expect come launch next year.
Devastation Evoker: Midnight Expansion Preview
Welcome to our Midnight expansion guide for Devastation Evoker. Ahead of launch, this page will contain everything you need to know about the Devastation Evoker spec in the forthcoming Midnight expansion, including changes, Apex Talent Trees, and some light predictions on the state of the spec going into the expansion.
This page is a constantly evolving work in progress, with regular changes expected as updates hit the Midnight Alpha/Beta. This is not meant to be a launch guide for Devastation Evoker, but instead serves as a resource for you to keep up to date with how the spec is evolving, and what you can expect from its playstyle and feel on launch.
The Midnight Changes for Devastation Evoker
The Midnight Expansion and Blizzard's New Design Philosophies
Blizzard have decided on two very significant changes that they are aiming to pursue moving forward. These come in the form of massive reductions and limitations to functionality of add-ons and the kind of information they can provide, as well as the removal of "button bloat" and the simplification of rotations.
What Does This Mean for Us
What immediately jumps out is that there will no longer be mandatory add-ons such as WeakAuras or BigWigs. Almost every player who wishes to perform at a high level felt the need to spend time customising these, before they could be used efficiently. Secondly, it means that you will have fewer keybinds to use, and by extension less buttons to press. Our core rotation will be a simplified, slightly varied version of what we had when the class was originally released in Dragonflight.
The button bloat removal does not stop with offensive abilities; defensives have been removed and reworked across all specs, with Devastation Evoker losing two of them which will be detailed below.
Systems Changes
Midnight has major implications for all specs thanks to the Apex Talent system, new tier sets, and the stat squish bringing numbers back down to a much more reasonable level.
Devastation Evoker will still have access to the Flameshaper and Scalecommander Hero Talent Trees. In the sections below, we will talk more deeply about the implications of the changes to these Hero Talent Trees for the spec, and some thoughts on what looks strong and weak ahead of launch. But first let's go over the removed and adjusted core aspects of our spec.
Major Removals and Reworks
There are a few highly significant changes that are coming to the spec baseline, so let's begin with a hugely positive one:
Animosity - Animosity has had its extension cap removed. Previously we were only able to extend our
Dragonrage to a
maximum of 36 seconds, now the number does not have a listed maximum but seems to cap out at a little over 70 seconds.
Shattering Star - Another very positive change is the rework to Shattering Star. It has gone from being a mundane low damage spell
which provides a damage amplification, to an ability that procs additional damage when you cast
Eternity Surge.
This has changed ES from an ability that was essentially an afterthought in TWW, back into a powerhouse button you actively
want to press.
Azure Sweep - A new talent point that will change Azure Strike into
Azure Sweep after we cast Eternity Surge. This will
take Azure Strike from an ability that hits a maximum of 3 targets, to an ability that will hit every target and make it feel like a rotational button you
actively want to press in AoE.
Unravel - Probably my single favorite change to the class thus far. Unravel is now a passive
that will automatically deal additional damage to shields when you cast
Fire Breath. This is an enormous quality-of-life
improvement, as the button was rarely worth pressing during all of TWW.
Renewing Blaze - The next major adjustment is the removal of Renewing Blaze. Whilst this ability technically still exists,
it is now a talent that applies itself when you cast
Obsidian Scales, albeit at reduced effectiveness compared to
its original value. This makes it almost worthless in nearly every scenario, and you are likely only taking this
when you have excess talent points to spend.
Minor Ability Removals and Reworks
Rescue - While unchanged by itself, the talent Twin Guardian has been changed. Instead of providing an absorb shield for yourself
and the person you rescue, you will instead grant both players the ability to cast while moving for 3 seconds. While this is a small defensive hit,
you can actively use it for utility purposes much more regularly.
Hero Talent Changes
Flameshaper
Unfortunately, Flameshaper is looking incredibly underwhelming in its current iteration. it has two very notable changes which players are forced to deal with should they intend on playing this hero tree in Midnight.
Engulf - This ability has been completely removed from FS going forward. Since this used to be the "Core" of the hero tree in TWW, it feels like the heart has been ripped out of this thematic hero talent. The tree itself seems incredibly underwhelming and full of very counter-intuitive passives that do not really work that well in practice.
Consume Flame - Due to the removal of Engulf, the way CF works has been entirely redesigned. It will now consume a portion of the
current duration of Fire Breath on each target to deal damage to them. This leads to
Disintegrate continually
consuming Fire Breath to deal damage on single-target, while
Pyre will do the same on AoE.
In place of Engulf we now have Legacy of the Lifebinder, which simply grants us an additional charge of
Fire Breath. This was
a necessary change as consuming the FB DoT on both ST and AoE has become a core part of the rotation, meaning we need the extra charge for extra FB uptime.
In our opinion, the changes to the current FS playstyle and tree have essentially killed its soul. The spec is now almost exclusively
focused on Fire Breath, and the new
Consume Flame does not synergize all that well alongside it. You cannot maintain the FB debuff on either
ST or AoE, which invalidates multiple talents on the Devastation spec tree, specifically
Catalyze and
Burnout. I am expecting
both of these talents to be reworked or removed to make them have a place moving forward, because with this new Flameshaper design, they are incredibly low value.
Scalecommander
The definitive winner of the two hero trees in Midnight thus far. Scalecommander kept almost everything that was introduced in TWW, and even retained the Season 3 "Squad" set bonus that many players have come to love.
There is not a whole lot to say here moving into Midnight, as the hero tree still looks amazing.
The only minor nerf it received is that Slipstream will only refund 1 hover charge instead of 2. The addition
of the new talent
Strafing Run is a massive power gain, allowing you to recast your
Deep Breath again within 18 seconds of
the original cast. Seeing as we get enormous benefits for a short duration after each DB cast, this will be incredibly valuable.
Apex Talents
Not yet available, please check back at a later date for more information as it is added to the Midnight Alpha.
My Overall Thoughts for Devastation in Midnight
It is VERY early days in the development cycle so there is going to be a lot more changes to come so I will leave out anything related to potential tuning or numbers. The worst hit by this is definitely Flameshaper as it feels like it lost a whole lot and gained nothing in return, losing its primary button and becoming a purely passive tree with very clunky interactions that need serious work to make them viable is not a great thing but there is plenty of time for Blizzard to remedy these things during the development cycle.
Changelog
- 14 Oct. 2025: Added Blizz development notes.
- 10 Oct. 2025: Added Midnight Alpha section.
More Evoker Guides
Guides from Other Classes
This guide is written by Blueprint. He is a long-term high-end raider in the #1 Oceanic guild Honestly, originally maining a Paladin. He has since swapped to Devastation Evoker since the spec's inception and is a frequent theorycrafter in the Evoker community. You can find him on Discord as blueprint1990.
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