We are updating every class specialization with an eye towards approachability by reducing complexity and making gameplay more intuitive. We are beginning by focusing on what makes each specialization unique and designing gameplay that matches their theme, so your character’s personality and style are reflected in how you play. Our goal is for the most appealing, visible elements of your spec to be what matter most in gameplay. That often means managing resources, tracking a few key buffs and debuffs, using ability charges strategically, and responding to important triggered effects (also known as “procs”).
Subtlety Rogue: Midnight Expansion Preview
Welcome to our comprehensive guide on the Subtlety Rogue changes in World of Warcraft's upcoming expansion, Midnight. This page is intended to help you learn about the new changes and help you know what to expect from Subtlety Rogue in Midnight.
In this guide, you will find detailed breakdowns of the new Talents and Apex Talent system for Subtlety Rogue. We will explore the most significant updates to the spec, and offer insights into how these changes will impact your overall gameplay. Whether you are an experienced Subtlety Rogue or new to the spec, this page will be useful in knowing what to expect come launch next year.
Subtlety Rogue: Midnight Expansion Preview
Welcome to our Midnight expansion guide for Subtlety Rogue! Alpha testing is now underway, and the information on this page will be continuously updated with the most recent developments during the Midnight Alpha. As we are heading into the next step of the Worldsoul Saga, we will try to break down the huge amount of new information to cover all the changes to Subtlety Rogue and explain and compare their impact on our gameplay, relative to how the spec currently plays on live servers. There will also be some quick personal thoughts on these changes as well!
This page will exist as an evolving work in progress, maintained throughout the testing cycle. This is not intended to be a full launch guide that goes into the nuances of playing Subtlety Rogue, and this page also does not aim to help you improve your rotational gameplay on the Alpha servers. It will instead serve as a resource for you to stay up to date with the most important changes, and the direction the spec is taking as we move closer to the Midnight expansion launch.
Midnight Changes for Subtlety Rogue
To start, let us look at the official developer statement regarding the approach to simplify specs overall:
Like most other specializations, Subtlety received an enormous amount of changes
going into the Midnight Alpha. Many of these changes
are about removing small unimportant buffs, which Subtlety had in abundance, that were practically
always active (such as
Alacrity or
Deeper Daggers) and thus were mostly
cluttering up your buff bars for no reason. Since there are plans to restrict how much
information Add-ons can customize, many of these removals make sense.
The initial changes on the Alpha missed the mark on pretty much all of their goals and made the spec feel very bad to play, however, massive changes were pushed to the Beta which redeemed the spec.
You can check out a full list of patch notes under the Subtlety section here. There are also a few minor changes to both of our Hero Talent Trees.
Subtlety Rogue Midnight Changes
Fundamental Subtlety Updates in Midnight
The cooldown cadence has been drastically streamlined and simplified relative
to the TWW version of Subtlety.
Flagellation has been removed,
Symbols of Death
has been removed.
Shadow Dance and
Secret Technique no longer have their
cooldowns reduced by spending combo points but instead have static consistent cooldowns.
Shadow Blades also saw a big change, it no longer fills your combo points to full
every builder but now doubles the combo points instead. While this is technically a nerf to the
ability itself, it opens up for talents like
Shadowcraft and
Ancient Arts
to shine and have an impact during our biggest burst window, instead of being completely overpowered
by
Shadow Blades.
There has also been quite a shift thematically focusing more on shadowy clones, akin to those spawned
by
Secret Technique, as reimagined talents like
Shuriken Tornado and
Replicating Shadows
massively increase the frequency at which they appear and the visuals of the clones have been updated slightly.
Rotational Aspects
Now
Shadow Dance is typically used whenever
Secret Technique is ready, as it has
a slightly longer cooldown than
Shadow Dance itself. The core concept from The War Within of
getting 2
Shadow Dances in during
Shadow Blades remains but with the short static
cooldown there is only a very small delay required for them to line up well, making the cooldown-management
aspect of the spec significantly easier and straightforward relative to the previous iteration.
As time outside of
Shadow Dance has been cut by quite a lot we have also seen the removal of
Rupture, which was mostly used as a bridge and filler in between the actual fun gameplay moments of
the specialization itself. This, coupled with the removal of
Flagellation means that there is no ramp-up time
or setup before cooldowns, they can be used immediately, emphasizing the burst aspect of Subtlety even more.
Apex Talents: Ancient Arts
The new main feature for Midnight are Apex Talents, with Subtlety's being
Ancient Arts, which focuses on
Shadow Techniques and spawns a clone similar to
Secret Technique.
Up to 4 points can be spent here. Currently, these are arranged in a 1 ➜ 2 ➜ 1
pattern in terms of point investment:
Ancient Arts (1 pt)
When you use a Combo Point Builder that uses your
Shadow Techniques stacks, it has a chance to spawn
a clone that deals a lot of extra shadow damage.
Ancient Arts (2 pts)
This gives us one proc of
Shadow Techniquess whenever the clones from the first node happen, or
when you press
Secret Technique. It also increases Shadow damage done by 10%.
Ancient Arts (1 pt)
This is effectively what
Shadowcraft does on live right now, except you have to use a combo
point generator to activate the effect. It also adds some damage through a clone.
Ancient Arts mostly just moves functionality from The War Within version of
Shadowcraft
into the Apex talent space instead. Similarly to
Shadowcraft, the tooltips are often confusing at
first glance, however in practice the gameplay loop is pretty simple: If you have 5
Shadow Techniques
stacks after you have pressed
Shadowstrike, your next finisher will do more damage
and refund at least 5 combo points.
It is worth noting that in Midnight the combo point builders are no longer doing pitiful damage, so effects like
Ancient Arts that increase their damage are relevant. The
Shadow Techniques stacks received
from
Ancient Arts does interact with all of the Apex talents as well as
Shuriken Tornado and
Weaponmaster.
The
Ancient Arts clones that spawn and imitate your attack work fine when the attack
is either of your builders,
Eviscerate or
Black Powder, however if you use the clone to
instead amplify a
Secret Technique it does not do much damage at all as the clones that are
appearing naturally from
Secret Technique do not get accounted for when the 50% of the damage calculation
is happening. This means that you would almost certainly want to make sure you do not end up casting it while the Apex talent
is active, which effectively means not buffing our strongest combo point finisher with a big finisher buff, which feels odd.
Subtlety Hero Talent Updates in Midnight
Deathstalker
Our Hero Talents are being adjusted in some ways in Midnight as well.
Deathstalker's Mark
will be harder to move around, as you can no longer use
Shadowstrike on a different target to
move it. You can only move it with the
Eviscerate from
Darkest Night. However, you no longer
need to have exactly 7 combo points, any finisher used above 5 will still consume the effect.
Just as in The War Within, the
Eviscerate with
Darkest Night does not produce any form of
AoE damage, and the single-target damage is far from sufficient to make up for this. This could obviously
change in a future update, but as of now its still very annoying to be forced to use a single-target only ability even in
massive AoE situations.
Trickster
Trickster has not received many substantial changes. There is however a very important change that was not mentioned
in the official notes, and that is that
Flawless Form is now capped at 5 stacks and gives 4%
extra damage per stack instead of 3. This effectively caps the bonus you can get from it at 20%, instead of the 60-75%
we can currently achieve in the War Within.
There is also a new talent in the
Trickster tree that makes
Shuriken Storm also apply Fazed, which is
a great addition that makes the AoE a lot more straightforward and less confusing as you no longer need to weave in
Backstabs
anymore.
Writer's Thoughts
Initial impressions during the Alpha were very gloom, things were not looking good. However after the Beta update on 18th of November
my hope has been reinvigorated. The spec has been simplified in a way that I feel is not taking too much away from the enjoyment of
playing the spec, while still allowing some flexibility to use your
Shadow Dance whenever the situation requires it, rather
than on a very strict cadence like previous iterations.
Be able to use
Shadow Dance and sending all of your burst without any form of setup, ramp-up or multi-dotting
beforehand is also a very welcome change as I feel like applying
Rupture to most targets made the spec feel a lot more like
Assassination rather than Subtlety.
Not Everything is perfect, there is still an unimplemented talent in the spec tree and the strange position
Nimble Flurry is
in now given that
Shuriken Storm does 100% more damage during
Shadow Dance, as well as the interaction between the Apex
talents and
Secret Technique I mentioned earlier. I personally also like some of the current complexity with our cooldown management,
but I understand that people writing guides are not the target audience for Blizzard and simplifying it so people are not required to read through
guides to be able to perform above the 15th percentile is a good thing overall for the game. Overall these changes are as good as one could have
hoped for in terms of simplifying the spec as it is still fun to press your cooldowns and do big bursts.
Changelog
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 19 Nov. 2025: Page updated for Phase 2 Beta Build.
- 07 Nov. 2025: Page updated for Phase 5 Alpha Build.
- 11 Oct. 2025: Page added.
More Rogue Guides
Guides from Other Classes
This guide has been written by Eleem, who has been a rogue player, enjoyer and theorycrafter since Legion. He is currently raiding in a top 100 guild and has been known to dabble in Mythic+ from time to time. You can find him in the Ravenholdt Discord as Eleem.
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