Developers’ notes: We’re pleased that the major spec work Protection received in Ghosts of K’aresh has been successful, so we’re comfortable letting things settle a bit more. Most of the changes Protection has received are due to several talents moving to the Warrior class tree work. In Midnight, we’re positioning Thunder Clap to be the primary AoE threat tool, and focusing Revenge towards dealing additional damage with your excess Rage. To that end, Revenge has been changed to allow the Warrior to choose which version best suits their needs and content, and to allow us to better tune it for different content types.
Protection Warrior: Midnight Expansion Preview
Welcome to our comprehensive guide on the Protection Warrior changes in World of Warcraft's upcoming expansion, Midnight. This page is intended to help you learn about the new changes and help you know what to expect from Protection Warrior in Midnight.
In this guide, you will find detailed breakdowns of the new Talents and Apex Talent system for Protection Warrior. We will explore the most significant updates to the spec, and offer insights into how these changes will impact your overall gameplay. Whether you are an experienced Protection Warrior or new to the spec, this page will be useful in knowing what to expect come launch next year.
Protection Warrior: Midnight Expansion Preview
Welcome to our Midnight expansion guide for Protection Warrior. Ahead of launch, this page will contain everything you need to know about the Protection Warrior spec in the forthcoming expansion, including changes, new Hero Talents, and some light predictions on the state of the spec going into the expansion.
This page is a constantly evolving work in progress, with regular changes expected as updates hit the Midnight Alpha and Beta. This is not meant to be a launch guide for Protection Warrior, but instead serves as a resource for you to keep up to date with how the spec is evolving and what you can expect from its playstyle and feel on launch.
The initial notes essentially mean that initially not too much is going to
change for Protection Warriors on a fundamental level. Blizzard intends to mainly play around
with the class tree, to provide more utility options, while slightly tweaking
the spec tree. There is also a focus moving away from Revenge towards
Thunder Clap. This is not as impactful, seeing as
Thunder Clap
was already higher up in priority than
Revenge, especially for
Mountain Thane.
Midnight Changes for Protection Warrior
Protection Warrior has received a couple of significant changes worth
pointing out. The most noticeable difference is the removal of
Unstoppable Force and the re-work of
Anger Management. There is still a
chance that Unstoppable Force will become part of the new talents for
Mountain Thane, but only time will tell.
Class Tree Changes
There are a lot of noticeable changes on the Class tree. The main thing being that there is a bigger focus on utility rather than just plain damage focused nodes. There has also been a re-shuffle of the node locations inside the tree. Below you can find some of the more important changes.
- New talents being added:
Resonant Voice
Blood and Thunder
Deft Strikes
Retaliation
Battlefield Commander
- Talents being removed or moved to Spec tree:
Avatar moved to Protection tree
Berserker's Torment
Immovable Object
Piercing Challenge
Seismic Reverberation
Thunderous Roar
Thunderous Words
Unstoppable Force
Uproar
- Modified talents:
Anger Management now only reduces cooldown of
Avatar and per every 20 Rage instead of 10
Last Stand is now a passive which procs automatically based on health
Honed Reflexes reduces cooldowns by 10%
Piercing Howl also increases your allies movement speed
Barbaric Training no longer increases
Thunder Clap damage
Champion's Spear now pulls enemies towards it, much like the Death Knight's
Death Grip
Intimidating Shout no longer has a target cap
Thunder Clap damage increased by 100%
Crushing Force is now a 1-point talent
One of the more crucial changes here is the Anger Management one. It has been severely
nerfed, now requiring 20 Rage instead of 10 Rage per one second CDR. In addition to that,
it no longer works on
Shield Wall. This means that we will have less access to our best
defensive spell and also take a big hit to the
Avatar up-time, pretty much doubling
the cooldown of it compared to before. If things stay like this,
Anger Management might fall out
of favour, and might not be played at all.
The second bigger change is the removal of Unstoppable Force. This has been a Protection
staple for a while now, increasing our APM and the ease of gathering packs of mobs during
Avatar. It played an especially big role for
Mountain Thane and synergized
well with
Thunderlord. Removing this has made the familiar rotation a lot more foreign,
so lets hope it finds its way back with the new Hero Talents!
Thunder Clap gained a massive 100% damage increase. This is enforcing
the idea of making Thunder Clap an even more influential ability than it already is. It was already
our second most important rotational ability to press on cooldown, so this change just makes
it even more crucial to not miss any casts.
Last Stand being moved here and made a passive just gives more survivability
to the Arms and Fury warriors. It is still a fairly bad defensive ability, seeing
as it has hefty a 4-minute cooldown.
Piercing Howl grants movement speed! This makes the talent actually
worth picking up as re-positioning quickly is something that often plays a big role
in Raid encounters.
Spec Tree Changes
Protection talent tree got a recent overhaul in Patch 11.2, so the Midnight changes are not that big. That said, there are still some new additions, like Apex talents, and some modified nodes worth mentioning.
- New talents being added:
- Apex talents -
Phalanx,
Phalanx,
Phalanx
Sweeping Revenge
I Can Do This All Day
Avatar, moved from Class tree
- Apex talents -
- Talents being moved to the Class tree:
Anger Management
Last Stand
Rend
Red Right Hand has been removed
- Modified talents:
Deep Wounds is now a talent. It is only applied by
Execute
Revenge now only hits 3 targets by default
Violent Outburst only buffs your next
Shield Slam, not
Thunder Clap
Bloodsurge now works off of
Rend instead of
Deep Wounds
Fueled by Violence now heals off both,
Deep Wounds and
Rend
Outside of the changes to Anger Management, which were covered under
the Class Tree Changes, there are not many significant topics to go over.
Revenge now hitting 3 targets by default is noticeable, but we
can still talent into
Sweeping Revenge to make it AoE again.
Violent Outburst now not working on
Thunder Clap will also
take some time to get used to, but it will make the usage of this talent a lot
more accessible for majority of players.
Deep Wounds being made a talent and being applied only by
Execute is also a bit of a weird change. Previously it was
also applied by
Revenge, making it a easy additional source of
damage in AoE. Now it has transformed into a single-target bleed, which is
only taking full effect once the enemy is in Execute phase.
Apex Talents
Midnight introduces Apex Talents. These are located in each classes Specialization tree.
For Protection Warrior, these talents work to enhance our Shield Slam
ability.
Phalanx is a throwback to Dragonflight Tier 2 set. It causes your
Shield Slam critical hits to create a shockwave of damage while reducing the damage enemies deal to you.
Phalanx increases the damage dealt by
Thunder Clap and the
Phalanx shockwave.
Phalanx enhances
Shield Slam to deal even more damage while
Shield Block is active and increases its critical strike chance by 20%.
These are decent passive bonuses which work just off of our basic rotation, no gameplay
adjustments required. With Phalanx increasing the critical strike chance
of
Shield Slam, it seems to synergize well with
Colossus
due to
Precise Might and other bonuses the tree provides to Shield Slam.
Hero Talent changes
In addition to Protection Warrior's talent changes,
Midnight also brings some modifications to the Mountain Thane
and
Colossus Hero trees. Both trees will gain new talents,
but unfortunately these are not yet implemented.
Mountain Thane only change so far is that
Thunder Blast has its damage
increased by 100%. This is a big damage boost, and it follows the design goal that
Thunder Clap
should be the primary damaging ability in AoE.
Colossus has 2 changes. One,
Demolish now makes you immune to movement forces during the channel.
Two,
One Against Many no longer works on
Whirlwind. Both of these changes
are really minor and change nothing in how the tree performs or plays.
Protection Warrior Tier Set in The War Within
These are not yet been revealed, please continue to check out the guide at a later date when more Midnight information is revealed.
How Good is the Protection Warrior Tier Bonus?
The Tier Set is not currently available.
Changelog
- 16 Oct. 2025: Added Apex Talents information.
- 08 Oct. 2025: Page added.
More Warrior Guides
Guides from Other Classes
This guide has been written by Mwahi, a Protection Warrior theorycrafter and moderator of the Skyhold Warrior Discord.
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