Vengeance Demon Hunter: Midnight Expansion Preview

Last updated on Oct 10, 2025 at 22:17 by Meyra 55 comments

Welcome to our comprehensive guide on the Vengeance Demon Hunter changes in World of Warcraft's upcoming expansion, Midnight. This page is intended to help you learn about the new changes and help you know what to expect from Vengeance Demon Hunter in Midnight.

In this guide, you will find detailed breakdowns of the new Talents and Apex Talent system for Vengeance Demon Hunter. We will explore the most significant updates to the spec, and offer insights into how these changes will impact your overall gameplay. Whether you are an experienced Vengeance Demon Hunter or new to the spec, this page will be useful in knowing what to expect come launch next year.

1.

Vengeance Demon Hunter: The Midnight Expansion Preview

Welcome to our Midnight expansion guide for Vengeance Demon Hunter. Ahead of launch, this page will contain everything you need to know about changes to Vengeance Demon Hunter spec in the upcoming Midnight expansion, including changes to spells, talents, our new Hero Talent tree Annihilator, and what all of this changes for Vengeance Demon Hunter.

This page is a constantly evolving work in progress, with regular changes expected as updates hit the Midnight Alpha. This is not meant to be a launch guide for Vengeance Demon Hunter, but instead serves as a resource for you to keep up to date with how the spec is evolving on the Alpha, and what you can expect to change once the expansion releases.

2.

Vengeance Demon Hunter Apex Talents in the Midnight Expansion

As of the current build they have not yet released any information about the Apex Talents for Vengeance Demon Hunter. You will find more information about them here once they are available on the Midnight Alpha.

3.

What is New for Vengeance Demon Hunter in Midnight

Blizzard Developer Notes Annihilation Hero Talents Gameplay Changes to Vengeance
3.1.

Blizzard Developer Notes About Vengeance Demon Hunter Changes

Developers’ notes: Vengeance’s Midnight updates are primarily focused on improving the natural usability of its defensive kit. Before Midnight, Vengeance had defensive gaps that made it susceptible to difficult-to-understand deaths; it relied heavily on effects that were conditional or ramped up over time; and it skewed too heavily towards effects that were predictive in nature and required advance knowledge of encounters to use effectively. In Midnight, Vengeance’s defensive kit has been significantly streamlined by increasing baseline defenses, by making Demon Spikes easier to maintain at a high rate, by replacing complex ramp-up effects with simpler versions that reward core rotational gameplay, and by reducing emphasis on predictive effects to make room for more potent reactive ones. Additional changes aim to simplify and clarify Vengeance’s offensive rotation.

The notes from the developers give us an idea of the goal of the changes to Vengeance Demon Hunter. They address a long standing issue with Vengeance Demon Hunter, where a large part of our defensive toolkit relies on abilities that build up over time. Through The War Within a very large part of our defensive power came from talents like Soulcrush Icon Soulcrush and Painbringer Icon Painbringer, that let us stack very large passive damage reductions. However, this value required us to spend a fair bit of time in combat to build up stacks reliably. Both of these effects are now tuned down, but you will get the maximum effect virtually the moment you enter combat.

Another issue that is being addressed is the complex way the damage reduction from Fiery Brand Icon Fiery Brand works, which has been around since the Legion expansion when Vengeance Demon Hunter was first introduced. Currently in The War Within it only applies damage reduction to targets affected by the DoT effect from Fiery Brand Icon Fiery Brand, and it only spreads somewhat randomly to one target per second through Burning Alive Icon Burning Alive. This means that Fiery Brand Icon Fiery Brand is unreliable against multiple targets until it has had time to spread to them, which often meant you needed to overlap it with another defensive while it spread. Midnight changes this so the damage reduction applies to ourselves instantly, immediately reducing all damage from all sources by 40%, making it a lot easier to use while being more consistent and more intuitive for newer players.

They also mention an aim to simplify the offensive rotation. For years, one of the more unintuitive parts of our rotation has been deciding when to spend our resources on Spirit Bomb Icon Spirit Bomb and when to use them on Soul Cleave Icon Soul Cleave. In Midnight they remove this question by completely changing Spirit Bomb Icon Spirit Bomb from a regular spender-type ability, to a cooldown which deals more damage and has separate talent modifiers. Meanwhile Soul Cleave Icon Soul Cleave becomes our standard spender and deals uncapped damage instead of being target-capped at 5 enemies.

3.2.

Annihilator Hero Talents for Vengeance Demon Hunter

As we enter Midnight Vengeance Demon Hunter will lose access to the Fel-Scarred Hero Talent tree, and instead gain access to the new Annihilator hero talents. These talents focus on passively amplifying your kit, and building up stacks of Voidfall Icon Voidfall to unleash fel meteors on enemies for massive damage as well as other effects. Below is a list of all the new talents, followed by how it will most likely affect our gameplay.

Talent Description/Effect
Voidfall Icon Voidfall Fracture has a 35% chance to generate a stack of Voidfall Icon Voidfall. Once you reach 3 stacks you can use Soul Cleave Icon Soul Cleave to call down a meteor on your Soul Cleave Icon Soul Cleave target, dealing damage to all nearby enemies. Currently you cannot build more than 3 stacks, and you cannot build more stacks once you start calling down meteors.
Swift Erasure Icon Swift Erasure Gain 2% Haste for each stack of Voidfall Icon Voidfall you currently have.
Meteoric Rise Icon Meteoric Rise Fel Devastation Icon Fel Devastation deals 15% increased damage and generates 3 Soul Fragments Icon Soul Fragments over the full channel. Cancelling the channel early might make you generate fewer Soul Fragments Icon Soul Fragments.
Catastrophe Icon Catastrophe Meteors called down deal 25% extra damage over 8 seconds to all targets hit.
Phase Shift Icon Phase Shift Take 2% less damage for each stack of Voidfall Icon Voidfall you currently have.
Path to Oblivion Icon Path to Oblivion Gain 3% movement speed for each stack of Voidfall Icon Voidfall you currently have. Choice node with State of Matter Icon State of Matter.
State of Matter Icon State of Matter/td> Torment Icon Torment now has 2 charges. Choice node with Path to Oblivion Icon Path to Oblivion.
Mass Acceleration Icon Mass Acceleration Metamorphosis Icon Metamorphosis resets the cooldown of Spirit Bomb Icon Spirit Bomb and gives you up to 3 stacks of Voidfall Icon Voidfall, so that you have 3 total stacks.
Doomsayer Icon Doomsayer When you are not in combat, or once within 5 seconds of entering combat, Infernal Strike Icon Infernal Strike calls down 3 Voidfall Icon Voidfall meteors.
Celestial Echoes Icon Celestial Echoes Fracture Icon Fracture generates 5 more Fury, and deals 25% more damage.
Final Hour Icon Final Hour Bonuses from Swift Erasure Icon Swift Erasure, Phase Shift Icon Phase Shift, and Path to Oblivion Icon Path to Oblivion remain for 12 seconds after consuming a stack of Voidfall Icon Voidfall to summon a meteor.
Meteoric Fall Icon Meteoric Fall If you have 3 stacks of Voidfall Icon Voidfall, Spirit Bomb Icon Spirit Bomb will consume all 3 stacks to call down all the meteors at once.
Dark Matter Icon Dark Matter Your first Spirit Bomb Icon Spirit Bomb after using Metamorphosis Icon Metamorphosis calls down a meteor shower, dealing damage to all enemies in that area over 6 seconds.
Otherworldly Focus Icon Otherworldly Focus Spirit Bomb Icon Spirit Bomb and Voidfall Icon Voidfall meteors deal 35% more damage to your targets, reduced by 5% for each additional target after the first.
World Killer Icon World Killer Every third Voidfall Icon Voidfall meteor is larger, has 50% larger range, and deals 100% increased damage to all targets. It also reduces the cooldown of Metamorphosis Icon Metamorphosis by 10 seconds.
3.3.

Gameplay Changes as Path to Oblivion Icon Path to Oblivion

The bulk of Path to Oblivion Icon Path to Oblivion focuses on building and spending Voidfall Icon Voidfall stacks, which means that very heavy emphasis will be placed on using Fracture Icon Fracture as often as possible when you are building stacks, and consuming the stacks as fast as possible once you reach 3 stacks, either by using Spirit Bomb Icon Spirit Bomb or chaining several Soul Cleave Icon Soul Cleave in quick succession just as you reach 3 stacks.

Besides this, a very heavy emphasis is placed on both Metamorphosis Icon Metamorphosis and Fiery Brand Icon Fiery Brand, as the former will give you up to 3 stacks of Voidfall Icon Voidfall, which encourages you to spend Voidfall Icon Voidfall stacks just before you use Metamorphosis Icon Metamorphosis, and ideally do so with Spirit Bomb Icon Spirit Bomb to maximize the value of Mass Acceleration Icon Mass Acceleration. Fiery Brand Icon Fiery Brand becomes relevant if talented into Fiery Demise Icon Fiery Demise, as the Voidfall Icon Voidfall meteors deal fire damage, which will mean the meteors will deal even more damage if Fiery Brand Icon Fiery Brand is active.

3.4.

Gameplay Changes to Vengeance Demon Hunter

With a goal of simplifying and streamlining a lot of our abilities and interactions going into the new expansion, a few things have changed with our overall gameplay, however in many ways it will also remain familiar. Below are the biggest ways our gameplay changes offensively and defensively.

3.4.1.

Offensive Gameplay Changes to Vengeance Demon Hunter

The biggest difference to gameplay offensively is in the core rotation, with Spirit Bomb Icon Spirit Bomb changing from a regular spender to a 25-second cooldown affected by Haste. This means that Soul Cleave Icon Soul Cleave is the main spender for all builds going forward, with Spirit Bomb Icon Spirit Bomb being a burst damage cooldown, tied to different talents including several in the Annihilator Hero tree. Sigil of Flame Icon Sigil of Flame loses several interactions, specifically Illuminated Sigils Icon Illuminated Sigils going away, and Ascending Flame Icon Ascending Flame no longer allowing it to overlap. This means that Sigil of Flame Icon Sigil of Flame is essentially a damage button you use close to on cooldown.

3.4.2.

Defensive Gameplay Changes to Vengeance Demon Hunter

There are three major changes to active defensives in Midnight. The first is that Demonic Icon Demonic is no longer available to us, and Fel Devastation Icon Fel Devastation no longer makes us enter Demon Form. This means that the only way to do so is through Metamorphosis Icon Metamorphosis, which leads to significantly lower uptime on Metamorphosis Icon Metamorphosis. This is somewhat mended by the new talent Vengeful Beast Icon Vengeful Beast, as well as the Annihilator tree having access to cooldown reduction through World Killer Icon World Killer.

The second major change is that the damage reduction from Fiery Brand Icon Fiery Brand now applies to ourselves for 12 seconds, extended by Charred Flesh Icon Charred Flesh. This means that we instantly mitigate all damage by 40% during the duration, which is a significant upgrade against multiple enemies and Raid encounters with damage from the environment.

Lastly, with Illuminated Sigils Icon Illuminated Sigils being removed, Sigil of Flame Icon Sigil of Flame no longer grants Parry, meaning we will take more damage from auto-attacks, which will be most noticeable against large groups of enemies in Mythic+.

On the passive side some things have changed while others are still roughly the same. Immolation Aura Icon Immolation Aura is still a very strong defensive passively with nodes such as Infernal Armor Icon Infernal Armor and Fel Flame Fortification Icon Fel Flame Fortification being unchanged. Other talents, such as Soulcrush Icon Soulcrush and Painbringer Icon Painbringer have had their damage reduction become flat instead of changing depending on the rotation. This will lead to less damage reduction on the higher end, but with much more available defensive value early in combat, with less need to ramp up our defensives.


4.

Talent Changes for Vengeance Demon Hunter in Midnight

Talent and Baseline Changes New Talents Removed Talents
4.1.

Baseline and Talent Changes for Vengeance Demon Hunter

4.1.1.

Baseline Changes to Vengeance Demon Hunter

Below is a list of all changes to baseline spells and passives for Vengeance Demon Hunter.

  • Disrupt Icon Disrupt now interrupts spell casting for 5 seconds instead of 3 seconds.
  • Felblade Icon Felblade now generates 15 Fury instead of 40 Fury.
  • Sigil of Flame Icon Sigil of Flame is now baseline for Vengeance.
  • Fracture Icon Fracture is now baseline, removing Shear Icon Shear. Base cooldown increased to 5 seconds and damage by 10%.
  • Mastery: Fel Blood Icon Mastery: Fel Blood defensive part buffed by 25%.
  • Infernal Strike Icon Infernal Strike cooldown reduced to 15 seconds and is now affected by Haste.
  • Metamorphosis Icon Metamorphosis is now 2 minutes base cooldown, and increases Fury generated by Fracture Icon Fracture by 15 instead of 20.
  • Sigil of Flame Icon Sigil of Flame now generates 25 Fury instead of 30.
  • Soul Cleave Icon Soul Cleave now costs 35 Fury instead of 30, and deals 20% increased damage per Soul Fragments Icon Soul Fragments consumed. Base healing is now a flat amount and not increased by the amount of Soul Fragments Icon Soul Fragments consumed. Soul Cleave Icon Soul Cleave now hits all enemies in front of you, with reduced damage past 5 targets, was capped at 5 targets hit.
  • Demon Spikes Icon Demon Spikes now only has 1 charge baseline.
  • Deflecting Spikes Icon Deflecting Spikes is now learned while leveling up.
4.1.2.

Class Talent Changes to Vengeance Demon Hunter

Below is a list of all changes to talents on the Class tree for Vengeance Demon Hunter.

  • Quickened Sigils Icon Quickened Sigils, Sigil of Spite Icon Sigil of Spite and Soul Sigils Icon Soul Sigils are moved from the class tree to the Vengeance spec tree.
  • Will of the Illidari Icon Will of the Illidari is now a 2 point node and increases maximum health by 3%/6%, was 5% for 1 point.
  • Illidari Knowledge Icon Illidari Knowledge is now a 2 point node and reduces magic damage taken by 3%/6%, was 5% for 1 point.
  • Erratic Felheart Icon Erratic Felheart now reduces the base cooldown of Infernal Strike Icon Infernal Strike by 1 second per point invested, was 10% per point.
  • Demon Muzzle Icon Demon Muzzle now reduces all magic damage taken by 15% for 12 seconds after interrupting a spell with Disrupt Icon Disrupt.
  • Improved Sigil of Misery Icon Improved Sigil of Misery now also reduces the cooldown of Sigil of Chains Icon Sigil of Chains if it is talented.
4.1.3.

Spec Talent Changes to Vengeance Demon Hunter

Below is a list of all changes to talents on the Spec tree for Vengeance Demon Hunter.

  • Calcified Spikes Icon Calcified Spikes now reduces damage taken by 5% when Demon Spikes Icon Demon Spikes is active, was 12% for 12 seconds, diminishing by 1% per second.
  • Fel Devastation Icon Fel Devastation deals 15% more damage and heals for 600% more.
  • Stoke the Flames Icon Stoke the Flames now increases Fel Devastation Icon Fel Devastation damage by 30%, was 35%.
  • Fiery Brand Icon Fiery Brand now applies the 40% damage reduction to yourself, extended by Charred Flesh Icon Charred Flesh.
  • Ascending Flame Icon Ascending Flame now increases all sigil of flame damage, but does not allow for multiple applications to overlap.
  • Spirit Bomb Icon Spirit Bomb now has a hasted 25-second cooldown, deals increased damage depending on the amount of Soul Fragments Icon Soul Fragments consumed.
  • Perfectly Balanced Glaive Icon Perfectly Balanced Glaive now also reduces the base cooldown of Fracture Icon Fracture by 1 second.
  • Frailty Icon Frailty now causes Sigil of Flame Icon Sigil of Flame, Spirit Bomb Icon Spirit Bomb and Soul Cleave Icon Soul Cleave to all targets hit for 8 seconds.
  • Void Reaver Icon Void Reaver now only causes Frailty Icon Frailty to cause enemies to deal 4% less damage to you, was 3%.
  • Volatile Flameblood Icon Volatile Flameblood now generates 1-5 Fury when Immolation Aura Icon Immolation Aura critically strikes, it also increases the critical strike chance of Immolation Aura Icon Immolation Aura by 10%. Used to be 5-10 Fury when it critically strikes.
  • Ruinous Bulwark Icon Ruinous Bulwark now converts 50% of Fel Devastation Icon Fel Devastation healing to an absorb shield, was 100%.
  • Painbringer Icon Painbringer now reduces damage by 3%/6% for 8 seconds after consuming a Soul Fragments Icon Soul Fragments, no longer allows for overlapping applications.
  • Sigil of Chains Icon Sigil of Chains now replaces Sigil of Misery Icon Sigil of Misery when talented, base cooldown increased to 90 seconds, was 60 seconds.
  • Cycle of Binding Icon Cycle of Binding now reduces the cooldown of all sigils by 15%, was 5 seconds when you used Sigil of Flame Icon Sigil of Flame.
  • Revel in Pain Icon Revel in Pain now grants a shield for 2% of all Fire damage dealt, increased to 4% while Fiery Brand Icon Fiery Brand is active.
  • Soul Barrier Icon Soul Barrier is now passive, granting a shield when you use Spirit Bomb Icon Spirit Bomb, the size increases based on the amount of Soul Fragments Icon Soul Fragments consumed.
  • Feed the Demon Icon Feed the Demon now reduces the cooldown of Demon Spikes Icon Demon Spikes by 1 second for every 20 Fury you spend, was 0.35 seconds per Soul Fragments Icon Soul Fragments consumed.
4.2.

New Talents for Vengeance Demon Hunter

4.2.1.

New Class Talents as Vengeance Demon Hunter

Below is a list of all new talents on the Class tree for Vengeance Demon Hunter.

  • Focused Ire Icon Focused Ire increases the stun duration of Chaos Nova Icon Chaos Nova on your main target by 2 seconds.
  • Demonic Resilience Icon Demonic Resilience grants a second charge of Demon Spikes Icon Demon Spikes.
  • Burn It Out Icon Burn It Out causes Immolation Aura Icon Immolation Aura to dispel 1 Disease effect. Choice node with Soul Cleanse Icon Soul Cleanse.
  • Soul Cleanse Icon Soul Cleanse causes Immolation Aura Icon Immolation Aura to dispel 1 Curse effect. Choice node with Burn It Out Icon Burn It Out.
  • Remorseless Icon Remorseless causes abilities that spend Fury to deal 3% more damage.
  • Furious Icon Furious causes abilities that generate Fury to deal 3% more damage.
  • First In, Last Out Icon First In, Last Out gives an absorb shield for 6% of your maximum health that quickly drains when you use Infernal Strike Icon Infernal Strike.
  • Soul Splitter Icon Soul Splitter gives a 2%/4% chance to generate an additional Soul Fragments Icon Soul Fragments whenever you generate them normally.
  • Felbound Icon Felbound increases movement speed by 3%.
  • Final Breath Icon Final Breath increases the damage of the last tick of Fel Devastation Icon Fel Devastation by 300% when fully channeled.
  • Wings of Wrath Icon Wings of Wrath increases your Glide Icon Glide speed by 40%.
4.2.2.

New Class Talents as Vengeance Demon Hunter

Below is a list of all new talents on the Spec tree for Vengeance Demon Hunter.

  • Tempered Steel Icon Tempered Steel increases all physical damage dealt by 12%.
  • Felfire Fist Icon Felfire Fist causes your Infernal Strike Icon Infernal Strike to generate a Sigil of Flame Icon Sigil of Flame where you land if used out of combat or in the first 5 seconds of combat.
  • Vengeful Beast Icon Vengeful Beast increases the duration of Metamorphosis Icon Metamorphosis by 5 seconds and increases the damage of Soul Cleave Icon Soul Cleave and Spirit Bomb Icon Spirit Bomb during Metamorphosis Icon Metamorphosis.
4.3.

Removed Talents for Vengeance Demon Hunter

4.3.1.

Removed Class Talent Changes to Vengeance Demon Hunter

Below is a list of all the removed talents on the Spec tree for Vengeance Demon Hunter.

  • Chaos Fragments Icon Chaos Fragments
  • Flames of Fury Icon Flames of Fury
  • Precise Sigils Icon Precise Sigils
  • Rush of Chaos Icon Rush of Chaos
  • Demonic Icon Demonic
  • Collective Anguish Icon Collective Anguish
  • The Hunt Icon The Hunt
4.3.2.

Removed Class Talent Changes to Vengeance Demon Hunter

Below is a list of all the removed talents on the Class tree for Vengeance Demon Hunter.

  • Bulk Extraction Icon Bulk Extraction
  • Extended Spikes Icon Extended Spikes
  • Illuminated Sigils Icon Illuminated Sigils
  • Meteoric Strikes Icon Meteoric Strikes
  • Shear Fury Icon Shear Fury
  • Soul Furnace Icon Soul Furnace
5.

Changelog

  • 10 Oct. 2025: Page added.
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