Developers’ notes: Vengeance’s Midnight updates are primarily focused on improving the natural usability of its defensive kit. Before Midnight, Vengeance had defensive gaps that made it susceptible to difficult-to-understand deaths; it relied heavily on effects that were conditional or ramped up over time; and it skewed too heavily towards effects that were predictive in nature and required advance knowledge of encounters to use effectively. In Midnight, Vengeance’s defensive kit has been significantly streamlined by increasing baseline defenses, by making Demon Spikes easier to maintain at a high rate, by replacing complex ramp-up effects with simpler versions that reward core rotational gameplay, and by reducing emphasis on predictive effects to make room for more potent reactive ones. Additional changes aim to simplify and clarify Vengeance’s offensive rotation.
Vengeance Demon Hunter: Midnight Expansion Preview
Welcome to our comprehensive guide on the Vengeance Demon Hunter changes in World of Warcraft's upcoming expansion, Midnight. This page is intended to help you learn about the new changes and help you know what to expect from Vengeance Demon Hunter in Midnight.
In this guide, you will find detailed breakdowns of the new Talents and Apex Talent system for Vengeance Demon Hunter. We will explore the most significant updates to the spec, and offer insights into how these changes will impact your overall gameplay. Whether you are an experienced Vengeance Demon Hunter or new to the spec, this page will be useful in knowing what to expect come launch next year.
Vengeance Demon Hunter: The Midnight Expansion Preview
Welcome to our Midnight expansion guide for Vengeance Demon Hunter.
Ahead of launch, this page will contain everything you need to know about changes
to Vengeance Demon Hunter spec in the upcoming Midnight expansion,
including changes to spells, talents, our new Hero Talent tree
Annihilator,
and what all of this changes for Vengeance Demon Hunter.
This page is a constantly evolving work in progress, with regular changes expected as updates hit the Midnight Alpha. This is not meant to be a launch guide for Vengeance Demon Hunter, but instead serves as a resource for you to keep up to date with how the spec is evolving on the Alpha, and what you can expect to change once the expansion releases.
Vengeance Demon Hunter Apex Talents in the Midnight Expansion
The Vengeance Demon Hunter focus on making our spenders stronger
as well as granting extra uses of shorter versions of
Metamorphosis.
Below is a list of how each Apex talent point functions, and a section discussing
the impact it is likely to have on gameplay.
Untethered Rage — Consuming
Soul Fragments with
Spirit Bomb or
Soul Cleave have a chance to grant
Untethered Rage, giving a second charge of
Metamorphosis
which will last 10 seconds. The chance increases with the amount of
Soul Fragments
consumed.
Untethered Rage — Two point node. The first point allows
Spirit Bomb and
Soul Cleave to consume an extra
Soul Fragment. Each point further increases the damage bonus from
consuming
Soul Fragments by 5% per
Soul Fragment, for 10% total.
Untethered Rage — When a cast of
Spirit Bomb or
Soul Cleave does not grant
Untethered Rage, you gain 1 stack
of
Seething Anger, granting 1% Agility and a higher chance of activating
Untethered Rage. The stacks last for 12 seconds and do not refresh
duration after getting a
Untethered Rage proc.
These Apex talents will have fairly significant impact on our gameplay. For one,
they are incredibly strong, offering a pretty high uptime boost on
Metamorphosis, as well as making our spenders much stronger.
Since both the damage from the spenders themselves and their chance to activate
Untethered Rage increase with the amount of
Soul Fragments
that are consumed, there is a lot to gain from always consuming 3
Soul Fragments
with
Soul Cleave, and 6
Soul Fragments with
Spirit Bomb.
Because of this, managing your
Soul Fragments will become very important.
Things get even more complicated for
Annihilator, since you activate
Mass Acceleration when you activate
Metamorphosis
with
Untethered Rage. This means you need to manage your
Voidfall
stacks in such a way that you do not lose too many stacks activating
Metamorphosis, since
Voidfall only stacks to 3
stacks. The extra casts of
Metamorphosis and the extra Meteors
it grants will further reduce the cooldown of your regular
Metamorphosis through
World Killer.
Updates to
Aldrachi Reaver in the Midnight Expansion
Unlike
Annihilator there have only been a few changes to
Aldrachi Reaver, specifically to the way we activate
Reaver's Glaive now that we no longer have access to
The Hunt.
We also get three new talents, incorporating effects from tier sets from The
War Within Expansion. Below is a list of the new talents and how they work.
Sigil of Spite now triggers
Reaver's Glaive instead of
The Hunt.
Broken Spirit grants
Soul Cleave a 20% chance to
generate a
Soul Fragment.
Sigil of Spite
Keen Edge increases
Reaver's Glaive damage by 20%, and
all other Physical damage by 10%.
Bladecraft allows
Reaver's Mark to stack up to 3 times,
and finishing your
Reaver's Glaive combo with
Fracture puts
3 stacks of
Reaver's Mark, and finishing the combo with
Soul Cleave
grants 12 slashes instead of 6 from
Fury of the Aldrachi.
With the talents introduced including both of the tier set bonuses from the
Manaforge Omega tier set and two effectively passive changes on top, we
can expect
Aldrachi Reaver to play fairly similar to how it currently
plays in The War Within.
Vengeance Demon Hunter Tier Set in the Midnight Expansion
Midnight returns to a single tier set for Vengeance Demon Hunter, instead of one for each Hero Talent tree and the bonus is relatively strong for a tier set introduced at the start of an expansion, however it will have very minimal rotational impact on our gameplay. The bonuses are currently:
Demon Hunter Vengeance 12.0 Class Set 2pc —
Fracture damage
is increased by 30%.
Demon Hunter Vengeance 12.0 Class Set 4pc —
Fracture has
a 30% chance to create an explosion dealing damage to all targets near you, reduced
past 5 targets.
A pair of relatively simple and passive effects that are fairly powerful,
especially the 4-set bonus, which deals very good damage and scales well into multiple
targets. The tier-set does not favor any Hero Talent tree specifically since both
trees essentially want to press
Fracture on cooldown at all times.
Right now it is tuned such that
Fracture is one of our highest
damage buttons on all target counts.
What is New for Vengeance Demon Hunter in Midnight
Blizzard Developer Notes About Vengeance Demon Hunter Changes
The notes from the developers give us an idea of the goal of the changes to
Vengeance Demon Hunter. They address a long standing issue with Vengeance
Demon Hunter, where a large part of our defensive toolkit relies on abilities
that build up over time. Through The War Within a very large part of our defensive
power came from talents like
Soulcrush and
Painbringer, that
let us stack very large passive damage reductions. However, this value required
us to spend a fair bit of time in combat to build up stacks reliably. Both of
these effects are now tuned down, but you will get the maximum effect virtually
the moment you enter combat.
Another issue that is being addressed is the complex way the damage reduction
from
Fiery Brand works, which has been around since the Legion expansion when
Vengeance Demon Hunter was first introduced. Currently in
The War Within it only applies damage reduction to targets affected by the
DoT effect from
Fiery Brand, and it only spreads somewhat randomly
to one target per second through
Burning Alive. This means that
Fiery Brand is unreliable against multiple targets until it has had time
to spread to them, which often meant you needed to overlap it with another
defensive while it spread. Midnight changes this so the damage reduction
applies to ourselves instantly, immediately reducing all damage from all
sources by 40%, making it a lot easier to use while being more consistent
and more intuitive for newer players.
They also mention an aim to simplify the offensive rotation. For years, one of
the more unintuitive parts of our rotation has been deciding when to spend
our resources on
Spirit Bomb and when to use them on
Soul Cleave.
In Midnight they remove this question by completely changing
Spirit Bomb
from a regular spender-type ability, to a cooldown which deals more damage and
has separate talent modifiers. Meanwhile
Soul Cleave becomes our standard
spender and deals uncapped damage instead of being target-capped at 5 enemies.
Annihilator Hero Talents for Vengeance Demon Hunter
As we enter Midnight Vengeance Demon Hunter will lose access to the
Fel-Scarred Hero Talent tree, and instead gain access to the new
Annihilator hero talents. These talents focus on passively amplifying
your kit, and building up stacks of
Voidfall to unleash fel meteors
on enemies for massive damage as well as other effects. Below is a list of all
the new talents, followed by how it will most likely affect our gameplay.
| Talent | Description/Effect |
|---|---|
| Fracture has a 35% chance to generate a stack of |
|
| Gain 2% Haste for each stack of |
|
| Meteors called down deal 25% extra damage over 8 seconds to all targets hit. | |
| Take 2% less damage for each stack of |
|
| Gain 3% movement speed for each stack of |
|
| When you are not in combat, or once within 5 seconds of entering combat,
|
|
| Bonuses from |
|
| If you have 3 stacks of |
|
| Your first |
|
| Every third |
Gameplay Changes as
Path to Oblivion
The bulk of
Path to Oblivion focuses on building and spending
Voidfall stacks, which means that very heavy emphasis will be placed
on using
Fracture as often as possible when you are building stacks,
and consuming the stacks as fast as possible once you reach 3 stacks, either
by using
Spirit Bomb or chaining several
Soul Cleave in quick
succession just as you reach 3 stacks.
Besides this, a very heavy emphasis is placed on both
Metamorphosis
and
Fiery Brand, as the former will give you up to 3 stacks of
Voidfall,
which encourages you to spend
Voidfall stacks just before you use
Metamorphosis, and ideally do so with
Spirit Bomb to
maximize the value of
Mass Acceleration.
Fiery Brand becomes relevant
if talented into
Fiery Demise, as the
Voidfall meteors deal fire
damage, which will mean the meteors will deal even more damage if
Fiery Brand is
active.
Gameplay Changes to Vengeance Demon Hunter
With a goal of simplifying and streamlining a lot of our abilities and interactions going into the new expansion, a few things have changed with our overall gameplay, however in many ways it will also remain familiar. Below are the biggest ways our gameplay changes offensively and defensively.
Offensive Gameplay Changes to Vengeance Demon Hunter
The biggest difference to gameplay offensively is in the core rotation, with
Spirit Bomb changing from a regular spender to a 25-second cooldown affected by Haste.
This means that
Soul Cleave is the main spender for all builds going forward,
with
Spirit Bomb being a burst damage cooldown, tied to different talents
including several in the
Annihilator Hero tree.
Sigil of Flame
loses several interactions, specifically
Illuminated Sigils going away,
and
Ascending Flame no longer allowing it to overlap. This means that
Sigil of Flame is essentially a damage button you use close to on cooldown.
Defensive Gameplay Changes to Vengeance Demon Hunter
There are three major changes to active defensives in Midnight. The first is that
Demonic is no longer available to us, and
Fel Devastation no
longer makes us enter Demon Form. This means that the only way to do so is through
Metamorphosis, which leads to significantly lower uptime on
Metamorphosis. This is somewhat mended by the new talent
Vengeful Beast, as well as the
Annihilator tree having access
to cooldown reduction through
World Killer.
The second major change is that the damage reduction from
Fiery Brand
now applies to ourselves for 12 seconds, extended by
Charred Flesh. This
means that we instantly mitigate all damage by 40% during the duration, which
is a significant upgrade against multiple enemies and Raid encounters with
damage from the environment.
Lastly, with
Illuminated Sigils being removed,
Sigil of Flame
no longer grants Parry, meaning we will take more damage from auto-attacks,
which will be most noticeable against large groups of enemies in Mythic+.
On the passive side some things have changed while others are still roughly the same.
Immolation Aura is still a very strong defensive passively with nodes such
as
Infernal Armor and
Fel Flame Fortification being unchanged. Other
talents, such as
Soulcrush and
Painbringer have had their damage
reduction become flat instead of changing depending on the rotation. This will
lead to less damage reduction on the higher end, but with much more available
defensive value early in combat, with less need to ramp up our defensives.
Talent Changes for Vengeance Demon Hunter in Midnight
Baseline and Talent Changes for Vengeance Demon Hunter
Baseline Changes to Vengeance Demon Hunter
Below is a list of all changes to baseline spells and passives for Vengeance Demon Hunter.
Disrupt now interrupts spell casting for 5 seconds instead of 3
seconds.
Felblade now generates 15 Fury instead of 40 Fury.
Sigil of Flame is now baseline for Vengeance.
Fracture is now baseline, removing
Shear. Base cooldown
increased to 5 seconds and damage by 10%.
Mastery: Fel Blood defensive part buffed by 25%.
Infernal Strike cooldown reduced to 15 seconds and is now affected
by Haste.
Metamorphosis is now 2 minutes base cooldown, and increases
Fury generated by
Fracture by 15 instead of 20.
Sigil of Flame now generates 25 Fury instead of 30.
Soul Cleave now costs 35 Fury instead of 30, and deals 20% increased
damage per
Soul Fragment consumed. Base healing is now a flat amount and
not increased by the amount of
Soul Fragment consumed.
Soul Cleave
now hits all enemies in front of you, with reduced damage past 5 targets, was capped
at 5 targets hit.
Demon Spikes now only has 1 charge baseline.
Deflecting Spikes is now learned while leveling up.
Class Talent Changes to Vengeance Demon Hunter
Below is a list of all changes to talents on the Class tree for Vengeance Demon Hunter.
Quickened Sigils,
Sigil of Spite and
Soul Sigils are
moved from the class tree to the Vengeance spec tree.
Will of the Illidari is now a 2 point node and increases maximum health
by 3%/6%, was 5% for 1 point.
Illidari Knowledge is now a 2 point node and reduces magic damage taken
by 3%/6%, was 5% for 1 point.
Erratic Felheart now reduces the base cooldown of
Infernal Strike
by 1 second per point invested, was 10% per point.
Demon Muzzle now reduces all magic damage taken by 15% for 12 seconds
after interrupting a spell with
Disrupt.
Improved Sigil of Misery now also reduces the cooldown of
Sigil of Chains if it is talented.
Spec Talent Changes to Vengeance Demon Hunter
Below is a list of all changes to talents on the Spec tree for Vengeance Demon Hunter.
Calcified Spikes now reduces damage taken by 5% when
Demon Spikes
is active, was 12% for 12 seconds, diminishing by 1% per second.
Fel Devastation deals 15% more damage and heals for 600% more.
Stoke the Flames now increases
Fel Devastation damage by 30%,
was 35%.
Fiery Brand now applies the 40% damage reduction to yourself, extended
by
Charred Flesh.
Ascending Flame now increases all sigil of flame damage, but does not
allow for multiple applications to overlap.
Spirit Bomb now has a hasted 25-second cooldown, deals
increased damage depending on the amount of
Soul Fragments consumed.
Perfectly Balanced Glaive now also reduces the base cooldown of
Fracture by 1 second.
Frailty now causes
Sigil of Flame,
Spirit Bomb and
Soul Cleave to all targets hit for 8 seconds.
Void Reaver now only causes
Frailty to cause enemies to deal
4% less damage to you, was 3%.
Volatile Flameblood now generates 1-5 Fury when
Immolation Aura
critically strikes, it also increases the critical strike chance of
Immolation Aura by 10%. Used to be 5-10 Fury when it critically strikes.
Ruinous Bulwark now converts 50% of
Fel Devastation healing
to an absorb shield, was 100%.
Painbringer now reduces damage by 3%/6% for 8 seconds after consuming
a
Soul Fragment, no longer allows for overlapping applications.
Sigil of Chains now replaces
Sigil of Misery when talented,
base cooldown increased to 90 seconds, was 60 seconds.
Cycle of Binding now reduces the cooldown of all sigils by 15%, was
5 seconds when you used
Sigil of Flame.
Revel in Pain now grants a shield for 2% of all Fire damage dealt,
increased to 4% while
Fiery Brand is active.
Soul Barrier is now passive, granting a shield when you use
Spirit Bomb, the size increases based on the amount of
Soul Fragments
consumed.
Feed the Demon now reduces the cooldown of
Demon Spikes by 1
second for every 20 Fury you spend, was 0.35 seconds per
Soul Fragment
consumed.
New Talents for Vengeance Demon Hunter
New Class Talents as Vengeance Demon Hunter
Below is a list of all new talents on the Class tree for Vengeance Demon Hunter.
Focused Ire increases the stun duration of
Chaos Nova on
your main target by 2 seconds.
Demonic Resilience grants a second charge of
Demon Spikes.
Burn It Out causes
Immolation Aura to dispel 1 Disease effect.
Choice node with
Soul Cleanse.
Soul Cleanse causes
Immolation Aura to dispel 1 Curse effect.
Choice node with
Burn It Out.
Remorseless causes abilities that spend Fury to deal 3% more damage.
Furious causes abilities that generate Fury to deal 3% more damage.
First In, Last Out gives an absorb shield for 6% of your maximum health
that quickly drains when you use
Infernal Strike.
Soul Splitter gives a 2%/4% chance to generate an additional
Soul Fragment whenever you generate them normally.
Felbound increases movement speed by 3%.
Final Breath increases the damage of the last tick of
Fel Devastation
by 300% when fully channeled.
Wings of Wrath increases your
Glide speed by 40%.
New Class Talents as Vengeance Demon Hunter
Below is a list of all new talents on the Spec tree for Vengeance Demon Hunter.
Tempered Steel increases all physical damage dealt by 12%.
Felfire Fist causes your
Infernal Strike to generate a
Sigil of Flame where you land if used out of combat or in the first
5 seconds of combat.
Vengeful Beast increases the duration of
Metamorphosis
by 5 seconds and increases the damage of
Fracture,
Soul Cleave,
and
Spirit Bomb by 20% during
Metamorphosis.
Removed Talents for Vengeance Demon Hunter
Removed Class Talent Changes to Vengeance Demon Hunter
Below is a list of all the removed talents on the Spec tree for Vengeance Demon Hunter.
Chaos Fragments
Flames of Fury
Precise Sigils
Rush of Chaos
Demonic
Collective Anguish
The Hunt
Removed Class Talent Changes to Vengeance Demon Hunter
Below is a list of all the removed talents on the Class tree for Vengeance Demon Hunter.
Bulk Extraction
Extended Spikes
Illuminated Sigils
Meteoric Strikes
Shear Fury
Soul Furnace
Changelog
- 30 Nov. 2025: Updated alongside Patch 11.2.7 with minor corrections.
- 10 Nov. 2025: Page updated with Tier set information as well as minor updates.
- 29 Oct. 2025: Page updated with Apex talents and new changes.
- 10 Oct. 2025: Page added.
More Demon Hunter Guides
Guides from Other Classes
This guide is written by Meyra, a Vengeance main with a love for pushing Mythic+ keys and showcasing Proof of Concept keys with 5 tanks or other non-standard group compositions. They are a distinguished member and frequent contributor to Vengeance theory in the Demon Hunter class discord, and also occasionally stream Vengeance and other tank content on Twitch.
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