2.1.
Midnight Season 1 Release Changes
Midnight Season 1 has released, and with it came a lot of new content.
It brought with it three new Raids, alongside heralding the start of Season
1 for both Mythic+ and PvP. With all the new things available, we've provided
some dedicated hubs covering everything available!
2.2.
Patch 12.0.5 Changes
Vengeance is receiving some minor buffs in Patch 12.0.5, as well as an extremely
minor nerf to
Annihilator, which is very unlikely to change anything
in regards to choices we make. The buffs target
Fracture and our Apex
talent
Untethered Rage. Overall the buffs will make our
self-healing slightly smoother, increase our
Metamorphosis uptime
slightly, and increase our damage a little bit.
Fracture base cooldown lowered by 0.5 seconds.
Untethered Rage now gives 12 seconds of
Metamorphosis.
Celestial Echoes now only increases the Fury generated by
Fracture
by 3, down from 5. Further only increases
Fracture damage by 25%,
down from 30%.
Feast of Souls now heals you for the full amount immediately.
In addition to this, a variety of open world content releases worth checking out!
The Voidforge Unlocks!
The Voidforge is Midnight's take on Bonus Rolls and Turbo Boost, allowing you to
target specific big ticket items through a new bonus roll system. You can also
further empower trinkets and weapons, and we have recommendations on our
Gear page.
Void Assaults are Unleashed
Eversong Woods and Zul'Aman are under siege from the forces of the Void. Thwarting
their attacks provide a new way to acquire gear all the way up to Hero level, and
you can check out more on our Void Assault hub.
Disrupt Ritual Sites
Sharing a similar reward structure to Void Assaults, Ritual Sites are instanced
content similar to Delves. You can find out all about them on our Ritual Sites page.
Click for Previous Season 1 Hotfixes
On April 7th Vengeance received some minor tuning to specifically target our
single target damage. These changes amount to somewhere 2-4% damage against a single
target and quickly falls off as more targets are added. The size of the buff depends
on if
Soul Carver is talented.
Show April 7th Class TuningHide April 7th Class Tuning
- Melee Auto-attack damage increased by 40%
Focused Cleave now increases
Soul Cleave damage against our
primary target by 60%, up from 50%.
Soul Carver damage increased by 50%
Vengeance Demon Hunter received some general tuning on March 17th, as well as buffs
targeted at increasing the damage performance of the
Aldrachi Reaver Hero
Talents. The following list mentions all the tuning that was done. With these changes
Aldrachi Reaver is closer in performance to
Annihilator against
low target counts, but it still falls noticeably behind when you go beyond 2-3 targets.
Show March 17th Class TuningHide March 17th Class Tuning
- All ability damage increased by 10%
Immolation Aura damage increased by an additional 10%
Wounded Quarry now deals 20% of Physical damage to your marked target.
Reaver's Glaive damage increased by an additional 8%
Fury of the Aldrachi damage increased by an additional 8%
Thrill of the Fight now grants 8% Haste, up from 6%.
Blizzard has also mentioned in a post that there might be further tuning on the
release of Mythic difficulty in the week of March 24th.
When it comes to tuning adjustments, our next planned pass is expected to arrive
with the Midnight Season 1 launch on March 17. Our next pass will follow immediately
afterwards utilizing data gathered during the week Heroic difficulties are available;
these changes will go live with the launch of Mythic raid difficulty and Mythic+ on
March 24.
Beyond these dates, we will look to perform more tuning passes based on data gathered
during the starting weeks of Mythic difficulty for Season 1 and the March on Quel’Danas
available the week of March 31.For these two passes we err on the side of caution with
the amount of tuning we do until their respective Mythic end-bosses die to avoid being
overly disruptive to progression. After these key dates we will have several check-in passes
planned roughly a month apart. Once players obtain higher item level and better optimized gear
sets, the throughput of several specs will shift up or down relative to others and we feel
it’s important to be diligent in looking at the current state of class balance as time goes on.
2.3.
Midnight Summary for Vengeance Demon Hunter
The Midnight expansion has brought a long list of changes to Vengeance
Demon Hunter spells and talents including an entirely new Hero Talent tree.
Below you can see breakdown of changes which have a large impact on the specialization
but excludes changes that are just numerical tuning of existing effects.
There have been several baseline updates to our Hero Talents.
2.3.1.
Aldrachi Reaver
Sigil of Spite now activates
Art of the Glaive instead
of
The Hunt, which is no longer available forVengeance
Demon Hunter.
- New Talent:
Broken Spirit -
Sigil of Spite
spawns an additional Soul Fragment, and casting
Soul Cleave
has a chance to spawn a Soul Fragment.
- New Talent:
Keen Edge - All Physical damage is increased
and
Reaver's Glaive damage is increased Further.
- New Talent:
Bladecraft -
Reaver's Mark to stack up to 3
times, and finishing your
Reaver's Glaive combo with
Fracture puts 3 stacks of
Reaver's Mark, and finishing
the combo with
Soul Cleave grants 12 slashes instead of 6 from
Fury of the Aldrachi.
Thrill of the Fight now increases
Reaver's Glaive damage by 30%
and grants 6% Haste for 30 seconds. Does not stack.
2.3.2.
Annihilator
Annihilator replaces
Fel-Scarred as our second
Hero Talent option. It plays around
Voidfall, a buff we
build up with
Fracture and releases with our spenders to
deal massive damage to enemies and reduce the cooldown of
Metamorphosis through
World Killer.
Most of the remaining Hero Talents can be broken into a couple
categories such as; buffs to abilities like
Fracture, stat buffs
linked to our
Voidfall stacks, buffs and effects tied to
Metamorphosis, and simple buffs to
Voidfall
damage.
2.4.
Other Midnight Changes to Vengeance Demon Hunter
There have also been changes to both active and passive parts of our
defensive toolkit.
Fiery Brand now applies a buff to us which reduces
all damage taken by 40%, instead of being reliant on the DoT effect
to reduce enemy damage done.
- Passive talents
Painbringer and
Frailty no longer
have the option to stack, instead the baseline values are stronger to
give more upfront defensive value without being reliant on ramping.
Demon Spikes now has the Parry built into the base spell,
a longer duration and only a single baseline charge with the second locked
in the Class Talent Tree.
Feed the Demon is buffed and more easily
available and functionally guarantees full uptime.
Demonic has been removed for Vengeance, making
Fel Devastation more of a damage ability.
Soul Barrier have been reworked to a passive talent which
gives a shield based on Soul Fragments consumed by
Spirit Bomb.
Our offensive toolkit has also seen some changes.
Spirit Bomb is now on a hasted 25-second cooldown, and
deals flat damage which increases based on the amount of Soul Fragments
consumed by it.
Soul Cleave is now uncapped and hits more than 5 enemies,
damage is also increased based on the amount of Soul Fragments consumed.
Vengeful Beast increases the duration of
Metamorphosis and increases the damage of some of our
core rotational abilities while it is active.
There have been some changes to some of our Utility Spells.
Sigil of Chains now replaces
Sigil of Misery instead
of being a separate spell.
Focused Ire brings a longer stun to our main target.
Burn It Out and
Soul Cleanse offers ways to dispel
ourselves from Diseases and Curses respectively.
Wings of Wrath increases our Glide speed when talented, which
could potentially enable us to do certain skips or reach places we
would not be able to without it.
2.5.
Apex Talents for Vengeance Demon Hunter
The Midnight Expansion adds a new feature called Apex Talents, located at
the bottom of the Vengeance Talent tree, which unlocks gradually as you level
to level 90. You can invest up to 4 points into these talents to get the full
benefit, and while they are optional their tuning and power make them very
desirable for Vengeance Demon Hunter and are likely to be recommended in all
content.
For Vengeance Demon Hunter the talents effectively do two things.
The first and last points give your spenders
Soul Cleave and
Spirit Bomb
an increasing chance per
Soul Fragment consumed to give you an extra,
shorter duration, cast of your main cooldown
Metamorphosis,
which is both a strong offensive and defensive effect. Meanwhile the second and
third points are passive in nature and increases the damage of
Soul Cleave and
Spirit Bomb, as well as allowing both to consume one additional
Soul Fragment, which further increases your chance to activate the first
effect.
This all leads to a fairly enjoyable rotation with somewhat predictable bursts
of power when you spend
Soul Fragments, and the increased soul consumption
for each spender works well with the increased amount of
Soul Fragments we
can have active, leading
Spirit Bomb to be able to consume all 6, and
Soul Cleave half of the full amount at 3.