Developers’ notes: Vengeance’s Midnight updates are primarily focused on improving the natural usability of its defensive kit. Before Midnight, Vengeance had defensive gaps that made it susceptible to difficult-to-understand deaths; it relied heavily on effects that were conditional or ramped up over time; and it skewed too heavily towards effects that were predictive in nature and required advance knowledge of encounters to use effectively. In Midnight, Vengeance’s defensive kit has been significantly streamlined by increasing baseline defenses, by making Demon Spikes easier to maintain at a high rate, by replacing complex ramp-up effects with simpler versions that reward core rotational gameplay, and by reducing emphasis on predictive effects to make room for more potent reactive ones. Additional changes aim to simplify and clarify Vengeance’s offensive rotation.
Vengeance Demon Hunter: Midnight Expansion Preview
Welcome to our comprehensive guide on the Vengeance Demon Hunter changes in World of Warcraft's upcoming expansion, Midnight. This page is intended to help you learn about the new changes and help you know what to expect from Vengeance Demon Hunter in Midnight.
In this guide, you will find detailed breakdowns of the new Talents and Apex Talent system for Vengeance Demon Hunter. We will explore the most significant updates to the spec, and offer insights into how these changes will impact your overall gameplay. Whether you are an experienced Vengeance Demon Hunter or new to the spec, this page will be useful in knowing what to expect come launch next year.
Vengeance Demon Hunter: The Midnight Expansion Preview
Welcome to our Midnight expansion guide for Vengeance Demon Hunter.
Ahead of launch, this page will contain everything you need to know about changes
to Vengeance Demon Hunter spec in the upcoming Midnight expansion,
including changes to spells, talents, our new Hero Talent tree Annihilator,
and what all of this changes for Vengeance Demon Hunter.
This page is a constantly evolving work in progress, with regular changes expected as updates hit the Midnight Alpha. This is not meant to be a launch guide for Vengeance Demon Hunter, but instead serves as a resource for you to keep up to date with how the spec is evolving on the Alpha, and what you can expect to change once the expansion releases.
Vengeance Demon Hunter Apex Talents in the Midnight Expansion
As of the current build they have not yet released any information about the Apex Talents for Vengeance Demon Hunter. You will find more information about them here once they are available on the Midnight Alpha.
What is New for Vengeance Demon Hunter in Midnight
Blizzard Developer Notes About Vengeance Demon Hunter Changes
The notes from the developers give us an idea of the goal of the changes to
Vengeance Demon Hunter. They address a long standing issue with Vengeance
Demon Hunter, where a large part of our defensive toolkit relies on abilities
that build up over time. Through The War Within a very large part of our defensive
power came from talents like Soulcrush and
Painbringer, that
let us stack very large passive damage reductions. However, this value required
us to spend a fair bit of time in combat to build up stacks reliably. Both of
these effects are now tuned down, but you will get the maximum effect virtually
the moment you enter combat.
Another issue that is being addressed is the complex way the damage reduction
from Fiery Brand works, which has been around since the Legion expansion when
Vengeance Demon Hunter was first introduced. Currently in
The War Within it only applies damage reduction to targets affected by the
DoT effect from
Fiery Brand, and it only spreads somewhat randomly
to one target per second through
Burning Alive. This means that
Fiery Brand is unreliable against multiple targets until it has had time
to spread to them, which often meant you needed to overlap it with another
defensive while it spread. Midnight changes this so the damage reduction
applies to ourselves instantly, immediately reducing all damage from all
sources by 40%, making it a lot easier to use while being more consistent
and more intuitive for newer players.
They also mention an aim to simplify the offensive rotation. For years, one of
the more unintuitive parts of our rotation has been deciding when to spend
our resources on Spirit Bomb and when to use them on
Soul Cleave.
In Midnight they remove this question by completely changing
Spirit Bomb
from a regular spender-type ability, to a cooldown which deals more damage and
has separate talent modifiers. Meanwhile
Soul Cleave becomes our standard
spender and deals uncapped damage instead of being target-capped at 5 enemies.
Annihilator Hero Talents for Vengeance Demon Hunter
As we enter Midnight Vengeance Demon Hunter will lose access to the
Fel-Scarred Hero Talent tree, and instead gain access to the new
Annihilator hero talents. These talents focus on passively amplifying
your kit, and building up stacks of
Voidfall to unleash fel meteors
on enemies for massive damage as well as other effects. Below is a list of all
the new talents, followed by how it will most likely affect our gameplay.
Talent | Description/Effect |
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Fracture has a 35% chance to generate a stack of ![]() ![]() ![]() |
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Gain 2% Haste for each stack of ![]() |
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Meteors called down deal 25% extra damage over 8 seconds to all targets hit. |
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Take 2% less damage for each stack of ![]() |
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Gain 3% movement speed for each stack of ![]() ![]() |
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When you are not in combat, or once within 5 seconds of entering combat,
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Bonuses from ![]() ![]() ![]() ![]() |
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If you have 3 stacks of ![]() ![]() |
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Your first ![]() ![]() |
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![]() ![]() |
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Every third ![]() ![]() |
Gameplay Changes as
Path to Oblivion
The bulk of Path to Oblivion focuses on building and spending
Voidfall stacks, which means that very heavy emphasis will be placed
on using
Fracture as often as possible when you are building stacks,
and consuming the stacks as fast as possible once you reach 3 stacks, either
by using
Spirit Bomb or chaining several
Soul Cleave in quick
succession just as you reach 3 stacks.
Besides this, a very heavy emphasis is placed on both Metamorphosis
and
Fiery Brand, as the former will give you up to 3 stacks of
Voidfall,
which encourages you to spend
Voidfall stacks just before you use
Metamorphosis, and ideally do so with
Spirit Bomb to
maximize the value of
Mass Acceleration.
Fiery Brand becomes relevant
if talented into
Fiery Demise, as the
Voidfall meteors deal fire
damage, which will mean the meteors will deal even more damage if
Fiery Brand is
active.
Gameplay Changes to Vengeance Demon Hunter
With a goal of simplifying and streamlining a lot of our abilities and interactions going into the new expansion, a few things have changed with our overall gameplay, however in many ways it will also remain familiar. Below are the biggest ways our gameplay changes offensively and defensively.
Offensive Gameplay Changes to Vengeance Demon Hunter
The biggest difference to gameplay offensively is in the core rotation, with
Spirit Bomb changing from a regular spender to a 25-second cooldown affected by Haste.
This means that
Soul Cleave is the main spender for all builds going forward,
with
Spirit Bomb being a burst damage cooldown, tied to different talents
including several in the
Annihilator Hero tree.
Sigil of Flame
loses several interactions, specifically
Illuminated Sigils going away,
and
Ascending Flame no longer allowing it to overlap. This means that
Sigil of Flame is essentially a damage button you use close to on cooldown.
Defensive Gameplay Changes to Vengeance Demon Hunter
There are three major changes to active defensives in Midnight. The first is that
Demonic is no longer available to us, and
Fel Devastation no
longer makes us enter Demon Form. This means that the only way to do so is through
Metamorphosis, which leads to significantly lower uptime on
Metamorphosis. This is somewhat mended by the new talent
Vengeful Beast, as well as the
Annihilator tree having access
to cooldown reduction through
World Killer.
The second major change is that the damage reduction from Fiery Brand
now applies to ourselves for 12 seconds, extended by
Charred Flesh. This
means that we instantly mitigate all damage by 40% during the duration, which
is a significant upgrade against multiple enemies and Raid encounters with
damage from the environment.
Lastly, with Illuminated Sigils being removed,
Sigil of Flame
no longer grants Parry, meaning we will take more damage from auto-attacks,
which will be most noticeable against large groups of enemies in Mythic+.
On the passive side some things have changed while others are still roughly the same.
Immolation Aura is still a very strong defensive passively with nodes such
as
Infernal Armor and
Fel Flame Fortification being unchanged. Other
talents, such as
Soulcrush and
Painbringer have had their damage
reduction become flat instead of changing depending on the rotation. This will
lead to less damage reduction on the higher end, but with much more available
defensive value early in combat, with less need to ramp up our defensives.
Talent Changes for Vengeance Demon Hunter in Midnight
Baseline and Talent Changes for Vengeance Demon Hunter
Baseline Changes to Vengeance Demon Hunter
Below is a list of all changes to baseline spells and passives for Vengeance Demon Hunter.
Disrupt now interrupts spell casting for 5 seconds instead of 3 seconds.
Felblade now generates 15 Fury instead of 40 Fury.
Sigil of Flame is now baseline for Vengeance.
Fracture is now baseline, removing
Shear. Base cooldown increased to 5 seconds and damage by 10%.
Mastery: Fel Blood defensive part buffed by 25%.
Infernal Strike cooldown reduced to 15 seconds and is now affected by Haste.
Metamorphosis is now 2 minutes base cooldown, and increases Fury generated by
Fracture by 15 instead of 20.
Sigil of Flame now generates 25 Fury instead of 30.
Soul Cleave now costs 35 Fury instead of 30, and deals 20% increased damage per
Soul Fragments consumed. Base healing is now a flat amount and not increased by the amount of
Soul Fragments consumed.
Soul Cleave now hits all enemies in front of you, with reduced damage past 5 targets, was capped at 5 targets hit.
Demon Spikes now only has 1 charge baseline.
Deflecting Spikes is now learned while leveling up.
Class Talent Changes to Vengeance Demon Hunter
Below is a list of all changes to talents on the Class tree for Vengeance Demon Hunter.
Quickened Sigils,
Sigil of Spite and
Soul Sigils are moved from the class tree to the Vengeance spec tree.
Will of the Illidari is now a 2 point node and increases maximum health by 3%/6%, was 5% for 1 point.
Illidari Knowledge is now a 2 point node and reduces magic damage taken by 3%/6%, was 5% for 1 point.
Erratic Felheart now reduces the base cooldown of
Infernal Strike by 1 second per point invested, was 10% per point.
Demon Muzzle now reduces all magic damage taken by 15% for 12 seconds after interrupting a spell with
Disrupt.
Improved Sigil of Misery now also reduces the cooldown of
Sigil of Chains if it is talented.
Spec Talent Changes to Vengeance Demon Hunter
Below is a list of all changes to talents on the Spec tree for Vengeance Demon Hunter.
Calcified Spikes now reduces damage taken by 5% when
Demon Spikes is active, was 12% for 12 seconds, diminishing by 1% per second.
Fel Devastation deals 15% more damage and heals for 600% more.
Stoke the Flames now increases
Fel Devastation damage by 30%, was 35%.
Fiery Brand now applies the 40% damage reduction to yourself, extended by
Charred Flesh.
Ascending Flame now increases all sigil of flame damage, but does not allow for multiple applications to overlap.
Spirit Bomb now has a hasted 25-second cooldown, deals increased damage depending on the amount of
Soul Fragments consumed.
Perfectly Balanced Glaive now also reduces the base cooldown of
Fracture by 1 second.
Frailty now causes
Sigil of Flame,
Spirit Bomb and
Soul Cleave to all targets hit for 8 seconds.
Void Reaver now only causes
Frailty to cause enemies to deal 4% less damage to you, was 3%.
Volatile Flameblood now generates 1-5 Fury when
Immolation Aura critically strikes, it also increases the critical strike chance of
Immolation Aura by 10%. Used to be 5-10 Fury when it critically strikes.
Ruinous Bulwark now converts 50% of
Fel Devastation healing to an absorb shield, was 100%.
Painbringer now reduces damage by 3%/6% for 8 seconds after consuming a
Soul Fragments, no longer allows for overlapping applications.
Sigil of Chains now replaces
Sigil of Misery when talented, base cooldown increased to 90 seconds, was 60 seconds.
Cycle of Binding now reduces the cooldown of all sigils by 15%, was 5 seconds when you used
Sigil of Flame.
Revel in Pain now grants a shield for 2% of all Fire damage dealt, increased to 4% while
Fiery Brand is active.
Soul Barrier is now passive, granting a shield when you use
Spirit Bomb, the size increases based on the amount of
Soul Fragments consumed.
Feed the Demon now reduces the cooldown of
Demon Spikes by 1 second for every 20 Fury you spend, was 0.35 seconds per
Soul Fragments consumed.
New Talents for Vengeance Demon Hunter
New Class Talents as Vengeance Demon Hunter
Below is a list of all new talents on the Class tree for Vengeance Demon Hunter.
Focused Ire increases the stun duration of
Chaos Nova on your main target by 2 seconds.
Demonic Resilience grants a second charge of
Demon Spikes.
Burn It Out causes
Immolation Aura to dispel 1 Disease effect. Choice node with
Soul Cleanse.
Soul Cleanse causes
Immolation Aura to dispel 1 Curse effect. Choice node with
Burn It Out.
Remorseless causes abilities that spend Fury to deal 3% more damage.
Furious causes abilities that generate Fury to deal 3% more damage.
First In, Last Out gives an absorb shield for 6% of your maximum health that quickly drains when you use
Infernal Strike.
Soul Splitter gives a 2%/4% chance to generate an additional
Soul Fragments whenever you generate them normally.
Felbound increases movement speed by 3%.
Final Breath increases the damage of the last tick of
Fel Devastation by 300% when fully channeled.
Wings of Wrath increases your
Glide speed by 40%.
New Class Talents as Vengeance Demon Hunter
Below is a list of all new talents on the Spec tree for Vengeance Demon Hunter.
Tempered Steel increases all physical damage dealt by 12%.
Felfire Fist causes your
Infernal Strike to generate a
Sigil of Flame where you land if used out of combat or in the first 5 seconds of combat.
Vengeful Beast increases the duration of
Metamorphosis by 5 seconds and increases the damage of
Soul Cleave and
Spirit Bomb during
Metamorphosis.
Removed Talents for Vengeance Demon Hunter
Removed Class Talent Changes to Vengeance Demon Hunter
Below is a list of all the removed talents on the Spec tree for Vengeance Demon Hunter.
Chaos Fragments
Flames of Fury
Precise Sigils
Rush of Chaos
Demonic
Collective Anguish
The Hunt
Removed Class Talent Changes to Vengeance Demon Hunter
Below is a list of all the removed talents on the Class tree for Vengeance Demon Hunter.
Bulk Extraction
Extended Spikes
Illuminated Sigils
Meteoric Strikes
Shear Fury
Soul Furnace
Changelog
- 10 Oct. 2025: Page added.
More Demon Hunter Guides
Guides from Other Classes
This guide is written by Meyra, a Vengeance main with a love for pushing Mythic+ keys and showcasing Proof of Concept keys with 5 tanks or other non-standard group compositions. They are a distinguished member and frequent contributor to Vengeance theory in the Demon Hunter class discord, and also occasionally stream Vengeance and other tank content on Twitch.
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