Arms Warrior DPS Rotation, Cooldowns, and Abilities — Midnight Pre-Patch (12.0)
On this page, you will learn how to optimize the rotation of your Arms Warrior in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Midnight Pre-Patch (12.0).
If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Arms Warrior rotation.
Arms Warrior Rotation
Welcome to our Rotation page for Arms Warriors. On this page, you will find everything you need to know about actually playing the spec in Raiding and Mythic+ scenarios.
Arms Warrior Single-Target Rotation
The Arms rotation is a conditional priority list, which can change
depending on talent choice. Use the checkboxes below to make the appropriate
customizations and make sure that
Battle Stance is always toggled on!
Note that the same toggles are used for both the single and multi-target
rotations.
Note that the Arms opener is functionally identical to the standard
rotation, using
Charge to initiate combat to start with more Rage,
applying Rend, and then opening with cooldowns and Colossus Smash, as outlined
in the single target rotation.
Arms Warrior Rotations
Single Target Ability Priority List for Arms Warriors
This rotation focuses on the period above 35% health before Execute takes over the rotation.
| Recommended | Other Options |
|---|---|
Slayer |
Colossus |
| |
|
Rend to apply or refresh Rend with four seconds remaining
Ravager just before Colossus Smash
Avatar just before or with Colossus Smash
Colossus Smash
Demolish during Colossus Smash
Overpower with two charges of
Overpower available
Mortal Strike with two stacks of
Executioner's Precision
Execute with
Sudden Death proc
Mortal Strike
Execute to consume
Sudden Death procs
Bladestorm
Storm Bolt during Bladestorm
Overpower
Slam to fill the rotation
In simple terms, the Arms Warrior rotation revolves around keeping
Mortal Strike on cooldown, while using various talented cooldowns,
Overpower, and
Slam regularly to fill the rotation. While
simple, the difficulty lies in keeping track of various cooldowns, not all of
which always naturally align.
Slayer works in more frequent casts of
Execute and
cooldown reduction for
Bladestorm, stacking and ideally maintaining
Juggernaut throughout the entire encounter, rather than just in the
execute phase. Using the Sudden Death
Conditions WeakAura to provide an audio/visual alert is highly
recommended.
Colossus adds
Demolish to the rotation, a short and
powerful cooldown that should be used as much as possible. In addition,
Colossus focuses more on
Mortal Strike than Execute, utilizing
frequent resets to increase the damage and reduce the cooldown of Demolish.
Execute Phase Ability Priority List for Arms Warriors
Execute deals very high damage and refunds a portion of the
Rage spent if the target does not die, helping maintain its higher Rage cost.
Outside of Sudden Death procs, it will become the primary Rage spender once the
target drops below 20% health, or 35% with
Massacre talented.
| Recommended | Other Options |
|---|---|
Slayer |
Colossus |
| |
|
Ravager
Avatar just before or with Colossus Smash
Colossus Smash
Bladestorm with two stacks of
Executioner's Precision
Storm Bolt during Bladestorm
Overpower with two charges of
Overpower available
Mortal Strike with two stacks of
Executioner's Precision
Demolish during Colossus Smash
Mortal Strike
Execute
Overpower
Execute
Similar to the single target rotation,
Slayer will focus more on
Execute, only using Mortal Strike when it is buffed by other abilities.
Colossus will instead Mortal Strike almost on cooldown, with
Execute filling the role of lower priority rage spender instead.
Multi-Target Ability Priority List for Arms Warriors
When facing only two targets, a standard single target build will typically
be used along with
Sweeping Strikes to cleave attacks onto the second
target. When facing three or more targets,
Cleave becomes the main
focus of the rotation.
| Recommended | Other |
|---|---|
Colossus |
Slayer |
| |
|
Rend to apply or refresh Rend under 4 seconds remaining
Ravager
Sweeping Strikes if
Broad Strokes is not talented or
Colossus Smash is already on cooldown.
Avatar
Colossus Smash
Demolish
Overpower with two charges available.
Cleave
Bladestorm
Mortal Strike
Overpower
Execute or
Slam to fill the rotation
Using the Combat Assistant
Combat Assistant, added in Patch 11.1.7, is comprised of two options meant to help players with combat rotations and gameplay.
The first is Assisted Highlight, which recommends the next rotational
ability that players should use, in order to help them learn how to better
play their specialization. While not a perfectly min-maxed rotation, it is
perfectly serviceable, losing an average of around 5% compared to manual
ones. However, it does not attempt to recommend offensive cooldowns,
defensives, utility abilities, or other off-GCD abilities such as
Charge, so players must be mindful to use these on their own.
The second option is the Single-Button Assistant, which is a new button placed on the action bar which automatically cycles through each ability in the rotation when pressed. Using the same rotation as the Assisted Highlight, it is serviceable, though an additional 25% penalty is placed on the global cooldown to keep this from being an easily competitive option, resulting in a roughly ~20-25% loss in performance. Therefore, it is only recommended for brand new players, players in trivial content, or those who are otherwise unable to keep up with regular gameplay.
In both cases, using cooldowns such as
Avatar and
Sweeping Strikes can be as easy as macroing them to the
Single-Button Assistant or a common ability like
Colossus Smash,
though players may also opt to continue using them manually, in the same
manner as prescribed above.
Arms Warrior Gameplay Mechanics
In order to better explain the specifics of Arms Warrior mechanics, we have compiled a more detailed explanation on individual parts of our rotation, from important rotational mechanics that you need to pay attention to, to cooldowns and how to use them, so you can reach your full potential.
Arms Warrior Mechanics
Managing Rage
Arms biggest and most important gameplay concept is managing its primary resource, especially after being significantly reduced in Midnight. Nearly every ability Arms uses spends Rage, with the majority generated through auto-attack swings, resulting in two separate cadences that do not always sync up. Although in most cases this is not something you should need to think about, it is very important to recognize when high or dry streaks can occur, and attempt to avoid them, since skipping an extra cast of Slam is less important than missing a Mortal Strike.
Note that
Skyfury grants extra auto-attack swings which also
generate Rage, so always having a Shaman in the group is highly preferred!
Maximizing Uptime
Applicable to most classes, though particularly relevant to Arms Warriors, due to the reliance on auto-attacking for both Rage generation and damage. Any time spent off target is lost damage, with minimal means to recoup lost resources, unlike energy-based classes which will continue regenerating their resource up to its cap.
Due to the high mobility innate to the Warrior class,
it is possible to play around boss mechanics and minimize downtime. If the
boss is casting an area effect which requires players to run a certain
distance away, a Warrior can instead continue attacking until the last few
seconds,
Heroic Leap away and immediately
Charge back
as soon as the danger has passed.
Although Arms can have free global cooldowns due to a lack of Rage,
planning for and ensuring you fill as many abilities as possible
during the
Colossus Smash debuff is paramount to maximizing Arms
Warrior damage. When outside of those burst windows, its better to let Rage
accrue, and only spend it so long as it will not keep you from casting a
follow on
Mortal Strike.
Cycle Charging
A small optimization can be made by moving out of range of the target and
using
Charge to generate extra Rage during your rotation. Care
should be taken to do this between auto-attack swings when
Colossus Smash is not active.
Heroic Leap can also be
used to create enough room to Charge for bosses with large hitboxes, which is
sometimes more specifically referred to as Heroic Charge.
Arms Warrior Cooldowns
Major Cooldowns
Colossus Smash
The main cooldown for Arms Warriors provides a moderate burst window, not
as large as many classes but very frequent due to the constant cooldown
reduction of
Anger Management. Almost always best to use strictly on
cooldown, it can be circumstantially delayed for groups of adds or to align
with other important damage phases, though care should be taken to recognize
that its actual cooldown is a lot shorter than implied.
Avatar
Now also reduced by
Anger Management to help keep it aligned with
Colossus Smash, Avatar has lost all of its follow-on talents and much of its
power, becoming a fairly minor cooldown with no inherent gameplay benefits.
Bladestorm
The signature Slayer ability is not the high-burst powerhouse it used to
be, but continues to provide a reasonable amount of damage, with its single
target value increased by
Unhinged. One of the few abilities that
does not spend rage, auto-attacks continue to hit during the channel, making
it a pseudo-generator.
Keep in mind that the automatic Mortal Strikes caused by Unhinged can also
trigger their own effects, such as
Tactician or
Reap the Storm.
Despite three stacks of
Imminent Demise causing the button to glow,
this is not an indicator of when Bladestorm should be used. It should almost
always be used either on cooldown, or timed with groups of adds.
Ravager
The Colossus counterpart to Bladestorm, Ravager actually serves an entirely
different role, being a predominantly multitarget ability whose minor damage
is offset by the large buff to Cleave. Keeping it aligned with Colossus Smash
can be difficult since Ravager is no longer affected by any form of cooldown
reduction, but the two should be used together as much as possible to take
advantage of
Crushing Combo.
Demolish
The actual counterpart to Bladestorm, Demolish is used in almost the same way as both a single and multitarget cooldown. It has its own distinct form of cooldown reduction which does not always align with others, so keeping a careful eye on the various cooldown timers is paramount to maximizing its damage.
Defensive Abilities
Arms' primary survivability tool is
Die by the Sword, which is
exceptionally useful for immuning direct physical damage and can even be used
to tank raid bosses for a short time.
Defensive Stance and
Ignore Pain can be used for more mitigation when expecting more
frequent spike damage, though be mindful that both come at a small cost of
damage output. Finally,
Spell Reflection is an extremely useful tool
for mitigating or outright immuning many sources of magical damage.
Warriors also have access to
Rallying Cry, one of the few
defensive group cooldowns in the game. It is typically used to help the group
survive key encounter mechanics rather than as a personal cooldown. Keep in
mind that it is on the global cooldown, so be ready to use it when needed.
Group Buffs
Fury also brings
Battle Shout, increasing all party and raid
members Attack Power by 5%, which should be applied before combat begins.
Changelog
- 19 Jan. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 10 Aug. 2025: Updated to account rotational changes in Season 3.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Added Combat Assistant Section for Patch 11.1.7.
- 21 Apr. 2025: Separated rotations into toggled image frames.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 23 Sep. 2024: Minor single target and execute rotation updates.
- 09 Sep. 2024: Additional note regarding toggles.
- 22 Aug. 2024: Fixed error with Colossus toggle.
- 21 Aug. 2024: Updated for The War Within Pre-Season Launch.
- 26 Jul. 2024: Minor clarification for Skullsplitter.
- 23 Jul. 2024: Updated for The War Within Pre-Patch
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Feb. 2024: Fixed broken spell link with the Champion's Spear formerly of Bastion.
- 15 Jan. 2024: Updated for Patch 10.2.5.
- 14 Jan. 2023: Added section emphasizing proper use of Fyr'alath.
- 08 Nov. 2023: Correct error hiding low priority filler in Execute rotation.
- 06 Nov. 2023: Updated for T31 builds and rotations in preparation for Season 3.
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 01 May 2023: Updated for Patch 10.0.7 with better default checkboxes.
- 27 Feb. 2023: Fixed misnaming of Bladestorm.
- 02 Feb. 2023: Updated rotation tool.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Fix talent selector formatting.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 18 Nov. 2022: Update Fervor of Battle use and description.
- 09 Nov. 2022: Corrected Overpower's position in the rotation.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Warrior Guides
Guides from Other Classes
This guide has been written by Archimtiros, Warrior class theorycrafter and SimulationCraft developer who has been writing class guides for more than a decade. You can follow him on Twitter or see more of his day to day work in Skyhold, the Warrior Discord.
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