Arms Warrior DPS Rotation, Cooldowns, and Abilities — Midnight Pre-Patch (12.0)

Last updated on Jan 19, 2026 at 18:00 by Archimtiros 64 comments
General Information

On this page, you will learn how to optimize the rotation of your Arms Warrior in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Midnight Pre-Patch (12.0).

If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Arms Warrior rotation.

1.

Arms Warrior Rotation

Welcome to our Rotation page for Arms Warriors. On this page, you will find everything you need to know about actually playing the spec in Raiding and Mythic+ scenarios.

2.

Arms Warrior Single-Target Rotation

The Arms rotation is a conditional priority list, which can change depending on talent choice. Use the checkboxes below to make the appropriate customizations and make sure that Battle Stance Icon Battle Stance is always toggled on! Note that the same toggles are used for both the single and multi-target rotations.

Note that the Arms opener is functionally identical to the standard rotation, using Charge Icon Charge to initiate combat to start with more Rage, applying Rend, and then opening with cooldowns and Colossus Smash, as outlined in the single target rotation.

3.

Arms Warrior Rotations

Single-Target Rotation Execute Rotation Multi-Target Rotation
3.1.

Single Target Ability Priority List for Arms Warriors

This rotation focuses on the period above 35% health before Execute takes over the rotation.

Recommended Other Options
Slayer Colossus
Bladestorm Icon Bladestorm Ravager Icon Ravager
  1. Rend Icon Rend to apply or refresh Rend with four seconds remaining
  2. Ravager Icon Ravager just before Colossus Smash
  3. Avatar Icon Avatar just before or with Colossus Smash
  4. Colossus Smash Icon Colossus Smash
  5. Demolish Icon Demolish during Colossus Smash
  6. Overpower Icon Overpower with two charges of Overpower Icon Overpower available
  7. Mortal Strike Icon Mortal Strike with two stacks of Executioner's Precision Icon Executioner's Precision
  8. Execute Icon Execute with Sudden Death Icon Sudden Death proc
  9. Mortal Strike Icon Mortal Strike
  10. Execute Icon Execute to consume Sudden Death Icon Sudden Death procs
  11. Bladestorm Icon Bladestorm
  12. Storm Bolt Icon Storm Bolt during Bladestorm
  13. Overpower Icon Overpower
  14. Slam Icon Slam to fill the rotation

In simple terms, the Arms Warrior rotation revolves around keeping Mortal Strike Icon Mortal Strike on cooldown, while using various talented cooldowns, Overpower Icon Overpower, and Slam Icon Slam regularly to fill the rotation. While simple, the difficulty lies in keeping track of various cooldowns, not all of which always naturally align.

  • Slayer works in more frequent casts of Execute Icon Execute and cooldown reduction for Bladestorm Icon Bladestorm, stacking and ideally maintaining Juggernaut Icon Juggernaut throughout the entire encounter, rather than just in the execute phase. Using the Sudden Death Conditions WeakAura to provide an audio/visual alert is highly recommended.
  • Colossus adds Demolish Icon Demolish to the rotation, a short and powerful cooldown that should be used as much as possible. In addition, Colossus focuses more on Mortal Strike Icon Mortal Strike than Execute, utilizing frequent resets to increase the damage and reduce the cooldown of Demolish.
3.2.

Execute Phase Ability Priority List for Arms Warriors

Execute Icon Execute deals very high damage and refunds a portion of the Rage spent if the target does not die, helping maintain its higher Rage cost. Outside of Sudden Death procs, it will become the primary Rage spender once the target drops below 20% health, or 35% with Massacre Icon Massacre talented.

Recommended Other Options
Slayer Colossus
Bladestorm Icon Bladestorm Ravager Icon Ravager
  1. Ravager Icon Ravager
  2. Avatar Icon Avatar just before or with Colossus Smash
  3. Colossus Smash Icon Colossus Smash
  4. Bladestorm Icon Bladestorm with two stacks of Executioner's Precision Icon Executioner's Precision
  5. Storm Bolt Icon Storm Bolt during Bladestorm
  6. Overpower Icon Overpower with two charges of Overpower Icon Overpower available
  7. Mortal Strike Icon Mortal Strike with two stacks of Executioner's Precision Icon Executioner's Precision
  8. Demolish Icon Demolish during Colossus Smash
  9. Mortal Strike Icon Mortal Strike
  10. Execute Icon Execute
  11. Overpower Icon Overpower
  12. Execute Icon Execute

Similar to the single target rotation, Slayer will focus more on Execute, only using Mortal Strike when it is buffed by other abilities. Colossus will instead Mortal Strike almost on cooldown, with Execute filling the role of lower priority rage spender instead.

3.3.

Multi-Target Ability Priority List for Arms Warriors

When facing only two targets, a standard single target build will typically be used along with Sweeping Strikes Icon Sweeping Strikes to cleave attacks onto the second target. When facing three or more targets, Cleave Icon Cleave becomes the main focus of the rotation.

Recommended Other
Colossus Slayer
Bladestorm Icon Bladestorm Ravager Icon Ravager
  1. Rend Icon Rend to apply or refresh Rend under 4 seconds remaining
  2. Ravager Icon Ravager
  3. Sweeping Strikes Icon Sweeping Strikes if Broad Strokes Icon Broad Strokes is not talented or Colossus Smash Icon Colossus Smash is already on cooldown.
  4. Avatar Icon Avatar
  5. Colossus Smash Icon Colossus Smash
  6. Demolish Icon Demolish
  7. Overpower Icon Overpower with two charges available.
  8. Cleave Icon Cleave
  9. Bladestorm Icon Bladestorm
  10. Mortal Strike Icon Mortal Strike
  11. Overpower Icon Overpower
  12. Execute Icon Execute or Slam Icon Slam to fill the rotation
4.

Using the Combat Assistant

Combat Assistant, added in Patch 11.1.7, is comprised of two options meant to help players with combat rotations and gameplay.

The first is Assisted Highlight, which recommends the next rotational ability that players should use, in order to help them learn how to better play their specialization. While not a perfectly min-maxed rotation, it is perfectly serviceable, losing an average of around 5% compared to manual ones. However, it does not attempt to recommend offensive cooldowns, defensives, utility abilities, or other off-GCD abilities such as Charge Icon Charge, so players must be mindful to use these on their own.

The second option is the Single-Button Assistant, which is a new button placed on the action bar which automatically cycles through each ability in the rotation when pressed. Using the same rotation as the Assisted Highlight, it is serviceable, though an additional 25% penalty is placed on the global cooldown to keep this from being an easily competitive option, resulting in a roughly ~20-25% loss in performance. Therefore, it is only recommended for brand new players, players in trivial content, or those who are otherwise unable to keep up with regular gameplay.

In both cases, using cooldowns such as Avatar Icon Avatar and Sweeping Strikes Icon Sweeping Strikes can be as easy as macroing them to the Single-Button Assistant or a common ability like Colossus Smash Icon Colossus Smash, though players may also opt to continue using them manually, in the same manner as prescribed above.

5.

Arms Warrior Gameplay Mechanics

In order to better explain the specifics of Arms Warrior mechanics, we have compiled a more detailed explanation on individual parts of our rotation, from important rotational mechanics that you need to pay attention to, to cooldowns and how to use them, so you can reach your full potential.

6.

Arms Warrior Mechanics

Managing Rage Maximizing Uptime Cycle Charging
6.1.

Managing Rage

Arms biggest and most important gameplay concept is managing its primary resource, especially after being significantly reduced in Midnight. Nearly every ability Arms uses spends Rage, with the majority generated through auto-attack swings, resulting in two separate cadences that do not always sync up. Although in most cases this is not something you should need to think about, it is very important to recognize when high or dry streaks can occur, and attempt to avoid them, since skipping an extra cast of Slam is less important than missing a Mortal Strike.

Note that Skyfury Icon Skyfury grants extra auto-attack swings which also generate Rage, so always having a Shaman in the group is highly preferred!

6.2.

Maximizing Uptime

Applicable to most classes, though particularly relevant to Arms Warriors, due to the reliance on auto-attacking for both Rage generation and damage. Any time spent off target is lost damage, with minimal means to recoup lost resources, unlike energy-based classes which will continue regenerating their resource up to its cap.

Due to the high mobility innate to the Warrior class, it is possible to play around boss mechanics and minimize downtime. If the boss is casting an area effect which requires players to run a certain distance away, a Warrior can instead continue attacking until the last few seconds, Heroic Leap Icon Heroic Leap away and immediately Charge Icon Charge back as soon as the danger has passed.

Although Arms can have free global cooldowns due to a lack of Rage, planning for and ensuring you fill as many abilities as possible during the Colossus Smash Icon Colossus Smash debuff is paramount to maximizing Arms Warrior damage. When outside of those burst windows, its better to let Rage accrue, and only spend it so long as it will not keep you from casting a follow on Mortal Strike Icon Mortal Strike.

6.3.

Cycle Charging

A small optimization can be made by moving out of range of the target and using Charge Icon Charge to generate extra Rage during your rotation. Care should be taken to do this between auto-attack swings when Colossus Smash Icon Colossus Smash is not active. Heroic Leap Icon Heroic Leap can also be used to create enough room to Charge for bosses with large hitboxes, which is sometimes more specifically referred to as Heroic Charge.

7.

Arms Warrior Cooldowns

8.

Major Cooldowns

Colossus Smash Icon Colossus Smash Avatar Icon Avatar Bladestorm Icon Bladestorm Ravager Icon Ravager Demolish Icon Demolish
8.1.

Colossus Smash Icon Colossus Smash

The main cooldown for Arms Warriors provides a moderate burst window, not as large as many classes but very frequent due to the constant cooldown reduction of Anger Management Icon Anger Management. Almost always best to use strictly on cooldown, it can be circumstantially delayed for groups of adds or to align with other important damage phases, though care should be taken to recognize that its actual cooldown is a lot shorter than implied.

8.2.

Avatar Icon Avatar

Now also reduced by Anger Management Icon Anger Management to help keep it aligned with Colossus Smash, Avatar has lost all of its follow-on talents and much of its power, becoming a fairly minor cooldown with no inherent gameplay benefits.

8.3.

Bladestorm Icon Bladestorm

The signature Slayer ability is not the high-burst powerhouse it used to be, but continues to provide a reasonable amount of damage, with its single target value increased by Unhinged Icon Unhinged. One of the few abilities that does not spend rage, auto-attacks continue to hit during the channel, making it a pseudo-generator.

Keep in mind that the automatic Mortal Strikes caused by Unhinged can also trigger their own effects, such as Tactician Icon Tactician or Reap the Storm Icon Reap the Storm.

Despite three stacks of Imminent Demise Icon Imminent Demise causing the button to glow, this is not an indicator of when Bladestorm should be used. It should almost always be used either on cooldown, or timed with groups of adds.

8.4.

Ravager Icon Ravager

The Colossus counterpart to Bladestorm, Ravager actually serves an entirely different role, being a predominantly multitarget ability whose minor damage is offset by the large buff to Cleave. Keeping it aligned with Colossus Smash can be difficult since Ravager is no longer affected by any form of cooldown reduction, but the two should be used together as much as possible to take advantage of Crushing Combo Icon Crushing Combo.

8.5.

Demolish Icon Demolish

The actual counterpart to Bladestorm, Demolish is used in almost the same way as both a single and multitarget cooldown. It has its own distinct form of cooldown reduction which does not always align with others, so keeping a careful eye on the various cooldown timers is paramount to maximizing its damage.

8.6.

Defensive Abilities

Arms' primary survivability tool is Die by the Sword Icon Die by the Sword, which is exceptionally useful for immuning direct physical damage and can even be used to tank raid bosses for a short time. Defensive Stance Icon Defensive Stance and Ignore Pain Icon Ignore Pain can be used for more mitigation when expecting more frequent spike damage, though be mindful that both come at a small cost of damage output. Finally, Spell Reflection Icon Spell Reflection is an extremely useful tool for mitigating or outright immuning many sources of magical damage.

Warriors also have access to Rallying Cry Icon Rallying Cry, one of the few defensive group cooldowns in the game. It is typically used to help the group survive key encounter mechanics rather than as a personal cooldown. Keep in mind that it is on the global cooldown, so be ready to use it when needed.

8.7.

Group Buffs

Fury also brings Battle Shout Icon Battle Shout, increasing all party and raid members Attack Power by 5%, which should be applied before combat begins.

9.

Changelog

  • 19 Jan. 2026: Updated for Midnight Pre-Patch.
  • 30 Nov. 2025: Reviewed for Patch 11.2.7.
  • 05 Oct. 2025: Reviewed for Patch 11.2.5.
  • 10 Aug. 2025: Updated to account rotational changes in Season 3.
  • 04 Aug. 2025: Updated for Patch 11.2.
  • 15 Jun. 2025: Added Combat Assistant Section for Patch 11.1.7.
  • 21 Apr. 2025: Separated rotations into toggled image frames.
  • 15 Dec. 2024: Updated for Patch 11.0.7.
  • 21 Oct. 2024: Reviewed for Patch 11.0.5.
  • 23 Sep. 2024: Minor single target and execute rotation updates.
  • 09 Sep. 2024: Additional note regarding toggles.
  • 22 Aug. 2024: Fixed error with Colossus toggle.
  • 21 Aug. 2024: Updated for The War Within Pre-Season Launch.
  • 26 Jul. 2024: Minor clarification for Skullsplitter.
  • 23 Jul. 2024: Updated for The War Within Pre-Patch
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Updated for Season 4.
  • 19 Mar. 2024: Reviewed for Patch 10.2.6.
  • 15 Feb. 2024: Fixed broken spell link with the Champion's Spear formerly of Bastion.
  • 15 Jan. 2024: Updated for Patch 10.2.5.
  • 14 Jan. 2023: Added section emphasizing proper use of Fyr'alath.
  • 08 Nov. 2023: Correct error hiding low priority filler in Execute rotation.
  • 06 Nov. 2023: Updated for T31 builds and rotations in preparation for Season 3.
  • 04 Sep. 2023: Reviewed for Patch 10.1.7.
  • 10 Jul. 2023: Updated for Patch 10.1.5.
  • 01 May 2023: Updated for Patch 10.0.7 with better default checkboxes.
  • 27 Feb. 2023: Fixed misnaming of Bladestorm.
  • 02 Feb. 2023: Updated rotation tool.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5.
  • 11 Dec. 2022: Fix talent selector formatting.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 18 Nov. 2022: Update Fervor of Battle use and description.
  • 09 Nov. 2022: Corrected Overpower's position in the rotation.
  • 25 Oct. 2022: Updated for Dragonflight pre-patch.
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