Balance Druid: Midnight Expansion Preview

Last updated on Oct 12, 2025 at 07:26 by Bora 115 comments

Welcome to our comprehensive guide on the Balance Druid changes in World of Warcraft's upcoming expansion, Midnight. This page is intended to help you learn about the new changes and help you know what to expect from Balance Druid in Midnight.

In this guide, you will find detailed breakdowns of the new Talents and Apex Talent system for Balance Druid. We will explore the most significant updates to the spec, and offer insights into how these changes will impact your overall gameplay. Whether you are an experienced Balance Druid or new to the spec, this page will be useful in knowing what to expect come launch next year.

1.

Balance Druid: Midnight Expansion Preview

Welcome to our Midnight expansion guide for Balance Druid. Ahead of launch, this page will contain everything you need to know about the Balance Druid spec in the forthcoming expansion, including changes, new Hero Talents, and some light predictions on the state of the spec going into the expansion.

This page is a constantly evolving work in progress, with regular changes expected as updates hit the Midnight Beta. This is not meant to be a launch guide for Balance Druid, but instead serves as a resource for you to keep up to date with how the spec is evolving, and what you can expect from its playstyle and feel on launch.

Developers’ notes: The design of how you enter and maintain Eclipse is changing in Midnight. We’d like to introduce more gameplay to it. Eclipse before Midnight is so important that you immediately drop everything to refresh it when it ends. There’s no timing or strategy to it, and it can be a struggle during phases with high movement. In Midnight, Lunar Eclipse and Solar Eclipse are an active ability that instantly enters Eclipse for 15 seconds, has a 30 second cooldown, and can be talented to have two charges. The goal is for Balance to prepare for each Eclipse and choose the perfect moment to activate it. Depending on talents and the pacing of a fight or dungeon, you might have an Eclipse up 60-80% of the time. You’ll want to spend your time in Eclipse spending Astral Power and dealing damage, and your time out of Eclipse building resources or refreshing DoTs to prepare for your next Eclipse. Balance’s Mastery has been changed so Sunfire and Moonfire no longer increase damage targets take and Waning Twilight has been removed. This allows Balance to start dealing damage faster and improves its strength in split cleave fights. Moonfire and Sunfire’s damage will be tuned to keep them as strong, efficient damage dealing spells, but the damage of your other spells will be less conditional.

2.

Midnight Changes for Balance Druid

2.1.

Most Impactful Changes

Before we go into the list of other changes, the largest change for anyone who has played Balance Druid is this:

  • Casting Starfire Icon Starfire and Wrath Icon Wrath no longer enters Eclipse.

Eclipse Icon Eclipse is now its own spell which places you in the Eclipse state, which you then choose based on your follow-up cast of either Wrath Icon Wrath or Starfire Icon Starfire. This is a 30-second cooldown and lasts 15 seconds. It can also be further modified by other talents which will affect and improve its functionality.

Some other notable mentions:

  • Mastery has been reworked and now directly buffs Nature and Arcane spell damage without requiring Moonfire Icon Moonfire and Sunfire Icon Sunfire
  • Moonfire Icon Moonfire, Sunfire Icon Sunfire, and Shooting Stars Icon Shooting Stars damage increased by 50%.
  • Starfire Icon Starfire deals 50% damage to secondary targets as all secondary target talents have been removed or reworked.
  • Heart of the Wild Icon Heart of the Wild now grants additional bonuses to your form when activated such as max Health bonuses in Bear form and a free Wild Growth Icon Wild Growth cast when you are formless.
2.2.

Class Tree Changes

  • Talents being added, removed, or moved elsewhere:
    • Gift of the Wild Icon Gift of the Wild has been added and makes Mark of the Wild Icon Mark of the Wild more effective on yourself.
    • Renewal Icon Renewal has been removed.
    • Nature's Vigil Icon Nature's Vigil has been removed.
    • Innervate Icon Innervate has been moved to a capstone.
  • Modified talents:
    • Heart of the Wild Icon Heart of the Wild now grants additional bonuses to your form when activated such as max Health bonuses in Bear form and a free Wild Growth Icon Wild Growth cast when you are formless.
    • Matted Fur Icon Matted Fur now provides a stronger shield and has two ranks.
    • Forestwalk Icon Forestwalk now has two ranks.

These changes provide some much needed additional survivability and at little cost to the rest of the tree. The class tree was reworked heavily recently so it makes sense that there are not many changes on this side of the talent tree.

Additional ranks of Matted Fur Icon Matted Fur and additional free Versatility from Gift of the Wild Icon Gift of the Wild are welcome survivability buffs while Heart of the Wild Icon Heart of the Wild can be used as a small group Heal or an extra defensive cooldown.

2.3.

Spec Tree Changes

  • Apex talents are a new set of talents within your Spec tree that focus on buffing the new Eclipse Icon Eclipse system. These are considered major gameplay improving talents.
    1. Rank 1 — Activating an Eclipse makes your next Wrath Icon Wrath or Starfire Icon Starfire instant. The first three Starsurge Icon Starsurge or Starfall Icon Starfall you cast during each Eclipse deal 20% increased damage.
    2. Rank 2 — Critical Strikes dealt during an Eclipse cause their victims to burn for an additional 20/40% of damage dealt for 6 seconds.
    3. Rank 3 — Activating an Eclipse also launches either a single Solar or multiple Lunar Bolts at nearby enemies that always critically strike. The Solar Bolt targets one enemy and deals Nature damage, while the Lunar Bolts launch at three enemies, dealing Arcane damage in AoE.
  • New talents being added:
    • Improved Eclipse Icon Improved Eclipse — Lunar Eclipse and Solar Eclipse have one additional charge.
    • Meteor Storm Icon Meteor StormStarfall Icon Starfall deals its damage 100% faster. Choice node with Aetherial Kindling Icon Aetherial Kindling.
    • Sculpt the Stars Icon Sculpt the Stars — The cooldowns of Lunar Eclipse and Solar Eclipse are reduced by 2-seconds.
    • Total Eclipse Icon Total Eclipse — Entering any Eclipse Icon Eclipse has a 10/20% chance to grant the benefits of both Lunar and Solar Eclipse.
    • Elune's Challenge Icon Elune's Challenge — When you exit Eclipse Icon Eclipse with less than 40 Astral Power, Wrath Icon Wrath and Starfire Icon Starfire's cast times are reduced by 25% for 15 seconds or until you enter an Eclipse. Choice node with Nature's Grace Icon Nature's Grace.
    • Meteorites Icon Meteorites — Every time Starfall Icon Starfall deals damage, a meteorite falls on a target in its range, dealing Astral damage.
    • Celestial Fire Icon Celestial FireMoonfire Icon Moonfire, Sunfire Icon Sunfire, and Shooting Stars Icon Shooting Stars damage increased by 15%.
  • Talents being removed
    • Astral Smolder Icon Astral Smolder
    • Astronomical Impact Icon Astronomical Impact
    • Stellar Flare Icon Stellar Flare
    • Umbral Inspiration Icon Umbral Inspiration
    • Waning Twilight Icon Waning Twilight
    • Warrior of Elune Icon Warrior of Elune
  • Modified talents:
    • Eclipse Icon Eclipse — Now a spell instead of a passive. You may draw the sun and moon into alignment for 15 seconds, empowering either your Nature or Arcane spells. Casting Wrath Icon Wrath or Starfire Icon Starfire changes what mode of Eclipse will be entered, and the two modes of Eclipse share a button and 32-second cooldown.
    • Umbral Intensity Icon Umbral Intensity no longer increases Starfire Icon Starfire's secondary target damage and is a smaller buff to each Wrath Icon Wrath and Starfire. This has been moved upwards on the tree.
    • Soul of the Forest Icon Soul of the Forest now provides a flat 50% increase to Astral Power generation of both Wrath Icon Wrath and Starfire Icon Starfire. This has been moved to the right side of the tree.
    • Starlord Icon Starlord now grants the Haste buff for 20-seconds or until Eclipse Icon Eclipse ends.
    • Touch of the Cosmos Icon Touch of the Cosmos now can trigger outside of Eclipse Icon Eclipse.
    • Orbital Strike Icon Orbital Strike has had its Stellar Flare Icon Stellar Flare buffed.

The Eclipse Icon Eclipse rework goes to streamline the rotation. No longer needing to immediately apply DoTs to activate mastery, the Apex talents, and some of the spec tree talents make the ramp time to start doing damage and your rotation on single target and multi-target. With reduced ramp time does also make the class easier to play out as it takes out some of the core decision making when playing real encounters with the different variables they all bring such as movement, duration, and the mechanics you are dealing with.

Balance Druid expansion abilities tend to be the first to be announced and are often subject to substantial changes down the line. This rework does seem to be solving some of the previous version's shortcomings but with thousands of hours of future testing, we may discover more things we like or do not like.

2.4.

Hero Talent changes

  • Only the new Keeper of the Grove talents have been added:
    • Sylvan Beckoning Icon Sylvan Beckoning — Entering an Eclipse Icon Eclipse summons a Dryad to assist you for 8 seconds, casting Starsurge Icon Starsurge dealing Astral Damage and Starfall Icon Starfall at 300% effectiveness.
    • Dryad's Dance Icon Dryad's Dance — Dryads cause most of your Astral Power generation to be increased by 10%.
    • Spirit of the Thicket Icon Spirit of the Thicket — Your Starfall Icon Starfall damage is increased by 8% and your Starsurge Icon Starsurge damage also increases by 8%.
  • Modified Talents:
    • Lunar Calling Icon Lunar Calling — No longer affects Eclipse Icon Eclipse states. Now increases damage dealt to Starfire Icon Starfire's primary target by 100% (was 160%).

Only Keeper of the Grove talents have really been worked on at this time and they also tie directly to the new Eclipse Icon Eclipse system. These reflect much of the current Manaforge Omega Balance Druid tier set. The new abilities do not impact your playstyle but they all provide useful damage passives either directly or indirectly.

3.

Changelog

  • 12 Oct. 2025: Added Page.
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