2.1.
New Content
Midnight Season 1 launch is finally upon us, bringing three new raids, a
new Tier-set and the usual Mythic+ and PvP Season. For detailed overviews we
recommend you check out our dedicated sections!
2.2.
Class Tuning
The only change to Elemental with the initial Season 1 balance pass is a 10%
buff to
Chain Lightning and
Earthquake, which helps bolster our
already solid AoE. We will make sure to update the guide whenever Blizzard brings
out further tuning changes, as are expected in the next few weeks
When it comes to tuning adjustments, our next planned pass is expected to arrive
with the Midnight Season 1 launch on March 17. Our next pass will follow immediately
afterwards utilizing data gathered during the week Heroic difficulties are available;
these changes will go live with the launch of Mythic raid difficulty and Mythic+ on
March 24.
Beyond these dates, we will look to perform more tuning passes based on data gathered
during the starting weeks of Mythic difficulty for Season 1 and the March on Quel’Danas
available the week of March 31.For these two passes we err on the side of caution with
the amount of tuning we do until their respective Mythic end-bosses die to avoid being
overly disruptive to progression. After these key dates we will have several check-in passes
planned roughly a month apart. Once players obtain higher item level and better optimized gear
sets, the throughput of several specs will shift up or down relative to others and we feel
it’s important to be diligent in looking at the current state of class balance as time goes on.
3.
Midnight Changes Summarized
Developers’ notes: Our goals with Elemental for Midnight are to reduce
the number of rotational abilities and auras tracked, make it simpler to engage
with Stormbringer talents, and add new gameplay for using fire spells in AoE.
Flame Shock can now be replaced with an upgraded ability, Voltaic Blaze,
that applies 6 Flame Shocks and causes your next Lava Burst to hit all Flame Shocked
targets, similar to previous designs for Primordial Wave. With this version,
we’re looking to allow a quick transition from Flame Shock application to the
AoE Lava Burst for simplicity and keeping up with the demands of AoE against
short-lived creatures. This is an optional talent path, so for players who
want to focus on lightning and maelstrom spenders that’s still intended
to be a viable playstyle.
3.1.
Most Impactful Changes
Deeply Rooted Elements is gone.
Icefury is gone.
Stone Bulwark Totem and
Totemic Recall are gone.
Liquid Magma Totem and
Primordial Wave are gone and have been
consolidated into
Voltaic Blaze.
Fire Elemental does not exist anymore as a talent or an ability you can use.
Ascendance now gets a talent that makes Ascendance spawn a Fire Elemental.
Storm Elemental now only exists via
Fury of the Storms.
Thundershock is gone.
Fusion of Elements now procs from
Power of the Maelstrom.
Stormbringer:
Tempest now procs from casting
Ascendance and randomly
from spending Maelstrom.
Stormbringer: Casting
Tempest now grants a charge of
Stormkeeper.
Farseer: Ancestors now spawn from
Stormkeeper
(and still spawn from
Ancestral Swiftness) instead of
Primordial Wave.
3.2.
How Elemental Was "Pruned"
Elemental, like most specializations, is getting “pruned” in World of Warcraft: Midnight
. This means a number of abilities, both actives and passives, are getting cut,
in order to simplify the gameplay, making it more accessible to new players and
not requiring the until now expected level of UI customization via addons such as WeakAuras.
Most notably for Elemental:
Icefury,
Primordial Wave,
Liquid Magma Totem,
Deeply Rooted Elements and
Stone Bulwark Totem are gone and you do
not need to summon an Elemental pet manually anymore. Several abilities from
the Stormbringer hero talents have also been simplified. Altogether, you will
need 5 or 6 fewer binds compared to the current version of Elemental,
and will have few things you need to track.
There is much more to it however, as while many talents were removed, some were
added, and while most of the class tree additions are underwhelming to say the least,
there are some interesting things in there. Moreover, many talents have been reworked
or significantly adjusted. Once Midnight launches on March 2nd, three Apex Talents will
also be available in the Elemental tree, and each Hero talent will receive three
new nodes (and you get 3 more points so they will still be fully filled).
3.3.
Hero Talent Changes
The
Stormbringer changes are mainly targeted at dropping the necessity
(or at least the feeling of it) of tracking many different Stormbringer related
procs and resources. This achieves that goal, at the cost of significantly increasing
the RNG involved, although adjusting the old
Rolling Thunder effect into
instead making
Tempest grant a charge of
Stormkeeper
will feel nice. The loss of
Arc Discharge's original damage increase will
significantly lower the power of the Hero tree unfortunately. Notably, the changes
and loss of the TWW tier will lead to far fewer Tempest procs and generally
"chain" procs, making the spec more manageable but less exciting.
The
Farseer change making
Stormkeeper generate your
ancestors was inevitable following the removal of
Primordial Wave,
with another source of ancestors being added to
Routine Communication to
make up for
Stormkeeper's cooldown being higher. The other changes
seem to further solidify Farseer as being focused on single-target and 2-3 targets cleave.
All in all,
Farseer's main appeal is being more mobile largely due
to not needing
Elemental Blast, while
Stormbringer really wants it.
Stormbringer now does much more damage in most situations if you can
handle the mobility and added complexity, and will be the go-to Hero Talent
for most content for advanced players.
3.4.
Rotational Aspects
Elemental has a lot fewerbuttons and the complexity of the rotation has been gutted.
While it may sound good to new players, alts or people who generally prefer simpler
rotations, people who enjoy current elemental will likely be disappointed. In
single-target we are back to
Lightning Bolt,
Lava Burst,
a spender and refreshing
Flame Shock and that is it.
In multi-target,
Voltaic Blaze with
Purging Flames will emulate
the previous Liquid Magma Totem + Primordial Wave combo with one fewer buttons, and
the loss of Echoes of Great Sundering and Icefury means we are back to spamming
Chain Lightning and spenders between
Voltaic Blaze casts (though
you add
Tempest for
Stormbringer and
Lava Burst
for
Farseer to proc
Purging Flames).
Our damage profile will be flatter with the removal of
Deeply Rooted Elements,
a significant nerf to
Ascendance and losing
Storm Elemental.
3.5.
Class Tree Changes
With all the talents being removed without any being added, our class tree becomes
quite small, and while we already had enough points to get everything we wanted in any raid,
you now can get pretty much all you could need for dungeons and even PvP and should
not need to change your class tree much aside from choice nodes.
Windveil is in most cases a welcome survivability buff although it
not stacking anymore does mean we are not unkillable on certain packs anymore.
The
Earth Elemental changes are fairly neutral overall though in practice
are probably a slight buff on most encounters, though it does not make up for the
loss of
Stone Bulwark Totem.
The new
Therazane's Resilience is quite good and will allow ourselves and
a designated ally to get significant free healing over a raid encounter or a dungeon.
Its sister talent
Reactive Warding could potentially be used but will require
tracking more things and the benefit is small.
3.6.
Apex Talents for Elemental Shaman: Feedback Loop
Midnight introduces "Apex" talents, which are supposed to be different than
regular talents, but for Elemental they're basically just "more damage" and do not
really influence your gameplay in any way, you just gain slightly more Maelstrom,
and they make Mastery more valuable. For the most part, they are "do more damage"
talents, but since they are tuned very high, they are absolutely mandatory picks
in every circumstance.
- Apex talent:
Feedback Loop — Elemental
Overload damage increased by 35%.
- Apex talent:
Feedback Loop — Spell critical
strike chance increased by 5%/10%.
Elemental Fury increases spell critical
strike damage by an additional 25%/50%.
- Apex talent:
Feedback Loop — Elemental
Overloads have a 25% chance to cause an additional Elemental Overload.
This can only occur once per cast.
4.
Full List of Changes for Elemental Shaman in Midnight
4.1.
Shaman Class Tree Changes
Each specialization now automatically learns 1 spell instead of 2 through the Shaman talent tree,
meaning you now need to spend a point to learn
Chain Lightning.
Lava Burst base damage reduced by 20% but its damage is now increased
by its critical strike chance.
The healing of some abilities have been increased:
Healing Surge healing increased by 130%
Healing Stream Totem healing increased by 50%.
Earth Shield healing increased by 50%
Nature's Guardian healing increased by 100% (40% of max life from 20%)
- New talents being added:
Spiritual Awakening — Mastery increased by 3%.
Instinctive Imbuements —
Lightning Shield
increases your Intellect by 3%. Casting Lightning Shield also applies
Earth Shield
to yourself and any weapon imbuements if known.
- Previously exclusive to Restoration:
Therazane's Resilience
—
Earth Shield no longer loses charges and is 115% effective
(Choice node with
Reactive Warding)
- Previously exclusive to Restoration:
Reactive Warding
— When refreshing
Earth Shield, your target is healed
for each stack of Earth Shield they are missing. Additionally, Earth Shield
can consume charges 1.0 sec faster. (Choice node with
Therazane's Resilience)
- Talents being moved elsewhere or removed:
- Several talents have changed positions in the talent tree.
Thunderstorm is now a base ability learned by all Elemental Shamans at level 30.
Lightning Lasso is now a PvP talent.
Stone Bulwark Totem has been removed.
Totemic Recall has been removed.
Guardian's Cudgel has been removed.
Call of the Elements has been removed.
Creation Core has been removed.
Totemic Recall has been removed.
- Modified talents:
Wind Shear interrupt duration increased to 4 seconds (was 2 seconds),
does not affect PvP combat.
Chain Heal cast time is now 2 seconds (was 2.5), jump range is now 20 yards (was 15).
Poison Cleansing Totem is now a choice talent against
Tremor Totem
Seasoned Winds renamed to
Windveil and redesigned —
Interrupting a spell with
Wind Shear reduces all spell damage
taken by 15% for 12 seconds
Winds of Al'Akir is now a 2-point talent — Increases your
movement speed by 3%/6% and the movement speed bonus of
Ghost Wolf by an
additional 5%/10%.
Nature's Fury is now a 2-point talent, increasing Nature
critical strike chance by 2% per rank.
Earth Elemental now lasts 30 seconds (was 1 minute) and has
a 3 minute cooldown (was 5 minutes).
Brimming with Life is now a 2-point talent — Stamina
increased by 8/15%. While you are at full health,
Reincarnation
cools down 50%/100% fater.
Nature's Guardian healing increased to 40% of maximum life (from 20%).
Elemental Warding now reduces Magic damage taken by 8% (was 6%).
Static Charge is now a 2-point talent — Reduces
the cooldown of
Capacitor Totem by 8 seconds/15 seconds.
Encasing Cold has been redesigned - Now increases the cooldown
of
Frost Shock by 15 seconds and causes Frost Shock to freeze
its target in place for 4 seconds.
Totemic Surge reduces the cooldown of most totems by 5
seconds (was 6), no longer works on
Wind Rush Totem or
Static Field Totem.
Primordial Bond has been redesigned – Your
Earth Elemental
no longer taunts nearby enemies or generates threat and instead increases
your maximum health by 15% while active. Earth Elemental no longer increases
the maximum health of the Shaman. This effect has been moved to Primordial Bond.
With all the talents being removed without any being added, our class tree becomes
quite small, and while we already had enough points to get everything we wanted in any raid,
you now can get pretty much all you could need for dungeons and even PvP and should
not need to change your class tree much aside from choice nodes.
Windveil is in most cases a welcome survivability buff although it
not stacking anymore does mean we are not unkillable on certain packs anymore.
The
Earth Elemental changes are fairly neutral overall though in practice
are probably a slight buff on most encounters, though it does not make up for the
loss of
Stone Bulwark Totem.
The new
Therazane's Resilience is quite good and will allow ourselves and
a designated ally to get significant free healing over a raid encounter or a dungeon.
4.2.
Elemental Spec Tree Changes
Elemental damage gain from Mastery reduced by 10%.
- New talents being added:
- Apex talent:
Feedback Loop — Elemental
Overload damage increased by 35%.
- Apex talent:
Feedback Loop — Spell critical
strike chance increased by 5%/10%.
Elemental Fury increases spell critical
strike damage by an additional 25%/50%.
- Apex talent:
Feedback Loop — Elemental
Overloads have a 25% chance to cause an additional Elemental Overload.
This can only occur once per cast.
Lava Flows —
Lava Burst damage increased
by 5%. Lava Burst and Lava Burst Overload generate 1 additional Maelstrom.
Tectonic Collapse —
Earth Shock,
Elemental Blast,
and
Earthquake deal 20% additional damage. Choice against
Aftershock.
Molten Wrath —
Lava Burst deals 15% additional
damage. Choice against
Master of the Elements
Elemental Resonance — All Elemental damage increased
by 3%. Choice against
Thunderstrike Ward.
Storm Infusion — Increases the effect of
Elemental Resonance,
by 2%, increases the chance for Thunderstrikes to occur by 30%, and increases Thunderstrike
damage by 75%.
Inferno Arc —
Lightning Bolt,
Tempest,
Chain Lightning,
Earth Shock,
Elemental Blast and
Earthquake
deal 15% increased damage to targets affected by
Flame Shock.
Voltaic Blaze — Instantly Shocks the target and 5
enemies within 10 yards with blazing thunder, applying
Flame Shock and dealing
significant Nature damage. Always critically strikes. Replaces Flame Shock.
Purging Flames —
Voltaic Blaze unleashed volcanic
rage, causing your next
Lava Burst cast to hit all
Flame Shocked targets
at 80% effectiveness with reduced Maelstrom generation. Lava Burst damage increased by 10%.
Call of Fire —
Ascendance summons
your
Fire Elemental when used.
Crackling Fury —
Voltaic Blaze's cooldown
is reduced by 3 seconds/6 seconds and its Nature damage is increased by 50%/100%.
Path of the Seer — Intellect increased by 3%.
Amped Up — Haste increased by 3%.
Flames of the Firelord —
Flame Shock
damage increased by 100%.
- Talents being removed
Echoes of Great Sundering
Fire Elemental no longer exists as a talent and now
only appears when pressing
Ascendance when using the
Call of Fire talent
Deeply Rooted Elements
Liquid Magma Totem
Primordial Wave
Icefury
Storm Elemental
Erupting Lava
Splintered Elements
Elemental Equilibrium
Flux Melting
Magma Chamber
Echo of the Elementals
- Modified talents:
- Several talents have changed positions in the talent tree.
Flametongue Weapon now replaces
Improved Flametongue Weapon and
does not exist anymore without the talent, preventing new elementals from using
the old base ability when it did nothing for Elemental.
Storm Frenzy has been redesigned — Now reduces the
cast time of
Lightning Bolt,
Tempest and
Chain Lightning
by 15%.
Ascendance now increases the damage of Elemental
Overloads by 75% while Ascendance is active (was 150%). Remains 25% in PvP combat.
Fusion of Elements has been updated — Consuming
Power of the Maelstrom
additionally fires an
Elemental Blast at your target at 40% effectiveness.
Elemental Unity now increases damage dealt by 6% (was 10%).
Power of the Maelstrom's chance to trigger was reduced
to 15% (was 60%).
Earthquake now does Nature damage (was Physical).
Fury of the Storms now summons a Greater Storm Elemental
(was a Greater Lightning Elemental).
Herald of the Storms has been redesigned — Now reduces
the cooldown of
Stormkeeper by 15 seconds.
Flame Shock application logic has been updated for
Voltaic Blaze
to prioritize enemy players and ignore enemies in breakable crowd control.
Echo Chamber now increases Elemental Overload damage by 25% (was 40%).
- Primal
Storm Elemental’s
Stormfury now deals its full damage over 4 seconds (was 8 seconds).
Fire Elemental’s
Fire Blast damage increased by 500%.
- Primal
Fire Elemental’s
Immolate damage increased by 500%.
- Primal
Fire Elemental
Meteor damage increased by 300%.
Storm Elemental
Wind Gust damage increased by 100%.
Storm Elemental
Call Lightning damage increased by 100%.
- Primal
Storm Elemental’s
Stormfury damage increased by 100%.
- Fixed an issue causing
Fury of the Storms to not summon a Primal
Storm Elemental with
Primal Elementalist talented.
Primal Elementalist now only grants direct control over your
Primal
Fire Elemental (was all 3 elementals).
- Removed the activation overlays that appear when you have enough
Maelstrom to cast
Earth Shock,
Elemental Blast, or
Earthquake.
- A sound now plays when
Aftershock refunds Maelstrom.
The obvious immediate consequences of these changes are that you have a lot fewer
buttons and the complexity of the rotation has been gutted. While it may sound
good to new players, alts or people who generally prefer simpler rotations, people who
enjoy current elemental will likely be disappointed. In single-target we are back
to
Lightning Bolt,
Lava Burst, a spender and
Flame Shock
and that is it.
Our damage profile will be much flatter with the removal of
Deeply Rooted Elements,
a significant nerf to
Ascendance and losing
Storm Elemental.
4.3.
Hero Talent Changes
- New talents being added:
Stormbringer:
Natural Gift — Nature damage is increased by 2%
Stormbringer:
Descending Skies —
Ascendance
upgrades your next
Lightning Bolt to
Tempest
Stormbringer:
Stormwell —
Storm Elemental
lasts 2 seconds longer and
Stormkeeper generates 10 Maelstrom.
Farseer:
Ancestral Influence — Your Intellect
is increased by 1% for each Ancestor active.
Farseer:
Windspeaker — The cast times of
Healing Surge,
Chain Heal and
Lava Burst
are reduced by 10%.
Farseer:
Mystic Knowledge — For 8 seconds
after casting
Ancestral Swiftness, increases the chance for
Lava Surge
to occur by 20%.
- Modified Talents:
Stormbringer:
Tempest no longer triggers based on
total Maelstrom spent and now has a 0.3% chance to occur per Maelstrom spent.
Stormbringer:
Awakening Storms has been redesigned —
Now increases the chance to gain
Tempest by an additional 0.3% per Maelstrom spent.
Stormbringer:
Rolling Thunder has been redesigned —
Now reduces the cooldown of
Stormkeeper by 15 seconds.
Stormbringer:
Arc Discharge has been redesigned —
Now causes
Tempest to grant a stack of
Stormkeeper.
Farseer:
Call of the Ancestors has been updated —
Stormkeeper calls an Ancestor to your side for 8 seconds (was
6 seconds and
Primordial Wave)
Farseer:
Routine Communication can now also trigger
from
Flame Shock and
Voltaic Blaze.
Farseer:
Elemental Reverb increases
Lava Burst
damage by 10% (was 20%).
Farseer:
Offering from Beyond now reduces the
cooldown of
Stormkeeper by 3 seconds when an Ancestor is called
(was reduces the cooldown of
Fire Elemental/
Storm Elemental
by 5 seconds).
Farseer: Ancestors now last 8 seconds (was 6 seconds).
These
Stormbringer changes are mainly targeted at dropping the necessity (or at least the feeling
of it) of tracking many different Stormbringer related procs and resources. This
achieves that goal, at the cost of significantly increasing the RNG involved, although
adjusting the old
Rolling Thunder effect into instead making
Tempest
grant a charge of
Stormkeeper will feel nice. The loss of
Arc Discharge's
original damage increase will significantly lower the power of the Hero tree unfortunately.
Notably, the changes and loss of the TWW tier will lead to far fewer Tempest procs and
generally "chain" procs, making the spec more manageable but less exciting.
The
Farseer change is inevitable following the removal of
Primordial Wave,
with another source of ancestors being added to
Routine Communication to
make up for
Stormkeeper's cooldown being higher. The other changes
seem to further solidify Farseer as being focused on single-target and 2-3 targets cleave.