Developers’ notes: Our goals with Elemental for Midnight are to reduce the number of rotational abilities and auras tracked, make it simpler to engage with Stormbringer talents, and add new gameplay for using fire spells in AoE. Flame Shock can now be replaced with an upgraded ability, Voltaic Blaze, that applies 6 Flame Shocks and causes your next Lava Burst to hit all Flame Shocked targets, similar to previous designs for Primordial Wave. With this version, we’re looking to allow a quick transition from Flame Shock application to the AoE Lava Burst for simplicity and keeping up with the demands of AoE against short-lived creatures. This is an optional talent path, so for players who want to focus on lightning and maelstrom spenders that’s still intended to be a viable playstyle.
Elemental Shaman: Midnight Expansion Preview
Welcome to our comprehensive guide on the Elemental Shaman changes in World of Warcraft's upcoming expansion, Midnight. This page is intended to help you learn about the new changes and help you know what to expect from Elemental Shaman in Midnight.
In this guide, you will find detailed breakdowns of the new Talents and Apex Talent system for Elemental Shaman. We will explore the most significant updates to the spec, and offer insights into how these changes will impact your overall gameplay. Whether you are an experienced Elemental Shaman or new to the spec, this page will be useful in knowing what to expect come launch next year.
Elemental Shaman: Midnight Expansion Preview
Welcome to our Midnight expansion guide for Elemental Shaman. Ahead of launch, this page will contain everything you need to know about the Elemental Shaman spec in the forthcoming expansion, including changes, new Hero Talents, and some light predictions on the state of the spec going into the expansion.
This page is a constantly evolving work in progress, with regular changes expected as updates hit the Midnight Beta. This is not meant to be a launch guide for Elemental Shaman, but instead serves as a resource for you to keep up to date with how the spec is evolving, and what you can expect from its playstyle and feel on launch.
Midnight Changes for Elemental Shaman
Most Impactful Changes
Deeply Rooted Elements is gone.
Icefury is gone.
Stone Bulwark Totem and
Totemic Recall are gone.
Liquid Magma Totem and
Primordial Wave are gone and have been
consolidated into
Voltaic Blaze.
Ascendance now replaces the
Fire Elemental button,
and you can get a talent that makes Ascendance spawn a Fire Elemental.
Storm Elemental now only exists via
Fury of the Storms.
Fusion of Elements now procs from
Power of the Maelstrom.
Stormbringer:
Tempest now procs from casting
Ascendance and randomly
from spending Maelstrom.
Stormbringer: Casting
Tempest now grants a charge of
Stormkeeper.
Farseer: Ancestors now spawn from
Stormkeeper
(and still from
Ancestral Swiftness) instead of
Primordial Wave.
New Tier Set for Elemental Shaman
- 2-set bonus: Casting
Stormkeeper increases your Haste by 15% for 10 seconds. - 4-set bonus:
Stormkeeper grants an additional charge when cast.
Stormkeeper increases
Lightning Bolt and
Chain Lightning damage by 25%.
This comes along with halving baseline
Stormkeeper to 1 charge
instead of 2, dramatically cutting the value of the cooldown, though remember it now
procs an Ancestor for
Farseer and grants 10 Maelstrom for
Stormbringer.
The Haste will feel very nice especially early in an expansion and will have solid
uptime with the cooldown reduction available for Stormkeeper (
Herald of the Storms,
Rolling Thunder for
Stormbringer and
Offering from Beyond
for
Farseer.
You will definitely want to get the 4-set bonus as soon as possible, restoring
the original 2 base charges on the spell, and boosting the enhanced spells by a
quarter, essentially giving an additional 150% effectiveness to the base cooldown
effect. You will also want to press
Stormkeeper whenever it
comes up, much more so than even now.
All that being said, these are relatively weak set bonuses, as is expected from the first tier of an expansion, and while you have no reason not to get them immediately, the power jump is not as drastic as The War Within Season 2 and 3 set bonuses
Shaman Class Tree Changes
Each specialization now automatically learns 1 spell instead of 2 through the Shaman talent tree,
meaning you now need to spend a point to learn
Chain Lightning.
Lava Burst base damage reduced by 20% but its damage is now increased
by its critical strike chance.
- New talents being added:
Spiritual Awakening — Mastery increased by 3%.
Instinctive Imbuements —
Lightning Shield
increases your Intellect by 3%. Casting Lightning Shield also applies
Earth Shield
to yourself and any weapon imbuements if known.- Previously exclusive to Restoration:
Therazane's Resilience
—
Earth Shield no longer loses charges and is 115% effective
(Choice node with
Reactive Warding) - Previously exclusive to Restoration:
Reactive Warding
— When refreshing
Earth Shield, your target is healed
for each stack of Earth Shield they are missing. Additionally, Earth Shield
can consume charges 1.0 sec faster. (Choice node with
Therazane's Resilience)
- Talents being removed or moved elsewhere:
- Several talents have changed positions in the talent tree.
Thunderstorm is now a base ability learned by all Elemental Shamans at level 30.
Lightning Lasso is now a PvP talent.
Stone Bulwark Totem
Totemic Recall
Guardian's Cudgel
Call of the Elements
Creation Core
Arctic Snowstorm
Totemic Recall
- Modified talents:
Wind Shear interrupt duration increased to 4 seconds (was 2 seconds),
does not affect PvP combat.
Chain Heal cast time is now 2 seconds (was 2.5), jump range is now 20 yards (was 15).
Poison Cleansing Totem is now a choice talent against
Tremor Totem
Seasoned Winds renamed to
Windveil and redesigned —
Interrupting a spell with
Wind Shear reduces all spell damage
taken by 15% for 12 seconds
Winds of Al'Akir is now a 2-point talent — Increases your
movement speed by 3%/6% and the movement speed bonus of
Ghost Wolf by an
additional 5%/10%.
Nature's Fury is now a 2-point talent, increasing Nature
critical strike chance by 2% per rank.
Earth Elemental now lasts 30 seconds (was 1 minute) and has
a 3 minute cooldown (was 5 minutes).
Brimming with Life is now a 2-point talent — Stamina
increased by 5/10%. While you are at full health,
Reincarnation
cools down 50%/100% fater.
Static Charge is now a 2-point talent — Reduces
the cooldown of
Capacitor Totem by 8 seconds/15 seconds..
Encasing Cold has been redesigned - Now increases the cooldown
of
Frost Shock by 15 seconds and causes Frost Shock to freeze
its target in place for 4 seconds.
Totemic Surge reduces the cooldown of most totems by 5
seconds (was 6), no longer works on
Wind Rush Totem or
Static Field Totem.
With all the talents being removed without any being added, our class tree becomes quite small, and while we already had enough points to get everything we wanted in any raid, you now can get pretty much all you could need for dungeons and even PvP and should not need to change your class tree much aside from choice nodes.
Windveil is in most cases a welcome survivability buff although it
not stacking anymore does mean we are not unkillable on certain packs anymore.
The
Earth Elemental changes are fairly neutral overall though in practice
are probably a slight buff on most encounters, though it does not make up for the
loss of
Stone Bulwark Totem.
The new
Therazane's Resilience is quite good and will allow ourselves and
a designated ally to get significant free healing over a raid encounter or a dungeon.
Elemental Spec Tree Changes
Elemental damage gain from Mastery reduced by 10%.
Apex talents are a new set of talents within your Spec tree that focus on enhancing one of your core abilities. As of now, these talents are not yet announced for Elemental Shaman, but as soon as they do we will add them!
- New talents being added:
- Apex talent:
Feedback Loop — Elemental
Overload damage increased by 35%. - Apex talent:
Feedback Loop — Spell critical
strike chance increased by 5%/10%.
Elemental Fury increases spell critical
strike damage by an additional 25%/50%. - Apex talent:
Feedback Loop — Elemental
Overloads have a 25% chance to cause an additional Elemental Overload.
This can only occur once per cast.
Lava Flows —
Lava Burst damage increased
by 5%. Lava Burst and Lava Burst Overload generate 1 additional Maelstrom.
Tectonic Collapse —
Earth Shock,
Elemental Blast,
and
Earthquake deal 20% additional damage. Choice against
Aftershock.
Molten Wrath —
Lava Burst deals 25% additional
damage. Choice against
Master of the Elements
Elemental Resonance — All Elemental damage increased
by 3%. Choice against
Thunderstrike Ward.
Storm Infusion — Increases the effect of
Elemental Resonance,
by 2%, increases the chance for Thunderstrikes to occur by 30%, and increases Thunderstrike
damage by 75%.
Inferno Arc —
Lightning Bolt,
Tempest,
Chain Lightning,
Earth Shock,
Elemental Blast and
Earthquake
deal 15% increased damage to targets affected by
Flame Shock.
Voltaic Blaze — Instantly Shocks the target and 5
enemies within 10 yards with blazing thunder, applying
Flame Shock and dealing
significant Nature damage. Always critically strikes. Replaces Flame Shock.
Improved Voltaic Blaze [NNF] —
Voltaic Blaze's cooldown
is reduced by 5 seconds.
Purging Flames —
Voltaic Blaze unleashed volcanic
rage, causing your next
Lava Burst cast to hit all
Flame Shocked targets
at 80% effectiveness with reduced Maelstrom generation. Lava Burst damage increased by 10%.
Call of Fire —
Ascendance summons
your
Fire Elemental when used.
Crackling Fury —
Voltaic Blaze's cooldown
is reduced by 3 seconds/6 seconds and its Nature damage is increased by 50%/100%.
Path of the Seer — Intellect increased by 3%.
Amped Up — Haste increased by 3%.
Flames of the Firelord —
Flame Shock
damage increased by 100%.
- Apex talent:
- Talents being removed
- There is no such information in patchnotes but
Echoes of Great Sundering
seems to have been removed
Fire Elemental no longer exists as a talent and now
only appears when pressing
Ascendance when using the
Call of Fire talent
Deeply Rooted Elements
Liquid Magma Totem
Primordial Wave
Icefury
Storm Elemental
Erupting Lava
Splintered Elements
Elemental Equilibrium
Flux Melting
Magma Chamber
- There is no such information in patchnotes but
- Modified talents:
- Several talents have changed positions in the talent tree.
Flametongue Weapon now replaces
Improved Flametongue Weapon and
does not exist anymore without the talent, preventing new elementals from using
the old base ability when it did nothing for Elemental.- Undocumented change:
Fire Elemental cooldown reduced to 2 min (from 2.5)
Storm Frenzy has been redesigned — Now reduces the
cast time of
Lightning Bolt,
Tempest and
Chain Lightning
by 15%.
Ascendance now increases the damage of Elemental
Overloads by 75% while Ascendance is active (was 150%). Remains 25% in PvP combat.
It also replaces
Fire Elemental when talented.
Fusion of Elements has been updated — Consuming
Power of the Maelstrom
additionally fires an
Elemental Blast at your target at 40% effectiveness.
Elemental Unity now increases damage dealt by 6% (was 10%).
Flames of the Cauldron now reduces the cooldown of
Flame Shock
and
Voltaic Blaze by 2 seconds (was 1.5 seconds).
Power of the Maelstrom's chance to trigger was reduced
to 40% (was 60%).
Earthquake now does Nature damage (was Physical).
Fury of the Storms now summons a Greater Storm Elemental
(was a Greater Lightning Elemental).
Herald of the Storms has been redesigned — Now reduces
the cooldown of
Stormkeeper by 15 seconds.
Flame Shock application logic has been updated for
Voltaic Blaze
to prioritize enemy players and ignore enemies in breakable crowd control.- Removed the activation overlays that appear when you have enough
Maelstrom to cast
Earth Shock,
Elemental Blast, or
Earthquake.
Echoes of Great Sundering now has an activation overlay when
gaining its effect.- A sound now plays when
Aftershock refunds Maelstrom.
The obvious immediate consequences of these changes are that you have a lot fewer
buttons and the complexity of the rotation has been gutted. While it may sound
good to new players, alts or people who generally prefer simpler rotations, people who
enjoy current elemental will likely be disappointed. In single-target we are back
to
Lightning Bolt,
Lava Burst, a spender and
Flame Shock
and that is it.
Our damage profile will be much flatter with the removal of
Deeply Rooted Elements,
a significant nerf to
Ascendance and losing
Storm Elemental.
Hero Talent Changes
- New talents being added:
Stormbringer:
Natural Gift — Nature damage is increased by 2%
Stormbringer:
Descending Skies —
Ascendance
upgrades your next
Lightning Bolt to
Tempest
Stormbringer:
Stormwell —
Storm Elemental
lasts 2 seconds longer and
Stormkeeper generates 10 Maelstrom.
Farseer:
Ancestral Influence — Your Intellect
is increased by 1% for each Ancestor active.
Farseer:
Windspeaker — The cast times of
Healing Surge,
Chain Heal and
Lava Burst
are reduced by 10%.
Farseer:
Mystic Knowledge — For 8 seconds
after casting
Ancestral Swiftness, increases the chance for
Lava Surge
to occur by 20%.
- Modified Talents:
Stormbringer:
Tempest no longer triggers based on
total Maelstrom spent and now has a 0.3% chance to occur per Maelstrom spent.
Stormbringer:
Awakening Storms has been redesigned —
Now increases the chance to gain
Tempest by an additional 0.3% per Maelstrom spent.
Stormbringer:
Rolling Thunder has been redesigned —
Now reduces the cooldown of
Stormkeeper by 15 seconds.
Stormbringer:
Arc Discharge has been redesigned —
Now causes
Tempest to grant a stack of
Stormkeeper.
Farseer:
Call of the Ancestors has been updated —
Stormkeeper calls an Ancestor to your side for 8 seconds (was
6 seconds and
Primordial Wave)
Farseer:
Routine Communication can now also trigger
from
Flame Shock and
Voltaic Blaze.
Farseer:
Elemental Reverb increases
Lava Burst
damage by 10% (was 20%).
Farseer:
Offering from Beyond now reduces the
cooldown of
Stormkeeper by 3 seconds when an Ancestor is called
(was reduces the cooldown of
Fire Elemental/
Storm Elemental
by 5 seconds).
Farseer: Ancestors now last 8 seconds (was 6 seconds).
These
Stormbringer changes are mainly targeted at dropping the necessity (or at least the feeling
of it) of tracking many different Stormbringer related procs and resources. This
achieves that goal, at the cost of significantly increasing the RNG involved, although
adjusting the old
Rolling Thunder effect into instead making
Tempest
grant a charge of
Stormkeeper will feel nice. The loss of
Arc Discharge's
original damage increase will significantly lower the power of the Hero tree unfortunately.
Notably, the changes and loss of the tier will lead to far fewer Tempest procs and
generally "chain" procs, making the spec more manageable but less exciting.
The
Farseer change is inevitable following the removal of
Primordial Wave,
with another source of ancestors being added to
Routine Communication to
make up for
Stormkeeper's cooldown being higher. The other changes
seem to further solidify Farseer as being focused on single-target and 2-3 targets cleave.
Changelog
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 11 Nov. 2025: Updated with a new talent and information about the removal of Fire Elemental and possible removal of Echoes of Great Sundering.
- 27 Oct. 2025: Updated class talents from the latest build, added new Tier Set information and commentary.
- 16 Oct. 2025: Updated for the new build.
- 10 Oct. 2025: Page added.
More Shaman Guides
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This guide has been written by Stormy, Elemental main since Wrath of the Lich King and member of the Storm, Earth and Lava Elemental theorycrafting team.
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