Developers’ notes: Our goals with Elemental for Midnight are to reduce the number of rotational abilities and auras tracked, make it simpler to engage with Stormbringer talents, and add new gameplay for using fire spells in AoE. Flame Shock can now be replaced with an upgraded ability, Voltaic Blaze, that applies 6 Flame Shocks and causes your next Lava Burst to hit all Flame Shocked targets, similar to previous designs for Primordial Wave. With this version, we’re looking to allow a quick transition from Flame Shock application to the AoE Lava Burst for simplicity and keeping up with the demands of AoE against short-lived creatures. This is an optional talent path, so for players who want to focus on lightning and maelstrom spenders that’s still intended to be a viable playstyle.
Elemental Shaman: Midnight Expansion Preview
Welcome to our comprehensive guide on the Elemental Shaman changes in World of Warcraft's upcoming expansion, Midnight. This page is intended to help you learn about the new changes and help you know what to expect from Elemental Shaman in Midnight.
In this guide, you will find detailed breakdowns of the new Talents and Apex Talent system for Elemental Shaman. We will explore the most significant updates to the spec, and offer insights into how these changes will impact your overall gameplay. Whether you are an experienced Elemental Shaman or new to the spec, this page will be useful in knowing what to expect come launch next year.
Elemental Shaman: Midnight Expansion Preview
Welcome to our Midnight expansion guide for Elemental Shaman. Ahead of launch, this page will contain everything you need to know about the Elemental Shaman spec in the forthcoming expansion, including changes, new Hero Talents, and some light predictions on the state of the spec going into the expansion.
This page is a constantly evolving work in progress, with regular changes expected as updates hit the Midnight Beta. This is not meant to be a launch guide for Elemental Shaman, but instead serves as a resource for you to keep up to date with how the spec is evolving, and what you can expect from its playstyle and feel on launch.
Midnight Changes for Elemental Shaman
Most Impactful Changes
Deeply Rooted Elements is gone.
Icefury is gone.
Stone Bulwark Totem and
Totemic Recall are gone.
Liquid Magma Totem and
Primordial Wave are gone and have been consolidated into
Voltaic Blaze.
Storm Elemental now only exists via
Fury of the Storms.
Fusion of Elements now procs from
Power of the Maelstrom.
Stormbringer:
Tempest now procs from casting
Ascendance and randomly from spending Maelstrom.
Stormbringer: Casting
Tempest now grants a charge of
Stormkeeper.
Farseer: Ancestors now spawn from
Stormkeeper (and still from
Ancestral Swiftness) instead of
Primordial Wave.
Class Tree Changes
Each specialization now automatically learns 1 spell instead of 2 through the Shaman talent tree,
meaning you now need to spend a point to learn Chain Lightning.
- Talents being removed or moved elsewhere:
- Several talents have changed positions in the talent tree.
Thunderstorm is now a base ability learned by all Elemental Shamans at level 30.
Lightning Lasso is now a PvP talent.
Stone Bulwark Totem
Totemic Recall
Guardian's Cudgel
Call of the Elements
Creation Core
Arctic Snowstorm
Totemic Recall
- Modified talents:
Wind Shear interrupt duration increased to 4 seconds (was 2 seconds), does not affect PvP combat.
Chain Heal cast time is now 2 seconds (was 2.5), jump range is now 20 yards (was 15).
Poison Cleansing Totem is now a choice talent against
Tremor Totem
Seasoned Winds renamed to
Windveil and redesigned — Interrupting a spell with
Wind Shear reduces all spell damage taken by 15% for 12 seconds
Earth Elemental now lasts 30 seconds (was 1 minute) and has a 3 minute cooldown (was 5 minutes).
Static Charge now reduces the cooldown of
Capacitor Totem by 15 seconds.
Encasing Cold has been redesigned - Now increases the cooldown of
Frost Shock by 15 seconds and causes Frost Shock to freeze its target in place for 4 seconds.
Totemic Surge reduces the cooldown of totems by 5 seconds (was 6).
With all the talents being removed without any being added, our class tree becomes
quite small, and while we already had enough points to get everything we wanted in any raid,
you now can get pretty much all you could need for dungeons and even PvP and should
not need to change your class tree much aside from choice nodes. There are 3 "Coming Soon"
blank talent nodes toward the bottom of the tree including a capstone in what appears
to be the more "defensive-themed" vertical line so I have hopes that an active defensive
will appear there to replace Stone Bulwark Totem.
Windveil is in most cases a welcome survivability buff although it
not stacking anymore does mean we are not unkillable on certain packs anymore.
The
Earth Elemental changes are fairly neutral overall though in practice
are probably a slight buff on most encounters, though it does not make up for the
loss of
Stone Bulwark Totem.
Spec Tree Changes
Elemental damage gain from Mastery reduced by 10%.
Apex talents are a new set of talents within your Spec tree that focus on enhancing one of your core abilities. As of now, these talents are not yet announced for Elemental Shaman, but as soon as they do we will add them!
- New talents being added:
- Apex talents - TBD
Tectonic Collapse —
Earth Shock,
Elemental Blast, and
Earthquake deal 20% additional damage. Choice against
Aftershock.
Molten Wrath —
Lava Burst deals 25% additional damage. Choice against
Master of the Elements
Elemental Resonance — All Elemental damage increased by 3%. Choice against
Thunderstrike Ward.
Storm Infusion — Increases the effect of
Elemental Resonance, by 2%, increases the chance for Thunderstrikes to occur by 30%, and increases Thunderstrike damage by 75%.
Inferno Arc —
Lightning Bolt,
Tempest,
Chain Lightning,
Earth Shock,
Elemental Blast and
Earthquake deal 15% increased damage to targets affected by
Flame Shock.
Voltaic Blaze — Instantly Shocks the target and 5 enemies within 10 yards with blazing thunder, applying
Flame Shock and dealing significant Nature damage. Always critically strikes. Replaces Flame Shock.
Improved Voltaic Blaze [NNF] —
Voltaic Blaze's cooldown is reduced by 5 seconds.
Purging Flames —
Voltaic Blaze unleashed volcanic rage, causing your next
Lava Burst cast to hit all
Flame Shocked targets at 80% effectiveness with reduced Maelstrom generation. Lava Burst damage increased by 10%.
- Talents being removed
Deeply Rooted Elements
Liquid Magma Totem
Primordial Wave
Icefury
Storm Elemental
Erupting Lava
Splintered Elements
Elemental Equilibrium
Flux Melting
Magma Chamber
- Modified talents:
- Several talents have changed positions in the talent tree.
Flametongue Weapon now replaces
Improved Flametongue Weapon and does not exist anymore without the talent, preventing new elementals from using the old base ability when it did nothing for Elemental.
- Undocumented change:
Fire Elemental cooldown reduced to 2 min (from 2.5)
Ascendance now increases the damage of Elemental Overloads by 75% while Ascendance is active (was 150%). Remains 25% in PvP combat.
Fusion of Elements has been updated — Consuming
Power of the Maelstrom additionally fires an
Elemental Blast at your target at 40% effectiveness.
Earthquake now does Nature damage (was Physical).
Fury of the Storms now summons a Greater Storm Elemental (was a Greater Lightning Elemental).
Herald of the Storms has been redesigned — Now reduces the cooldown of
Stormkeeper by 15 seconds.
Flame Shock application logic has been updated for
Voltaic Blaze to prioritize enemy players and ignore enemies in breakable crowd control.
- Removed the activation overlays that appear when you have enough
Maelstrom to cast
Earth Shock,
Elemental Blast, or
Earthquake.
Echoes of Great Sundering now has an activation overlay when gaining its effect.
- A sound now plays when
Aftershock refunds Maelstrom.
The obvious immediate consequences of these changes are that you have a lot fewer
buttons and the complexity of the rotation has been gutted. While it may sound
good to new players, alts or people who generally prefer simpler rotations, people who
enjoy current elemental will likely be disappointed. In single-target we are back
to Lightning Bolt,
Lava Burst, a spender and
Flame Shock
and that is it.
Beyond that, we are missing 6 bottom level talents including Apex talents, and
all the new Farseer talents so it is too early to make precise assumptions,
but it is most certainly going to remain on the simpler side. Our damage profile
will also be much flatter with the removal of
Deeply Rooted Elements and a
significant nerf to
Ascendance.
Hero Talent Changes
- New talents being added:
Stormbringer:
Natural Gift — Nature damage is increased by 2%
Stormbringer:
Descending Skies —
Ascendance upgrades your next
Lightning Bolt to
Tempest
Stormbringer:
Stormwell —
Storm Elemental lasts 2 seconds longer and
Stormkeeper generates 10 Maelstrom.
- Modified Talents:
Stormbringer:
Tempest no longer triggers based on total Maelstrom spent and now has a 0.3% chance to occur per Maelstrom spent.
Stormbringer:
Awakening Storms has been redesigned — Now increases the chance to gain
Tempest by an additional 0.3% per Maelstrom spent.
Stormbringer:
Rolling Thunder has been redesigned — Now reduces the cooldown of
Stormkeeper by 15 seconds.
Stormbringer:
Arc Discharge has been redesigned — Now causes
Tempest to grant a stack of
Stormkeeper.
Farseer:
Call of the Ancestors has been updated —
Stormkeeper calls an Ancestor to your side for 8 seconds (was 6 seconds and
Primordial Wave)
Farseer:
Routine Communication can now also trigger from
Flame Shock and
Voltaic Blaze.
These Stormbringer changes are mainly targeted at dropping the necessity (or at least the feeling
of it) of tracking many different Stormbringer related procs and resources. This
achieves that goal, at the cost of significantly increasing the RNG involved, although
adjusting the old
Rolling Thunder effect into instead making
Tempest
grant a charge of
Stormkeeper will feel nice. The loss of
Arc Discharge's
original damage increase will significantly lower the power of the Hero tree unfortunately.
Notably, the changes and loss of the tier will lead to far fewer Tempest procs and
generally "chain" procs, making the spec more manageable but less exciting.
The Farseer change is inevitable following the removal of
Primordial Wave,
with another source of ancestors being added to
Routine Communication to
make up for
Stormkeeper's cooldown being higher.
Changelog
- 10 Oct. 2025: Page added.
More Shaman Guides
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Raid Guides
This guide has been written by Stormy, Elemental main since Wrath of the Lich King and member of the Storm, Earth and Lava Elemental theorycrafting team.
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