Shadow Priest DPS Sanctum of Domination Raid Guide — Shadowlands 9.1.5

Last updated on Nov 01, 2021 at 15:11 by Publik 33 comments
General Information

On this page, you will find tips, tricks, and strategies tailored to your Shadow Priest for each boss of the following raid: Sanctum of Domination. All our content is updated for World of Warcraft — Shadowlands 9.1.5.

1.

Introduction

On this page, you will find Shadow Priest specific information to deal with each boss in the Sanctum of Domination raid. These are not complete encounter guides, but rather provide specific tips for doing the bosses as a Shadow Priest.

This page assumes that you already understand most of the mechanics of each encounter. These can be found on the full raid guide, so what is contained here are details specifically tailored toward Shadow Priest and what you can do to deal with each fight as best as possible.

All recommendations are progression based tips and will not necessarily be the best for an overall DPS ranking.

2.

Shadow Priests in Sanctum of Domination

Similarly to Castle Nathria, I expect Shadow Priests to perform exceptionally well in terms of progression DPS, providing some of the best single target-damage in the game. In addition to this, we have access to Power Infusion Icon Power Infusion and Fae Guardians Icon Fae Guardians as Night Fae, bringing utility and throughput for ourselves or even other raid members.

The boss suggestions below will say to use Pallid Command Icon Pallid Command for every encounter. Since this is a Necrolord-only Legendary you can use the following if you are a member of the other Covenants instead:

Generally speaking we will show Twist of Fate Icon Twist of Fate for most encounters, especially the single-target heavy ones. If you are struggling to re-dot effectively, Misery Icon Misery could make sense as you learn the fight, but generally will perform worse (1-3% overall).

3.

Talent and Legendary Cheatsheet

The Tarragrue The Eye of the Jailer The Nine Remnant of Ner'zhul Soulrender Dormazain Painsmith Raznal Guardian of the First Ones Fatescribe Roh-Kalo Kel'Thuzad Sylvanas Windrunner

We advise to use the following talents on The Tarragrue.

We advise you to use the following Legendary on The Tarragrue: Pallid Command Icon Pallid Command.

We advise to use the following talents on The Eye of the Jailer.

We advise you to use the following Legendary on The Eye of the Jailer: Pallid Command Icon Pallid Command.

We advise to use the following talents on The Nine.

We advise you to use the following Legendary on The Nine: Pallid Command Icon Pallid Command.

We advise to use the following talents on Remnant of Ner'zhul.

We advise you to use the following Legendary on Remnant of Ner'zhul: Pallid Command Icon Pallid Command.

We advise to use the following talents on Soulrender Dormazain.

We advise you to use the following Legendary on Soulrender Dormazain: Pallid Command Icon Pallid Command.

We advise to use the following talents on Painsmith Raznal.

We advise you to use the following Legendary on Painsmith Raznal: Pallid Command Icon Pallid Command.

We advise to use the following talents on Guardian of the First Ones.

We advise you to use the following Legendary on Guardian of the First Ones: Pallid Command Icon Pallid Command.

We advise to use the following talents on Fatescribe Roh-Kalo.

We advise you to use the following Legendary on Fatescribe Roh-Kalo: Pallid Command Icon Pallid Command.

We advise to use the following talents on Kel'Thuzad.

We advise you to use the following Legendary on Kel'Thuzad: Pallid Command Icon Pallid Command.

We advise to use the following talents on Sylvanas Windrunner.

We advise you to use the following Legendary on Sylvanas Windrunner: Pallid Command Icon Pallid Command.

4.

The Tarragrue

We advise you to use the following talents against The Tarragrue.

We advise you to use the following Legendary against The Tarragrue: Pallid Command Icon Pallid Command.

This boss is quite unique, as it gives you several Anima Powers throughout the encounter from Torghast. These do not include powers that are class-specific. Check out the below list of powers expected to be strong for this encounter as a Shadow Priest. As more people do the fight on live servers this list will be updated.

Consider using Intangibility Icon Intangibility to help you soak mechanics more often. Keep in mind by taking this you lose Body and Soul Icon Body and Soul which might be helpful for the bosses Hungering Mist Icon Hungering Mist mechanic if you do not have Soulshape Icon Soulshape or Door of Shadows Icon Door of Shadows.

Anima Powers to look for from a DPS perspective:

For more information, please refer to our The Tarragrue guide.

5.

The Eye of the Jailer

We advise you to use the following talents against The Eye of the Jailer.

We advise you to use the following Legendary against The Eye of the Jailer: Pallid Command Icon Pallid Command.

While this boss does have some adds, they are somewhat few and far between, making Twist of Fate Icon Twist of Fate the clear winner on this encounter. The steady add coming in during Phase 1 gives you more boss damage and typically only needs dots cast on it a few times. Make sure that, during the Phase 2 intermission, you ask your tanks to group the adds just close enough so you can keep DoTs on both for the extra damage. Careful about bringing them too close, otherwise you will wipe the raid.

Note: you can use Soulshape Icon Soulshape to get through the beam, but this can be tricky to time and could mean certain death should you fail.

You can use Dispersion Icon Dispersion to quickly move out and mitigate damage from Spreading Misery Icon Spreading Misery, also allowing you to stack this pool on top of an existing one without losing much health.

For more information, please refer to our The Eye of the Jailer guide.

6.

The Nine

We advise you to use the following talents against The Nine.

We advise you to use the following Legendary against The Nine: Pallid Command Icon Pallid Command.

Even though the start of the encounter does have two targets, they should be relatively easy to keep up full DoTs on with Twist of Fate Icon Twist of Fate. Misery Icon Misery would certainly make this easier but at the cost of boss damage. In addition, there are lots of interrupts needed on this fight, consider taking Last Word Icon Last Word to get more kicks.

For more information, please refer to our The Nine guide.

7.

Remnant of Ner'zhul

We advise you to use the following talents against Remnant of Ner'zhul.

We advise you to use the following Legendary against Remnant of Ner'zhul: Pallid Command Icon Pallid Command.

Similar to previous bosses, this fight is very good with Twist of Fate Icon Twist of Fate. The orbs come out at a relatively steady pace, giving you extra "execute" damage throughout the fight and usually only need dots cast on them once. You can pre-DoT the orbs when best for you to get Twist of Fate Icon Twist of Fate ASAP. If the orbs live long enough keeping Vampiric Touch Icon Vampiric Touch active can even help with better priority target damage with Auspicious Spirits Icon Auspicious Spirits.

With good timing, you can mitigate the knockback effects on this fight with good uses of Soulshape Icon Soulshape or Fleshcraft Icon Fleshcraft with Ultimate Form Icon Ultimate Form.

If you are one of the people dispeling on this fight make sure you are using the Clear Mind Icon Clear Mind Conduit.

For more information, please refer to our Remnant of Ner'zhul guide.

8.

Soulrender Dormazain

We advise you to use the following talents against Soulrender Dormazain.

We advise you to use the following Legendary against Soulrender Dormazain: Pallid Command Icon Pallid Command.

Similar to the previous bosses you will likely want to run Twist of Fate Icon Twist of Fate for the increased boss damage, but could run Misery Icon Misery for more add damage. Lots of top parses will run Misery to get this extra damage, but this should only be done if your group is struggling with add damage or you have a hard time grouping the adds up for other classes stacked AoE. Misery can make quick work of the adds almost regardless if they are stacked or not. Psychic Horror Icon Psychic Horror will be a good pickup to have a stun and Silence Icon Silence for the add waves.

Save your Soulshape Icon Soulshape for moments when you might be caught out of position for Torment Icon Torment mechanics, rely on group movement CDs as much as possible to save this for when you really need it.

For more information, please refer to our Soulrender Dormazain guide.

9.

Painsmith Raznal

We advise you to use the following talents against Painsmith Raznal.

We advise you to use the following Legendary against Painsmith Raznal: Pallid Command Icon Pallid Command.

For the most part this is a pure single target fight, and you should optimize around that. Based on your group's damage, you will likely use all your CDs together for the first Phase 1 on opener and the next Phase 1 after the first intermission. You likely will not be able to fit more than one use of these cooldowns inside these Phase 1s, but pending fight time and Night Fae should squeeze in an extra one right at the end of the fight.

Your cooldowns will look something like this:

  • 0:00 - Use all CDs for first Phase 1
  • 1:00 - Use 2nd Mindbender Icon Mindbender if the boss is still active; it should come up in time
  • ~2:00 (or when the boss comes back) - Use all CDs again for second Phase 1.
  • ~3:00 - Use 4th Mindbender Icon Mindbender if the boss is still active; it should come up in time
  • ~4:20 (or when the boss comes back) - Use all CDs again for third Phase 1
  • Rest of the fight, you will probably just get one more use of your CDs pending fight time, use your judgment if you should sync these or not.

Note: you can use Soulshape Icon Soulshape or Door of Shadows Icon Door of Shadows to dodge many of the mechanics in this encounter, but I prefer to hold things like Soulshape Icon Soulshape for bad line ups of certain mechanics or during intermission phases.

For more information, please refer to our Painsmith Raznal guide.

10.

Guardian of the First Ones

We advise you to use the following talents against Guardian of the First Ones.

We advise you to use the following Legendary against Guardian of the First Ones: Pallid Command Icon Pallid Command.

Tips will be added after more testing is done on live servers.

11.

Fatescribe Roh-Kalo

We advise you to use the following talents against Fatescribe Roh-Kalo.

We advise you to use the following Legendary against Fatescribe Roh-Kalo: Pallid Command Icon Pallid Command.

Be sure to swap to the add that spawns after Invoke Destiny Icon Invoke Destiny. Depending on your raid group, this might die too fast to actually DoT the add. Rather, just nuke it with anything else you have at the time. This is a great target for Twist of Fate Icon Twist of Fate procs during these phases.

During Phase 2, if you are struggling with add damage you can take Misery Icon Misery or even Searing Nightmare Icon Searing Nightmare. Neither of these talents really help you kill the boss faster, but can get you a better parse if your group lets you pad on the adds. Shadow Crash Icon Shadow Crash can also be used if you are trying to pad, but will lack substantially in boss damage so you will need quite a lot of damage to beat out Auspicious Spirits Icon Auspicious Spirits.

For more information, please refer to our Fatescribe Roh-Kalo guide.

12.

Kel'Thuzad

We advise you to use the following talents against Kel'Thuzad.

We advise you to use the following Legendary against Kel'Thuzad: Pallid Command Icon Pallid Command.

With the amount of adds in this fight, Misery Icon Misery will likely be the main choice in talents in that row. With Misery, you should be able to comfortably DoT all the adds. Be sure to focus one at a time with your Devouring Plague Icon Devouring Plague casts, or send them into the boss if up/available. If it turns out that you are only concerned about phase 3 damage, you could take Twist of Fate Icon Twist of Fate, but this will be considerably weaker in other parts of the encounter.

Searing Nightmare Icon Searing Nightmare or Shadow Crash Icon Shadow Crash could also be used if you are trying to pad on various stacked adds, but likely not something you would run with on progression. If you are chosen to go into the phylactery with the Remnant of Kel'thuzad, taking either of these options probably does not make sense.

Typically you will remain in the upstairs phase for this fight as it naturally caters to our damage kit as we can easily damage all the adds in that realm and prioritize damage if need be.

For more information, please refer to our Kel'Thuzad guide.

13.

Sylvanas Windrunner

We advise you to use the following talents against Sylvanas Windrunner.

We advise you to use the following Legendary against Sylvanas Windrunner: Pallid Command Icon Pallid Command.

Due to the boss "dying" at 50% in Phase 3, taking Twist of Fate Icon Twist of Fate has no benefit for Phase 3, and is specifically only useful when sniping adds in the first two phases. As such taking Misery Icon Misery or Searing Nightmare Icon Searing Nightmare are the preferred choices here so you at least get some value from that talent row in Phase 3. Between those two Searing Nightmare Icon Searing Nightmare will net you better add damage in Phase 1, whereas Misery Icon Misery could help you DoT better throughout the fight.

In Phase 2, you can dot as many adds as possible, but be sure to dump your Devouring Plague Icon Devouring Plague into the high-priority adds or bank Insanity for when the boss comes back into being vulnerable.

For more information, please refer to our Sylvanas Windrunner guide.

14.

Changelog

  • 01 Nov. 2021: Updated suggestions for Pallid Command.
  • 30 Jul. 2021: Update tips for Ner'zhul.
  • 12 Jul. 2021: Clarified talents on a few bosses after more testing.
  • 08 Jul. 2021: Extra points added from day one of the raid.
  • 03 Jul. 2021: Guide created.
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