Marksmanship Hunter DPS Mythic+ Tips in Battle for Azeroth (BfA) 8.0.1

Last updated on Oct 05, 2018 at 14:27 by Azortharion 72 comments

Table of Contents

General Information

On this page, you will various tips and pieces of advice for clearing high Mythic+ content with your Marksmanship Hunter.

The other pages of our Marksmanship Hunter guide can be accessed from the table of contents on the right.

About Our Author

This guide has been written by Azortharion, the main theorycrafter of the spec for many years. He is an accomplished player with dozen of top parses for all specs throughout the game's history. He is also the Admin of Trueshot Lodge, the Hunter Class Discord, and you can watch his stream on Twitch.

1. Unique Challenges of Mythic+

Mythic+ Dungeons, especially high ones, are arguably the highest level of competitive PvE content that WoW has to offer aside from Mythic raiding.

In Mythic Dungeons as a Hunter, you will be responsible for a large part of the group's total damage output, while in a Mythic Raiding group, you may only be responsible for maybe 7% of it. The skill and execution from the individual players in the group is much more important.

Aside from just doing damage, in Mythic+ you will be responsible for many things to make the group's run faster and easier. Interrupting, offensively dispelling enemy targets, soaking mechanics, using your traps and stuns are all much more common in Mythic+ than your usual Mythic raid.

In this guide, we will talk about getting the most out of your Hunter in Mythic+ dungeons, including the best way to set up your character, how your rotation may change, and tips and tricks for using your abilities in the most optimal way.

2. Marksmanship Hunter Mythic+ Build

For Mythic+ Dungeons as a Marksmanship Hunter, your focus will be on a mix of single-target and AoE damage. A big strength of Marksmanship is that it can deal very high single-target damage while simultaneously doing high AoE.

These are our recommended talents for Marksmanship Hunter in Mythic+.

Level Choices
15 Master Marksman Master Marksman Serpent Sting Serpent Sting A Murder of Crows A Murder of Crows
30 Careful Aim ? Careful Aim Volley Volley Explosive Shot Explosive Shot
45 Trailblazer ? Trailblazer Natural Mending ? Natural Mending Camouflage ? Camouflage
60 Steady Focus Steady Focus Streamline Streamline Hunter's Mark Hunter's Mark
75 Born To Be Wild ? Born To Be Wild Posthaste ? Posthaste Binding Shot ? Binding Shot
90 Lethal Shots Lethal Shots Barrage ? Barrage Double Tap ? Double Tap
100 Calling the Shots Calling the Shots Lock and Load Lock and Load Piercing Shot Piercing Shot

2.1. Level 15 Talents for Mythic+ as a Marksmanship Hunter

Master Marksman Master Marksman Serpent Sting Serpent Sting A Murder of Crows A Murder of Crows

Master Marksman Icon Master Marksman is the best choice of talent in this tier. The other two options have a slightly higher single-target potential, but Master Marksman is good for both single-target and multi-target.

2.2. Level 30 Talents for Mythic+ as a Marksmanship Hunter

Careful Aim ? Careful Aim Volley Volley Explosive Shot Explosive Shot

Explosive Shot Icon Explosive Shot is the generally preferred choice, being far stronger for multi-target than both of the other options.

Careful Aim Icon Careful Aim has some potential for pure single-target, but in most cases Explosive Shot Icon Explosive Shot will make the dungeon faster.

2.3. Level 45 Talents for Mythic+ as a Marksmanship Hunter

Trailblazer ? Trailblazer Natural Mending ? Natural Mending Camouflage ? Camouflage

Generally speaking, we recommend using Natural Mending Icon Natural Mending. It will allow you to use your Exhilaration Icon Exhilaration self-heal much more often, which can save your life if you have made a mistake, or a very powerful spell has hit you.

2.4. Level 60 Talents for Mythic+ as a Marksmanship Hunter

Steady Focus Steady Focus Streamline Streamline Hunter's Mark Hunter's Mark

Steady Focus Icon Steady Focus is simply the default choice when using Steady Aim Icon Steady Aim.

Streamline Icon Streamline is the superior choice for raw AoE damage, and should be chosen for most dungeons if you have 2-3 Focused Fire Icon Focused Fire traits.

2.5. Level 75 Talents for Mythic+ as a Marksmanship Hunter

Born To Be Wild ? Born To Be Wild Posthaste ? Posthaste Binding Shot ? Binding Shot

This tier is mostly a question about mobility, survivability, or utility.

Generally, we recommend using Posthaste Icon Posthaste for the helpful movement speed boost, but if you are doing a very high-level Mythic+ Dungeon, then you might find Born To Be Wild Icon Born To Be Wild more valuable, as it is more likely to save your life than Posthaste.

Binding Shot Icon Binding Shot is much more situational, and there would need to be specific requirements in the dungeon for you to use it. Remember that it is a root and not a stun, so its primary benefit is to help keep mobs stacked.

2.6. Level 90 Talents for Mythic+ as a Marksmanship Hunter

Lethal Shots Lethal Shots Barrage ? Barrage Double Tap ? Double Tap

By default, we recommend Lethal Shots Icon Lethal Shots for most situations. The other options are too much of a single-target loss to bear, especially with Steady Aim Icon Steady Aim and Steady Focus Icon Steady Focus.

Double Tap Icon Double Tap is a decent choice for heavy AoE, especially when combined with multiple Focused Fire Icon Focused Fire traits.

Barrage Icon Barrage can be useful for extremely heavy and consistent AoE, but this is a very niche case and it is difficult to imagine it being worth the single-target loss in any realistic situation.

2.7. Level 100 Talents for Mythic+ as a Marksmanship Hunter

Calling the Shots Calling the Shots Lock and Load Lock and Load Piercing Shot Piercing Shot

Lock and Load Icon Lock and Load is the only viable choice in this tier. Piercing Shot Icon Piercing Shot can be competitive for multi-target, but Lock and Load is about as good while being significantly better for multi-target.

3. Rotational Considerations for Marksmanship Hunter in Mythic+

For the most part, your rotation will remain the same as normal in Mythic+ dungeons. Because of the nature of dungeons, however, with mobs dying constantly and there sometimes being downtime in between packs, we recommend taking the following extra considerations.

3.1. Trueshot

Trueshot Icon Trueshot has a long cooldown, and when using it on multi-target mob packs, we generally advise using it right before the pull. On a single target, you would normally wait until you have no more charges of Aimed Shot left. In Mythic+ situations, this is somewhat rare on mob packs, and it is better to spend that global right before combat starts, even if you waste the generated charge. Generally, Trueshot is best saved for single-target situations and bosses anyway.

3.2. A Murder of Crows

This ability needs time to do its full damage potential, and we recommend casting it on the target with the highest health, especially if you are expecting it to die within the 15-second duration.

3.3. Double Tap

Double Tap Icon Double Tap should essentially always be spent on Rapid Fire Icon Rapid Fire. It is worth casting the ability right before combat so that you do not have to spend the global during combat.

4. Key Abilities for Marksmanship Hunter in Mythic+

Bursting Shot Icon Bursting Shot is a useful AoE interrupt that works in melee range. It can be used to interrupt abilities that cannot be interrupted normally, and you can aid in getting caster mobs to join the main pack using this ability.

Freezing Trap Icon Freezing Trap plays the same role as Bursting Shot Icon Bursting Shot for the most part, allowing you to interrupt dangerous casts that cannot be interrupted normally. It can also allow you to remove dangerous caster mobs from the equation. If there are caster mobs out of position hitting your group, those are ideal targets to be trapped until they can be pulled into the remaining group.

Counter Shot Icon Counter Shot is your main interrupt and will be used often in any Mythic+. As you get to know the dungeons, you should know which spells are worth spending your valuable, long-cooldown interrupt on, and which ones you can safely leave to those with shorter cooldowns. Chances are that you will have one of the only ranged interrupts in your group. Using this on caster mobs that are out of position in order to force them to run for the tank is extremely valuable.

Feign Death Icon Feign Death is an extremely powerful spell in Mythic+. It can be used to effectively nullify a lot of targeted effects that mobs and bosses channel on you. It can also be used to nullify targeted spells where you can see that it will land on you before the cast finishes. Using Feign Death can cause the boss to pick another target, or completely stop casting the ability.

5. Azerite Traits for Marksmanship Hunter in Mythic+

The best Marksmanship Hunter traits for Mythic+ are usually ones that proc stats with a long duration, and ideally ones that are not reliant on mobs being alive for a long time.

5.1. The Best Traits

  • Focused Fire Icon Focused Fire is the best trait for Marksmanship Hunter in multi-target situations, and using Double Tap Icon Double Tap, it is also competitive for single-target situations.
  • Unstable Catalyst Icon Unstable Catalyst is a powerful Agility bonus, but it requires you to stand in a pool of Azerite. The pool is fairly large, and it is rare that you will be forced out of it, so it is a decent trait that works for both single-target and multi-target.
  • For Tier 2 traits, we recommend Overwhelming Power Icon Overwhelming Power and Heed My Call Icon Heed My Call.

5.2. Traits to Avoid

  • Dagger in the Back Icon Dagger in the Back is a powerful pure single-target trait, but it loses value on multi-target scenarios. It also does less damage if you are attacking from the front. Finally, because its damage comes in the form of a stacking DoT, it is very undesirable when fighting big packs where mobs can often die before the DoT gets to do any damage, thereby wasting it.
  • Azerite Globules Icon Azerite Globules is a Tier 2 trait with the same problem as Dagger in the Back Icon Dagger in the Back. It applies a stacking debuff to a target, and it only does damage when that debuff hits 3 stacks. Because mobs die constantly in Mythic+ packs, you will waste a lot of Azerite Globules procs as mobs die with only a few stacks of the debuff.

To summarize Marksmanship Hunter Azerite Traits for Mythic+, try and stick to the following guidelines:

  • Avoid traits and effects that stack debuffs on targets.
  • Avoid purely single-target traits. Thunderous Blast Icon Thunderous Blast is an exception because it is very overpowered, but generally speaking you want traits that give you more stats, as those will help both single-target and AoE damage.

Finally, and perhaps above all, sim yourself.

6. Trinket Considerations for Marksmanship Hunter in Mythic+

When choosing your trinkets, we recommend simulating yourself on both single-target and 3-target fights. Usually, we recommend using trinkets that proc stats, rather than single-target damage dealers.

7. Changelog

  • 05 Oct. 2018: Updated recommendations.
  • 28 Sep. 2018: Removed Thunderous Blast from the list of desirable traits.
  • 01 Sep. 2018: Added content.
  • 12 Aug. 2018: Updated for Battle for Azeroth release.
  • 11 Aug. 2018: Page created.
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