Devastation Evoker DPS Amirdrassil Raid Guide — Season 4
On this page, you will find tips, tricks, and strategies tailored to your Devastation Evoker for each boss of the following raid: Amirdrassil. All our content is updated for World of Warcraft — Season 4.
Introduction
Below, you can find class and spec-specific advice for every fight in Amirdrassil. If you are looking for a general overview of the Raid that is not spec-specific, check out our dedicated Amirdrassil, the Dream's Hope guides.
On this page, you will find Devastation Evoker specific information to deal with each boss in the Amirdrassil raid. These are not complete encounter guides but rather provide specific tips for doing the bosses as a Devastation Evoker.
This page assumes that you already understand most of the mechanics of each encounter. These can be found on the full raid guide, so what is contained here are details specifically tailored toward Devastation Evoker and what you can do to deal with each fight as best as possible.
Talent Cheatsheet
You can easily import the talent tree below into the game by clicking 'Copy Export String.'
Gnarlroot
Talents/Build
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Tips
- A boss that is primarily single target with small adds that will die to innate cleave.
- Save Hover charges to move out quickly with Controlled Burn
- Can spec into Cauterizing Flame to dispel the bleed dot from the add.
- Use first Dragonrage on pull and save your second cast for the damage amplification phase.
For more information, please refer to our Gnarlroot guide.
Igira the Cruel
Talents/Build
For this, boss, I suggest you use the default build at the top of this page.
Tips
- Depending on your raids dps, you may want to use Eternity's Span but this is essentially a single target tank and spank boss
- Utilize your defensives for the Torment soaking in the intermissions.
- Depending on how much your raid struggles with killing the spears, you may wish to hold and cast rank 4 Fire Breath to help with bursting them down.
Volcoross
Talents/Build
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For Mythic, use the default build at the top of this page.
Tips
- Utilize Hover to maximize damage when moving out with Coiling Flames and to avoid the lava waves from the tail slams.
- Prioritize saving your defensives for soaking Flood of the Firelands each time the boss reaches 100 energy.
For more information, please refer to our Volcoross guide.
Council of Dreams
Talents/Build
I recommend the standard talent build, but taking the point out of Honed Aggression and putting it in Eternity's Span
Tips
- Keep charges of Hover ready to move out of Noxious Blossom as well as dodging the Whimsical Gust
- Make sure you move out of the raid when you get struck by Poisonous Javelin
- When struck by Polymorph Bomb, you take 90% reduced Nature damage, so you want to use this time to run around the room clearing the Noxious Blossom that are on the floor. Use Quack! off cooldown in order to jump forward and gain a substantial movement speed increase. Once you have eaten enough, you will become Satiated, making you unable to eat any more blooms; at this point, you want to move away from people and use the ability Preen this will prevent them from being turned into ducks when you break the polymorph.
- If you have been polymorphed and have the Preen ability available when Urctos is channeling Blind Rage you should use Preen on top of him in order to stop the channel.
Larodar, Keeper of the Flame
Talents/Build
I recommend the default talent build for this boss.
Tips
- In phase 1 keep charges of Hoverto avoid Blazing Thorns
- Whilst this boss has multiple sets of adds, they do not have a significant health pool there are situations where if your raid damage is really struggling, you could spec into more cleave/AoE but I would not recommend it unless completely necessary.
- In phase 2 use Hover to avoid losing dps whilst dodging Fire Whirl
- Keep defensives for when you need to move out and soak Falling Embers
Nymue, Weaver of the Cycle
Talents/Build
I recommend the standard talent build for this boss.
Tips
- In phase 1 save defensives for when you need to move out with bomb debuffs or when you must cross multiple lines and gain multiple stacks of Verdant Matrix
- Double jumping can be used as a last resort to jump over Impending Loom but it is only effective if you double jump at the top of your first jump.
- Intermission Cycle Warden add - use Hover to move to soaks immediately as they spawn, prioritise the soaks outside of melee range.
- Intermission Manifested Dream add - enssure you have multiple Hover charges ready as you will need to be moving very regularly without losing much dps.
Smolderon
Talents/Build
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Tips
- Move out of the raid with Overheated and dodge the Flame Waves that spawn when the debuffs expire.
- Keep a defensive for when your group needs to soak Brand of Damnation and move out with the Cauterizing Wound debuff so the circle does not hit anyone upon removal.
- When the boss reaches 100 energy, he will remove the Emberscar Mark debuff from everyone and spawn Living Flame orbs that only you will be able to see, soaking these provides you with a stacking damage buff, failing to soak them will provide the boss with a buff instead.
- After the Living flames are done, he will begin channeling World in Flames, which will periodically ignite rings around the room, you want to save Hover for here as to not lose any dps whilst dodging.
Tindral Sageswift, Seer of the Flame
Talents/Build
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Tips
- https://www.youtube.com/watch?v=hQI9FMDjQzs here is my kill video of this encounter just to give an idea of the timings.
- Tindral is played very different to any other boss as a Devastation Evoker, the vast majority of the time you will be recovering the cooldown on Fire Breath in order to precast it on roots and follow up with Pyre spam.
- Phase 1 - There are three sets of roots in this phase, you want to ensure you have Hover charges when you need to relocate to avoid Fire Beam, use Obsidian Scales when stacking in for roots.
- Phase 2 - There will be 3 sets of roots in this phase also, in this phase the boss no longer casts Fire Beam so you will want to save your hover charges for dashing out and soaking Seed of Flame, the scary parts of this phase is the overlaps of Falling Star with root spawns, so try and ensure you have a charge of Obsidian Scales if it looks like you're going to get cleaved by multiple root spawns.
- Phase 3 - In this phase the boss will have all the mechanics from the previous phases, you want to prioritise keeping hover charges for soaking seeds as they are the most important mechanic, your defensive usage will be very similar as the 2nd phase.
- The key to performing on this fight is entirely based around resetting your Fire Breath cooldown properly, the time between some of the root sets is very tight and will require a little practice in order to do it reliably, i recommend stacking more haste while learning in order to make it easier.
For more information, please refer to our Tindral guide.
Fyrakk the Blazing
Talents/Build
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Tips
- Fyrakk is more or less a pure single-target encounter; there are short periods of relevant two-target cleave and two periods of small adds that will die to innate AoE and you should not sacrifice any single target to AoE.
- Phase 1 - This phase is entirely about using your movement correctly in order to minimize damaage loss so Hover management is crucial here. You will want to ensure you have Hover aswell as Renewing Blaze up for each cast of Dream Rend as this will cause atleast 8 seconds of forced movement with a significant damage taken over time during it, you will want to use your Obsidian Scales on the Blaze + Fyr'alath's Bite overlaps which occur just before both Dream Rend casts, as these are the most likely places to get one tapped.
- Phase 2 - Your main focus in this phase will be positioning yourself so that when you get Blaze on you, the fire lines do not cleave any of the friendly NPCs, you will want to keep Obsidian Scales and Renewing Blaze for the Blaze sets immediately after Fyrakk casts Shadowflame Devastation down the centre of the platform, use Dragonrage on Fyrakk himself after he lands either the first or second time as it won't be needed to kill adds.
- Phase 3 - This phase is all about survival and ensuring that if you are a seed bearer, you do not get hit by any of the four abilities which will trigger an instant raid wipe, these are Blaze Shadowflame Breath Eternal Firestorm and Swirling Firestorm saving Hover charges to move quickly in and out will be helpful in dodging the mechanics, you will want to keep your Obsidian Scales and Renewing Blaze for when you have high stacks of the corrupted seed debuff as the damage becomes very significant.
For more information, please refer to our Fyrakk guide.
Changelog
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 19 Dec. 2023: Added Tindral and Fyrakk sections.
- 26 Nov. 2023: Adjustments made to several bosses.
- 28 Oct. 2023: Page added.
More Evoker Guides
Guides from Other Classes
This guide is written by Blueprint. He is a long term high-end raider in the Oceanic guild Honestly, originally maining a Paladin. He has since swapped to Devastation Evoker since its inception and is a frequent theorycrafter in the Evoker community. You can find him on Discord as blueprint1990.
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