Fire Mage DPS Aberrus, the Shadowed Crucible Raid Guide — Dragonflight 10.2.7
On this page, you will find tips, tricks, and strategies tailored to your Fire Mage for each boss of the following raid: Aberrus, the Shadowed Crucible. All our content is updated for World of Warcraft — Dragonflight 10.2.7.
Introduction
In this section, you will find information and guidance for each boss individually in Aberrus, the Shadowed Crucible as a Fire Mage. These are not complete encounter guides but provide specific tips for any Fire Mage on each boss.
Fire Mage Talents in Aberrus, the Shadowed Crucible
Below, we list most bosses' "base" talent setup. However, we will also list a boss-specific talent tree for each boss if it differs from the base tree below.
Keep in mind that many of the Mage tree talents are personal preference, so we highly suggest you read the talent page for a more detailed overview of the different choices available to you.
You can easily import the talent tree below into the game with the "Copy Export String" button.
Please keep in mind that the below talent tree (and the different
variances listed for different bosses) assumes you have both
Mage Fire 10.1 Class Set 2pc and
Mage Fire 10.1 Class Set 4pc equipped.
Without 2- and 4-set, you would run
From the Ashes instead of
Alexstrasza's Fury.
See the Fire Mage Talents Page for more context regarding how
different gear impacts the optimal talents.
Kazzara, the Hellforged
Talents/Build
We suggest the standard talents.
Tips
When the boss casts Hellsteel Carnage, make sure to activate a defensive
cooldown. Unless you are low health before Hellsteal Carnage goes out, using
Alter Time right before the damage goes out, and re-activating it right
after, should be all you need. However, using any other defensives for this
instead of Alter Time and then using Alter Time for mobility (e.g., if you get
Dread Rift or
Rays of Anguish) is also a good choice.
If you opt in to using other defensives for Hellsteel Carnage (or no defensives),
you should use
Alter Time whenever you get
Dread Rift or
Rays of Anguish
and then
Blink out of the raid to the designated area for the mechanics
before re-activating Alter Time to get back into a proper position.
Regarding using your DPS cooldowns, you can simply use them on cooldown, but do
keep an eye out on your boss mods that you do not start your cooldowns
right before Dread Rift,
Rays of Anguish or
Hellbeam
as you might be forced to move.
For more information, please refer to our Kazzara guide.
The Amalgamation Chamber
Talents/Build
We suggest the standard talents.
Tips
When you get Umbral Detonation (phase 1, or
Blistering Twilight in phase 2),
activate
Alter Time before moving out and then re-activate it when you
have dropped off the pool.
For more information, please refer to our Amalgamation Chamber guide.
The Forgotten Experiments
Talents/Build
We suggest the standard talents.
Tips
If you get Unstable Essence, try to save your cooldowns
for as high stacks as possible, first using
Alter Time and after
that has healed you,
Greater Invisibility, and finally
Ice Cold.
What is considered high stacks
will depend a lot on your group size, difficulty, and the amount of healers used.
For more information, please refer to our Forgotten Experiments guide.
Assault of the Zaqali
Talents/Build
We suggest the standard talents.
Tips
Ensure you use your cooldowns on high-health targets, as a lot of the adds
will die relatively quickly, which will have you waste a lot of damage, if for
example Mastery: Ignite still has half the duration left.
Especially on normal mode difficulty, most of the adds will probably
die too quickly for you to get a proper cooldown rotation off on them,
which means that you should generally save your cooldowns for whenever the boss
is on your platform.
Although difficult, try to line up your Sun King's Blessing burst
windows with the boss landing on your platform or when the Mystic has its
shield up, as most other adds will probably die too quickly, sometimes even
before you can really finish a hardcast
Pyroblast.
You can soak a significant amount of Devastating Slams by rotating your cooldowns.
For more information, please refer to our Assault of the Zaqali guide.
Rashok, the Elder
Talents/Build
We suggest the standard talents.
Tips
Whenever you get Searing Slam, activate
Alter Time before
moving to the edge of the room, and re-activate it after dropping the pool.
Ensure you use defensive cooldowns while the boss is in the middle of the room.
It is usually good to start with Alter Time followed by
Greater Invisibility
and eventually
Ice Cold if you drop low.
For more information, please refer to our Rashok the Elder guide.
The Vigilant Steward, Zskarn
Talents/Build
Depending on how much your guild struggles with killing the Golems,
you can remove some defensive talents from the Mage tree and opt into Blast Wave,
and/or
Ring of Frost to crowd-control them.
Tips
Almost all crowd-control works on the Golems spawned from Animate Golems,
so make sure to use
Ice Nova on them if they are getting too close to
their targetted traps. Additionally, you can use any of the other crowd-control
you may have specced into.
Alter Time is incredibly good for dealing with
Blast Wave.
Use it right before the cast goes out, and immediately re-active it after
the knockback effect started. This will negate the knockback and immediately
heal you to full again as if the mechanic never happened.
For more information, please refer to our Zskarn guide.
Magmorax
Talents/Build
We suggest the standard talents.
Tips
Activate Alter Time right before
Overpowering Stomp and then re-activate
it immediately after the knockback starts. This will negate the knockback and immediately
heal you to full again.
For more information, please refer to our Magmorax guide.
Echo of Neltharion
Talents/Build
We suggest the standard talents.
Tips
When targeted by Rushing Darkness, we suggest activating
Alter Time
when you get it, before moving next to a wall and getting hit by it. Then immediately
re-activate Alter Time to negate the knockback and heal back to full health.
You can handle
Volcanic Heart in a similar manner if you get that debuff
instead.
During phase 2, when Corruption does out, ensure you do not
activate
Combustion, as you will very quickly kill other players
by cleaving to them if you do this. This goes both if you are the one mind-controlled
or if other people are.
For more information, please refer to our Neltharion guide.
Scalecommander Sarkareth
Talents/Build
We suggest the standard talents.
Tips
Ice Cold the two
Glittering Surge casts.
Embrace of Nothingness can be soloed without
Ice Block, but
it will require stacking
Ice Cold,
Greater Invisibility, and
Mirror Image all at once to survive. This is usually not advised,
however, if your strategy normally sacrifices the person targeted, you can do
the above instead.
For more information, please refer to our Scalecommander Sarkareth guide.
Changelog
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 31 Jul. 2023: Removed outdated note.
- 10 Jul. 2023: Update suggested talents for the 10.1.5 rework
- 07 May 2023: Added tips based on PTR.
- 28 Apr. 2023: Page created.
More Mage Guides
Guides from Other Classes
This guide has been written by Dutchmagoz. Dutchmagoz is a Mythic raider in one of the top raiding guilds, Turtles and the owner of the Mage Discord server, Altered Time, where he is involved in all things Mage, and you can reach out to him directly for feedback or questions about the guide.
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