Fire Mage DPS Aberrus, the Shadowed Crucible Raid Guide — Dragonflight 10.2.5

Last updated on Jan 15, 2024 at 15:00 by Dutchmagoz 63 comments
General Information

On this page, you will find tips, tricks, and strategies tailored to your Fire Mage for each boss of the following raid: Aberrus, the Shadowed Crucible. All our content is updated for World of Warcraft — Dragonflight 10.2.5.

1.

Introduction

Disclaimer: The tips below are largely based on the pre 10.1.5 Fire Mage rework. We will further update the tips below after the patch has gone live.

In this section, you will find information and guidance for each boss individually in Aberrus, the Shadowed Crucible as a Fire Mage. These are not complete encounter guides but provide specific tips for any Fire Mage on each boss.

2.

Fire Mage Talents in Aberrus, the Shadowed Crucible

Below, we list most bosses' "base" talent setup. However, we will also list a boss-specific talent tree for each boss if it differs from the base tree below.

Keep in mind that many of the Mage tree talents are personal preference, so we highly suggest you read the talent page for a more detailed overview of the different choices available to you.

You can easily import the talent tree below into the game with the "Copy Export String" button.

Please keep in mind that the below talent tree (and the different variances listed for different bosses) assumes you have both Mage Fire 10.1 Class Set 2pc Icon Mage Fire 10.1 Class Set 2pc and Mage Fire 10.1 Class Set 4pc Icon Mage Fire 10.1 Class Set 4pc equipped. Without 2- and 4-set, you would run From the Ashes Icon From the Ashes instead of Alexstrasza's Fury Icon Alexstrasza's Fury. See the Fire Mage Talents Page for more context regarding how different gear impacts the optimal talents.

3.

Kazzara, the Hellforged

3.1.

Talents/Build

We suggest the standard talents.

3.2.

Tips

When the boss casts Hellsteel Carnage Icon Hellsteel Carnage, make sure to activate a defensive cooldown. Unless you are low health before Hellsteal Carnage goes out, using Alter Time Icon Alter Time right before the damage goes out, and re-activating it right after, should be all you need. However, using any other defensives for this instead of Alter Time and then using Alter Time for mobility (e.g., if you get Dread Rift Icon Dread Rift or Rays of Anguish Icon Rays of Anguish) is also a good choice.

If you opt in to using other defensives for Hellsteel Carnage Icon Hellsteel Carnage (or no defensives), you should use Alter Time Icon Alter Time whenever you get Dread Rift Icon Dread Rift or Rays of Anguish Icon Rays of Anguish and then Blink Icon Blink out of the raid to the designated area for the mechanics before re-activating Alter Time to get back into a proper position.

Regarding using your DPS cooldowns, you can simply use them on cooldown, but do keep an eye out on your boss mods that you do not start your cooldowns right before Dread Rift Icon Dread Rift, Rays of Anguish Icon Rays of Anguish or Hellbeam Icon Hellbeam as you might be forced to move.

4.

The Amalgamation Chamber

4.1.

Talents/Build

We suggest the standard talents.

4.2.

Tips

When you get Umbral Detonation Icon Umbral Detonation (phase 1, or Blistering Twilight Icon Blistering Twilight in phase 2), activate Alter Time Icon Alter Time before moving out and then re-activate it when you have dropped off the pool.

Fiery Meteor Icon Fiery Meteor can be solo soaked if needed via Ice Block Icon Ice Block, or even with Greater Invisibility Icon Greater Invisibility on smaller raid sizes.

For more information, please refer to our Amalgamation Chamber guide.

5.

The Forgotten Experiments

5.1.

Talents/Build

We suggest the standard talents.

5.2.

Tips

If you accidentally get hit by multiple Rending Charge Icon Rending Charges and get multiple bleeds on you, you can use Ice Block Icon Ice Block to get rid of the bleeds.

If you get Unstable Essence Icon Unstable Essence, do not use Ice Block Icon Ice Block as it will trigger the same effects as if it were dispelled normally. Try to save your cooldowns for as high stacks as possible, first using Alter Time Icon Alter Time and after that has healed you, Greater Invisibility Icon Greater Invisibility. What is considered high stacks will depend a lot on your group size, difficulty, and the amount of healers used.

6.

Assault of the Zaqali

6.1.

Talents/Build

We suggest the standard talents.

6.2.

Tips

Ensure you use your cooldowns on high-health targets, as a lot of the adds will die relatively quickly, which will have you waste a lot of damage, if for example Mastery: Ignite Icon Mastery: Ignite still has half the duration left. Especially on normal mode difficulty, most of the adds will probably die too quickly for you to get a proper cooldown rotation off on them, which means that you should generally save your cooldowns for whenever the boss is on your platform.

Although difficult, try to line up your Sun King's Blessing Icon Sun King's Blessing burst windows with the boss landing on your platform or when the Mystic has its shield up, as most other adds will probably die too quickly, sometimes even before you can really finish a hardcast Pyroblast Icon Pyroblast.

You can soak a significant amount of Devastating Slams by rotating your cooldowns. Ice Block Icon Ice Block counts as soaking the slam, so you can soak a Slam even when you have soaked it multiple times already without taking any damage.

7.

Rashok, the Elder

7.1.

Talents/Build

We suggest the standard talents.

7.2.

Tips

Whenever you get Searing Slam Icon Searing Slam, activate Alter Time Icon Alter Time before moving to the edge of the room, and re-activate it after dropping the pool.

Ensure you use defensive cooldowns while the boss is in the middle of the room. It is usually good to start with Alter Time Icon Alter Time followed by Greater Invisibility Icon Greater Invisibility and eventually Ice Block Icon Ice Block if you drop low.

For more information, please refer to our Rashok, the Elder guide.

8.

The Vigilant Steward, Zskarn

8.1.

Talents/Build

Depending on how much your guild struggles with killing the Golems, you can remove some defensive talents from the Mage tree and opt into Blast Wave Icon Blast Wave, and/or Ring of Frost Icon Ring of Frost to crowd-control them.

8.2.

Tips

Almost all crowd-control works on the Golems spawned from Animate Golems Icon Animate Golems, so make sure to use Ice Nova Icon Ice Nova on them if they are getting too close to their targetted traps. Additionally, you can use any of the other crowd-control you may have specced into.

Alter Time Icon Alter Time is incredibly good for dealing with Blast Wave Icon Blast Wave. Use it right before the cast goes out, and immediately re-active it after the knockback effect started. This will negate the knockback and immediately heal you to full again as if the mechanic never happened.

9.

Magmorax

9.1.

Talents/Build

We suggest the standard talents.

9.2.

Tips

If needed, you can use Ice Block Icon Ice Block to remove the debuff from soaking the Magma Puddle Icon Magma Puddle. Ice Block can not be used to remove the Igniting Roar Icon Igniting Roar damage over time effect.

Activate Alter Time Icon Alter Time right before Overpowering Stomp Icon Overpowering Stomp and then re-activate it immediately after the knockback starts. This will negate the knockback and immediately heal you to full again.

For more information, please refer to our Magmorax guide.

10.

Echo of Neltharion

10.1.

Talents/Build

We suggest the standard talents.

10.2.

Tips

When targeted by Rushing Darkness Icon Rushing Darkness, we suggest activating Alter Time Icon Alter Time when you get it, before moving next to a wall and getting hit by it. Then immediately re-activate Alter Time to negate the knockback and heal back to full health. You can handle Volcanic Heart Icon Volcanic Heart in a similar manner if you get that debuff instead.

During phase 2, when Corruption Icon Corruption does out, ensure you do not activate Combustion Icon Combustion, as you will very quickly kill other players by cleaving to them if you do this. This goes both if you are the one mind-controlled or if other people are.

11.

Scalecommander Sarkareth

11.1.

Talents/Build

We suggest the standard talents.

11.2.

Tips

For more information, please refer to our Scalecommander Sarkareth guide.

12.

Changelog

  • 04 Sep. 2023: Reviewed for Patch 10.1.7
  • 31 Jul. 2023: Removed outdated note.
  • 10 Jul. 2023: Update suggested talents for the 10.1.5 rework
  • 07 May 2023: Added tips based on PTR.
  • 28 Apr. 2023: Page created.
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