Balance Druid DPS Amirdrassil Raid Guide — Season 4
On this page, you will find tips, tricks, and strategies tailored to your Balance Druid for each boss of the following raid: Amirdrassil. All our content is updated for World of Warcraft — Season 4.
Introduction
Below, you can find class and spec-specific advice for every fight in Amirdrassil. If you are looking for a general overview of the Raid that is not spec-specific, check out our dedicated Amirdrassil, the Dream's Hope guides.
On this page, you will find Balance Druid specific information to deal with each boss in the Amirdrassil raid. These are not complete encounter guides but specific tips for doing the bosses as a Balance Druid.
This page assumes that you already understand most of the mechanics of each encounter. These can be found on the full raid guide, so what is contained here are details specifically tailored toward Balance Druid and how you can deal with each fight as best as possible.
All recommendations are progression-based tips and will not necessarily be the best for an overall DPS ranking.
Amirdrassil, the Dream's Hope Tips
The following tips will be primarily for Heroic and Normal level raid bosses. Mythic bosses and Mythic boss strategies are added as progression for high-end guilds explore the finer details of each encounter. Mythic tips are added in their own section below the regular tips and can have different talent recommendations.
Awakened Raids
As of now, there is no information on potential mechanical changes to the bosses that are empowered by the Season 4 Awakened raid change.
Gnarlroot
Talents/Build
- We recommend the multi-target build for this encounter while excluding Aetherial Kindling. If adds are not living at all, you can swap to full single target talents.
- BYGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgCAJJigkQQSikIFolIJJJlkQcgQol0iER0AoAAB
Tips
Cooldowns should be used on pull and at the start of each phase if possible. Barkskin should be used at high stacks of Shadow Spines, especially during casts of Controlled Burn.
Save Dash during the intermission when you take the Ember-Charred debuff so you can clear it quickly on the roots. After the intermission, the boss takes increased damage, and you should use everything there.
On Mythic, the fight does not change much. Because of the fight timing, you still want to cooldown on pull and immediately when it comes up, even if your group lusts during the damage vulnerability. Still, try to have Pulsar stacked up for the intermission.
For more information, please refer to our Gnarlroot guide.
Igira the Cruel
Talents/Build
- We recommend at least taking Starfall and Lunar Shrapnel for this boss as there are short periods of spread 5 target damage. New Moon or Fury of Elune can be taken depending on how the boss is tanked and the value you get.
- BYGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgCAJiIIJSQSIJSRol4AJJJlkQcgQolUiER0AoAAB
- If you do not need spear damage, swap to full single-target talents and cleave off the spears onto the boss where possible.
- BYGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgCAJJigkQQSikcgUgWiDkIJlENxBChWSLJRENAKAQA
Tips
There is regular damage on this boss, so use consumables and defenses liberally. If possible, try to use Barkskin or Renewal when targeted with Blistering Spear as it is the dangerous targeted mechanic of this boss.
In a coordinated Mythic group, it is far easier to get Wild Mushroom on 3 and sometimes even 4 targets depending on Blistering Spear placement. Remember that Wild Mushroom has a 1-second delay time, so time your cast appropriately. If you do not need the spear damage, you should prioritize a more single-target-oriented build.
For more information, please refer to our Igira guide.
Volcoross
Talents/Build
- We recommend the pure single target build for this boss.
- BYGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgCAJJigkQQSikcgUgWiDkIJlENxBChWSLJRENAKAQA
Tips
This is a DPS check boss that you should use your cooldowns for, as they are convenient. Try to have a cooldown like Barkskin or Renewal for each Serpent's Fury and Flood of the Firelands. Wild Charges disengage can be used to negate the knockback of Flood of the Firelands and move you out of the puddle more quickly.
On Mythic, the fight does not change apart from requiring an extra soak. The Mythic version of this fight has more movement, and you should try to heavily use Wild Charge with a mid-flight global to maximize DPS.
For more information, please refer to our Volcoross guide.
Council of Dreams
Talents/Build
- We recommend the full multi-target build. In the class tree, you should also take Remove Corruption.
- BYGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgCAJJigkQQSikIFolIRSUSCJJEaJtkEJRDgGAE
Tips
Use cooldowns on pull and as they come up. You should have permanent DoT uptime on all three bosses using Aetherial Kindling, and you should primarily focus the highest Health target.
A defensive should be saved for the main abilities such as Emerald Winds, which is the most threatening ability, but also for Constricting Thicket and Barreling Charge. Use Remove Corruption to dispel Poisonous Javelin.
On Mythic, there are more boss mechanic overlaps, but nothing changes for Balance Druid. Make sure you are single targeting down the highest Health mob so that they die evenly.
For more information, please refer to our Council of Dreams guide.
Larodar, Keeper of the Flame
Talents/Build
- We recommend at least taking Starfall and Lunar Shrapnel as there are periods of multi-target. Depending on how adds are being handled, you can choose to go further multi-target or single-target.
- BYGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgCAJJigkIBJhkIFHgWiDkkkUSCxBChWSJSERDgCAE
- If add damage is not required, go full single target to make the fight easier.
- BYGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgCAJJigkQQSikcgUgWiDkIJlENxBChWSLJRENAKAQA
Tips
Damage priority depends on largely on your raid composition. In some raids, you may be the primary add killer, in which case taking spells like Fury of Elune and even Wild Mushroom could be viable. In all scenarios, you will at least want your Starfall and Lunar Shrapnel talents to deal with the spread multi-target portions in phase two.
In phase one, use defensives on Raging Inferno and during overlapping mechanics especially with Furious Charge. In phase two, save defensives for soaking Falling Embers. Use Typhoon and Ursol's Vortex to control adds throughout the fight as needed.
On Mythic, make sure you save your second cooldown for Bloodlust, as given the fight timings, you are unlikely to get a third usage.
For more information, please refer to our Larodar guide.
Nymue, Weaver of the Cycle
Talents/Build
- We recommend the full single target talent build for this boss. We also recommend getting all movement talents as they will be useful throughout this encounter.
- BYGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgCAJJigkQQSikcgUgWiDkIJlENxBChWSLJRENAKAQA
Tips
Use your cooldowns on pull and as they come up afterward. If your group is lacking intermission damage, you can move your cooldowns here as that phase has a soft enrage due to increased raid damage taken.
Hold a defensive for mechanic overlaps while soaking Surging Growth as well as for Viridian Rain. Wild Charge in Human Form can be used to quickly get back to your group after dropping off Weaver's Burden.
On Mythic, you will need to use your second set of cooldowns immediately as they come up and carry them into the second add at 3:20. This will let you get off a full third set of cooldowns as the fight is normally only around 6:30 long. Use your long range to get the far-out flowers while you are healthy and move in when there are many flower stacks for Healing.
Smolderon
Talents/Build
- We recommend the full single target talent build for this boss. We also recommend getting all movement talents as they will be useful throughout this encounter.
- BYGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgCAJJigkQQSikcgUgWiDkIJlENxBChWSLJRENAKAQA
Tips
Use your cooldowns on pull and for each intermission cycle. Soaking Living Flame grants a stacking damage bonus, which you should compound with potions and other cooldowns.
There is regular damage throughout the fight, but you should hold defensives when if you are rotated into a Brand of Damnation group. Otherwise, focus primarily on dodging mechanics and maximizing boss damage through good positioning.
On Mythic, use your cooldown on pull and immediately when it comes off cooldown after. Use Warrior of Elune to help with movement when possible. You want to generally have around 300 Pulsar stacks or more for each intermission to comfortably get into cooldowns with Living Flame. Sometimes, this requires delaying your orbs to plant and cast and move more comfortably with each mechanic.
If you are struggling with room denial or with the flame tornados, use the 45-yard range to your advantage and stand far away from the boss. This will have you dodge less waves as you will be on the edge of the majority of the traffic. This can also help with Seeking Inferno as it will give you more room to kite.
For more information, please refer to our Smolderon guide.
Tindral Sageswift, Seer of the Flame
Talents/Build
- We recommend the full single target talent build for this boss. We also recommend getting all movement talents as they will be useful throughout this encounter.
- BYGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgCAJiIIJSQSikIFHgWiDkIJlENJHIQaJtkEBNAKAQA
Tips
Cooldowns should be used on pull and as they come up after. As the fight is timed, stack Primordial Arcanic Pulsar to proc as you land after the intermission to deal increased damage to the Supernova absorb shield.
Defensives are best used on Flaming Germination and you should shapeshift Mass Entanglement.
On Mythic, pre-positioning is a must. Use the timed nature of the fight to pool Astral Power and minimize movement as you will be constantly moving in and out of the boss for dispels. Prioritize saving Wild Mushroom for root damage based on what cooldowns have been assigned to them. You should always have one charge per root.
In phase 2 and 3, use shapeshift to position on the outside of root clumps to quickly get seeds during the boss casts.
For more information, please refer to our Tindral guide.
Fyrakk the Blazing
Talents/Build
- We recommend running the hybrid build with Starfall and Lunar Shrapnel.
- BYGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgCAJJigkQQSikcgUgWiDkkkUSCJJgm0iEJ0AoAAB
Tips
Use your cooldowns on pull, at 3-minutes, and with Bloodlust. The fight is split into three phases, alternating single and then multi-target phases. In phase one, burn the boss and follow the group until the intermission.
In phase two, cast Mark of the Wild on the healer adds if you are the main Druid in your group, as it heals the world tree more with the buff , increasing your group's threshold for making mistakes. Your second cooldown should be used on his first add wave of the phase. Pre-position out far to knock and then get into the center of the room to maximize DPS.
In phase three, dodge the tornados and lines and stack up for each Apocalypse Roar. If you are doing a seed, make sure you drop it and do not let it get hit by any boss mechanics, and then pick it back up afterward.
On Mythic, save Primordial Arcanic Pulsar for add sets in phase 2. cooldown usage should be on pull and then either at the start of phase 2 or on the first add set of phase 2. You can use cooldowns early but that comes at risk of being stunned by the Shadow Cages from the Shadow Infernal.
This is a damage-intensive fight, utilize your own personals and potentially an external if needed for progression. See how Beacon of Light is being used as it should most likely go on a Hunter or Balance Druid for this type of fight.
For more information, please refer to our Tindral guide.
Changelog
- 22 Apr. 2024: Updated for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 08 Dec. 2023: Updated Mythic Tips and added Fyrakk tips.
- 12 Nov. 2023: Page added.
More Druid Guides
Guides from Other Classes
This was written by Borabank, a Balance Druid theorycrafter and raider in Muscle Memory. You can watch him on his Twitch channel or in the Dreamgrove Discord server.
- Mage Class Changes in War Within Alpha Build 54361
- Mythic+ Dungeon Adjustments: April 26th
- Savage Ebony Turtle Mount in Patch 10.2.7
- Earthen Allied Race Dances and Customization Options
- Warband Members in Follower Dungeons?
- Dragonflight 10.2.6 and SoD Hotfixes, April 25th
- Affliction Warlock Changes in War Within Alpha: April 25th
- Windwalker Monk Changes in War Within Alpha: April 25th