Elemental Shaman DPS Amirdrassil Raid Guide — Dragonflight 11.0
On this page, you will find tips, tricks, and strategies tailored to your Elemental Shaman for each boss of the following raid: Amirdrassil. All our content is updated for World of Warcraft — Dragonflight 11.0.
Introduction
On this page, you will find Elemental Shaman specific information to deal with each Boss in the Amirdrassil raid.
This page assumes that you already understand most of the mechanics of each encounter. These can be found on the full raid guide, so what is contained here are details specifically tailored toward Elemental Shaman and how you can deal with each fight as best as possible.
As a rule of thumb, if you can use those talents, use
Healing Stream Totem and
Earth Shield during movement when your
only alternative is a regular
Frost Shock or if you are out of range of
the Boss for a bit (such as when dropping void zones in a corner).
Demonic Gateway, if available (and it almost always should be),
helps simplify many movement-heavy mechanics, so adjust your movement cooldown
usage depending on what your raid decides to use Demonic Gateway on (also true
of
Stampeding Roar). You should absolutely buy
Gateway Control Shard in Valdrakken in order to use Gateways more
reliably.
We also recommend being very aware of how boss abilities cycle and not using
defensive cooldowns or Health consumables just because your Health drops low;
it is likely that the "dangerous" ability just happened, and you should not
take much damage for a while. Try to figure out in advance the situations where
you would benefit the most from them, as they are not necessarily best used as
"panic buttons." Feel free to cast Healing Surge on yourself (or
others) when in doubt.
Fire-dominant builds are currently vastly superior, especially with T31. We do not recommend ever using a hybrid or lightning-dominant build at the moment.
Gnarlroot
You can import our recommended talent tree for this Boss directly into the game by pressing the Export Talents button in the following page:
Tips
- Make sure you have as much damage available as possible for
Uprooted Agony phases. Depending on phase duration, you may want to hold onto
Fire Elemental to have it available for this double damage phase. Similarly,
Bloodlust/
Heroism will almost certainly be used during one of these phases.
- The number one priority in this fight is using
Controlled Burn to awaken Tainted Lashers to prevent being overwhelmed by them in P2. Make use of any mobility ability you need:
Gust of Wind,
Ghost Wolf,
Spiritwalker's Grace, possibly even
Wind Rush Totem if necessary, though you should probably use the latter to help clear
Doom Roots instead.
- Use
Thunderstorm,
Capacitor Totem and
Earthbind Totem as required to control adds.
Earth Elemental might help a little in some cases , but be careful with it.
- Use
Ancestral Guidance and
Astral Shift (and possibly
Earth Elemental) during
Uprooted Agony. Have
Earth Shields and
Healing Stream Totem up beforehand if the amount of damage warrants the extra help.
- As long as you will have it for the next
Uprooted Agony, use
Astral Shift to reduce the damage of
Tortured Scream
- MYTHIC ONLY: Make sure you interrupt Tainted Treants, control them
as needed, and spread out more. Note that in Mythic, the additional adds created by
Flaming Pestilence also spawn in a dormant state.
For more information, please refer to our Gnarlroot guide.
Igira the Cruel
You can import our recommended talent tree for this Boss directly into the game by pressing the Export Talents button in the following page:
Tips
- After soaking
Marked for Torment can be a good time to use
Wind Rush Totem and
Spiritwalker's Grace, as you will need to regularly move away from the sparks targeting your position. Remember that you should probably only soak one of these. It could also be handy during the various Torment abilities, notably
Searing Sparks.
Wind Rush Totem could also be nice to help players with
Heart Stopper spread out, or during
Searing Sparks.
- If dealing with
Flaying Torment's absorbs is problematic, consider maximizing your healing with
Earth Shields,
Healing Stream Totem,
Ancestral Guidance and
Healing Surge.
For more information, please refer to our Igira guide.
Volcoross
You can import our recommended talent tree for this Boss directly into the game by pressing the Export Talents button in the following page:
Tips
- Avoid getting hit by the boss' tail slam (where the big shadow will appear), as it will one-shot you. Make sure you move away from it, as the slam will also send out magma blobs.
Flood of the Firelands absolutely needs to be soaked properly.
Wind Rush Totem will probably be very handy to help everyone get in, out, and reposition further.
- Move away from people with
Coiling Flames.
- Try having defensives and
Ancestral Guidance available when the Boss casts
Serpent's Fury and if he enrages and fills the entire room with lava.
- If the constant damage becomes problematic for your group, consider helping
out your healer with
Earth Shields,
Healing Stream Totem whenever you are moving and would just use a Shock filler instead.
- MYTHIC ONLY:
Coiling Flames becomes the most important mechanic of the fight, prioritize handling those properly. Use
Astral Shift to deal with
Coiling Eruption.
For more information, please refer to our Volcoross guide.
Council of Dreams
You can import our recommended talent tree for this Boss directly into the game by pressing the Export Talents button in the following page:
Note that we can technically use Poison Cleansing Totem to get rid
of
Poisonous Javelin, but be careful in Mythic as dispelling it
causes an explosion for significant damage.
Tips
- 2 of the bosses move randomly, so cleave may be difficult, and you should focus
on keeping
Flame Shocks on all 3 bosses and taking full advantage of
Shaman Elemental 10.2 Class Set 4pc if you have access to it. Keep in mind that Urctos has significantly more Health than the other 2 bosses, but will usually take more damage as he will be moved to another Boss to benefit from cleave damage.
- While the fight seems pretty busy, chiefly because of the bosses bouncing around, as long as you understand what is important and what you yourself need to do, it is actually pretty simple.
- Namely: kill the bosses together, as is tradition, don't stand in front of the
angry bear unless you are soaking his charge, move away from people before your
Poisonous Javelin debuff expires. In fact, generally try to stay spread out.
- Use
Gust of Wind or
Spiritwalker's Grace during
Emerald Winds and
Barreling Charge.
- Defensives can either be used if
Noxious Blossom becomes problematic, or when soaking
Barreling Charge and
Thundering Impact, or if
Constricting Thicket will last a while. You should not need to, but you can ignore the latter spell with
Ghost Wolf.
- If duck (Quack): if angry bear is at 100 energy, unduck yourself on top of him. Otherwise, run to a flower patch and unduck yourself as long as no one else is nearby.
Larodar, Keeper of the Flame
You can import our recommended talent tree for this Boss directly into the game by pressing the Export Talents button in the following page:
Tips
A character can only interact with the seed every 4 minutes, so multiple sets of players need to be assigned with the mechanic (or not, but different people need to do it).
- More trees to nuke down! If the
Fiery Treants (and to a much lesser extent Ashen Treants in P2) do not die fast enough; you wipe. Fortunately, with
Shaman Elemental 10.2 Class Set 4pc you should be great at this. Keep them interrupted.
- Once they become targetable, nuke down
Scorching Rootss quickly as well.
- Depending on encounter rhythm, you may be required to help with healing the
Charred Treants, the
Charred Brambles and players affected by
Flash Fire.
- If using a fire build, especially with
Shaman Elemental 10.2 Class Set 4pc, Critical Strike is not a very good stat for us. Because of this, you may want to leave soaking
Blazing Coalescence to others, unless soaks become problematic. Note that in Mythic, you probably will not have a choice and have to soak anyway.
- Use defensive cooldowns and
Ancestral Guidance for
Raging Inferno as needed, as long as you have them back for
Consuming Flame.
- You can get out of
Scorching Bramblethorn with
Thunderous Paws or
Spirit Walk, but you should not really need to grab Spirit Walk just for that.
- You are likely to want to use all your personal defensives during
Consuming Flame, and assist with healing yourself (at least through
Ancestral Guidance). During it, you also get pulled toward the Boss, which is lethal within 3 yards, so make sure you have
Spiritwalker's Grace and
Wind Rush Totem for this. Oh , and make sure you are within
Nature's Bulwark, or you die.
- Do NOT get caught off guard by when he triggers Intermission at 40% (or at the 3rd
Raging Inferno), as you will need to spread and dodge things.
- Phase 2 (below 40%) is a soft enrage burn phase, and you will want
Bloodlust/
Heroism as well as all your offensive cooldowns available for it.
- MYTHIC ONLY: Use defensives and go as far from the raid as you can when targeted
by
Ashen Devastation. You may want to use
Spiritwalker's Grace for this as well in Mythic.
For more information, please refer to our Larodar guide.
Nymue, Weaver of the Cycle
You can import our recommended talent tree for this Boss directly into the game by pressing the Export Talents button in the following page:
Tips
- Use defensives if you get a bunch of
Verdant Matrix stacks or during
Unravel. Use
Ancestral Guidance during Unravel and
Continuum.
- You cannot
Gust of Wind or otherwise jump over
Verdant Matrix lines and
Impending Loom beams. We know you will try anyway.
- You may want to make sure you have
Spiritwalker's Grace to deal with the adds in P2, especially in Mythic. Otherwise, use it to keep up DPS when
Impending Loom beams are annoying.
- MYTHIC ONLY: Keep offensive cooldowns to blast the Manifested Dream or
Cycle Warden add and use defensives as needed to survive
Lucid Miasma.
For more information, please refer to our Nymue guide.
Smolderon
You can import our recommended talent tree for this Boss directly into the game by pressing the Export Talents button in the following page:
Tips
- This fight has few mechanics, but you need to do them well. There is not a lot of individual movement outside of Mythic difficulty; you will mostly move with your half-group all the time.
- Every second cast of
Brand of Damnation and
Overheated, you will know in advance which one you will need to deal with, so make sure you pre-move to where you are supposed to be. Use
Astral Shift to soak your Brand.
- Remember that you are the only one able to collect the
Living Flame orbs released by your
Emberscar's Mark debuff. Gathering them gives a stacking damage buff for 20 seconds (the duration does not refresh), so grab them all together (unless you have low Health, they deal some damage) and use all your offensive cooldowns as the raid will use
Bloodlust/
Heroism. Always use
Spiritwalker's Grace there to maximize DPS uptime.
- Be careful about being on the edge of the platform when the Intermission starts
(after he used his second combo) as you will get knocked back from the middle of
the room. You can use
Gust of Wind to jump back onto the platform if necessary.
- During the "Dance", be prepared to use any of your mobility tricks, including
the warlock's
Demonic Gateway, but dropping a (preemptive)
Wind Rush Totem is almost certainly recommended, and do not hesitate to use
Gust of Wind, though you should not need to go into
Ghost Wolf form. You want to pop
Spiritwalker's Grace with
Ancestral Guidance during this phase whenever possible.
Tindral Sageswift, Seer of the Flame
You can import our recommended talent tree for this Boss directly into the game by pressing the Export Talents button in the following page:
Do note that Spirit Walk is very interesting and recommended in this fight
, at least up to heroic difficulty, as it allows you to get rid of all
Mass Entanglement
if you have an Evoker in your raid.
This fight includes Dragon Riding, and several players, in particular, will need to use this skill a lot in P3. I would highly recommend everyone brush up on their flying skills, completing all the races and challenges should be very good practice.
Tips
- Make sure you have all your offensive cooldowns to burn down the
Supernova Shield. You may want to use
Ancestral Guidance for it as well.
Wind Rush Totem will be in high demand as this is a very movement-heavy fight.
Fire Beam or
Fiery Growth most likely.
- Regardless of your build, you want to nuke down
Mass Entanglement roots as quickly as possible on everyone.
- You can get rid of
Mass Entanglement with
Thunderous Paws or
Spirit Walk. Beware, however, as in Mythic, this spawns a Scorched Treant.
- When hit with
Fiery Growth, use
Astral Shift and get out of the raid (
Gust of Wind can be nice) so you can be dispelled.
- In phase 2, the number one priority is getting ALL the mushrooms (
Seed of Flame)
Bloodlust/
Heroism will be used in phase 3 as it combines both earlier phases' abilities, which can lead to problematic overlaps.
For more information, please refer to our Tindral guide.
Fyrakk the Blazing
You can import our recommended talent tree for this Boss directly into the game by pressing the Export Talents button in the following page:
Tips
Depending on your raid's difficulties, you can grab Thunderstorm and
Capacitor Totem to deal with Screaming Souls, or use the various
downtime and movement GCDs, you will have to cast
Healing Stream Totems and
Earth Shields.
Similarly, if your raid struggles with Screaming Souls, you may want
to grab more AoE, primarily Liquid Magma Totem.
Spiritwalker's Grace is useful very often; you probably want it to not lose uptime dealing with Screaming Souls, but it is also useful during the Intermission itself.
- You are on a timer to kill Burning Colossus before they explode, most likely wiping the raid. Depending on your raid's DPS, you may want to have cooldowns available to deal with them in time.
- You can use
Thunderstorm to help group up Screaming Souls. Prevent them from casting with
Wind Shear,
Capacitor Totem and possibly Thunderstorm (be careful!)
- Make sure you have
Astral Shift,
Ancestral Guidance and
Earth Elemental available for the Intermission phase, which hurts a lot.
- This is an extremely movement-heavy fight, especially in Mythic difficulty.
Try to minimize the time spent in
Ghost Wolf form, but you will likely have to use it regularly. Focus on using
Gust of Wind as often and as efficiently as you can. If your
Wind Rush Totem is not assigned, use it whenever it seems useful.
- If you pick up a
Seed of Amirdrassil, remember that ANY damage taken from the boss' direct abilities will essentially wipe the raid in difficulties above normal.
Changelog
- 20 Jul. 2024: Updated for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Dragonflight Season 4.
- 17 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 25 Nov. 2023: Adjusted many talent recommendations. Added more tips, including Fyrakk tips.
- 11 Nov. 2023: Small adjustements to talent recommendations
- 06 Nov. 2023: Page added.
More Shaman Guides
Guides from Other Classes
This guide has been written by Stormy, Elemental main since Wrath of the Lich King and member of the Storm, Earth and Lava Elemental theorycrafting team.
- The War Within Pre-Patch Early Mythic+ DPS, Tank and Healer Log Rankings
- The War Within and Season of Discovery Hotfixes, July 25th
- Game Time Incoming for Players on North American Realms
- Demon Hunter Changes in the War Within Beta Build 55789
- Molten Core Trash Mob Immunity Hotfix
- Molten Core and Onyxia's Lair Now Live in Season of Discovery Phase 4
- The War Within Pre-Patch Raid DPS Log Rankings: Day 1
- Tusks of Mannoroth Reduces Strengh By 1