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Brewmaster Monk Tank Uldir Boss by Boss in Battle for Azeroth (BfA) 8.0.1

Last updated on Sep 19, 2018 at 12:30 by Quotey 32 comments

Table of Contents

General Information

On this page, you will find boss by boss strategies for your Brewmaster Monk for current content.

The other pages of our Brewmaster Monk guide can be accessed from the table of contents on the right.

About Our Author

This guide has been written by Quotey, who has been tanking as a Brewmaster Monk since they first rolled onto the scene. He currently raids in Echoes and is reachable on the friendly Monk Discord.

1. Introduction for Brewmaster Monk Boss Advice in Uldir

This page will be a rough outline of the bosses and mechanics in Uldir from a Brewmaster monk and general tank point of view. Initially this page will focus on heroic mode and lower, however, as more bosses are being killed on Mythic, the guide will also include optimizations for Mythic bosses.

1.1. On Trinkets for Brewmaster Monk

Trinkets are highly flexible for Brewmaster. We sometimes recommend trinkets that we consider to be the most suitable for the encounter, but mix and match as you please for more offense or defense depending on your raid group and comfort level.

1.2. Talent Cheatsheet

Taloc M.O.T.H.E.R. Fetid Devourer Zek'voz, Herald of N'Zoth Vectis Zul, Reborn Mythrax the Unraveler G'huun

2. Taloc

While your raid may have a different strategy, generally the boss will be kept in the middle of the room.

In Phase One, you should attempt to clear as much Blood Storm Icon Blood Storm pools as possible when targeted with Cudgel of Gore Icon Cudgel of Gore. This is a good time to use Dampen Harm Icon Dampen Harm or Guard Icon Guard. You can also cast Transcendence: Transfer Icon Transcendence: Transfer as Taloc reaches you to take almost no damage instead of rolling away. Ideally you will be able to clear a large amount of Blood Storm pools every time- ask your raid to place them reasonably close to each other.

In Phase Two, Coalesced Blood adds will spawn. It is convenient to have a Black Ox Statue up to help you or the other tank pick them up. One tank will likely have to soak Volatile Droplets unless you choose to kill them — these deal reasonably high damage, so be careful and use external cooldowns when necessary. You may wish to use Celerity Icon Celerity or Tiger's Lust Icon Tiger's Lust instead of Chi Torpedo Icon Chi Torpedo to avoid rolling off the edge and making a fool of yourself!

In Phase Three, Volatile Droplets will continue to spawn and fixate players. Your raid may choose to kill these, or have someone — probably you or the fixated player pop them by running into them. Since there is no blood already on the floor it is much safer than in Phase Two. Otherwise, the mechanics from Phase One continue.

2.1. Mythic Taloc Early Tips

The only change for tanks on Mythic Taloc is the addition of Enlarged Heart Icon Enlarged Heart. The boss will apply this to the active tank, and when this happens the other tank should taunt. The tank with the debuff should stand under or behind the boss with as many raid members as possible to share the explosion. Typical raids will get 4 of these, with 2 in each boss phase. If there are many dead players later in the fight, it may be better to sacrifice the last debuff instead of killing more raid members.

3. M.O.T.H.E.R.

MOTHER is a 3-phase fight, with the raid having to make their way through 3 chambers slowly while dealing with adds and other mechanics.

MOTHER has two tanking roles, both being quite simple. One tank stays on the boss at all times, while the other goes through the Defense Grid Icon Defense Grid to tank and interrupt the adds which spawn.

The MOTHER tank (some may call this the "main" tank) should position her next to the Defense Grid in the first two chambers, with their back against a wall. MOTHER will cast Sanitizing Strike Icon Sanitizing Strike, which may seem like a tank swap mechanic — actually, the boss will not turn while casting this. Simply do not be in front of the boss to avoid it. If you are hit, you will have to use defensive cooldowns, as your co-tank and raid will be very inconvenienced by MOTHER moving chambers.

If you are the add tank (or the "off" tank), you will run through the Defense Grid early and pick up any spawning Remnants of Corruption. These will cast Clinging Corruption Icon Clinging Corruption frequently — you must interrupt this every time, with your Spear Hand Strike Icon Spear Hand Strike, Leg Sweep Icon Leg Sweep and Ring of Peace Icon Ring of Peace. An uninterrupted cast will put a large DOT on the entire raid.

Due to the low melee damage of the adds, your group may choose to drop the add tank, and just use your Summon Black Ox Statue Icon Summon Black Ox Statue to tank them. You can drop this through the Defense Grid.

Both tanks must deal with Wind Tunnel Icon Wind Tunnel. The MOTHER tank should position themselves against a wall at the Defense Grid. On the beta, MOTHER sometimes cast Sanitizing Strike during this. It is recommended to turn the boss before if this is the case, as melee DPS may be in front of the boss. The best way to do this is to have a Transcendence Icon Transcendence portal up. If you do not have a boss mod installed, you can tell when MOTHER will cast this by paying attention to her Energy bar. She casts it at 100 Energy. Particularly kind tanks will let the DPS be behind the boss while being pushed against the wall by fighting against the pushback for the entire duration. The add tank just has to fight against it and avoid being pushed into the fire, but this is not an issue due to high mobility.

In the second and third chamber MOTHER will sometimes cast Uldir Defensive Beam Icon Uldir Defensive Beam beams, causing beams to move from the walls or the roof with one safe spot. Sanitizing Strike will be dangerous here, especially during the Wind Tunnel. Try to face her to the outside of the room at 100 Energy. You may want to have a Transcendence Icon Transcendence portal down for emergencies.

3.1. Mythic MOTHER Early Tips

The primary difference in Mythic difficulty is an additional tank and healer add, spawned when players of these roles go through the Defense Grid. The tank add must be tanked due to its high damage Bacterial Outbreak Icon Bacterial Outbreak cast. This is not interruptible and will also increase the damage of other adds. The healer add places a debuff on a player which should be dispelled when they are away from other raid members. The DPS add still casts and must be interrupted.

There change to Uldir Defensive Beam Icon Uldir Defensive Beam in the second and third chambers. Instead of roof and wall beams being seperate, they will come very quickly one after another. When MOTHER reaches 100 Energy, try to face her away from raid members as Sanitizing Strike Icon Sanitizing Strike will likely kill a non tank. The best way to do this is to wait until the wall beams have passed and move her from the spot towards either the entrance or exit of the room. If the cast would come while moving MOTHER to the safe spot, stand in line with the wall gap and move to the roof gap when she begins casting rather than facing her towards the raid and hoping you make it in time.

4. Fetid Devourer

Fetid Devourer has 2 entirely different tank roles: one tank will take standard boss melee attacks, and the other will take a giant hit, Terrible Thrash Icon Terrible Thrash, every 6 seconds.

Brewmasters can do either tanking role well. Ideally you will be the "main" tank, taking boss melees instead of the "off" tank taking the Terrible Thrash Icon Terrible Thrash.

If you are in a position where you will be the Terrible Thrash Icon Terrible Thrash tank, you can consider using Guard Icon Guard instead of High Tolerance Icon High Tolerance to greatly mitigate the stagger damage from one hit — you should use it when you are a little lower than normal to allow healers to catch up.

Choosing between Bob and Weave Icon Bob and Weave and Dampen Harm Icon Dampen Harm is tougher than it initially seems. Having a cooldown that covers 2 thrashes is great when you fall behind, but Bob and Weave will reduce the stagger ticks you are taking, making you significantly easier to heal up between each thrash — so that you do not fall behind. Your choice of talents will depend on what you and your healers find more comfortable.

Regardless, you should maintain 100% Ironskin Brew Icon Ironskin Brew uptime and use Purifying Brew Icon Purifying Brew immediately after as many thrashes as possible. Never purify twice in a row, as your second purify will have a massively diminished value compared to using it after a thrash. This is a fight where you may consider gearing for more Haste, probably by using trinkets that give both Haste and Agility.

On Heroic difficulty, the boss will cast Shockwave Stomp Icon Shockwave Stomp every 30 seconds. Ideally you will be able to position yourself next to a wall to avoid the heavy knockback from this ability, as Transcendence: Transfer Icon Transcendence: Transfer is not up for every cast.

Boss positioning is dependent on your raid. If you choose to move the boss to Corruption Corpsucles, be careful to be on top of your cotank when Terrible Thrash Icon Terrible Thrash is coming.

5. Zek'voz, Herald of N'Zoth

If your group lacks control for the Silithid Warriors, you can cast Ring of Peace Icon Ring of Peace on your raid members or near the enemies. They cannot pass through and will simply run into it over and over.

Zek'voz's Might of the Void Icon Might of the Void ability deals extremely high damage and will cause you to take less healing after it. When you take Shatter Icon Shatter you will not be taking any damage afterwards — this is important because Stagger Icon Stagger cannot kill you! So long as Surging Darkness Icon Surging Darkness is not being cast soon, you can tell your healers to ignore you completely until your Void Lash Icon Void Lash debuff is gone. Surging Darkness is the only damage you will take — Titan Spark and Void Bolt do not actually target tanks. You should have a cooldown up for every Might of the Void — remember that Zen Meditation Icon Zen Meditation works reasonably well for the Shatter combo.

One option to deal with Might of the Void Icon Might of the Void is for one tank to take all three hits. The alternative is just taunting after the Shatter Icon Shatter. Discuss with your cotank which will be easier, but both are fine for Brewmaster.

Make sure the boss is on top of a caster add when they spawn and help interrupt and stun their Void Bolt cast, as it is very dangerous. On normal mode, they can be interrupted with Ring of Peace Icon Ring of Peace, but this is not possible on heroic.

6. Vectis

This boss is very simple. Tank swap at 1 stack, pick up adds, and soak pools.

Maintain a Black Ox Statue underneath the boss to pick up the add spawning from Gestate Icon Gestate easily. It will also pick up any Plague Amalgams that spawn from missed soaks in Phase Two.

As you are a very high mobility tank, especially with Chi Torpedo Icon Chi Torpedo, when Phase Two starts you should be ready to dash to the furthest away Plague Bomb Icon Plague Bomb zone.

7. Zul, Reborn

You should consider your choice between Ring of Peace Icon Ring of Peace and Summon Black Ox Statue Icon Summon Black Ox Statue in this encounter. Ring of Peace can protect players from Minions of Zul while they are dispelled and killed and also stop the Congealed Blood from reaching the boss for a very long time, meaning you have to put significantly less damage on it. Black Ox Statue is great for the frequent add spawns during the fight which can be tough to respond to every time.

In Phase One, Zul attacks with adds, which all must be tanked. Bloodthirsty Crawgs heal from the damage they do, Nazmani Crushers perform a frontal cleave and at 100 Energy buff enemies within 30 yards with Thrumming Pulse Icon Thrumming Pulse, and Nazmani Bloodhexers spawn an Animated Ichor at 100 Energy, which runs towards the boss. Focus on keeping these adds on top of Zul, as he still must be damaged to progress through the encounter.

While either tank can take Crawgs (and often they will be split between tanks to share damage), the Crusher and Bloodhexers should be on different tanks, as both must be moved away from Zul at different times.

Make sure to have a Transcendence Icon Transcendence portal up before you move the Nazmani Crusher out so his Thrumming Pulse Icon Thrumming Pulse does not affect other enemies to get back to the raid faster. Remember that Provoke Icon Provoke causes targets to run faster — this will help you position the Crusher faster. For the Bloodhexer, most raids will keep her adjacent to the Animated Ichor until it is dead, but this is not strictly necessary.

If your group has trouble killing the Bloodthirsty Crawgs, consider kiting them using your Roll Icon Roll and Transcendence Icon Transcendence — they will not heal if they cannot hit you! Bear in mind it will be tough to hold aggro while kiting, so use misdirects and get some damage onto them first. Remember that taunting your Black Ox Statue taunts everything near it.

During Phase Two, Zul will be tankable, and will cast Rupturing Blood Icon Rupturing Blood. You should take 3-4 stacks of this, and when your co-tank taunts off run to the position your raid has decided (almost certainly opposite of the raid stack) and drop a pool of blood. If you can, place your pool on top of old ones. Maintain a Transcendence Icon Transcendence portal to get back to Zul quickly, as you will likely be low Health.

This is the hardest part of the fight for most tanks, as they will find the Rupturing Blood Icon Rupturing Blood deals a very high amount of damage. When you hit your desired stacks, use Fortifying Brew Icon Fortifying Brew and Dampen Harm Icon Dampen Harm as you walk out with a healer accompanying you. Use Zen Meditation Icon Zen Meditation when you reach the place you want to drop your blood pool. If you have any paladins, this is made much easier: simply go out to your dropoff point, and ask the paladin to Blessing of Protection Icon Blessing of Protection you. This removes the debuff and drops the pool instantly. When you drop your second pool if you have no cooldowns or Blessings left, you can opt to die in the blood pool if the boss is close to dead.

Groups having great difficulty in this phase due to tank deaths may consider taking 3 tanks.

On Heroic difficulty, Bloodhexers cannot be tanked near each other — your raid will likely choose to crowd control one, as it is quite inconvenient to tank a Bloodhexer and a Crusher at once.

8. Mythrax the Unraveler

The primary tank mechanic in this fight is dealing with Annihilation Icon Annihilation, which reduces your HP. Obviously, this is problem for a tank. You will primarily gain this when hit by Essence Shear Icon Essence Shear. When a tank is hit by this, the other tank should taunt off and the afflicted tank should go and collect Existence Fragment Icon Existence Fragments throughout the room to restore their Health. You do not need to have 0 stacks of Annihilation, and soaking too many Existence Fragments will cause the rest of your raid to have lower Health. Just maintain your max HP at a comfortable level for you.

In Phase One, Mythrax will cast Oblivion Sphere Icon Oblivion Sphere which will mind control a player and damage them. You can use Ring of Peace Icon Ring of Peace to quickly free players from this. You may have to move the boss during Phase One away from old spheres to ensure your raid has enough room.

In Phase Two, each tank will tank one N'raqi Destroyer and must have them 40 yards away from each other. These adds will cast Essence Shear Icon Essence Shear and Void Volley Icon Void Volley. Void Volley must absolutely be interrupted. Mythrax will cast Obliteration Beam Icon Obliteration Beam in the direction of a player, so pay attention and move if it is near you. At the end of this phase if your add is dead, pick up the boss and some Existence Fragment Icon Existence Fragments if possible — you will have high stacks of Annihilation Icon Annihilation.

9. G'huun

In Phase One, there are two tankable enemies: Dark Young and, in Heroic mode, Blightspreader Tentacles.

Monks should tank Dark Young if possible, as they cast Massive Smash Icon Massive Smash frequently, knocking the tank back. Monk mobility, especially Transcendence Icon Transcendence, makes them well suited to this. In Normal difficulty, you can taunt off on each cast if you desire. The Dark Young also cast Dark Bargain Icon Dark Bargain at 100 Energy, which is an AoE that increases the damage and healing, as well as damage taken of afflicted players. You should position the Dark Young on top of enemies before this is cast to affect them, and you will learn the fixed spawn positions of adds as you progress through the fight. If you are comfortable taking more damage, feel free to get hit by this — but getting hit by two in a row will mind control you, likely causing a wipe.

Blightspreader Tentacles will frequently cast Decaying Eruption Icon Decaying Eruption, dealing huge damage to the raid. You should set up an interrupt rotation to deal with this. At 100 Energy they will cast Burrow Icon Burrow, changing position. Get to the add as quickly as possible to tank and interrupt it.

You can and should use Paralysis Icon Paralysis and Leg Sweep Icon Leg Sweep to interrupt Torment Icon Torment, which is chaincast by Cyclopean Terrors.

Ideally, the phase will end soon after one Blightspreader spawns.At the end of Phase One, all adds will be stunned and killed and G'huun will be active. Every time he melees a tank, he gains a stack of Growing Corruption Icon Growing Corruption, adding and increasing magic damage on each of his swings.

He will also apply Explosive Corruption Icon Explosive Corruption to the active tank often. When this happens, the other tank should taunt and the debuffed tank should move out of the raid to drop a damaging zone and emit 5 balls. Be careful when moving back in, as hitting a ball will give you the debuff again on Heroic mode.

Occasionally the boss will cast Blood Feast Icon Blood Feast. If you have high stacks of Putrid Blood Icon Putrid Blood from Wave of Corruption Icon Wave of Corruption, stand on top of them to clear your stacks. After Blood Feast expires, a Gibbering Horror will spawn which must be tanked.

There are two tanking strategies: one is to taunt on the Explosive Corruption Icon Explosive Corruption cast, holding both G'Huun and the Gibbering Horror until the debuffed tank can taunt the Horror. The probably superior strategy is to have one tank take all Explosive Corruptions, and one tank take the Horror permanently. This reduces damage from G'huun significantly. To do this, start by the Explosive Corruption tank taking 6 stacks, at which point the debuff is cast. After this, swap at 4. The add tank will take high damage after it spawns, and should use personal and external cooldowns.

In Phase Three, the boss will cast Gaze of G'huun Icon Gaze of G'huun — face away from the boss before this finishes or you will be feared. Malignant Growth Icon Malignant Growths will spawn too, covering around half the room. Move into an empty area, and once the first set explodes move onto them. Make sure you have healers in range of you. Always swap at 4 stacks in this phase.

10. Changelog

  • 19 Sep. 2018: Altered Mythic tips.
  • 11 Sep. 2018: Updated after week one, and added early Mythic tips.
  • 04 Sep. 2018: Extensive rework for Uldir launch.
  • 03 Sep. 2018: Added more content.
  • 13 Aug. 2018: Updated for Battle for Azeroth launch.
  • 23 Jul. 2018: Updated some talents and Legendary recommendations.
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